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    Posts made by gribble

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
              2 infantry moved from Eastern United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 infantry moved from 12 Sea Zone to Morocco Algeria
              1 bomber moved from United Kingdom to Germany
              1 bomber moved from Eastern United States to 12 Sea Zone
              1 submarine moved from 56 Sea Zone to 53 Sea Zone
              1 bomber moved from Western United States to 53 Sea Zone
              1 fighter moved from Western United States to 53 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Germany
                  Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Germany causes 2 damage total. 
              Battle in 12 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer, 1 infantry and 1 transport
                  Germans defend with 2 submarines
                      Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 12 Sea Zone
                      Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone
                  Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 submarines
                  Casualties for Americans: 1 destroyer
              Battle in Morocco Algeria
              Battle in 53 Sea Zone
                  Americans attack with 1 bomber, 1 fighter and 1 submarine
                  Japanese defend with 1 cruiser
                      Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
                  Americans win, taking Morocco Algeria from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 fighter moved from Hawaiian Islands to Australia
              1 bomber moved from 53 Sea Zone to Australia
              1 fighter moved from 53 Sea Zone to Hawaiian Islands
              1 destroyer moved from 20 Sea Zone to 56 Sea Zone
              1 bomber moved from 12 Sea Zone to Eastern United States
              EDIT: 1 infantry moved from 12 Sea Zone to Morocco Algeria
              1 bomber moved from Germany to United Kingdom
              2 infantry moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 carrier placed in 56 Sea Zone
              1 fighter placed in 56 Sea Zone
              1 artillery placed in Western United States
              1 infantry placed in Western United States
      
          Combat Move - Chinese
              1 infantry moved from Fukien to Kiangsu
                    Chinese take Kiangsu from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Hupeh to Fukien
              1 infantry moved from Sikang to Hupeh
              1 infantry moved from Chinghai to Ningxia
      
          Place Units - Chinese
              1 infantry placed in Hupeh
              1 infantry placed in Yunnan
              1 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Americans : 1.50
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to 5 Sea Zone
              2 fighters moved from United Kingdom to 5 Sea Zone
              1 artillery moved from Union of South Africa to 27 Sea Zone
              1 infantry moved from Union of South Africa to 27 Sea Zone
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 bomber and 2 fighters
                  Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                  2 submarines owned by the Germans Submerged
                      British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
                  Casualties for British: 1 fighter
                  Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
      
          Non Combat Move - British
              1 bomber moved from 5 Sea Zone to United Kingdom
              1 fighter moved from 5 Sea Zone to United Kingdom
              2 infantry moved from Eastern Canada to 1 Sea Zone
              2 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
              2 infantry moved from 2 Sea Zone to United Kingdom
              1 cruiser moved from 1 Sea Zone to 2 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone
              1 fighter moved from Australia to India
              1 artillery moved from Trans-Jordan to Persia
              1 fighter moved from Egypt to India
              1 armour moved from Egypt to Persia
      
          Place Units - British
              1 factory placed in Australia
              1 armour, 1 artillery and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 32 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.17
      British : 0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 3:06:51 PM
      Savegame

      posted in Play Boardgames
      G
      gribble
    • Matt and Rick 1941 first game

      This will be our first try for Rick. He’ll get hooked, I’m sure of it.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Russia to Belorussia
              1 infantry moved from Russia to Belorussia
              1 bomber moved from Russia to Belorussia
              1 fighter moved from Karelia S.S.R. to Belorussia
              1 infantry moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Belorussia to Russia
              1 fighter moved from Belorussia to Karelia S.S.R.
              3 infantry moved from Archangel to Karelia S.S.R.
              1 armour moved from Archangel to Karelia S.S.R.
              1 infantry moved from Urals to Archangel
              2 infantry moved from Kazakh S.S.R. to Caucasus
              2 infantry moved from Novosibirsk to Russia
              1 submarine moved from 4 Sea Zone to 2 Sea Zone
              2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              2 infantry moved from Soviet Far East to Yakut S.S.R.
              1 infantry moved from Evenki National Okrug to Urals
      
          Place Units - Russians
              1 infantry placed in Karelia S.S.R.
              3 infantry placed in Russia
              1 armour placed in Caucasus
              1 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 27 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.67
      Russians : -1.00
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Dice rolls were bad the whole game. Go ahead and start the new game!

