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    Topics created by Grhm

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      Idea for A&A

      Other Axis & Allies Variants
      • • • Grhm
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      PantherP

      @Grhm:

      As i have been playing a lot of Command anbd Colors Napoleonics i thought a good idea would be a Napoleonic themed Games.

      During the various coalitions Russia and Austria etc were neutral it could be played with perhaps with these
      countries taking sides with or against the French

      You might be interested in the map “Napoleonic Empires”, available for TripleA at www.triplea-game.org

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      Risk Star Wars Edition

      General Discussion
      • • • Grhm
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      G

      Just like to say that there is a Star Wars “Risk” edition.
      Perhaps I could swap some FW190 from my AA1941 to Tie Fighters?

    • G

      Hunting Hitler - spoiler alert!

      World War II History
      • • • Grhm
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      KaLeuK

      @ladymccormick Generally speaking, I wouldn’t recommend using speculative forum posts as source material for a university thesis. Anyway, for some more details, see: https://coolinterestingstuff.com/did-hitler-escape-to-spain
      But I don’t really believe it, as I already explained in my 2016 reply to this topic (see above).

    • G

      Sherman Tanks

      World War II History
      • • • Grhm
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      G

      @General:

      29 July 1942 the SS Seatrain Texas set sail from New York with a cargo of 250-300 Sherman tanks. Arrived Cape Town 18 days later and arrived Port Taufiq southern end of Suez Canal 2 Sept. 1942                          Â

      Thank you.

    • G

      Can fighters defend naval units.

      Axis & Allies 1941
      • • • Grhm
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      G

      Thank you.

    • G

      Sub v Battleship

      War at Sea
      • • • Grhm
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      L

      Subs attack with torpedoes and the rules for torps are different than gunnery attacks.

      Torps score hits when a ‘6’ is rolled and they cause the target to lose 2 hull points so the battleship does not have a defense factor like the armour rating vs torps. Keep in mind that there are a couple of special abilities that modify the damage a torpedo does, the two most common are torpedo defense or TD1 which removes one point of hull damage from a torpedo attack and most Japanese destroyers and cruisers have Long Lance torpedoes which actually cause 3 points of damage to the target.

      There are some other special abilities (SAs) that give you a roll and a roll of 4+ will remove a point of hull damage and there are probably another couple but they escape me at the moment…either way, this is the base example of how submarines attack :)

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