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    Posts made by gribble

    • RE: Matt and Rick anniversary edition 1941 first game!

      Axis win! New game, I’ll start it. That was the worst rolling I have ever encountered.

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 7
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 3,3 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 2 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 2 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              3 armour moved from Western United States to Alaska
              4 bombers moved from Western United States to 56 Sea Zone
      
          Combat - Americans
              Battle in 56 Sea Zone
                  Americans attack with 4 bombers
                  Japanese defend with 2 battleships, 1 carrier and 1 fighter
                      Americans roll dice for 4 bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                  Units damaged: 2 battleships owned by the Japanese
                      Japanese roll dice for 2 battleships, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone
                      Americans roll dice for 2 bombers in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 2 battleships and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                      1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone
                  Japanese win with 2 battleships remaining. Battle score for attacker is -24
                  Casualties for Americans: 4 bombers
                  Casualties for Japanese: 1 carrier and 1 fighter
              Battle in Alaska
                  Americans attack with 3 armour
                  Japanese defend with 1 armour and 1 infantry
                      Americans roll dice for 3 armour in Alaska, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.83 expected hits
                      1 armour owned by the Americans lost in Alaska
                      Americans roll dice for 2 armour in Alaska, round 3 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 0/2 hits, 0.83 expected hits
                      Americans roll dice for 2 armour in Alaska, round 4 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Alaska, round 4 : 2/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the Americans lost in Alaska
                  Japanese win with no units remaining. Battle score for attacker is -7
                  Casualties for Americans: 3 armour
                  Casualties for Japanese: 1 armour and 1 infantry
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 infantry placed in Eastern United States
              2 armour, 3 fighters and 2 infantry placed in Western United States
      
          Turn Complete - Chinese
              2 units repaired.
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 36 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Americans : -1.50
      Japanese : 0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 11
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese repair damage of 12x factory; Remaining resources: 0 techTokens; 10 PUs; 
              Japanese buy 1 aaGun and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; 
      
          Place Units - Japanese
              1 aaGun and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 15 PUs; end with 16 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      I was going to move that battleship out because it would be destined to lose where it was, but forgot I had to do it during combat phase instead of non-combat. So it did the battle; I used edit mode to just move it to where I wanted. I don’t think the end result of the game will be different, though!

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 7
      
          Research Technology - British
              British spend 0 on tech rolls
                  British roll 6,5 and gets 1 hit
              British removing all Technology Tokens after successful research.
              British discover AA Radar
      
          Activate Technology - British
              British activating AA Radar
      
          Purchase Units - British
              British repair damage of 8x factory; Remaining resources: 20 PUs; 0 techTokens; 
              British buy 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens; 
      
          Combat - British
              British creates battle in territory 5 Sea Zone
              Battle in 5 Sea Zone
                  British attack with 1 battleship
                  Germans defend with 2 battleships, 1 destroyer and 2 transports
                      British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                      1 battleship owned by the British lost in 5 Sea Zone
                  Germans win with 2 battleships, 1 destroyer and 2 transports remaining. Battle score for attacker is -20
                  Casualties for British: 1 battleship
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Adding units owned by British to 3 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              1 infantry moved from Eastern Canada to Western Canada
      
          Place Units - British
              1 submarine placed in 3 Sea Zone
              1 armour, 1 fighter and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 24 PUs; end with 28 PUs
              2 units repaired.
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 6
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 3,2 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 2 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 bomber moved from Australia to 57 Sea Zone
              2 bombers moved from Eastern United States to 57 Sea Zone
              2 fighters moved from 56 Sea Zone to 57 Sea Zone
              1 battleship moved from 56 Sea Zone to 57 Sea Zone
              1 cruiser moved from 56 Sea Zone to 57 Sea Zone
              1 submarine moved from 56 Sea Zone to 57 Sea Zone
              1 destroyer moved from 56 Sea Zone to 57 Sea Zone
      
          Combat - Americans
              Battle in 57 Sea Zone
                  Americans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                  Japanese defend with 2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports
                      Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
                  Units damaged: 2 battleships owned by the Japanese
                      Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports in 57 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
                  1 battleship owned by the Americans retreated to 56 Sea Zone
                  Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -18
                  Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                  Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
                  1 fighter owned by the Japanese could not land and were killed
      
          Non Combat Move - Americans
              1 bomber moved from 57 Sea Zone to Western United States
              1 bomber moved from 57 Sea Zone to Western United States
              1 bomber moved from 57 Sea Zone to Western United States
              1 armour moved from Eastern United States to Western United States
              1 artillery moved from Libya to Egypt
      
          Place Units - Americans
              1 fighter and 2 submarines placed in 56 Sea Zone
              2 armour, 1 bomber and 2 infantry placed in Western United States
      
