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    Posts made by gribble

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers and 1 fighter; Remaining resources: 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 bomber moved from Western United States to 53 Sea Zone
              1 submarine moved from 56 Sea Zone to 53 Sea Zone
              1 fighter moved from Western United States to 53 Sea Zone
              1 bomber moved from United Kingdom to 16 Sea Zone
              1 fighter moved from Eastern United States to 2 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 16 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 2 Sea Zone
                  British loiter and taunt; Americans attack with 1 fighter
                  Germans defend with 1 submarine
                  1 submarine owned by the Germans Submerged
              Battle in 53 Sea Zone
                  Americans attack with 1 bomber, 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 53 Sea Zone
                  Americans winAmericans win with 1 fighter remaining with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 53 Sea Zone to Australia
              1 fighter moved from Hawaiian Islands to Australia
              1 fighter moved from 53 Sea Zone to Hawaiian Islands
              1 bomber moved from 16 Sea Zone to Caucasus
              1 fighter moved from 2 Sea Zone to Greenland
              1 destroyer moved from 20 Sea Zone to 56 Sea Zone
              2 infantry moved from Central United States to Western United States
              1 bomber moved from Eastern United States to United Kingdom
      
          Place Units - Americans
              1 carrier placed in 56 Sea Zone
              1 carrier placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
      
          Non Combat Move - Chinese
              1 infantry moved from Sikang to Yunnan
              1 infantry moved from Chinghai to Ningxia
      
          Place Units - Chinese
              1 infantry placed in Sikang
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 carrier and 1 destroyer; Remaining resources: 9 PUs; 
      
          Combat Move - British
              1 armour moved from Egypt to Libya
              3 infantry moved from Egypt to Libya
              1 fighter moved from Egypt to Libya
              1 bomber moved from United Kingdom to 12 Sea Zone
      
          Combat - British
              Battle in 12 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 destroyer
                      British roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 12 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in Libya
                  British attack with 1 armour, 1 fighter and 3 infantry
                  Germans defend with 1 armour and 1 infantry; Italians defend with 2 infantry
                      British roll dice for 1 armour, 1 fighter and 3 infantry in Libya, round 2 : 3/5 hits, 1.50 expected hits
                      Italians roll dice for 1 armour and 3 infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits
                      1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
                      British roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 3 : 2/3 hits, 1.17 expected hits
                      Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Libya
                  British win, taking Libya from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for British: 2 infantry
                  Casualties for Germans: 1 armour and 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - British
              1 destroyer moved from 15 Sea Zone to 33 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
              1 fighter moved from Libya to Gibraltar
              1 fighter moved from Australia to India
              1 bomber moved from 12 Sea Zone to United Kingdom
              2 fighters moved from United Kingdom to 2 Sea Zone
              1 armour moved from Eastern Canada to 1 Sea Zone
              1 infantry moved from Eastern Canada to 1 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
              1 infantry moved from 2 Sea Zone to United Kingdom
              1 armour moved from 2 Sea Zone to United Kingdom
              1 cruiser moved from 1 Sea Zone to 2 Sea Zone
              1 artillery moved from Union of South Africa to 27 Sea Zone
              1 infantry moved from Union of South Africa to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
      
          Place Units - British
              1 carrier and 1 destroyer placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 32 PUs; end with 41 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : 2.67
      Italians : 0.00
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Caucasus to Ukraine
              1 artillery moved from Caucasus to Ukraine
              1 bomber moved from Russia to Ukraine
              3 infantry moved from Russia to Belorussia
              1 artillery moved from Russia to Belorussia
              1 armour moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 armour, 1 artillery and 3 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 3/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 infantry
              Battle in Ukraine
                  Russians attack with 1 artillery, 1 bomber and 2 infantry
                  Germans defend with 1 armour and 2 infantry
                      Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 3 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 armour and 2 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Ukraine to Russia
              2 infantry moved from Kazakh S.S.R. to Caucasus
              2 infantry moved from Novosibirsk to Russia
              1 infantry moved from Urals to Russia
              1 infantry moved from Archangel to Karelia S.S.R.
              1 armour moved from Archangel to Karelia S.S.R.
              1 infantry moved from Archangel to Russia
              1 infantry moved from Archangel to Karelia S.S.R.
      
          Place Units - Russians
              1 artillery and 3 infantry placed in Caucasus
              1 armour and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.33
      Russians : 2.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Sure thing!!