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      That game’s done. It seems the dice aren’t my friend.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Novosibirsk
              1 artillery moved from Russia to Novosibirsk
              1 infantry moved from Russia to Eastern Ukraine
                    Russians take Eastern Ukraine from Italians
              1 bomber moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in Novosibirsk
                  Russians attack with 1 artillery, 1 bomber and 1 infantry
                  Japanese defend with 1 artillery
                      Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Russians
              1 bomber moved from Novosibirsk to Russia
              1 submarine moved from 6 Sea Zone to 2 Sea Zone
      
          Place Units - Russians
              2 artilleries and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 12 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Russians : -1.67
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 6,6 and gets 2 hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Shipyards
      
          Activate Technology - Americans
              Americans activating Shipyards
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 1 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              1 bomber moved from Australia to East Indies
      
          Combat - Americans
              Strategic bombing raid in East Indies
                  Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in East Indies causes 2 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Western United States to Australia
              4 infantry moved from Alaska to 64 Sea Zone
              4 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone
              2 carriers moved from 64 Sea Zone to 53 Sea Zone
              1 destroyer moved from 64 Sea Zone to 53 Sea Zone
              1 cruiser moved from 64 Sea Zone to 53 Sea Zone
              4 fighters moved from 64 Sea Zone to 53 Sea Zone
              1 battleship moved from 64 Sea Zone to 53 Sea Zone
              1 submarine moved from 64 Sea Zone to 53 Sea Zone
              1 submarine moved from 56 Sea Zone to 53 Sea Zone
              1 fighter moved from Western United States to 56 Sea Zone
              2 submarines moved from 6 Sea Zone to 12 Sea Zone
              1 bomber moved from East Indies to Australia
      
          Place Units - Americans
              1 carrier placed in 56 Sea Zone
              1 fighter placed in 56 Sea Zone
              2 transports placed in 10 Sea Zone
              1 bomber and 2 infantry placed in Western United States
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Hupeh
                    Chinese take Hupeh from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Ningxia to Sikang
      
          Place Units - Chinese
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 39 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Karelia S.S.R.
      
          Combat - British
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 3 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Karelia S.S.R. to United Kingdom
      
          Place Units - British
              1 carrier and 1 fighter placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 20 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      AA fire in Karelia S.S.R. : : -0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Caucasus to Ukraine
              1 bomber moved from Russia to Ukraine
              1 submarine moved from 12 Sea Zone to 6 Sea Zone
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 1 bomber and 1 infantry
                  Italians defend with 1 armour
                      Russians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                  Russians win with 1 bomber remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Russians
              1 bomber moved from Ukraine to Russia
              4 armour moved from Caucasus to Russia
              7 infantry moved from Caucasus to Russia
              1 infantry moved from Caucasus to Persia
              1 infantry moved from Caucasus to Kazakh S.S.R.
              1 infantry moved from Russia to Archangel
              1 infantry moved from Russia to Urals
      
          Place Units - Russians
              1 artillery placed in Russia
              5 infantry placed in Russia
              2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : 0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 3,2 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 techTokens; 1 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 armour moved from United Kingdom to 8 Sea Zone
              2 infantry moved from United Kingdom to 8 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
              2 fighters moved from 8 Sea Zone to Norway
              1 artillery moved from 6 Sea Zone to Norway
              2 infantry moved from 6 Sea Zone to Norway
              1 armour moved from 6 Sea Zone to Norway
              1 bomber moved from Australia to East Indies
              2 infantry moved from Western United States to 56 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in East Indies
                  Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in East Indies causes 2 damage total. 
              Battle in Norway
                  Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                  Germans defend with 1 artillery
                      Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits, 2.33 expected hits
                      Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Norway
                  Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - Americans
              2 fighters moved from Norway to 6 Sea Zone
              1 carrier moved from 8 Sea Zone to 6 Sea Zone
              2 submarines moved from 8 Sea Zone to 6 Sea Zone
              1 destroyer moved from 8 Sea Zone to 6 Sea Zone
              4 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
              4 infantry moved from 64 Sea Zone to Alaska
              2 fighters moved from 56 Sea Zone to 64 Sea Zone
              1 carrier moved from 56 Sea Zone to 64 Sea Zone
              1 bomber moved from East Indies to Australia
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 submarine placed in 56 Sea Zone
              1 armour and 1 artillery placed in Eastern United States
              1 bomber and 1 fighter placed in Western United States
      
          Combat Move - Chinese
              1 infantry moved from Ningxia to Suiyuan
                    Chinese take Suiyuan from Japanese
              1 infantry moved from Sikang to Yunnan
              1 infantry moved from Ningxia to Sikang
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Ningxia
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 42 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Americans : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Karelia S.S.R.
      
