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    Best posts made by Green Vandago

    • RE: All the Russian openings: For Begginers

      Hey all.

      I am a new AA player, currently enjoying AAO.

      I only play ranked - that’s Harry Larris 3.0 - and only Axis.

      I find this thread really interesting and useful, even tho it’s about allies, as it explains a lot of stuff. This being said, I am looking forward to an Axis opening thread. :)

      @Black_Elk If you have time, could you please elaborate a bit on the Japan factory on East indies opening? Why is it hard for allies to crack this one open?

      After reading about it in your post, I tried it too, because examining the board it feels much easy to win India in < 3 turns. However, I’m at my 3rd try now, and every time the allied player answered with KJF. Which of course diverts my efforts from attacking India to defending Japan.

      Now, discussing allied openings a bit from the other side, I have to say that I struggled the most when the allied player did the followings:

      • kill everything in Ukraine, including the fighter
      • killed the 2nd japan transport
      • took Burma
      • landed US atlantic transports in Africa to defend UK

      All this together makes it for a very slow axis expansion and allows time to allies to build up their forces.

      posted in Axis & Allies 1942 2nd Edition
      Green VandagoG
      Green Vandago
    • RE: All the Russian openings: For Begginers

      @DoManMacgee thanks for your replay.

      I am platinum player, indeed (before rank reset, actually) with about 67% WR.

      My game plan usually involves taking Leningrad + India + Honolulu. So taking India is more important (and seems more easy) than Moscow. This unless the ally player switches to KJF, in which case is usually piece of cake for Germany to deal with Russia. In fact I never lost a KJF game even if I managed to lose Tokyo once or twice.

      In KGF scenario, Japan makes a build up in Burma, supported by 4+4 transports that bring 8 units per turn from Tokyo there, overwelming anything that the ally can do in the long run. And once India falls, it’s usually game over.

      Since this is an ally thread, please discuss how can the ally player prevent this, in a KGF scenario?

      posted in Axis & Allies 1942 2nd Edition
      Green VandagoG
      Green Vandago
    • RE: All the Russian openings: For Begginers

      Hmm, I thought KGF means US moves everything to Atlantic. If it will split build Japan will eat its navy in Pacific. Unless UK wins in S37, but that means the 2nd japan transport will be alive and kicking and frankly I prefere this scenario to a lost transport.

      In anycase, my J1 build is usually 3 transports, 1 tank and 1 inf. So getting to 8 transports is not hard, presuming US leaves me alone. And if US split builds, I still have 2 turns to build up vs India until I have to build ships too to compensate, and this means UK has to move everything he’s got here, so even less pressure on Germany.

      posted in Axis & Allies 1942 2nd Edition
      Green VandagoG
      Green Vandago
    • RE: All the Russian openings: For Begginers

      I can confirm collecting is permited.

      @Black_Elk
      Ever since I read your post about East Indies IC I built it in 99% of my games. However since the rank reseted and I am still silver (after a 5/0 placement it seems that now I drop faster in rank due to ‘idle’ than I can win games), the outcome is inconcludent so far. In fact is too good to be true haha.

      To explain, if ally players get full KGF and leave Pacific uncontested AND UK doesn’t kill 2nd transport, I can potentially win India in turn 3. Unless diced, ofc. Wich, again, in AAO it happens a lot.

      However, with 2nd Jap transport destroyed I prefere building 3 transports in J1, I feel I can expand faster like this.

      posted in Axis & Allies 1942 2nd Edition
      Green VandagoG
      Green Vandago
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