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    Posts made by gribble

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 bombers, 1 cruiser and 1 transport; Remaining resources: 0 techTokens; 2 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 infantry moved from New Guinea to 48 Sea Zone
              1 infantry moved from New Guinea to 48 Sea Zone
              1 bomber moved from Western United States to Philippine Islands
              2 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
              2 infantry moved from 50 Sea Zone to Philippine Islands
              1 fighter moved from 48 Sea Zone to Philippine Islands
              1 fighter moved from 48 Sea Zone to Philippine Islands
              1 cruiser moved from 48 Sea Zone to 50 Sea Zone
              1 battleship moved from 48 Sea Zone to 50 Sea Zone
              1 fighter moved from 53 Sea Zone to Philippine Islands
              1 fighter moved from Western United States to Philippine Islands
      
          Combat - Americans
              Battle in Philippine Islands
                  Americans attack with 1 bomber, 4 fighters and 2 infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Philippine Islands, round 2 : 4/7 hits, 3.00 expected hits
                      Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Philippine Islands
                  Americans win, taking Philippine Islands from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Americans
              1 fighter moved from United Kingdom to Russia
              1 submarine moved from 1 Sea Zone to 12 Sea Zone
              1 carrier moved from 48 Sea Zone to 50 Sea Zone
              1 destroyer moved from 48 Sea Zone to 50 Sea Zone
              1 submarine moved from 48 Sea Zone to 50 Sea Zone
              1 bomber moved from Philippine Islands to Okinawa
              4 fighters moved from Philippine Islands to 50 Sea Zone
              1 carrier moved from 53 Sea Zone to 50 Sea Zone
              2 infantry moved from Hawaiian Islands to 53 Sea Zone
              2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
              2 infantry moved from 50 Sea Zone to Philippine Islands
              1 submarine moved from 56 Sea Zone to 53 Sea Zone
      
          Place Units - Americans
              1 cruiser and 1 transport placed in 56 Sea Zone
              2 bombers placed in Western United States
              1 armour placed in Western United States
      
          Combat Move - Chinese
              1 infantry moved from Ningxia to Chinghai
                    Chinese take Chinghai from Italians
              1 infantry moved from Fukien to Kwangtung
                    British take Kwangtung from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Fukien
              1 infantry placed in Hupeh
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 43 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.17
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 14 Sea Zone
              1 bomber moved from United Kingdom to North Africa
              1 infantry moved from Anglo-Egypt Sudan to North Africa
              1 armour moved from 14 Sea Zone to North Africa
              1 submarine moved from 33 Sea Zone to 31 Sea Zone
              1 destroyer moved from 29 Sea Zone to 31 Sea Zone
              1 fighter moved from India to 31 Sea Zone
              1 fighter moved from 14 Sea Zone to North Africa
      
          Combat - British
              Battle in 31 Sea Zone
                  British attack with 1 destroyer, 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer and 1 submarine
                      British roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the British lost in 31 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 destroyer and 1 submarine
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Battle in North Africa
                  British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                  Germans defend with 1 armour
                      British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in North Africa, round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 1 armour in North Africa, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the British lost in North Africa
                  British win, taking North Africa from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - British
              1 fighter moved from North Africa to 14 Sea Zone
              1 destroyer moved from 10 Sea Zone to 14 Sea Zone
              1 fighter moved from United Kingdom to 14 Sea Zone
              1 submarine moved from 8 Sea Zone to 9 Sea Zone
              1 battleship moved from 8 Sea Zone to 9 Sea Zone
              1 bomber moved from North Africa to Caucasus
              1 armour moved from Anglo-Egypt Sudan to Middle East
              1 fighter moved from 31 Sea Zone to India
              1 transport moved from 29 Sea Zone to 27 Sea Zone
              1 infantry moved from Australia to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone
              1 infantry moved from 28 Sea Zone to Middle East
      
          Place Units - British
              1 armour placed in India
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      British : 1.00
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British repair damage of 11x factory; Remaining resources: 1 techTokens; 27 PUs; 
              British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Combat Move - British
              1 armour moved from Union of South Africa to Italian Africa
              1 bomber moved from United Kingdom to Germany
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                  Bombing raid in Germany causes 5 damage total. 
      
