TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 armour and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 battleship moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
1 armour, 1 artillery and 5 infantry moved from Venezuela to Brazil
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
8 armour and 2 mech_infantrys moved from Caucasus to Turkey
3 armour moved from Persia to Turkey
3 armour moved from Iraq to Turkey
1 armour moved from Siam to Burma
2 infantry moved from India to Burma
1 infantry moved from Burma to Yunnan
Place Units - British
3 armour placed in Iraq
3 armour placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2,1
British collect 37 PUs (4 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 3 infantry