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    Posts made by gribble

    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Caucasus
              1 armour moved from West Russia to Caucasus
      
          Combat - Russians
              Battle in Caucasus
                  Russians attack with 1 armour and 1 infantry
                  Germans defend with 1 armour and 1 factory
                      Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Caucasus
                  1 armour owned by the Russians retreated to Russia
                  Germans win with 1 armour remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Russia to Urals
      
          Place Units - Russians
              1 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 6 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Russians : -1.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber and 1 infantry; Remaining resources: 2 PUs; 
      
          Non Combat Move - Americans
              3 infantry moved from Western United States to 42 Sea Zone
              1 armour moved from Western United States to 42 Sea Zone
              1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 48 Sea Zone
              3 infantry moved from 48 Sea Zone to Alaska
              1 armour moved from 48 Sea Zone to Alaska
              1 battleship moved from 42 Sea Zone to 48 Sea Zone
              1 submarine moved from 42 Sea Zone to 48 Sea Zone
              2 fighters moved from 42 Sea Zone to 48 Sea Zone
              1 carrier moved from 42 Sea Zone to 48 Sea Zone
              1 fighter moved from Hawaiian Islands to Wake Island
              1 destroyer moved from 9 Sea Zone to 12 Sea Zone
              1 bomber moved from United Kingdom to Western United States
              1 armour moved from North Africa to Middle East
      
          Place Units - Americans
              1 bomber and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 15 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from United Kingdom to 6 Sea Zone
              1 infantry moved from United Kingdom to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              1 bomber moved from United Kingdom to Germany
              1 infantry moved from 5 Sea Zone to Germany
              1 armour moved from 5 Sea Zone to Germany
              2 fighters moved from United Kingdom to 14 Sea Zone
              1 destroyer moved from 8 Sea Zone to 14 Sea Zone
              1 submarine moved from 6 Sea Zone to 14 Sea Zone
              1 infantry moved from Union of South Africa to 27 Sea Zone
              1 infantry and 1 transport moved from 27 Sea Zone to 28 Sea Zone
              1 infantry and 1 transport moved from 28 Sea Zone to 17 Sea Zone
              1 fighter moved from Anglo-Egypt Sudan to Southern Europe
              1 infantry moved from 17 Sea Zone to Southern Europe
              1 infantry moved from Anglo-Egypt Sudan to 28 Sea Zone
              1 infantry and 1 transport moved from 28 Sea Zone to 17 Sea Zone
              1 infantry moved from 17 Sea Zone to Southern Europe
      
          Combat - British
              Battle in 14 Sea Zone
                  British attack with 1 destroyer, 2 fighters and 1 submarine
                  Germans defend with 1 destroyer, 1 submarine and 1 transport
                      British roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 14 Sea Zone
                      British roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                      Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 14 Sea Zone
                  British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
              Battle in Southern Europe
                  British attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 fighter and 2 infantry in Southern Europe, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Southern Europe, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Europe
                  British win, taking Southern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Germany
                  British attack with 1 armour, 1 bomber and 1 infantry
                  Germans defend with 1 bomber, 1 factory and 2 infantry
                      British roll dice for 1 armour, 1 bomber and 1 infantry in Germany, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 bomber and 2 infantry in Germany, round 2 : 0/3 hits, 0.83 expected hits
                      1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
                      British roll dice for 1 armour, 1 bomber and 1 infantry in Germany, round 3 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Germany, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Germany
                  British captures 13PUs while taking Germans capital
                  British win, taking Germany from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 18
                  Casualties for Germans: 1 bomber and 2 infantry
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
              1 fighter moved from Southern Europe to North Africa
              1 destroyer moved from 28 Sea Zone to 17 Sea Zone
              1 submarine moved from 27 Sea Zone to 17 Sea Zone
              2 fighters moved from 14 Sea Zone to Gibraltar
      