          Non Combat Move - British
              1 fighter moved from Russia to 6 Sea Zone
              1 destroyer moved from 5 Sea Zone to 6 Sea Zone
              1 carrier moved from 5 Sea Zone to 6 Sea Zone
              2 fighters moved from 5 Sea Zone to 6 Sea Zone
              1 cruiser moved from 5 Sea Zone to 6 Sea Zone
              1 battleship moved from 5 Sea Zone to 6 Sea Zone
              1 bomber moved from Germany to United Kingdom
      
          Place Units - British
              1 carrier and 1 fighter placed in 6 Sea Zone
              1 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 23 PUs; end with 23 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      British rolls : : 0.00
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians repair damage of 3x factory; Remaining resources: 23 PUs; 
              Russians buy 1 armour and 5 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Archangel
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
              1 bomber moved from Russia to Kazakh S.S.R.
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Archangel
              1 submarine moved from 6 Sea Zone to 12 Sea Zone
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                  1 infantry owned by the Russians retreated to Russia
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Kazakh S.S.R.
                  Russians attack with 1 bomber and 1 infantry
                  Italians defend with 1 armour
                      Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.83 expected hits
                      Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R.
                  Russians win with 1 bomber remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 armour
              Battle in 12 Sea Zone
                  Russians attack with 1 submarine
                  Italians defend with 1 submarine
                  1 submarine owned by the Italians Submerged
                      Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
              Battle in Archangel
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians winRussians win with 1 submarine remaining, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Kazakh S.S.R. to Russia
              1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 infantry moved from Evenki National Okrug to Novosibirsk
      
          Place Units - Russians
              1 armour and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 16 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Italians : 0.50
      Russians : -0.83
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 1/1 hits, 0.00 expected hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Long Range Aircraft
      
          Activate Technology - Americans
              Americans activating Long Range Aircraft
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              2 bombers moved from United Kingdom to Germany
              1 fighter moved from United Kingdom to Germany
              1 bomber moved from Australia to 38 Sea Zone
              2 fighters moved from 60 Sea Zone to 38 Sea Zone
              1 transport moved from 60 Sea Zone to 52 Sea Zone
              1 infantry moved from Wake Island to 52 Sea Zone
              1 infantry moved from Wake Island to 52 Sea Zone
              2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
              1 transport moved from 52 Sea Zone to 53 Sea Zone
              1 cruiser moved from 60 Sea Zone to 48 Sea Zone
              1 submarine moved from 60 Sea Zone to 48 Sea Zone
              1 battleship moved from 60 Sea Zone to 48 Sea Zone
              1 carrier moved from 60 Sea Zone to 48 Sea Zone
              1 destroyer moved from 46 Sea Zone to 48 Sea Zone
              1 bomber moved from Western United States to New Guinea
              2 infantry moved from 48 Sea Zone to New Guinea
      
          Combat - Americans
              Battle in 38 Sea Zone
                  Americans attack with 1 bomber and 2 fighters
                  Japanese defend with 1 carrier
                      Americans roll dice for 1 bomber and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 carrier in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 38 Sea Zone
                  Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 carrier
              Battle in New Guinea
                  Americans attack with 1 bomber and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in New Guinea
                  Americans win, taking New Guinea from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Germany
                  Americans attack with 2 bombers and 1 fighter
                  Germans defend with 1 aaGun, 1 armour, 2 bombers and 1 factory
                      AA fire in Germany : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 2 bombers and 1 fighter in Germany, round 2 : 2/3 hits, 1.83 expected hits
                      Germans roll dice for 1 armour and 2 bombers in Germany, round 2 : 0/3 hits, 0.83 expected hits
                      2 bombers owned by the Germans lost in Germany
                      Americans roll dice for 2 bombers and 1 fighter in Germany, round 3 : 1/3 hits, 1.83 expected hits
                      Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Germany
                  Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 29
                  Casualties for Germans: 1 armour and 2 bombers
      