          Combat - British
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 4 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Karelia S.S.R. to United Kingdom
      
          Place Units - British
              1 carrier and 1 destroyer placed in 2 Sea Zone
              1 fighter placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      AA fire in Karelia S.S.R. : : -0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Caucasus to Eastern Ukraine
              1 artillery moved from Caucasus to Eastern Ukraine
              1 infantry moved from Russia to Belorussia
              1 artillery moved from Russia to Belorussia
              1 bomber moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery, 1 bomber and 1 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Eastern Ukraine
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Belorussia to Russia
              1 infantry moved from Russia to Archangel
              1 infantry moved from Urals to Evenki National Okrug
              1 infantry moved from Novosibirsk to Evenki National Okrug
              1 infantry moved from Russia to Novosibirsk
              1 infantry moved from Russia to Caucasus
              1 armour moved from Russia to Caucasus
              1 armour moved from Russia to Caucasus
              1 infantry moved from Russia to Caucasus
      
          Place Units - Russians
              1 armour placed in Caucasus
              1 armour placed in Russia
              1 infantry placed in Russia
              1 infantry placed in Caucasus
              1 infantry placed in Russia
              1 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters and 4 infantry; Remaining resources: 1 techTokens; 2 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              1 bomber moved from Caucasus to Eastern Ukraine
              1 bomber moved from Australia to East Indies
      
          Combat - Americans
              Strategic bombing raid in East Indies
                  Bombing raid in East Indies rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in East Indies causes 4 damage total. 
              Battle in Eastern Ukraine
                  Americans attack with 1 bomber
                  Germans defend with 1 infantry
                      Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 bomber owned by the Americans lost in Eastern Ukraine
                  Germans win with 1 infantry remaining. Battle score for attacker is -12
                  Casualties for Americans: 1 bomber
      
          Non Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 8 Sea Zone
              1 destroyer moved from 10 Sea Zone to 8 Sea Zone
              2 submarines moved from 10 Sea Zone to 8 Sea Zone
              1 fighter moved from 10 Sea Zone to 8 Sea Zone
              1 fighter moved from United Kingdom to 8 Sea Zone
              1 armour moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to United Kingdom
              1 artillery moved from 8 Sea Zone to United Kingdom
              1 armour moved from 8 Sea Zone to United Kingdom
              2 infantry moved from Solomon Islands to 46 Sea Zone
              2 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone
              1 carrier moved from 56 Sea Zone to 64 Sea Zone
              1 fighter moved from 56 Sea Zone to 64 Sea Zone
              1 battleship moved from 56 Sea Zone to 64 Sea Zone
              1 destroyer moved from 56 Sea Zone to 64 Sea Zone
              1 cruiser moved from 56 Sea Zone to 64 Sea Zone
              1 submarine moved from 53 Sea Zone to 64 Sea Zone
              1 fighter moved from Hawaiian Islands to 64 Sea Zone
              1 bomber moved from East Indies to Australia
      
          Place Units - Americans
              4 infantry placed in Eastern United States
              1 carrier placed in 56 Sea Zone
              2 fighters placed in 56 Sea Zone
      
          Combat Move - Chinese
              1 infantry moved from Ningxia to Hupeh
                    Chinese take Hupeh from Japanese
              1 infantry moved from Sikang to Yunnan
                    Chinese take Yunnan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Chinghai to Sikang
      
          Place Units - Chinese
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Americans rolls : : 0.00
      Americans : -0.67
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Purchase Units - British
              British buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Turning on Edit Mode
              EDIT: Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning off Edit Mode
              1 artillery moved from United Kingdom to 2 Sea Zone
              1 infantry moved from United Kingdom to 2 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
              1 artillery moved from 3 Sea Zone to Norway
              1 infantry moved from 3 Sea Zone to Norway
              1 bomber moved from United Kingdom to Germany
              1 destroyer moved from 2 Sea Zone to 3 Sea Zone
              2 fighters moved from 2 Sea Zone to 3 Sea Zone
              1 submarine moved from 2 Sea Zone to 3 Sea Zone
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
              Battle in 3 Sea Zone
                  British attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
                  Germans defend with 1 submarine
                      British roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 3 Sea Zone
                  British win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Norway
      
          Non Combat Move - British
              1 carrier moved from 2 Sea Zone to 3 Sea Zone
              2 cruisers moved from 2 Sea Zone to 3 Sea Zone
              1 fighter moved from United Kingdom to 3 Sea Zone
              1 bomber moved from Germany to United Kingdom
      