          Place Units - British
              1 armour placed in India
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 17 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.33
      British : 1.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Russia to Belorussia
              1 bomber moved from Russia to Belorussia
              2 infantry moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery, 1 bomber and 2 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Belorussia, round 2 : 4/4 hits, 1.50 expected hits
                      Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Belorussia to Russia
              2 infantry moved from Novosibirsk to Russia
              1 infantry moved from Urals to Russia
              1 infantry moved from Evenki National Okrug to Novosibirsk
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
              1 submarine moved from 4 Sea Zone to 6 Sea Zone
              3 infantry moved from Archangel to Karelia S.S.R.
              1 armour moved from Archangel to Karelia S.S.R.
              1 infantry moved from Kazakh S.S.R. to Caucasus
              1 infantry moved from Kazakh S.S.R. to Russia
      
          Place Units - Russians
              1 infantry placed in Caucasus
              1 armour and 1 artillery placed in Karelia S.S.R.
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      Russians : 2.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter moved from Caucasus to West Russia
              1 armour moved from Caucasus to West Russia
              3 infantry moved from Karelia to West Russia
              1 infantry moved from Caucasus to West Russia
              1 submarine moved from 6 Sea Zone to 14 Sea Zone
              1 infantry moved from Karelia to West Russia
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 1 armour, 1 fighter and 5 infantry
                  Germans defend with 2 armour and 2 infantry
                      Russians roll dice for 1 armour, 1 fighter and 5 infantry in West Russia, round 2 : 0/7 hits, 1.83 expected hits
                      Germans roll dice for 2 armour and 2 infantry in West Russia, round 2 : 1/4 hits, 1.67 expected hits
                      1 infantry owned by the Russians lost in West Russia
                      Russians roll dice for 1 armour, 1 fighter and 4 infantry in West Russia, round 3 : 3/6 hits, 1.67 expected hits
                      Germans roll dice for 2 armour and 2 infantry in West Russia, round 3 : 1/4 hits, 1.67 expected hits
                      1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
                      Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 4 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in West Russia, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 2 armour and 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from West Russia to Caucasus
              1 infantry moved from Karelia to West Russia
              2 infantry moved from Urals to Russia
              1 infantry moved from Siberia to Urals
      
          Place Units - Russians
              1 infantry placed in Caucasus
              2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 8 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      Russians : 0.00
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      You can use the battle calculator to estimate how you’ll do with battles. It’s really handy in helping make some critical decisions.

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 battleship moved from 40 Sea Zone to 42 Sea Zone
              1 destroyer moved from 11 Sea Zone to 9 Sea Zone
              1 bomber moved from Eastern United States to 9 Sea Zone
              1 fighter moved from Eastern United States to Hawaiian Islands
              1 infantry moved from Eastern United States to 11 Sea Zone
              1 armour moved from Eastern United States to 11 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 14 Sea Zone
              1 armour moved from 14 Sea Zone to North Africa
              1 infantry moved from 14 Sea Zone to North Africa
      
          Combat - Americans
              Battle in 9 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 9 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in North Africa
                  Americans attack with 1 armour and 1 infantry
                  Germans defend with 1 fighter
                      Americans roll dice for 1 armour and 1 infantry in North Africa, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 fighter in North Africa, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 infantry owned by the Americans lost in North Africa
                  Americans win, taking North Africa from Germans with 1 armour remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 fighter
      
          Non Combat Move - Americans
              1 bomber moved from 9 Sea Zone to United Kingdom
      
          Place Units - Americans
              1 transport placed in 42 Sea Zone
              3 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 16 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.17
      Americans : 0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      The last section on the setup “Email provider”, make sure that is disabled.

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 10 Sea Zone to 8 Sea Zone
              1 bomber moved from United Kingdom to 8 Sea Zone
              1 fighter moved from United Kingdom to 8 Sea Zone
              1 fighter moved from 14 Sea Zone to 8 Sea Zone
              1 carrier moved from 14 Sea Zone to 8 Sea Zone
              1 armour moved from Anglo-Egypt Sudan to North Africa
              2 infantry moved from Anglo-Egypt Sudan to North Africa
              1 fighter moved from India to North Africa
      