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I’d say this game is pretty much done. Did pretty good, then it all fell apart.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 6 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Archangel to Belorussia
              1 artillery moved from Archangel to Belorussia
              1 infantry moved from Russia to Belorussia
              2 infantry moved from Ukraine to East Poland
              1 infantry moved from Eastern Ukraine to East Poland
              1 armour moved from Caucasus to East Poland
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery
              Battle in East Poland
                  Russians attack with 1 armour and 3 infantry
                  Germans defend with 2 armour
                      Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 2 armour in East Poland, round 2 : 0/2 hits, 1.00 expected hits
                      Russians roll dice for 1 armour and 3 infantry in East Poland, round 3 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 2 armour in East Poland, round 3 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 2 armour owned by the Germans lost in East Poland
                  Russians win, taking East Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 armour
      
          Non Combat Move - Russians
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Russia to Eastern Ukraine
              1 infantry moved from Archangel to Russia
              1 submarine moved from 7 Sea Zone to 13 Sea Zone
      
          Place Units - Russians
              1 submarine placed in 16 Sea Zone
              2 infantry placed in Caucasus
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 23 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.17
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 2,2,3,6,4,6 and gets 2 hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Jet Power
      
          Activate Technology - Americans
              Americans activating Jet Power
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 4 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 submarine moved from 53 Sea Zone to 47 Sea Zone
              1 fighter moved from Australia to 47 Sea Zone
              1 fighter moved from 53 Sea Zone to 47 Sea Zone
              1 fighter moved from Russia to Yakut S.S.R.
      
          Combat - Americans
              Battle in Yakut S.S.R.
                  Americans attack with 1 fighter
                  Japanese defend with 1 bomber
                      Americans roll dice for 1 fighter in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 fighter in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber in Yakut S.S.R., round 3 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Japanese lost in Yakut S.S.R.
                  Americans win with 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 bomber
              Battle in 47 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 carrier and 1 fighter
                      Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 47 Sea Zone
                      Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 47 Sea Zone
                  Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 carrier and 1 fighter
                  Casualties for Americans: 1 fighter
      
          Non Combat Move - Americans
              1 battleship moved from 53 Sea Zone to 55 Sea Zone
              1 cruiser moved from 53 Sea Zone to 55 Sea Zone
              1 fighter moved from 47 Sea Zone to 53 Sea Zone
              1 fighter moved from Yakut S.S.R. to Evenki National Okrug
              1 carrier moved from 7 Sea Zone to 6 Sea Zone
              1 destroyer moved from 7 Sea Zone to 6 Sea Zone
              2 fighters moved from 7 Sea Zone to 6 Sea Zone
              1 submarine moved from 57 Sea Zone to 53 Sea Zone
              2 bombers moved from Western United States to Eastern United States
      
          Place Units - Americans
              1 submarine placed in 10 Sea Zone
              1 carrier and 2 transports placed in 56 Sea Zone
      
          Combat Move - Chinese
              1 infantry moved from Hupeh to Fukien
                    Chinese take Fukien from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Suiyuan
              1 infantry placed in Hupeh
              1 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 42 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.00
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Combat Move - British
              1 infantry moved from Persia to Trans-Jordan
                    British take Trans-Jordan from Italians
              1 transport moved from 7 Sea Zone to 1 Sea Zone
              2 cruisers moved from 12 Sea Zone to 6 Sea Zone
              2 fighters moved from 12 Sea Zone to 6 Sea Zone
              1 fighter moved from 7 Sea Zone to 6 Sea Zone
              1 carrier moved from 12 Sea Zone to 6 Sea Zone
              1 destroyer moved from 7 Sea Zone to 6 Sea Zone
              1 carrier moved from 7 Sea Zone to 6 Sea Zone
      
          Combat - British
              Battle in 6 Sea Zone
                  British attack with 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
                  Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                      British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/8 hits, 3.17 expected hits
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                      1 submarine owned by the Germans lost in 6 Sea Zone
                      British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits
                      Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                      1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
                      2 transports owned by the Germans lost in 6 Sea Zone
                  British win with 2 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 66
                  Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                  Casualties for British: 1 destroyer
      
          Non Combat Move - British
      
          Turn Complete - British
      

      Combat Hit Differential Summary :

      Germans : -4.17
      British : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians repair damage of 9x factory; Remaining resources: 20 PUs; 
              Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Novosibirsk to Evenki National Okrug
              1 infantry moved from Novosibirsk to Evenki National Okrug
              1 infantry moved from Ukraine to Bulgaria Romania
                    Russians take Bulgaria Romania from Germans
              2 artilleries moved from Ukraine to East Poland
              1 infantry moved from Eastern Ukraine to East Poland
              1 infantry moved from Belorussia to East Poland
      
          Combat - Russians
              Battle in East Poland
                  Russians attack with 2 artilleries and 2 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 3 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in East Poland
                      Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 4 : 2/3 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in East Poland
                  Russians win, taking East Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Evenki National Okrug
                  Russians attack with 1 armour and 1 infantry
                  Japanese defend with 1 artillery
                      Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Evenki National Okrug
                  Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Russians
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Eastern Ukraine
              1 artillery moved from Russia to Archangel
              1 infantry moved from Caucasus to Ukraine
              2 infantry moved from Russia to Archangel
              1 armour moved from Caucasus to Russia
              1 submarine moved from 12 Sea Zone to 7 Sea Zone
      
