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    Posts made by gribble

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 artillery moved from Japan to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
              2 infantry moved from French Indo-China Thailand to Yunnan
              1 fighter moved from French Indo-China Thailand to Yunnan
              1 fighter moved from Manchuria to Yunnan
              1 infantry moved from Manchuria to Buryatia S.S.R.
              1 infantry moved from Burma to Yunnan
              1 submarine moved from 46 Sea Zone to 53 Sea Zone
              1 fighter moved from 51 Sea Zone to 53 Sea Zone
              1 bomber moved from Japan to 53 Sea Zone
              1 fighter moved from 38 Sea Zone to 35 Sea Zone
              1 battleship moved from 38 Sea Zone to 35 Sea Zone
              1 fighter moved from Formosa to 35 Sea Zone
              1 fighter moved from Japan to Buryatia S.S.R.
              1 fighter moved from 38 Sea Zone to 53 Sea Zone
      
          Combat - Japanese
              Battle in Buryatia S.S.R.
                  Japanese attack with 1 artillery, 1 fighter and 2 infantry
                  Russians defend with 3 infantry
                      Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese lost in Buryatia S.S.R.
                  1 fighter owned by the Japanese retreated
                      Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R.
                  Russians win with 2 infantry remaining. Battle score for attacker is -7
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for Russians: 1 infantry
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship and 2 fighters
                  British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                      Japanese roll dice for 1 battleship and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
                      Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                      British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                      1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone
                  British win with 1 fighter and 1 transport remaining. Battle score for attacker is -18
                  Casualties for Japanese: 1 battleship and 2 fighters
                  Casualties for British: 1 carrier and 1 destroyer
              Battle in 53 Sea Zone
                  Japanese attack with 1 bomber, 2 fighters and 1 submarine
                  Americans defend with 1 carrier, 1 destroyer and 1 fighter
                      Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      1 destroyer owned by the Americans lost in 53 Sea Zone
                      Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 carrier owned by the Americans lost in 53 Sea Zone
                      Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                      Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in 53 Sea Zone
                  Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 32
                  Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
              Battle in Yunnan
                  Japanese attack with 2 fighters and 3 infantry
                  Chinese defend with 1 fighter and 2 infantry
                      Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.50 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                      2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 1 fighter and 2 infantry
                  1 fighter owned by the British forced to land in India
      
          Non Combat Move - Japanese
              1 bomber moved from 53 Sea Zone to Caroline Islands
              1 fighter moved from 53 Sea Zone to 51 Sea Zone
              1 fighter moved from Buryatia S.S.R. to Manchuria
              1 fighter moved from Yunnan to 36 Sea Zone
              1 fighter moved from Yunnan to French Indo-China Thailand
              1 fighter moved from 53 Sea Zone to 51 Sea Zone
              1 carrier moved from 38 Sea Zone to 36 Sea Zone
              1 cruiser moved from 50 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              1 carrier and 1 transport placed in 62 Sea Zone
              1 fighter placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 32 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      British : 0.67
      Americans : -2.00
      Chinese : 0.67
      Russians : 1.00
      Japanese : -0.83
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I’ll start a new game and see if I can correct some of these mistakes.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      That game is done. What a terrible performance. Practically embarrassing.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Italy to 14 Sea Zone
              1 armour moved from Italy to 14 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 battleship moved from 14 Sea Zone to 15 Sea Zone
              1 cruiser moved from 14 Sea Zone to 15 Sea Zone
              1 infantry moved from 15 Sea Zone to Egypt
              1 armour moved from 15 Sea Zone to Egypt
              1 fighter moved from Libya to Egypt
      
          Combat - Italians
              Battle in Egypt
                  Italians attack with 1 armour, 1 fighter and 1 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Egypt
                  Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Egypt to Libya
              1 armour moved from Italy to France
      
          Place Units - Italians
              1 fighter placed in Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.17
      British : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Germans
              Germans buy 5 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Germany to 5 Sea Zone
              1 artillery moved from Germany to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Karelia S.S.R.
              1 artillery moved from 5 Sea Zone to Karelia S.S.R.
              1 armour moved from Poland to Eastern Ukraine
              1 armour moved from East Poland to Eastern Ukraine
              3 infantry moved from East Poland to Eastern Ukraine
              1 bomber moved from Germany to Eastern Ukraine
              1 infantry moved from Bulgaria Romania to Ukraine
              1 fighter moved from Germany to Ukraine
              1 fighter moved from Poland to Eastern Ukraine
              1 bomber moved from Germany to Eastern Ukraine
              1 fighter moved from 5 Sea Zone to Karelia S.S.R.
      
