Axis win! New game, I’ll start it. That was the worst rolling I have ever encountered.
Posts made by gribble
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RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
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RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,3 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 armour moved from Western United States to Alaska 4 bombers moved from Western United States to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 4 bombers Japanese defend with 2 battleships, 1 carrier and 1 fighter Americans roll dice for 4 bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone Americans roll dice for 2 bombers in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone Japanese win with 2 battleships remaining. Battle score for attacker is -24 Casualties for Americans: 4 bombers Casualties for Japanese: 1 carrier and 1 fighter Battle in Alaska Americans attack with 3 armour Japanese defend with 1 armour and 1 infantry Americans roll dice for 3 armour in Alaska, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans lost in Alaska Americans roll dice for 2 armour in Alaska, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 armour in Alaska, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 4 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the Americans lost in Alaska Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Americans: 3 armour Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 2 armour, 3 fighters and 2 infantry placed in Western United States Turn Complete - Chinese 2 units repaired. Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans : -1.50 Japanese : 0.17 -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 12x factory; Remaining resources: 0 techTokens; 10 PUs; Japanese buy 1 aaGun and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; Place Units - Japanese 1 aaGun and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 15 PUs; end with 16 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
I was going to move that battleship out because it would be destined to lose where it was, but forgot I had to do it during combat phase instead of non-combat. So it did the battle; I used edit mode to just move it to where I wanted. I don’t think the end result of the game will be different, though!
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RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - British British spend 0 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British repair damage of 8x factory; Remaining resources: 20 PUs; 0 techTokens; British buy 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens; Combat - British British creates battle in territory 5 Sea Zone Battle in 5 Sea Zone British attack with 1 battleship Germans defend with 2 battleships, 1 destroyer and 2 transports British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 battleship owned by the British lost in 5 Sea Zone Germans win with 2 battleships, 1 destroyer and 2 transports remaining. Battle score for attacker is -20 Casualties for British: 1 battleship Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to 3 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 infantry moved from Eastern Canada to Western Canada Place Units - British 1 submarine placed in 3 Sea Zone 1 armour, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 28 PUs 2 units repaired.Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 -
RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,2 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Australia to 57 Sea Zone 2 bombers moved from Eastern United States to 57 Sea Zone 2 fighters moved from 56 Sea Zone to 57 Sea Zone 1 battleship moved from 56 Sea Zone to 57 Sea Zone 1 cruiser moved from 56 Sea Zone to 57 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports in 57 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone 1 battleship owned by the Americans retreated to 56 Sea Zone Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -18 Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 bomber moved from 57 Sea Zone to Western United States 1 bomber moved from 57 Sea Zone to Western United States 1 bomber moved from 57 Sea Zone to Western United States 1 armour moved from Eastern United States to Western United States 1 artillery moved from Libya to Egypt Place Units - Americans 1 fighter and 2 submarines placed in 56 Sea Zone 2 armour, 1 bomber and 2 infantry placed in Western United States Turn Complete - Chinese 3 units repaired. Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : 0.17 Japanese : 1.50 -
RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 1,4 and gets 0 hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 35 PUs; 2 techTokens; Turning on Edit Mode EDIT: Turning off Edit Mode British buy 2 armour, 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 1 battleship moved from 3 Sea Zone to 5 Sea Zone 4 fighters moved from 3 Sea Zone to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 battleship and 4 fighters Germans defend with 2 battleships, 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Germans Submerged British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 2 battleships owned by the Germans Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans lost in 5 Sea Zone British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 battleships and 2 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 battleships owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 43 Casualties for Germans: 2 battleships, 1 destroyer and 2 transports Casualties for British: 1 fighter Non Combat Move - British 2 transports moved from 3 Sea Zone to 6 Sea Zone 2 carriers moved from 3 Sea Zone to 6 Sea Zone 3 fighters moved from 5 Sea Zone to 6 Sea Zone Place Units - British 1 destroyer placed in 6 Sea Zone 1 armour placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 28 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -1.00 British : 0.67 -
RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Turn Complete - RussiansCombat Hit Differential Summary :
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RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 bomber moved from Australia to Solomon Islands 1 artillery moved from Morocco Algeria to Libya Americans take Libya from Italians Combat - Americans Battle in Solomon Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Australia Place Units - Americans 1 destroyer and 1 submarine placed in 56 Sea Zone 1 armour and 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 1.67 Japanese : 0.67 -
RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 3,5 and gets 0 hits Purchase Units - British British repair damage of 4x factory; Remaining resources: 33 PUs; 2 techTokens; British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 armour moved from 3 Sea Zone to Norway 2 infantry moved from Egypt to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 armour moved from Persia to India 1 destroyer moved from 34 Sea Zone to 35 Sea Zone Combat - British Battle in India British attack with 1 armour and 2 infantry Japanese defend with 1 aaGun, 1 armour and 1 factory British roll dice for 1 armour and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in India British roll dice for 1 armour and 1 infantry in India, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from United Kingdom to 3 Sea Zone 1 battleship moved from 5 Sea Zone to 3 Sea Zone 1 carrier moved from 5 Sea Zone to 3 Sea Zone 2 fighters moved from 5 Sea Zone to 3 Sea Zone Place Units - British 1 carrier, 1 fighter and 1 transport placed in 3 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : 0.50 Japanese : 0.00 -
RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Turn Complete - RussiansCombat Hit Differential Summary :