          Non Combat Move - Americans
              2 bombers moved from Germany to United Kingdom
              1 fighter moved from Germany to United Kingdom
              1 transport moved from 3 Sea Zone to 1 Sea Zone
              1 submarine moved from 10 Sea Zone to 1 Sea Zone
              1 bomber moved from New Guinea to Australia
              2 fighters moved from 38 Sea Zone to 48 Sea Zone
              1 bomber moved from 38 Sea Zone to Australia
              1 carrier moved from 56 Sea Zone to 53 Sea Zone
              1 fighter moved from Western United States to 53 Sea Zone
      
          Place Units - Americans
              1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States
              1 artillery and 2 infantry placed in Eastern United States
              1 submarine placed in 56 Sea Zone
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Fukien
                    Chinese take Fukien from Japanese
              1 infantry moved from Hupeh to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Ningxia to Suiyuan
                    Chinese take Suiyuan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Ningxia
              1 infantry placed in Yunnan
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.33
      Americans rolls : : 1.00
      Americans : 0.50
      Japanese : -0.67
      AA fire in Germany : : -0.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British repair damage of 6x factory; Remaining resources: 1 techTokens; 32 PUs; 
              British buy 1 armour, 4 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Germany
              1 destroyer moved from 3 Sea Zone to 5 Sea Zone
              1 fighter moved from 3 Sea Zone to 5 Sea Zone
              1 fighter moved from 3 Sea Zone to 5 Sea Zone
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Germany causes 2 damage total. 
              Battle in 5 Sea Zone
                  British attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 5 Sea Zone
                  British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 carrier moved from 3 Sea Zone to 5 Sea Zone
              1 bomber moved from Germany to United Kingdom
              1 fighter moved from United Kingdom to Russia
              1 cruiser moved from 3 Sea Zone to 5 Sea Zone
              1 battleship moved from 3 Sea Zone to 5 Sea Zone
      
          Place Units - British
              2 transports placed in 2 Sea Zone
              1 armour and 1 infantry placed in Union of South Africa
              3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 27 PUs; end with 28 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      British : -0.33
      British rolls : : 0.00
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour and 5 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Belorussia
              1 bomber moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 bomber and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Belorussia to Russia
              1 infantry moved from Russia to Archangel
              1 infantry moved from Russia to Novosibirsk
              1 infantry moved from Soviet Far East to Yakut S.S.R.
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
      
          Place Units - Russians
              1 armour and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 21 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Russians : -0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      This latest one is the new game. Fire away!

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      mattrick.tsvg

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 armour and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              3 infantry moved from Alaska to 48 Sea Zone
              1 armour moved from Alaska to 48 Sea Zone
              1 armour, 3 infantry and 2 transports moved from 48 Sea Zone to 45 Sea Zone
              1 armour moved from 45 Sea Zone to Manchuria
              3 infantry moved from 45 Sea Zone to Manchuria
              2 fighters moved from 48 Sea Zone to 45 Sea Zone
              1 submarine moved from 48 Sea Zone to 45 Sea Zone
              1 battleship moved from 48 Sea Zone to 45 Sea Zone
      
          Combat - Americans
              Battle in 45 Sea Zone
                  Americans attack with 1 battleship, 2 fighters, 1 submarine and 2 transports
                  Japanese defend with 1 carrier, 1 destroyer and 1 transport
                      Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                  Americans win with 1 battleship, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 27
                  Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
              Battle in Manchuria
      
          Non Combat Move - Americans
              1 carrier moved from 48 Sea Zone to 45 Sea Zone
              2 bombers moved from Western United States to Wake Island
              1 armour moved from Middle East to India
      
          Place Units - Americans
              2 armour and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 17 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Americans : 2.00
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I thought that the fighter at Wake Island could make it to the carrier, I guess not. I also forgot to have my bombers in Britain do an air raid on some factories. UGH!