          Place Units - Russians
              1 armour and 2 infantry placed in Caucasus
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Russians : -1.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 4,5,3,3,1 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 5 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 submarine moved from 56 Sea Zone to 57 Sea Zone
              2 fighters moved from 53 Sea Zone to 51 Sea Zone
      
          Combat - Americans
              Battle in 57 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 57 Sea Zone
                      Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 51 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from 51 Sea Zone to 53 Sea Zone
              4 infantry and 2 transports moved from 53 Sea Zone to 42 Sea Zone
              1 fighter moved from India to Australia
              2 transports moved from 12 Sea Zone to 10 Sea Zone
              1 destroyer moved from 12 Sea Zone to 7 Sea Zone
              1 carrier moved from 12 Sea Zone to 7 Sea Zone
              2 fighters moved from 12 Sea Zone to 7 Sea Zone
              1 carrier moved from 10 Sea Zone to 9 Sea Zone
              2 fighters moved from 10 Sea Zone to 9 Sea Zone
              1 fighter moved from India to Russia
      
          Place Units - Americans
              1 artillery, 2 bombers and 2 infantry placed in Western United States
              1 artillery and 2 infantry placed in Eastern United States
      
          Combat Move - Chinese
              1 infantry moved from Hupeh to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Sikang to Yunnan
                    Chinese take Yunnan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Suiyuan
              1 infantry placed in Hupeh
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I’m not sure if there’s enough movement on some of your bombers, but I’m going to post my turn assuming there isn’t, and then do a check to see; this could be a turning point.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs; 
      
          Combat Move - British
              1 armour moved from India to French Indo-China Thailand
              1 infantry moved from Burma to French Indo-China Thailand
              1 fighter moved from India to French Indo-China Thailand
              1 destroyer moved from 1 Sea Zone to 7 Sea Zone
              2 fighters moved from 12 Sea Zone to 7 Sea Zone
              1 bomber moved from United Kingdom to 7 Sea Zone
      
          Combat - British
              Battle in French Indo-China Thailand
                  British attack with 1 armour, 1 fighter and 1 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo-China Thailand
                  British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in 7 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 2 fighters
                  Germans defend with 1 destroyer
                      British roll dice for 1 bomber, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                      Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 7 Sea Zone
                  British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - British
              1 bomber moved from 7 Sea Zone to United Kingdom
              2 fighters moved from 7 Sea Zone to 12 Sea Zone
              1 infantry moved from India to Burma
              1 infantry moved from India to Persia
              1 fighter moved from French Indo-China Thailand to India
              1 carrier moved from 1 Sea Zone to 7 Sea Zone
              1 transport moved from 12 Sea Zone to 7 Sea Zone
      
          Place Units - British
              1 fighter placed in 7 Sea Zone
              1 armour placed in India
              1 artillery placed in India
              British undo move 3.
              2 infantry placed in India
              1 artillery and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 25 PUs; end with 25 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : -1.67
      Japanese : -2.00
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Please use an infantry. Things are getting interesting!

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 9x factory; Remaining resources: 15 PUs; 
              Russians buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 artillery moved from Eastern Ukraine to Ukraine
              1 infantry moved from Eastern Ukraine to East Poland
                    Russians take East Poland from Germans
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 2 artilleries and 2 infantry
                  Italians defend with 1 armour
                      Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Russians
              1 infantry moved from Eastern Ukraine to Belorussia
              1 infantry moved from Russia to Archangel
              1 armour moved from Russia to Novosibirsk
              1 artillery moved from Eastern Ukraine to Russia
              1 armour moved from Caucasus to Russia
              1 submarine moved from 2 Sea Zone to 12 Sea Zone
              1 infantry moved from Russia to Eastern Ukraine
      
          Place Units - Russians
              1 infantry placed in Caucasus
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : 1.67
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 3,3,3,5 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 4 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              2 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
              1 artillery moved from 12 Sea Zone to Morocco Algeria
              3 infantry moved from 12 Sea Zone to Morocco Algeria
              4 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
              1 carrier moved from 56 Sea Zone to 53 Sea Zone
              2 fighters moved from 56 Sea Zone to 53 Sea Zone
              1 battleship moved from 56 Sea Zone to 53 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 submarine placed in 56 Sea Zone
              1 carrier placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
              1 armour placed in Eastern United States
      
          Combat Move - Chinese
              1 infantry moved from Suiyuan to Manchuria
                    Chinese take Manchuria from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Hupeh
              1 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 1/1 hits, 0.00 expected hits
              British removing all Technology Tokens after successful research.
              British discover Heavy Bomber
      