          Combat - British
              Battle in North Africa
                  British attack with 1 armour, 1 fighter and 2 infantry
                  Germans defend with 1 armour and 1 fighter
                      British roll dice for 1 armour, 1 fighter and 2 infantry in North Africa, round 2 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 1 armour and 1 fighter in North Africa, round 2 : 1/2 hits, 1.17 expected hits
                      1 infantry owned by the British lost in North Africa
                      British roll dice for 1 armour, 1 fighter and 1 infantry in North Africa, round 3 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 armour and 1 fighter in North Africa, round 3 : 1/2 hits, 1.17 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the British lost in North Africa
                      British roll dice for 1 armour and 1 fighter in North Africa, round 4 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 fighter in North Africa, round 4 : 1/1 hits, 0.67 expected hits
                      1 armour owned by the British lost in North Africa
                   retreated to North Africa
                  Germans win with 1 fighter remaining. Battle score for attacker is -6
                  Casualties for British: 1 armour and 2 infantry
                  Casualties for Germans: 1 armour
              Battle in 8 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters
                  Germans defend with 1 battleship and 1 submarine
                      British roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 battleship in 8 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans lost in 8 Sea Zone
                      British roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 8 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
                      Germans roll dice for 1 battleship in 8 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 carrier owned by the British lost in 8 Sea Zone
                  British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 battleship and 1 submarine
                  Casualties for British: 1 carrier
      
          Non Combat Move - British
              1 bomber moved from 8 Sea Zone to United Kingdom
              2 fighters moved from 8 Sea Zone to United Kingdom
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone
              1 armour moved from 6 Sea Zone to United Kingdom
              1 fighter moved from North Africa to Anglo-Egypt Sudan
              1 infantry moved from India to 29 Sea Zone
              1 infantry and 1 transport moved from 29 Sea Zone to 28 Sea Zone
              1 infantry moved from 28 Sea Zone to Anglo-Egypt Sudan
              1 destroyer moved from 29 Sea Zone to 28 Sea Zone
              1 submarine moved from 33 Sea Zone to 27 Sea Zone
              1 transport moved from 33 Sea Zone to 27 Sea Zone
      
          Place Units - British
              1 infantry placed in India
              1 submarine placed in 6 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : -1.83
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Go ahead and start another game. It’d be pretty futile to continue in Europe.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I ended up losing a fighter on Wake Island that I didn’t intend. I thought I had enough movement left to put it with the rest of the fleet but I guess not. This game I’m getting creamed also; sooner than normal, so I thought I’d try a few things different.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 6,2 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Jet Power
      
          Activate Technology - Americans
              Americans activating Jet Power
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              2 bombers moved from United Kingdom to Germany
              1 fighter moved from United Kingdom to 13 Sea Zone
              2 fighters moved from 46 Sea Zone to New Guinea
              1 fighter moved from India to Trans-Jordan
              1 fighter moved from 56 Sea Zone to Wake Island
              1 armour moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
              1 armour moved from 12 Sea Zone to Morocco Algeria
                    Americans take Morocco Algeria from Germans
              1 infantry moved from 12 Sea Zone to Morocco Algeria
      
          Combat - Americans
              Strategic bombing raid in Germany
                  Bombing raid in Germany rolls: 5,1 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
              Battle in New Guinea
                  Americans attack with 2 fighters
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in New Guinea
                  Americans win with 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 13 Sea Zone
                  Americans attack with 1 fighter
                  Germans defend with 1 submarine and 1 transport
                  1 submarine owned by the Germans Submerged
                      1 transport owned by the Germans lost in 13 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Trans-Jordan
                  Americans attack with 1 fighter
                  Italians defend with 1 artillery
                      Americans roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Trans-Jordan
                  Americans win with 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
              Battle in Wake Island
                  Americans attack with 1 fighter
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter in Wake Island, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter in Wake Island, round 3 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter in Wake Island, round 4 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Wake Island
                  Americans win with 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 fighter could not land in Wake Island and was removed
              1 battleship moved from 46 Sea Zone to 51 Sea Zone
              1 transport moved from 46 Sea Zone to 56 Sea Zone
              1 cruiser moved from 46 Sea Zone to 51 Sea Zone
              1 fighter moved from Trans-Jordan to India
              2 fighters moved from New Guinea to 51 Sea Zone
              1 carrier moved from 46 Sea Zone to 51 Sea Zone
              1 submarine moved from 56 Sea Zone to 51 Sea Zone
              1 destroyer moved from 56 Sea Zone to 51 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
              2 bombers moved from Germany to United Kingdom
              1 fighter moved from 13 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 fighter placed in 56 Sea Zone
              1 bomber and 3 infantry placed in Western United States
              2 infantry placed in Eastern United States
      