          Combat - Germans
              Battle in Ukraine
                  Germans attack with 1 fighter and 1 infantry
                  Russians defend with 1 artillery
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery
              Battle in Karelia S.S.R.
                  Germans attack with 1 artillery, 1 fighter and 1 infantry
                  Russians defend with 1 aaGun, 2 armour and 1 factory
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                      2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 armour
              Battle in Eastern Ukraine
                  Germans attack with 2 armour, 2 bombers, 1 fighter and 3 infantry
                  Russians defend with 1 aaGun, 1 artillery and 7 infantry
                      AA fire in Eastern Ukraine : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Germans lost in Eastern Ukraine
                      Germans roll dice for 2 armour, 2 bombers and 3 infantry in Eastern Ukraine, round 2 : 3/7 hits, 2.83 expected hits
                      Russians roll dice for 1 artillery and 7 infantry in Eastern Ukraine, round 2 : 2/8 hits, 2.67 expected hits
                      3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Ukraine
                      Germans roll dice for 2 armour, 2 bombers and 1 infantry in Eastern Ukraine, round 3 : 4/5 hits, 2.50 expected hits
                      Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.67 expected hits
                      4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                      Germans roll dice for 2 armour and 2 bombers in Eastern Ukraine, round 4 : 3/4 hits, 2.33 expected hits
                      Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Eastern Ukraine
                  Germans win, taking Eastern Ukraine from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 fighter and 3 infantry
                  Casualties for Russians: 1 artillery and 7 infantry
      
          Non Combat Move - Germans
              2 bombers moved from Eastern Ukraine to Germany
              1 infantry moved from Poland to Baltic States
              3 infantry moved from Germany to Poland
              1 armour moved from Germany to East Poland
              1 fighter moved from Ukraine to East Poland
              1 fighter moved from Karelia S.S.R. to 5 Sea Zone
              1 infantry moved from Germany to France
              1 submarine moved from 3 Sea Zone to 7 Sea Zone
      
          Place Units - Germans
              1 transport placed in 5 Sea Zone
              5 armour, 1 bomber and 3 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 37 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      AA fire in Eastern Ukraine : : 0.50
      AA fire in Karelia S.S.R. : : -0.17
      Russians : -2.67
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese repair damage of 2x factory; Remaining resources: 38 PUs; 
              Japanese buy 1 bomber and 2 fighters; Remaining resources: 6 PUs; 
      
          Non Combat Move - Japanese
              1 battleship moved from 35 Sea Zone to 36 Sea Zone
              1 carrier, 2 fighters and 1 transport moved from 35 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              1 bomber and 2 fighters placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 25 PUs; end with 31 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Libya to 12 Sea Zone
              2 infantry moved from Ukraine to Eastern Ukraine
              1 armour moved from Ukraine to Eastern Ukraine
      
          Combat - Italians
              Battle in 12 Sea Zone
                  Italians attack with 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 12 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Eastern Ukraine
                  Italians attack with 1 armour and 2 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Ukraine
                  Italians win, taking Eastern Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 battleship moved from 15 Sea Zone to 14 Sea Zone
              1 cruiser moved from 15 Sea Zone to 14 Sea Zone
              1 fighter moved from 12 Sea Zone to Libya
      
          Place Units - Italians
              1 transport placed in 14 Sea Zone
              1 armour and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.17
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 bomber, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 2 Sea Zone to 3 Sea Zone
              1 submarine moved from 5 Sea Zone to 3 Sea Zone
              2 infantry moved from Finland to Norway
              1 bomber moved from Germany to Norway
              1 infantry moved from Baltic States to Karelia S.S.R.
              1 fighter moved from Baltic States to Karelia S.S.R.
              1 infantry moved from Germany to 5 Sea Zone
              1 artillery moved from Germany to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Karelia S.S.R.
              1 artillery moved from 5 Sea Zone to Karelia S.S.R.
              2 armour moved from Ukraine to Belorussia
              1 infantry moved from East Poland to Belorussia
              2 armour moved from East Poland to Belorussia
              1 fighter moved from Ukraine to Karelia S.S.R.
              1 fighter moved from France to Norway
      