          Place Units - British
              1 carrier and 1 fighter placed in 3 Sea Zone
              2 armour placed in United Kingdom
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      British : 0.67
      AA fire in Germany : : -0.17
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Russia to Eastern Ukraine
              1 infantry moved from Russia to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Russia to Belorussia
              1 armour moved from Russia to Belorussia
              1 bomber moved from Russia to Eastern Ukraine
              1 submarine moved from 2 Sea Zone to 12 Sea Zone
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 armour and 1 infantry
                  Italians defend with 1 armour
                      Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 armour
              Battle in Eastern Ukraine
                  Russians attack with 1 bomber and 2 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Eastern Ukraine
                      Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Eastern Ukraine to Russia
              1 infantry moved from Novosibirsk to Evenki National Okrug
              1 infantry moved from Russia to Novosibirsk
              1 infantry moved from Russia to Urals
      
          Place Units - Russians
              2 artilleries and 2 infantry placed in Caucasus
              1 armour and 2 infantry placed in Russia
              Russians undo move 2.
              Russians undo move 1.
              1 artillery and 3 infantry placed in Caucasus
              1 armour, 1 artillery and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : 1.33
      

      Savegame

      posted in Play Boardgames
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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              2 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
              2 infantry moved from 46 Sea Zone to Solomon Islands
              1 bomber moved from Australia to Solomon Islands
              1 bomber moved from United Kingdom to Archangel
              1 bomber moved from Caucasus to Archangel
      
          Combat - Americans
              Battle in Solomon Islands
                  Americans attack with 1 bomber and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber and 2 infantry in Solomon Islands, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Archangel
                  Americans attack with 2 bombers
                  Germans defend with 2 infantry
                      Americans roll dice for 2 bombers in Archangel, round 2 : 1/2 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Archangel
                      Americans roll dice for 2 bombers in Archangel, round 3 : 0/2 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 bombers in Archangel, round 4 : 0/2 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 bombers in Archangel, round 5 : 1/2 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Archangel
                  Americans win with 1 bomber remaining. Battle score for attacker is -6
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 1 bomber
      
          Non Combat Move - Americans
              1 bomber moved from Archangel to Caucasus
              1 fighter moved from Greenland to United Kingdom
              1 fighter moved from Australia to India
              1 bomber moved from Solomon Islands to Australia
      
          Place Units - Americans
              1 fighter and 1 transport placed in 56 Sea Zone
              1 infantry placed in Eastern United States
              2 infantry placed in Western United States
              2 submarines placed in 10 Sea Zone
      
          Combat Move - Chinese
              1 infantry moved from Ningxia to Suiyuan
                    Chinese take Suiyuan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Ningxia to Chinghai
      
          Place Units - Chinese
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Americans rolls : : 0.00
      Americans : -3.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 cruiser, 1 factory, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from India to Burma
                    British take Burma from Japanese
              1 bomber moved from United Kingdom to Finland
      
          Combat - British
              Battle in Finland
                  British attack with 1 bomber
                  Germans defend with 1 infantry
                      British roll dice for 1 bomber in Finland, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 bomber in Finland, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Finland
                  British win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Finland to United Kingdom
              1 armour moved from Libya to Egypt
              1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
      
          Place Units - British
              1 factory placed in India
              1 fighter and 1 infantry placed in United Kingdom
              1 cruiser and 1 submarine placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -0.33
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Caucasus to Eastern Ukraine
                    Russians take Eastern Ukraine from Germans
              1 artillery moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 armour moved from Russia to Karelia S.S.R.
              1 bomber moved from Russia to Karelia S.S.R.
              1 infantry moved from Caucasus to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 6 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 7 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Ukraine, round 7 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 8 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Ukraine, round 8 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
              Battle in Karelia S.S.R.
                  Russians attack with 1 armour and 1 bomber
                  Germans defend with 1 aaGun, 1 armour and 1 factory
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 armour and 1 bomber in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              1 bomber moved from Karelia S.S.R. to Russia
              1 infantry moved from Russia to Archangel
              1 infantry moved from Yakut S.S.R. to Soviet Far East
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 infantry moved from Russia to Novosibirsk
              1 armour moved from Caucasus to Russia
              1 submarine moved from 4 Sea Zone to 2 Sea Zone
      
          Place Units - Russians
              5 infantry placed in Russia
              1 armour and 3 infantry placed in Caucasus
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.50
      AA fire in Karelia S.S.R. : : -0.17
      Russians : -2.50
      

      Savegame

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