          Activate Technology - British
              British activating Heavy Bomber
      
          Purchase Units - British
              British buy 1 bomber and 3 infantry; Remaining resources: 0 techTokens; 6 PUs; 
      
          Combat Move - British
              2 cruisers moved from 2 Sea Zone to 12 Sea Zone
              1 carrier moved from 2 Sea Zone to 12 Sea Zone
              2 fighters moved from 2 Sea Zone to 12 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
              1 infantry moved from 12 Sea Zone to Morocco Algeria
              1 artillery moved from 12 Sea Zone to Morocco Algeria
              1 carrier moved from 2 Sea Zone to 1 Sea Zone
              1 destroyer moved from 2 Sea Zone to 1 Sea Zone
              1 infantry moved from India to Burma
      
          Non Combat Move - British
      
          Place Units - British
              3 infantry placed in India
              1 bomber placed in United Kingdom
      
          Turn Complete - British
              British collect 25 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      British rolls : : 1.00
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 artilleries moved from Russia to Eastern Ukraine
              2 infantry moved from Caucasus to Eastern Ukraine
              1 infantry moved from Russia to Eastern Ukraine
      
          Combat - Russians
              Battle in Eastern Ukraine
                  Russians attack with 2 artilleries and 3 infantry
                  Germans defend with 1 armour and 2 infantry
                      Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                      2 infantry owned by the Germans lost in Eastern Ukraine
                      Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 armour and 2 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Belorussia to Karelia S.S.R.
              1 infantry moved from Archangel to Karelia S.S.R.
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Novosibirsk to Evenki National Okrug
              1 infantry moved from Russia to Novosibirsk
      
          Place Units - Russians
              2 infantry placed in Karelia S.S.R.
              1 armour and 4 infantry placed in Russia
              1 artillery placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Russians : 0.00
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 4,2,3 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 battleship, 1 fighter and 5 infantry; Remaining resources: 3 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 armour moved from Morocco Algeria to Libya
                    Americans take Libya from Italians
              1 artillery moved from Morocco Algeria to Libya
              2 infantry moved from Morocco Algeria to Libya
              2 fighters moved from Australia to India
              1 bomber moved from Australia to Yunnan
      
          Combat - Americans
              Battle in Yunnan
                  Americans attack with 1 bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Americans win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Yunnan to Sikang
              1 battleship moved from 46 Sea Zone to 53 Sea Zone
              1 transport moved from 46 Sea Zone to 56 Sea Zone
              1 destroyer moved from 46 Sea Zone to 53 Sea Zone
              1 cruiser moved from 46 Sea Zone to 53 Sea Zone
              1 submarine moved from 46 Sea Zone to 53 Sea Zone
              1 transport moved from 12 Sea Zone to 10 Sea Zone
              1 transport moved from 12 Sea Zone to 10 Sea Zone
              1 fighter moved from Eastern United States to 12 Sea Zone
      
          Place Units - Americans
              1 battleship and 1 fighter placed in 56 Sea Zone
              1 artillery placed in Eastern United States
              2 infantry placed in Western United States
              1 infantry placed in Eastern United States
              2 infantry placed in Western United States
      
          Combat Move - Chinese
              1 infantry moved from Ningxia to Suiyuan
                    Chinese take Suiyuan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.33
      Japanese : -0.33
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Combat Move - British
              1 infantry moved from United Kingdom to 2 Sea Zone
              1 armour moved from United Kingdom to 2 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
              1 infantry moved from 4 Sea Zone to Karelia S.S.R.
              1 armour moved from 4 Sea Zone to Karelia S.S.R.
              1 infantry moved from India to Burma
                    British take Burma from Japanese
      
          Combat - British
              Battle in Karelia S.S.R.
                  British attack with 1 armour and 1 infantry
                  Germans defend with 1 aaGun, 1 armour and 1 factory
                      British roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the British lost in Karelia S.S.R.
                      British roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Karelia S.S.R.
                  British win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 2
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - British
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 9 Sea Zone
              1 infantry moved from India to Persia
              1 armour moved from India to Persia
              1 fighter moved from India to Persia
      
          Place Units - British
              1 armour and 2 infantry placed in India
              1 infantry placed in United Kingdom
              1 carrier placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : -0.67
      British rolls : : 0.00
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Eastern Ukraine
              1 artillery moved from Russia to Eastern Ukraine
              1 infantry moved from Russia to Eastern Ukraine
      
          Combat - Russians
              Battle in Eastern Ukraine
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Archangel to Karelia S.S.R.
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Archangel
              1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
              1 infantry moved from Kazakh S.S.R. to Novosibirsk
      
          Place Units - Russians
              2 infantry placed in Karelia S.S.R.
              1 armour placed in Caucasus
              1 artillery and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.33
      

      Savegame

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