          Combat - Germans
              Battle in 3 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 cruiser and 1 transport
                      Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 cruiser and 1 transport in 3 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans lost in 3 Sea Zone
                      Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the British lost in 3 Sea Zone
                      1 transport owned by the British lost in 3 Sea Zone
                      Germans roll dice for 1 submarine in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                  Germans win with 1 submarine remaining. Battle score for attacker is 13
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 transport
              Battle in Karelia S.S.R.
                  Germans attack with 1 artillery, 2 fighters and 2 infantry
                  Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                      AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.83 expected hits
                      Russians roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 armour and 1 infantry
              Battle in Norway
                  Germans attack with 1 bomber, 1 fighter and 2 infantry
                  British defend with 1 armour
                      Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 0/4 hits, 1.50 expected hits
                      British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 3 : 2/4 hits, 1.50 expected hits
                      British roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Norway
                  Germans win, taking Norway from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 armour
              Battle in Belorussia
                  Germans attack with 4 armour and 1 infantry
                  Russians defend with 3 armour
                      Germans roll dice for 4 armour and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.17 expected hits
                      Russians roll dice for 3 armour in Belorussia, round 2 : 2/3 hits, 1.50 expected hits
                      3 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                  Germans win, taking Belorussia from Russians with 3 armour remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 armour and 1 infantry
                  Casualties for Russians: 3 armour
      
          Non Combat Move - Germans
              1 bomber moved from Norway to Germany
              1 fighter moved from Norway to 5 Sea Zone
              1 fighter moved from Karelia S.S.R. to Poland
              1 fighter moved from Karelia S.S.R. to 5 Sea Zone
              3 infantry moved from Ukraine to East Poland
              1 armour moved from Germany to East Poland
              1 armour moved from Northwestern Europe to Poland
      
          Place Units - Germans
              1 carrier placed in 5 Sea Zone
              1 armour, 1 bomber, 1 fighter and 4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 38 PUs; end with 38 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.17
      British : -0.50
      AA fire in Karelia S.S.R. : : -0.33
      Russians : 0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Somehow the game got all messed up and while trying to fix it, became worse. I’m starting that turn over just to save myself headache.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I’m already noticing huge mistakes I’m making right away.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 factory and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              2 bombers moved from Japan to 51 Sea Zone
              1 fighter moved from Kiangsu to 51 Sea Zone
              1 fighter moved from French Indo-China Thailand to 51 Sea Zone
              1 submarine moved from 62 Sea Zone to 51 Sea Zone
              1 cruiser moved from 36 Sea Zone to 51 Sea Zone
              1 infantry moved from French Indo-China Thailand to 36 Sea Zone
              1 armour moved from French Indo-China Thailand to 36 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to India
              1 armour moved from 35 Sea Zone to India
              2 fighters moved from 35 Sea Zone to India
      
          Combat - Japanese
              Battle in 51 Sea Zone
                  Japanese attack with 2 bombers, 1 cruiser, 2 fighters and 1 submarine
                  Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
                      Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 bombers, 1 cruiser and 2 fighters in 51 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 51 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone
                      Japanese roll dice for 2 bombers and 1 cruiser in 51 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                      Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                      1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 51 Sea Zone
                      Japanese roll dice for 1 bomber in 51 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                      1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
                  Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -26
                  Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 1 submarine
                  Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter
              Battle in India
                  Japanese attack with 1 armour, 2 fighters and 1 infantry
                  British defend with 1 aaGun, 1 fighter and 2 infantry
                      AA fire in India : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 4/4 hits, 1.67 expected hits
                      British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 1.33 expected hits
                      1 fighter owned by the British and 2 infantry owned by the British lost in India
                  Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
                  Casualties for British: 1 fighter and 2 infantry
                  1 fighter owned by the Americans forced to land in Caroline Islands
      
          Non Combat Move - Japanese
              2 fighters moved from India to 35 Sea Zone
      
          Place Units - Japanese
              5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 29 PUs; end with 30 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      British : -1.33
      Americans : -0.83
      AA fire in India : : -0.33
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - Italians
              1 battleship moved from 14 Sea Zone to 15 Sea Zone
              1 cruiser moved from 14 Sea Zone to 15 Sea Zone
              2 infantry moved from Libya to Egypt
              1 fighter moved from Italy to Egypt
      
          Combat - Italians
              Battle in Egypt
                  Italians attack with 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Egypt
                      Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                  Italians win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Italians: 2 infantry
                  Casualties for British: 1 infantry
              Battle in 15 Sea Zone
                  Italians attack with 1 battleship and 1 cruiser
                  British defend with 1 destroyer
                      Italians roll dice for 1 battleship and 1 cruiser in 15 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 15 Sea Zone
                  Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Italians
              1 fighter moved from Egypt to Libya
              1 armour moved from Balkans to Ukraine
              2 infantry moved from Italy to 14 Sea Zone
              2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
              2 infantry moved from 16 Sea Zone to Ukraine
              1 cruiser moved from 14 Sea Zone to 16 Sea Zone
      