          Turn Complete - Chinese
              3 units repaired.
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.17
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 6
      
          Research Technology - British
              British spend 0 on tech rolls
                  British roll 1,4 and gets 0 hits
      
          Purchase Units - British
              British repair damage of 5x factory; Remaining resources: 35 PUs; 2 techTokens; 
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              British buy 2 armour, 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 2 techTokens; 
      
          Combat Move - British
              1 battleship moved from 3 Sea Zone to 5 Sea Zone
              4 fighters moved from 3 Sea Zone to 5 Sea Zone
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 battleship and 4 fighters
                  Germans defend with 2 battleships, 1 destroyer, 1 submarine and 2 transports
                  1 submarine owned by the Germans Submerged
                      British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                  Units damaged: 2 battleships owned by the Germans
                      Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the Germans lost in 5 Sea Zone
                      British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                      Germans roll dice for 2 battleships and 2 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      2 battleships owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 43
                  Casualties for Germans: 2 battleships, 1 destroyer and 2 transports
                  Casualties for British: 1 fighter
      
          Non Combat Move - British
              2 transports moved from 3 Sea Zone to 6 Sea Zone
              2 carriers moved from 3 Sea Zone to 6 Sea Zone
              3 fighters moved from 5 Sea Zone to 6 Sea Zone
      
          Place Units - British
              1 destroyer placed in 6 Sea Zone
              1 armour placed in United Kingdom
      
          Turn Complete - British
              British collect 26 PUs; end with 28 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Germans : -1.00
      British : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 6
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 5
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 5,5 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 infantry moved from Western United States to 56 Sea Zone
              1 artillery moved from Western United States to 56 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
              1 artillery moved from 46 Sea Zone to Solomon Islands
              1 infantry moved from 46 Sea Zone to Solomon Islands
              1 bomber moved from Australia to Solomon Islands
              1 artillery moved from Morocco Algeria to Libya
                    Americans take Libya from Italians
      
          Combat - Americans
              Battle in Solomon Islands
                  Americans attack with 1 artillery, 1 bomber and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 3/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Solomon Islands to Australia
      
          Place Units - Americans
              1 destroyer and 1 submarine placed in 56 Sea Zone
              1 armour and 2 bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 41 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.67
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 5
      
          Research Technology - British
              British spend 0 on tech rolls
                  British roll 3,5 and gets 0 hits
      
          Purchase Units - British
              British repair damage of 4x factory; Remaining resources: 33 PUs; 2 techTokens; 
              British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 2 techTokens; 
      
          Combat Move - British
              1 infantry moved from United Kingdom to 2 Sea Zone
              1 armour moved from United Kingdom to 2 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
              1 infantry moved from 3 Sea Zone to Norway
                    British take Norway from Germans
              1 armour moved from 3 Sea Zone to Norway
              2 infantry moved from Egypt to 34 Sea Zone
              2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to India
              1 armour moved from Persia to India
              1 destroyer moved from 34 Sea Zone to 35 Sea Zone
      
          Combat - British
              Battle in India
                  British attack with 1 armour and 2 infantry
                  Japanese defend with 1 aaGun, 1 armour and 1 factory
                      British roll dice for 1 armour and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the British lost in India
                      British roll dice for 1 armour and 1 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in India
                  British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - British
              1 fighter moved from United Kingdom to 3 Sea Zone
              1 battleship moved from 5 Sea Zone to 3 Sea Zone
              1 carrier moved from 5 Sea Zone to 3 Sea Zone
              2 fighters moved from 5 Sea Zone to 3 Sea Zone
      
          Place Units - British
              1 carrier, 1 fighter and 1 transport placed in 3 Sea Zone
      
          Turn Complete - British
              British collect 33 PUs; end with 35 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      British : 0.50
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 5
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 2,4 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 artillery moved from 12 Sea Zone to Morocco Algeria
              1 infantry moved from 12 Sea Zone to Morocco Algeria
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
              1 infantry moved from Western United States to 56 Sea Zone
              1 artillery moved from Western United States to 56 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
              1 artillery moved from 53 Sea Zone to Hawaiian Islands
              1 infantry moved from 53 Sea Zone to Hawaiian Islands
              1 fighter moved from 56 Sea Zone to Hawaiian Islands
              1 bomber moved from Western United States to 48 Sea Zone
      
          Combat - Americans
              Battle in 48 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 48 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Morocco Algeria
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Morocco Algeria
                  Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Hawaiian Islands
                  Americans attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hawaiian Islands
                  Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from 48 Sea Zone to Australia
              1 fighter moved from Hawaiian Islands to 56 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 cruiser and 1 transport placed in 56 Sea Zone
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Americans : -0.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
      
          Non Combat Move - Italians
              2 infantry moved from Bulgaria Romania to Ukraine
              2 fighters moved from Italy to 14 Sea Zone
      