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
              1 artillery moved from 3 Sea Zone to Norway
                    Americans take Norway from Germans
              1 infantry moved from 3 Sea Zone to Norway
              2 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
              2 infantry moved from 52 Sea Zone to Wake Island
              1 fighter moved from Hawaiian Islands to Wake Island
              2 infantry and 1 transport moved from 53 Sea Zone to 60 Sea Zone
              2 infantry moved from 60 Sea Zone to Okinawa
              1 submarine moved from 53 Sea Zone to 60 Sea Zone
              1 carrier moved from 53 Sea Zone to 60 Sea Zone
              1 battleship moved from 53 Sea Zone to 60 Sea Zone
              1 cruiser moved from 53 Sea Zone to 60 Sea Zone
              1 fighter moved from Hawaiian Islands to 46 Sea Zone
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              1 bomber moved from Australia to East Indies
      
          Combat - Americans
              Strategic bombing raid in East Indies
                  Bombing raid in East Indies rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in East Indies causes 4 damage total. 
              Battle in 46 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Okinawa
                  Americans attack with 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Okinawa, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Okinawa
                  Americans win, taking Okinawa from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Wake Island
                  Americans attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Wake Island
                  Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 fighter could not land in Wake Island and was removed
              1 fighter moved from 46 Sea Zone to 60 Sea Zone
              1 bomber moved from East Indies to Australia
              1 fighter moved from Western United States to 60 Sea Zone
      
          Place Units - Americans
              1 artillery, 1 bomber and 1 fighter placed in Western United States
              1 infantry placed in Western United States
              1 infantry placed in Western United States
              1 carrier placed in 56 Sea Zone
      
          Combat Move - Chinese
              1 infantry moved from Ningxia to Hupeh
                    Chinese take Hupeh from Japanese
              1 infantry moved from Sikang to Yunnan
                    Chinese take Yunnan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 43 PUs; end with 43 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.17
      Japanese : -0.83
      

      Savegame

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      gribble
    • RE: Matt and Rick 1941 first game

      @Cardo I just tried rolling and it said your email address isn’t registered with the dice server. Don’t know what to do about that.

      This game is over anyway, I’ll start another.

      posted in Play Boardgames
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      gribble
    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 transport moved from 5 Sea Zone to 6 Sea Zone
              2 infantry moved from United Kingdom to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Western Europe
              1 infantry moved from 5 Sea Zone to Western Europe
              1 bomber moved from United Kingdom to Western Europe
              1 submarine moved from 17 Sea Zone to 30 Sea Zone
              1 destroyer moved from 17 Sea Zone to 30 Sea Zone
              1 transport moved from 17 Sea Zone to 30 Sea Zone
              1 submarine moved from 14 Sea Zone to 16 Sea Zone
              1 destroyer moved from 14 Sea Zone to 16 Sea Zone
              1 fighter moved from North Africa to India
              2 fighters moved from Gibraltar to Western Europe
      
          Combat - British
              Battle in Western Europe
                  British attack with 1 bomber, 2 fighters and 2 infantry
                  Germans defend with 1 fighter and 1 infantry
                      British roll dice for 1 bomber, 2 fighters and 2 infantry in Western Europe, round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 1 fighter and 1 infantry in Western Europe, round 2 : 0/2 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Western Europe
                      British roll dice for 1 bomber, 2 fighters and 2 infantry in Western Europe, round 3 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 1 fighter in Western Europe, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 infantry owned by the British lost in Western Europe
                  British win, taking Western Europe from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 fighter and 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - British
              2 fighters moved from Western Europe to Germany
              1 bomber moved from Western Europe to Germany
      