          Place Units - Italians
              2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 14 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      British : 1.00
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Norway to 2 Sea Zone
              1 bomber moved from Germany to 2 Sea Zone
              1 submarine moved from 8 Sea Zone to 2 Sea Zone
              1 submarine moved from 7 Sea Zone to 2 Sea Zone
              2 infantry moved from Germany to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Karelia S.S.R.
                    Germans take Karelia S.S.R. from Russians
              2 infantry moved from East Poland to Belorussia
              1 artillery moved from East Poland to Belorussia
              1 armour moved from Poland to Belorussia
              2 infantry moved from Baltic States to Belorussia
              1 fighter moved from East Poland to Belorussia
              1 fighter moved from France to 12 Sea Zone
              1 fighter moved from Germany to 12 Sea Zone
              1 destroyer moved from 13 Sea Zone to 12 Sea Zone
      
          Combat - Germans
              Battle in Belorussia
                  Germans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                  Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Belorussia, round 2 : 2/7 hits, 2.17 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                  Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in 12 Sea Zone
                  Germans attack with 1 destroyer and 2 fighters
                  British defend with 1 cruiser and 1 destroyer
                      Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone
                      Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 destroyer and 1 fighter
                  Casualties for British: 1 cruiser and 1 destroyer
              Battle in 2 Sea Zone
                  Germans attack with 1 bomber, 1 fighter and 2 submarines
                  British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
                      British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 destroyer owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
                      1 transport owned by the British lost in 2 Sea Zone
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                  Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 35
                  Casualties for Germans: 1 submarine
                  Casualties for Russians: 1 submarine
                  Casualties for British: 1 battleship, 1 destroyer and 1 transport
      
          Non Combat Move - Germans
              1 fighter moved from 2 Sea Zone to Norway
              1 bomber moved from 2 Sea Zone to Norway
              1 armour moved from France to 13 Sea Zone
              1 infantry moved from France to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
              1 infantry moved from 14 Sea Zone to Libya
              1 armour moved from 14 Sea Zone to Libya
              1 infantry moved from Germany to France
              1 infantry moved from Germany to France
              1 fighter moved from Belorussia to Baltic States
              1 infantry moved from Baltic States to Belorussia
              1 infantry moved from Poland to East Poland
              1 infantry moved from Poland to Baltic States
              2 infantry moved from Bulgaria Romania to Ukraine
              1 armour moved from Bulgaria Romania to Ukraine
              1 fighter moved from Bulgaria Romania to Ukraine
              1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
              1 infantry moved from Czechoslovakia Hungary to Poland
              2 armour moved from Germany to East Poland
              1 fighter moved from 12 Sea Zone to France
      
          Place Units - Germans
              1 submarine placed in 5 Sea Zone
              1 armour, 2 artilleries, 1 bomber and 2 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 38 PUs; end with 38 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.33
      British : 0.50
      Russians : 0.33
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Here is my first one. J1.tsvg

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    • RE: Matt and Rick 1941 first game

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Urals to Siberia
              2 infantry moved from Caucasus to Ukraine
              1 fighter moved from Caucasus to Ukraine
              2 infantry moved from Caucasus to West Russia
              1 armour moved from Caucasus to West Russia
              1 submarine moved from 6 Sea Zone to 7 Sea Zone
      
          Combat - Russians
              Battle in Siberia
                  Russians attack with 3 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Siberia
                  Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 bomber and 1 fighter
                      Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 bomber and 1 fighter in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                      2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
                   retreated to Ukraine
                  Germans win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 bomber
              Battle in West Russia
                  Russians attack with 1 armour and 2 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 armour and 2 infantry in West Russia, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in West Russia, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              1 fighter moved from Ukraine to Caucasus
              1 infantry moved from Caucasus to West Russia
              1 infantry moved from Caucasus to West Russia
      
          Place Units - Russians
              1 infantry placed in Russia
              2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      Russians : 1.83
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Let me play as some Axis, perhaps I can learn something that way. I’ll start it.

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Well, this game is probably over. I got annihilated again.

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 2 fighters and 2 infantry; Remaining resources: 1 techTokens; 2 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Karelia S.S.R.
      
          Combat - British
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 4 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Karelia S.S.R. to Russia
      
          Place Units - British
              2 infantry placed in Union of South Africa
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 19 PUs; end with 21 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      AA fire in Karelia S.S.R. : : -0.17
      British rolls : : 0.00
      

      Savegame

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Kazakh S.S.R.
              1 bomber moved from Russia to Kazakh S.S.R.
              1 infantry moved from Russia to Kazakh S.S.R.
      
          Combat - Russians
              Russians creates battle in territory 12 Sea Zone
              Battle in Kazakh S.S.R.
                  Russians attack with 1 bomber and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                      Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
                  Russians win, taking Kazakh S.S.R. from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Evenki National Okrug to Novosibirsk
              1 bomber moved from Kazakh S.S.R. to Russia
      
          Place Units - Russians
              1 armour, 2 artilleries and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      Russians : 0.00
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      The game file didn’t post for some reason.

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