          Place Units - Italians
              1 infantry placed in Italy
              1 carrier placed in 14 Sea Zone
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 4
      
          Research Technology - British
              British spend 0 on tech rolls
                  British roll 4,4 and gets 0 hits
      
          Purchase Units - British
              British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
      
          Combat Move - British
              1 fighter moved from Caucasus to Persia
              1 infantry moved from India to Persia
              1 artillery moved from India to Persia
              2 infantry moved from Rhodesia to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              2 infantry moved from 34 Sea Zone to Egypt
                    British take Egypt from Germans
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
              1 battleship moved from 6 Sea Zone to 5 Sea Zone
              1 destroyer moved from 6 Sea Zone to 5 Sea Zone
              2 fighters moved from 6 Sea Zone to 5 Sea Zone
              1 bomber moved from United Kingdom to Italy
              1 bomber moved from United Kingdom to Italy
              1 armour moved from India to Persia
      
          Combat - British
              Strategic bombing raid in Italy
                      AA fire in Italy : 2/2 hits, 0.33 expected hits
                  2 bombers killed by AA
                  Bombing raid in Italy causes 0 damage total. 
              Battle in 5 Sea Zone
                  British attack with 1 battleship, 1 destroyer and 2 fighters
                  Germans defend with 1 battleship, 1 carrier and 1 submarine
                      British roll dice for 1 battleship, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 battleship and 1 carrier in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 5 Sea Zone
                      British roll dice for 1 battleship, 1 destroyer and 2 fighters in 5 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 destroyer owned by the British lost in 5 Sea Zone
                  British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 25
                  Casualties for Germans: 1 battleship, 1 carrier and 1 submarine
                  Casualties for British: 1 destroyer
              Battle in Persia
                  British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 2 armour
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 3/4 hits, 1.67 expected hits
                      Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits
                      2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia
                  British win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for British: 1 artillery and 1 infantry
                  Casualties for Germans: 2 armour
      
          Non Combat Move - British
              1 carrier moved from 6 Sea Zone to 5 Sea Zone
              1 fighter moved from Persia to India
      
          Place Units - British
              1 fighter and 1 infantry placed in India
              1 transport placed in 2 Sea Zone
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 32 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Germans : 1.17
      British : 2.33
      AA fire in Italy : : 1.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 10
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans roll 5,1 and gets 0 hits
      
          Purchase Units - Germans
              Germans buy 6 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 techTokens; 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Baltic States to Karelia S.S.R.
              2 artilleries moved from Belorussia to Karelia S.S.R.
              1 bomber moved from Baltic States to Karelia S.S.R.
              1 infantry moved from Belorussia to Archangel
              1 artillery moved from Belorussia to Archangel
              1 bomber moved from Baltic States to Archangel
              1 infantry moved from East Poland to Ukraine
              1 armour moved from Belorussia to Ukraine
              1 fighter moved from Belorussia to Ukraine
      
          Combat - Germans
              Battle in Ukraine
                  Germans attack with 1 armour, 1 fighter and 1 infantry
                  British defend with 1 armour
                      Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
                  Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 armour
              Battle in Karelia S.S.R.
                  Germans attack with 2 artilleries, 1 bomber and 2 infantry
                  Russians defend with 2 armour and 1 factory
                      Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.00 expected hits
                      Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                      2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 armour
              Battle in Archangel
                  Germans attack with 1 artillery, 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 armour moved from Baltic States to Archangel
              2 infantry moved from Baltic States to Belorussia
              1 infantry moved from East Poland to Belorussia
              1 infantry moved from East Poland to Ukraine
              1 fighter moved from Ukraine to Belorussia
              1 bomber moved from Archangel to Belorussia
              1 bomber moved from Baltic States to Belorussia
              1 armour moved from Germany to East Poland
              1 fighter moved from Germany to East Poland
              1 fighter moved from Germany to Belorussia
              1 infantry moved from Germany to Northwestern Europe
              1 infantry moved from Germany to France
              1 infantry moved from Germany to Poland
              1 infantry moved from Germany to Czechoslovakia Hungary
              1 bomber moved from Karelia S.S.R. to Belorussia
      
          Place Units - Germans
              6 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 40 PUs; end with 40 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : 0.17
      

      Savegame

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    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 4
      
          Combat Move - Russians
              1 infantry moved from Caucasus to Russia
              1 artillery moved from Caucasus to Russia
              1 infantry moved from Belorussia to Russia
              4 infantry moved from Belorussia to Russia
              1 armour moved from Chinghai to Ningxia
      
          Combat - Russians
              Battle in Ningxia
                  Russians attack with 1 armour
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in Ningxia, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in Ningxia, round 4 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Ningxia
                  Russians win, taking Ningxia from Japanese with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Russia
                  Russians attack with 1 artillery and 6 infantry
                  Germans defend with 1 aaGun, 1 armour and 1 factory
                      Russians roll dice for 1 artillery and 6 infantry in Russia, round 2 : 1/7 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Russia
                  Russians win, taking Russia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              1 infantry moved from Soviet Far East to Yakut S.S.R.
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Russians : -1.00
      Japanese : -1.00
      

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    • RE: Matt and Rick anniversary edition 1941 first game!