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RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from 53 Sea Zone to Hawaiian Islands 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Algeria Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Hawaiian Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 48 Sea Zone to Australia 1 fighter moved from Hawaiian Islands to 56 Sea Zone Place Units - Americans 1 battleship, 1 cruiser and 1 transport placed in 56 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : -0.50 Japanese : -0.33 -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 2 infantry moved from Bulgaria Romania to Ukraine 2 fighters moved from Italy to 14 Sea Zone Place Units - Italians 1 infantry placed in Italy 1 carrier placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 4,4 and gets 0 hits Purchase Units - British British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 fighter moved from Caucasus to Persia 1 infantry moved from India to Persia 1 artillery moved from India to Persia 2 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Egypt British take Egypt from Germans 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 battleship moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from United Kingdom to Italy 1 bomber moved from United Kingdom to Italy 1 armour moved from India to Persia Combat - British Strategic bombing raid in Italy AA fire in Italy : 2/2 hits, 0.33 expected hits 2 bombers killed by AA Bombing raid in Italy causes 0 damage total. Battle in 5 Sea Zone British attack with 1 battleship, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 carrier and 1 submarine British roll dice for 1 battleship, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship and 1 carrier in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 5 Sea Zone British roll dice for 1 battleship, 1 destroyer and 2 fighters in 5 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 5 Sea Zone British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 25 Casualties for Germans: 1 battleship, 1 carrier and 1 submarine Casualties for British: 1 destroyer Battle in Persia British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans defend with 2 armour British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 armour Non Combat Move - British 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Persia to India Place Units - British 1 fighter and 1 infantry placed in India 1 transport placed in 2 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : 1.17 British : 2.33 AA fire in Italy : : 1.67 -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,1 and gets 0 hits Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 techTokens; 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. 2 artilleries moved from Belorussia to Karelia S.S.R. 1 bomber moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to Archangel 1 artillery moved from Belorussia to Archangel 1 bomber moved from Baltic States to Archangel 1 infantry moved from East Poland to Ukraine 1 armour moved from Belorussia to Ukraine 1 fighter moved from Belorussia to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Karelia S.S.R. Germans attack with 2 artilleries, 1 bomber and 2 infantry Russians defend with 2 armour and 1 factory Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour moved from Baltic States to Archangel 2 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Ukraine 1 fighter moved from Ukraine to Belorussia 1 bomber moved from Archangel to Belorussia 1 bomber moved from Baltic States to Belorussia 1 armour moved from Germany to East Poland 1 fighter moved from Germany to East Poland 1 fighter moved from Germany to Belorussia 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Czechoslovakia Hungary 1 bomber moved from Karelia S.S.R. to Belorussia Place Units - Germans 6 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.17 -
RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Caucasus to Russia 1 artillery moved from Caucasus to Russia 1 infantry moved from Belorussia to Russia 4 infantry moved from Belorussia to Russia 1 armour moved from Chinghai to Ningxia Combat - Russians Battle in Ningxia Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Ningxia, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Ningxia, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Russians win, taking Ningxia from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Russia Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 1 armour and 1 factory Russians roll dice for 1 artillery and 6 infantry in Russia, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians 1 infantry moved from Soviet Far East to Yakut S.S.R. Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : -1.00 Japanese : -1.00 -
RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
I performed an edit on the battle in Poland. I figured that you’d want to lose the lesser expensive units and keep the bomber, especially since I wasn’t attacking with ground units. It was a stellar defense you did and I lost a lot of units. This is getting exciting!
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RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery moved from Morocco Algeria to Libya 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to Libya 1 bomber moved from Western United States to 53 Sea Zone 2 submarines moved from 56 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 battleship moved from 56 Sea Zone to 53 Sea Zone 2 fighters moved from 56 Sea Zone to 53 Sea Zone 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Australia to 53 Sea Zone 2 bombers moved from United Kingdom to Poland Combat - Americans Battle in Poland Americans attack with 2 bombers Germans defend with 1 bomber and 2 infantry Americans roll dice for 2 bombers in Poland, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Poland, round 2 : 2/3 hits, 0.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 bombers owned by the Americans lost in Poland Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 2 bombers Casualties for Germans: 1 bomber and 1 infantry Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 1 bomber EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Turning off Edit Mode Battle in Libya Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 armour and 1 infantry Battle in 53 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 2 submarines in 53 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 53 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship and 1 bomber in 53 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 53 Sea Zone Americans win with 1 battleship remaining. Battle score for attacker is 19 Casualties for Americans: 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Non Combat Move - Americans 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from Libya to Gibraltar Place Units - Americans 1 infantry placed in Eastern United States 2 fighters and 1 transport placed in 56 Sea Zone 1 bomber and 1 infantry placed in Western United States Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 1.17 Italians : 1.17 Americans : 2.17 Japanese : 2.33 -
RE: Matt and Rick anniversary edition 1941 first game!posted in Play Boardgames
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 5,2 and gets 0 hits Purchase Units - British British repair damage of 4x factory; Remaining resources: 23 PUs; 2 techTokens; British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 2 bombers moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Bombing raid in Karelia S.S.R. rolls: 2,6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - British 2 bombers moved from Karelia S.S.R. to United Kingdom 1 fighter moved from Gibraltar to Caucasus 1 infantry moved from India to Persia Place Units - British 2 armour and 1 infantry placed in India 1 fighter placed in 6 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.33 -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 14x factory; Remaining resources: 0 techTokens; 7 PUs; Japanese buy 1 armour; Remaining resources: 0 techTokens; 2 PUs; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in 60 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 60 Sea Zone Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Japanese Place Units - Japanese 1 armour placed in Japan Turn Complete - Japanese Japanese collect 15 PUs; end with 17 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese : 0.67