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Posts made by Grebneklaf
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RE: The Falcon & The Hawk
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 bomber, 13 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
6 armour and 6 infantry moved from Spain to 92 Sea Zone
6 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 92 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
6 armour and 6 infantry moved from 98 Sea Zone to Egypt
8 bombers moved from Spain to EgyptCombat - Americans
Battle in Egypt
Americans attack with 6 armour, 1 artillery, 10 bombers and 7 infantry
Germans defend with 9 armour, 10 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Germans win with 9 armour and 2 artilleries remaining. Battle score for attacker is -126
Casualties for Germans: 8 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Americans: 6 armour, 1 artillery, 10 bombers and 7 infantryNon Combat Move - Americans
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RE: Thomas vs Morten F
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
RE: Thomas vs Morten F
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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RE: Thomas vs Morten F
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 12 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,1,5
ANZAC collect 3 PUs (4 lost to blockades); end with 15 PUs total -
RE: The Falcon & The Hawk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Urals to Samara
Russians take Novosibirsk from Japanese
Russians take Samara from Japanese
3 infantry moved from Caucasus to Turkey
Russians take Turkey from Italians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
55 infantry moved from Russia to Samara
5 artilleries and 7 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Tambov
Russians attack with 5 artilleries and 7 infantry
Japanese defend with 1 infantry
Russians win, taking Tambov from Japanese with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
RE: The Falcon & The Hawk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Urals to Samara
Russians take Novosibirsk from Japanese
Russians take Samara from Japanese
3 infantry moved from Caucasus to Turkey
Russians take Turkey from Italians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
55 infantry moved from Russia to Samara
5 artilleries and 7 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Tambov
Russians attack with 5 artilleries and 7 infantry
Japanese defend with 1 infantry
Russians win, taking Tambov from Japanese with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
RE: The Falcon & The Hawk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Urals to Samara
Russians take Novosibirsk from Japanese
Russians take Samara from Japanese
3 infantry moved from Caucasus to Turkey
Russians take Turkey from Italians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
55 infantry moved from Russia to Samara
5 artilleries and 7 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Tambov
Russians attack with 5 artilleries and 7 infantry
Japanese defend with 1 infantry
Russians win, taking Tambov from Japanese with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
RE: The Falcon & The Hawk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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RE: The Falcon & The Hawk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total -
RE: Thomas vs Morten F
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 6 armour; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
14 armour and 2 mech_infantrys moved from Turkey to Albania
British take Albania from Italians
1 armour, 1 artillery and 5 infantry moved from Brazil to Argentina
1 armour moved from Venezuela to ArgentinaCombat - British
Battle in Argentina
British attack with 2 armour, 1 artillery and 5 infantry
Neutral_True defend with 4 infantry
British win, taking Argentina from Neutral_True with 2 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 5 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - British
6 armour, 4 artilleries and 10 infantry moved from Burma to IndiaPlace Units - British
3 armour placed in Iraq
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2,3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,3
British collect 36 PUs (8 lost to blockades); end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,5,5,5,6
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 4 infantry -
RE: Thomas vs Morten F
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 12 infantry; Remaining resources: 10 PUs;Combat Move - Americans
12 armour, 31 artilleries, 4 bombers, 1 fighter, 16 infantry and 2 mech_infantrys moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
2 bombers moved from Eastern United States to Southern France
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 destroyer and 1 submarine
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Southern France
Americans attack with 12 armour, 31 artilleries, 6 bombers, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 15 artilleries, 1 fighter, 7 infantry and 10 mech_infantrys; Italians defend with 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 18 infantry
retreated to Southern France
Italians win with 4 armour and 1 fighter remaining. Battle score for attacker is -84
Casualties for Germans: 5 armour, 15 artilleries, 7 infantry and 10 mech_infantrys
Casualties for Italians: 1 armour, 10 artilleries and 18 infantry
Casualties for Americans: 12 armour, 31 artilleries, 6 bombers, 16 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Americans
2 fighters moved from Southern France to Spain
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 armour placed in Spain
1 bomber and 8 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 56 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
RE: Thomas vs Morten F
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 12 infantry; Remaining resources: 10 PUs;Combat Move - Americans
12 armour, 31 artilleries, 4 bombers, 1 fighter, 16 infantry and 2 mech_infantrys moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
2 bombers moved from Eastern United States to Southern France
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 destroyer and 1 submarine
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Southern France
Americans attack with 12 armour, 31 artilleries, 6 bombers, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 15 artilleries, 1 fighter, 7 infantry and 10 mech_infantrys; Italians defend with 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 18 infantry
retreated to Southern France
Italians win with 4 armour and 1 fighter remaining. Battle score for attacker is -84
Casualties for Germans: 5 armour, 15 artilleries, 7 infantry and 10 mech_infantrys
Casualties for Italians: 1 armour, 10 artilleries and 18 infantry
Casualties for Americans: 12 armour, 31 artilleries, 6 bombers, 16 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Americans
2 fighters moved from Southern France to Spain
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 armour placed in Spain
1 bomber and 8 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 56 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
RE: The Falcon & The Hawk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 6 PUs; 0 techTokens;Combat Move - British
3 infantry moved from West India to India
8 fighters moved from West India to IndiaCombat - British
Battle in India
British attack with 8 fighters and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 8 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
8 fighters moved from India to West India
1 fighter and 1 tactical_bomber moved from Union of South Africa to West IndiaPlace Units - British
3 armour placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
RE: The Falcon & The Hawk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 6 PUs; 0 techTokens;Combat Move - British
3 infantry moved from West India to India
8 fighters moved from West India to IndiaCombat - British
Battle in India
British attack with 8 fighters and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 8 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
8 fighters moved from India to West India
1 fighter and 1 tactical_bomber moved from Union of South Africa to West IndiaPlace Units - British
3 armour placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
RE: The Falcon & The Hawk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour and 12 infantry; Remaining resources: 18 PUs;Combat Move - Americans
2 bombers moved from Spain to France
5 bombers moved from Spain to Western Germany
1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 bombers moved from Spain to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
3 infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Spain to Normandy Bordeaux
3 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
2 artilleries and 2 infantry moved from Western United States to Mexico
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 carrier and 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Italians: 1 carrier and 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in France
Bombing raid in France rolls: 6,8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,7,6,4,6 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
5 bombers moved from Western Germany to Spain
2 bombers moved from France to Spain
1 bomber moved from Normandy Bordeaux to Spain
2 bombers moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
6 artilleries moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Spain
6 infantry placed in Western United States
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 78 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
RE: The Falcon & The Hawk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour and 12 infantry; Remaining resources: 18 PUs;Combat Move - Americans
2 bombers moved from Spain to France
5 bombers moved from Spain to Western Germany
1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 bombers moved from Spain to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
3 infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Spain to Normandy Bordeaux
3 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
2 artilleries and 2 infantry moved from Western United States to Mexico
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 carrier and 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Italians: 1 carrier and 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in France
Bombing raid in France rolls: 6,8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,7,6,4,6 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
5 bombers moved from Western Germany to Spain
2 bombers moved from France to Spain
1 bomber moved from Normandy Bordeaux to Spain
2 bombers moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
6 artilleries moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Spain
6 infantry placed in Western United States
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 78 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
RE: Thomas vs Morten F
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
RE: Thomas vs Morten F
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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RE: Thomas vs Morten F
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,3,1
ANZAC collect 3 PUs (5 lost to blockades); end with 12 PUs total