      I performed an edit on the battle in Poland. I figured that you’d want to lose the lesser expensive units and keep the bomber, especially since I wasn’t attacking with ground units. It was a stellar defense you did and I lost a lot of units. This is getting exciting!

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    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 5,4 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 bomber, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 artillery moved from Morocco Algeria to Libya
              1 infantry moved from Morocco Algeria to Libya
              1 fighter moved from Morocco Algeria to Libya
              1 bomber moved from Western United States to 53 Sea Zone
              2 submarines moved from 56 Sea Zone to 53 Sea Zone
              1 cruiser moved from 56 Sea Zone to 53 Sea Zone
              1 battleship moved from 56 Sea Zone to 53 Sea Zone
              2 fighters moved from 56 Sea Zone to 53 Sea Zone
              1 destroyer moved from 56 Sea Zone to 53 Sea Zone
              1 bomber moved from Australia to 53 Sea Zone
              2 bombers moved from United Kingdom to Poland
      
          Combat - Americans
              Battle in Poland
                  Americans attack with 2 bombers
                  Germans defend with 1 bomber and 2 infantry
                      Americans roll dice for 2 bombers in Poland, round 2 : 2/2 hits, 1.33 expected hits
                      Germans roll dice for 1 bomber and 2 infantry in Poland, round 2 : 2/3 hits, 0.83 expected hits
                      1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 bombers owned by the Americans lost in Poland
                  Germans win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Americans: 2 bombers
                  Casualties for Germans: 1 bomber and 1 infantry
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Poland: 1 bomber
                  EDIT: Removing units owned by Germans from Poland: 1 infantry
                  EDIT: Turning off Edit Mode
              Battle in Libya
                  Americans attack with 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 armour and 1 infantry
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 3/3 hits, 1.17 expected hits
                      Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 2/2 hits, 0.83 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya
                  Americans win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Italians: 1 armour and 1 infantry
              Battle in 53 Sea Zone
                  Americans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                  Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                      Americans roll dice for 2 submarines in 53 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 53 Sea Zone
                      Americans roll dice for 1 battleship, 2 bombers, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
                      Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 53 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
                      2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
                      Americans roll dice for 1 battleship and 1 bomber in 53 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 53 Sea Zone
                  Americans win with 1 battleship remaining. Battle score for attacker is 19
                  Casualties for Americans: 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                  Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
      
          Non Combat Move - Americans
              1 transport moved from 12 Sea Zone to 10 Sea Zone
              1 fighter moved from Libya to Gibraltar
      
          Place Units - Americans
              1 infantry placed in Eastern United States
              2 fighters and 1 transport placed in 56 Sea Zone
              1 bomber and 1 infantry placed in Western United States
      
          Turn Complete - Chinese
              1 unit repaired.
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 37 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.17
      Italians : 1.17
      Americans : 2.17
      Japanese : 2.33
      

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    • RE: Matt and Rick anniversary edition 1941 first game!

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 3
      
          Research Technology - British
              British spend 5 on tech rolls
                  British roll 5,2 and gets 0 hits
      
          Purchase Units - British
              British repair damage of 4x factory; Remaining resources: 23 PUs; 2 techTokens; 
              British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - British
              2 infantry moved from Union of South Africa to Rhodesia
              2 bombers moved from United Kingdom to Karelia S.S.R.
      
          Combat - British
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 2,6 and causes: 4 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 4 damage total. 
      
          Non Combat Move - British
              2 bombers moved from Karelia S.S.R. to United Kingdom
              1 fighter moved from Gibraltar to Caucasus
              1 infantry moved from India to Persia
      
          Place Units - British
              2 armour and 1 infantry placed in India
              1 fighter placed in 6 Sea Zone
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      AA fire in Karelia S.S.R. : : -0.33
      

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    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 10
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese repair damage of 14x factory; Remaining resources: 0 techTokens; 7 PUs; 
              Japanese buy 1 armour; Remaining resources: 0 techTokens; 2 PUs; 
      
          Combat Move - Japanese
              1 submarine moved from 62 Sea Zone to 60 Sea Zone
      
          Combat - Japanese
              Battle in 60 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 60 Sea Zone
                      Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Japanese win with 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 transport
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              1 armour placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 15 PUs; end with 17 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Japanese : 0.67
      

      Savegame

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