          Place Units - British
              4 infantry placed in Germany
              1 infantry placed in India
              1 armour placed in Australia
              1 armour and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -1.00
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 carrier, 1 factory, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Combat Move - British
              2 fighters moved from United Kingdom to 5 Sea Zone
              1 bomber moved from Russia to 5 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
              2 fighters moved from 15 Sea Zone to Egypt
              1 infantry moved from India to Burma
              1 fighter moved from India to Burma
              1 infantry moved from India to Burma
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 bomber and 2 fighters
                  Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                  1 submarine owned by the Germans Submerged
                      British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
                  Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
              Battle in Egypt
                  British attack with 2 fighters and 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 2 fighters and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Egypt
                  British win, taking Egypt from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in Burma
                  British attack with 1 fighter and 2 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              2 fighters moved from Egypt to 15 Sea Zone
              1 fighter moved from Burma to India
              1 artillery moved from Persia to Trans-Jordan
              1 bomber moved from 5 Sea Zone to United Kingdom
              1 transport moved from 22 Sea Zone to 11 Sea Zone
              1 battleship moved from 1 Sea Zone to 3 Sea Zone
              1 destroyer moved from 1 Sea Zone to 3 Sea Zone
              1 cruiser moved from 1 Sea Zone to 3 Sea Zone
              2 fighters moved from 5 Sea Zone to 3 Sea Zone
      
          Place Units - British
              1 carrier placed in 3 Sea Zone
              1 fighter and 2 infantry placed in United Kingdom
              1 factory placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.17
      British : -0.67
      British rolls : : 0.00
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 armour and 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Eastern Ukraine
                    Russians take Eastern Ukraine from Germans
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Belorussia
              1 bomber moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 bomber and 2 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 4 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 armour moved from Russia to Karelia S.S.R.
              1 bomber moved from Belorussia to Russia
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
      
          Place Units - Russians
              1 infantry placed in Karelia S.S.R.
              1 infantry placed in Karelia S.S.R.
              2 armour and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Russians : -1.00
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 1/1 hits, 0.00 expected hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Improved Artillery Support
      
          Activate Technology - Americans
              Americans activating Improved Artillery Support
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 destroyer moved from 53 Sea Zone to 46 Sea Zone
              2 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
              2 infantry moved from 46 Sea Zone to Solomon Islands
              1 fighter moved from Hawaiian Islands to Solomon Islands
              1 bomber moved from Western United States to 46 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 armour moved from Eastern United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 infantry moved from 12 Sea Zone to Morocco Algeria
                    Americans take Morocco Algeria from Germans
              1 armour moved from 12 Sea Zone to Morocco Algeria
              1 bomber moved from United Kingdom to Germany
      
          Combat - Americans
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Germany causes 2 damage total. 
              Battle in 46 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 transport
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans lost in 46 Sea Zone
                  1 transport owned by the Americans retreated to 53 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 destroyer
              Battle in Solomon Islands
                  Americans attack with 1 fighter
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands
                  Japanese win with no units remaining. Battle score for attacker is -7
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from 46 Sea Zone to Australia
              1 battleship moved from 56 Sea Zone to 53 Sea Zone
              1 submarine moved from 56 Sea Zone to 53 Sea Zone
              1 cruiser moved from 56 Sea Zone to 53 Sea Zone
              1 destroyer moved from 20 Sea Zone to 54 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from 53 Sea Zone to Hawaiian Islands
              2 infantry moved from Central United States to Western United States
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              1 bomber moved from Germany to United Kingdom
              1 fighter moved from Eastern United States to United Kingdom
      
          Place Units - Americans
              2 artilleries placed in Eastern United States
              1 fighter placed in Western United States
              1 transport placed in 56 Sea Zone
              1 submarine placed in 10 Sea Zone
      
          Non Combat Move - Chinese
              1 infantry moved from Ningxia to Suiyuan
              1 infantry moved from Chinghai to Ningxia
      