          Combat Move - Chinese
              1 infantry moved from Chinghai to Ningxia
                    Chinese take Ningxia from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Sikang to Yunnan
      
          Place Units - Chinese
              2 infantry placed in Suiyuan
              Chinese undo move 1.
              1 infantry placed in Suiyuan
              1 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Americans : 0.00
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I created an edit as I wanted to battle in Caroline. I don’t know how to create the battle there, but the troops are moved into position.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 artillery, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 artilleries moved from United Kingdom to 6 Sea Zone
              1 armour moved from United Kingdom to 6 Sea Zone
              3 infantry moved from United Kingdom to 6 Sea Zone
              3 infantry moved from 6 Sea Zone to Northwestern Europe
              1 armour moved from 6 Sea Zone to Northwestern Europe
              2 artilleries moved from 6 Sea Zone to Northwestern Europe
              2 fighters moved from 6 Sea Zone to Northwestern Europe
              1 bomber moved from United Kingdom to Germany
              1 infantry moved from Burma to French Indo-China Thailand
                    British take French Indo-China Thailand from Japanese
              2 fighters moved from India to Kazakh S.S.R.
              1 infantry moved from Persia to Trans-Jordan
              1 armour moved from India to Trans-Jordan
      
          Combat - British
              Strategic bombing raid in Germany
                  Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in Germany causes 1 damage total. 
              Battle in Northwestern Europe
                  British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in Northwestern Europe, round 2 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
                  British win, taking Northwestern Europe from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Kazakh S.S.R.
                  British attack with 2 fighters
                  Italians defend with 1 infantry
                      British roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kazakh S.S.R.
                  British win with 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Trans-Jordan
                  British attack with 1 armour and 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Trans-Jordan
                  British win, taking Trans-Jordan from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 infantry moved from India to Persia
              2 fighters moved from Kazakh S.S.R. to India
              EDIT: 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 51 Sea Zone
              EDIT: 1 artillery moved from 51 Sea Zone to Caroline Islands
              EDIT: 1 infantry moved from 51 Sea Zone to Caroline Islands
              1 bomber moved from Germany to United Kingdom
              2 fighters moved from Northwestern Europe to 6 Sea Zone
      
          Place Units - British
              1 carrier and 1 fighter placed in 6 Sea Zone
              1 destroyer placed in 47 Sea Zone
              1 artillery placed in Australia
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : 1.17
      Italians : -0.33
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 9 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Archangel
              1 artillery moved from Russia to Archangel
              1 infantry moved from Russia to Eastern Ukraine
              1 bomber moved from Russia to Eastern Ukraine
              1 infantry moved from Russia to Belorussia
              1 armour moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 armour and 1 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Russians lost in Belorussia
                  Germans win with 1 artillery remaining. Battle score for attacker is -5
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour and 1 infantry
              Battle in Archangel
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 armour and 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  1 artillery owned by the Russians retreated to Russia
                  Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Eastern Ukraine
                  Russians attack with 1 bomber and 1 infantry
                  Italians defend with 1 infantry
                      Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 5 : 1/2 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Eastern Ukraine to Russia
              2 infantry moved from Evenki National Okrug to Novosibirsk
              1 infantry moved from Evenki National Okrug to Urals
              1 submarine moved from 6 Sea Zone to 5 Sea Zone
      
          Place Units - Russians
              4 armour, 1 artillery and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 12 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Italians : -1.33
      Russians : -4.50
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 1 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              2 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
              2 infantry moved from 46 Sea Zone to Solomon Islands
              1 battleship moved from 56 Sea Zone to 46 Sea Zone
              1 cruiser moved from 56 Sea Zone to 46 Sea Zone
              1 bomber moved from Australia to Fukien
              1 fighter moved from 56 Sea Zone to Solomon Islands
              1 fighter moved from Hawaiian Islands to Solomon Islands
              1 bomber moved from Eastern United States to United Kingdom
              1 fighter moved from Eastern United States to United Kingdom
              1 bomber moved from United Kingdom to Germany
      
