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    2. greensleeves
    3. Posts
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    Posts made by greensleeves

    • RE: 1st turn Japanese attack on Hawaii

      hawaii is an interesting island, its in the middle of the pacific, it can strike mexico, panama, west coast, alaska, canada, japan, australia, etc. It might actually be a good idea to invade it first turn then use one of the bs’s to capture australia (to strike india after) and send the other bs and ac and sub if survived to destroy the american bs and transport.

      posted in Axis & Allies Classic
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      greensleeves
    • RE: A&A europe and pacific adjustments

      maybe removing some german armor from the initial setup will help as well as removing some russian defences, in that way german progress in russia will go slower and the atlantic will become gradually more important.

      posted in General Discussion
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      greensleeves
    • RE: What's next

      yeah i like the idea of diplomacy but the game’s military possibilities is weak, a combination of A&A and Diplomacy would be great.

      posted in General Discussion
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      greensleeves
    • RE: When was the last A&A released

      its damn hard to get those games in europe, im pretty sure you can get it at some shop in Dublin or some other big city in Ireland. I suggest searching on the internet, using google for example, to find a shop who sells it then order it from that shop or visit it.
      Good luck.

      posted in General Discussion
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      greensleeves
    • RE: A question to all…

      how about giving him some additional troops to fight with?

      posted in Axis & Allies Classic
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      greensleeves
    • RE: We all know…

      i think my russian attack on turn 2 against eastern europe kinda spices up the game. Germany has to defend itself long enough, to help Japan fighting its way into Russia. Usually ends up with a fight for moscow with the Japs devastated and germany defeated :smile:.

      posted in General Discussion
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      greensleeves
    • RE: What's next

      it should be like diplomacy, where you get to make the alliances, etc. In that way no game is the same.

      posted in General Discussion
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      greensleeves
    • RE: Tried Japan without early IC's - only transports

      US needs Russia to support an IC in Sinkiang, i nevertheless never build an IC in Asia when playing Allies. Id rather save the IPC’s to take Germany down as quick as possible. And losing an IC close to Russia is very dangerous.

      posted in Axis & Allies Classic
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      greensleeves
    • RE: Historicly accurate pieces

      and the US and British gets the same pieces as in Europe?

      [ This Message was edited by: greensleeves on 2001-12-29 11:02 ]

      posted in General Discussion
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      greensleeves
    • RE: Tried Japan without early IC's - only transports

      send the india transport to the french indo-china sea zone, japan can’t use the fleet at the carolines then to attack india.

      posted in Axis & Allies Classic
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      greensleeves
    • RE: How can the allies win in AAE?

      attack the german armor :smile: Send all russian infantry into Belorussia and Ukraine. In that way you slow down germany enough for the allies to invade northern and part of western europe.

      posted in Axis & Allies Europe
      G
      greensleeves
    • RE: Favorite country

      the good thing about the US is that they can get up to 8 infantry in Europe by turn 2.

      posted in Axis & Allies Classic
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      greensleeves
    • RE: How long do your board games usually last?

      usually 2 or 3 hours :smile: I often play allies and try taking germany within 4 or 5 turns, which has never failed me sofar. Then Japan does a kamikaze on Moscow and loses all his forces in Asia. Then they give up :smile:

      posted in General Discussion
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      greensleeves
    • RE: Tried Japan without early IC's - only transports

      and your absolutely right Yanny, my allied strategy usually leads to a Japanese attack on Moscow which till now has never worked. Most players think they got a chance attacking with 12 tanks and fighters and only 8 infantry. But a russian defence of 17 infantry (must be possible) and 2 fighters can take down all the infantry first throw, then take out all the armor on second.

      posted in Axis & Allies Classic
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      greensleeves
    • RE: Tried Japan without early IC's - only transports

      i only buy like 1 or 2 tanks when playing Japan in the game, usually all my IPC’s go to infantry. I think we’ve all seen Japan dieing because it had only fighters to fight russia with :smile:. Just be sure you keep a steady supply of infantry coming in.

      And about the factories, i played with allies again today and japan build 3! factories in the first 3 turns. And when turn 4 started, he had only taken far east and china :smile:. I think factories are able to maintain a steady supply of infantry, building one should therefore take place on turn 3 or 4 when infantry is running low on the mainland. You can use the transports and battleships to conquer 3 territories a turn in the first few turns, won’t happen with factories.

      posted in Axis & Allies Classic
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      greensleeves
    • RE: What's next

      Id like to see another expansion in which all the theatres are involved but more in detail then the original game or WaW.

      posted in General Discussion
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      greensleeves
    • RE: What's next

      anyone in here play “world in flames”, is that a good game?

      posted in General Discussion
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      greensleeves
    • RE: Historicly accurate pieces

      i think the tank battles in europe are not too great, there should be more territories so that a more dynamic gameplay is possible (like the battle for africa in the original game). I really love the look of the tanks though :smile:.

      posted in General Discussion
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      greensleeves
    • RE: Defense of Karelia

      yeah, i allways play russia restricted

      posted in Axis & Allies Classic
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      greensleeves
    • RE: Tried Japan without early IC's - only transports

      germany didnt build an ic in africa, i did (britain). even if they send 2 infantry into africa, they only have like 9 infantry left in Eastern Europe (even less if defending Western as well). With 19 infantry, 2 fighters and 4 tanks from karelia, russia can take up to 8 IPC’s worth of territory on turn 2. Which means 32 IPC :smile:

      posted in Axis & Allies Classic
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      greensleeves
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