          Place Units - Chinese
              1 infantry placed in Fukien
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 41 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : : 1.00
      Americans : -0.50
      Japanese : 1.50
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 fighter and 3 infantry; Remaining resources: 1 techTokens; 7 PUs; 
      
          Combat Move - British
              1 destroyer moved from 2 Sea Zone to 1 Sea Zone
              1 battleship moved from 2 Sea Zone to 1 Sea Zone
              1 artillery moved from United Kingdom to 2 Sea Zone
              1 infantry moved from United Kingdom to 2 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
              1 bomber moved from United Kingdom to Karelia S.S.R.
              1 infantry moved from 4 Sea Zone to Karelia S.S.R.
              1 artillery moved from 4 Sea Zone to Karelia S.S.R.
              1 fighter moved from United Kingdom to Karelia S.S.R.
              1 infantry moved from India to Burma
                    British take Burma from Japanese
              1 fighter moved from Egypt to 16 Sea Zone
      
          Combat - British
              Battle in 16 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 16 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Karelia S.S.R.
                  British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                  Germans defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                      AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Karelia S.S.R.
                      British roll dice for 1 artillery and 1 bomber in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Karelia S.S.R.
                  British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 fighter and 1 infantry
                  Casualties for Germans: 2 armour and 1 infantry
              Battle in 1 Sea Zone
                  British attack with 1 battleship and 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 battleship and 1 destroyer in 1 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 1 Sea Zone
                  British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 cruiser moved from 12 Sea Zone to 1 Sea Zone
              1 transport moved from 27 Sea Zone to 22 Sea Zone
              1 bomber moved from Karelia S.S.R. to Russia
              1 carrier moved from 35 Sea Zone to 15 Sea Zone
              1 fighter moved from 35 Sea Zone to 15 Sea Zone
              1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 armour moved from Egypt to 34 Sea Zone
              1 infantry moved from Egypt to 34 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to India
              1 armour moved from 35 Sea Zone to India
              1 destroyer moved from 35 Sea Zone to 15 Sea Zone
              1 fighter moved from Australia to India
              1 artillery moved from Trans-Jordan to Persia
              1 fighter moved from 16 Sea Zone to 15 Sea Zone
      
          Place Units - British
              1 fighter and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 40 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : 0.17
      AA fire in Karelia S.S.R. : : -0.33
      British rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 2 armour and 3 infantry; Remaining resources: 9 PUs; 
      
          Combat Move - British
              1 fighter moved from Gibraltar to Western Europe
              1 transport moved from 5 Sea Zone to 6 Sea Zone
              2 infantry moved from United Kingdom to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Germany
              1 infantry moved from Southern Europe to Germany
              1 bomber moved from United Kingdom to Germany
      
          Combat - British
              Battle in Germany
                  British attack with 1 bomber and 3 infantry
                  Germans defend with 1 armour and 1 factory
                      British roll dice for 1 bomber and 3 infantry in Germany, round 2 : 2/4 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Germany, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Germany
                  British captures 12PUs while taking Germans capital
                  British win, taking Germany from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in Western Europe
                  British attack with 1 fighter
                  Germans defend with 1 bomber
                      British roll dice for 1 fighter in Western Europe, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 bomber in Western Europe, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 fighter in Western Europe, round 3 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 bomber in Western Europe, round 3 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Germans lost in Western Europe
                  British win with 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 bomber
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
              1 fighter moved from Western Europe to Southern Europe
              1 fighter moved from North Africa to India
              1 fighter moved from Gibraltar to Italian East Africa
              1 destroyer moved from 14 Sea Zone to 16 Sea Zone
              1 submarine moved from 14 Sea Zone to 16 Sea Zone
      
          Place Units - British
              1 infantry placed in India
              1 armour placed in Australia
              1 armour and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 17 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      British : 0.83
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Matt and Rick 1941 first game

      This game is pretty much done I’d say. Allies have “Honorable Victory” by controlling Berlin at the end of the Americans’ turn.

      posted in Play Boardgames
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