          Combat - Americans
              Strategic bombing raid in Germany
                  Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
              Battle in Fukien
                  Americans attack with 1 bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber in Fukien, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Fukien
                  Americans win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Solomon Islands
                  Americans attack with 2 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 carrier moved from 56 Sea Zone to 46 Sea Zone
              2 fighters moved from Solomon Islands to 46 Sea Zone
              1 bomber moved from Fukien to Yunnan
              1 fighter moved from Australia to India
              1 bomber moved from Germany to United Kingdom
      
          Place Units - Americans
              1 destroyer placed in 10 Sea Zone
              1 carrier and 1 submarine placed in 56 Sea Zone
              1 fighter placed in 56 Sea Zone
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Fukien
                    Chinese take Fukien from Japanese
              1 infantry moved from Hupeh to Suiyuan
                    Chinese take Suiyuan from Japanese
              1 infantry moved from Sikang to Yunnan
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Chinghai
              1 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 39 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : : 0.00
      Americans : 0.17
      Japanese : 0.33
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 transports moved from 2 Sea Zone to 6 Sea Zone
              1 infantry moved from United Kingdom to 6 Sea Zone
              1 infantry moved from United Kingdom to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Norway
              1 infantry moved from 6 Sea Zone to Northwestern Europe
              1 cruiser moved from 2 Sea Zone to 6 Sea Zone
              1 destroyer moved from 2 Sea Zone to 6 Sea Zone
              1 battleship moved from 2 Sea Zone to 6 Sea Zone
              1 fighter moved from United Kingdom to 6 Sea Zone
              1 bomber moved from United Kingdom to Germany
              1 infantry moved from India to Burma
                    British take Burma from Japanese
              1 artillery moved from Persia to India
              1 armour moved from Persia to India
      
          Combat - British
              Strategic bombing raid in Germany
                  Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Germany causes 2 damage total. 
              Battle in 6 Sea Zone
                  British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports; Russians loiter and taunt
                  Germans defend with 1 submarine
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 submarine owned by the Germans lost in 6 Sea Zone
                  British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Northwestern Europe
              Battle in Norway
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
              1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 42 Sea Zone
      
          Place Units - British
              1 carrier and 1 transport placed in 6 Sea Zone
              1 fighter placed in 6 Sea Zone
              1 infantry placed in Australia
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Germans : 0.83
      British : 0.00
      

      Savegame

      posted in Play Boardgames
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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour and 5 infantry; Remaining resources: 12 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Eastern Ukraine
                    Russians take Eastern Ukraine from Germans
              1 submarine moved from 2 Sea Zone to 6 Sea Zone
              1 bomber moved from Russia to Karelia S.S.R.
      
          Combat - Russians
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 3 damage total. 
      
          Non Combat Move - Russians
              1 bomber moved from Karelia S.S.R. to Russia
              1 artillery moved from Belorussia to Russia
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Kazakh S.S.R.
              1 infantry moved from Urals to Russia
              3 infantry moved from Yakut S.S.R. to Evenki National Okrug
              2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
      
          Place Units - Russians
              1 armour and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 31 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      AA fire in Karelia S.S.R. : : -0.17
      

      Savegame

      posted in Play Boardgames
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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I forgot to offload that extra infantry so I went ahead and did that. I’m finally figuring out how to do edit mode.

      posted in Play Boardgames
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    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Russia to West Russia
              1 armour moved from Russia to West Russia
              1 fighter moved from Russia to West Russia
              1 submarine moved from 4 Sea Zone to 6 Sea Zone
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 1 armour, 1 fighter and 3 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 2 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                      Russians roll dice for 1 armour, 1 fighter and 1 infantry in West Russia, round 3 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in West Russia, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 armour, 1 fighter and 1 infantry in West Russia, round 4 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in West Russia, round 4 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              3 infantry moved from Russia to West Russia
              1 fighter moved from West Russia to Caucasus
              3 infantry moved from Archangel to Karelia
              2 infantry moved from Siberia to Urals
      
          Place Units - Russians
              2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 8 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : -0.83
      

      Savegame

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