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    Greand Stone

    @Greand Stone

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    Latest posts made by Greand Stone

    • RE: Ultimate gamebreaker tech

      I dont actually think that its the tech system and randomness is the major problem. The major problem I guess is that some of the techs are a bit to strong. If you get a tech is supposed to be a small minor benefit. As for example long-range aircraft, mech infanteri and heavy artelleri. Then the randomness would not matter that much cuz they are not gamebreaking if you get them early. However rockets, heavy bombers and paratroopers are in my view not ok, cuz they are to strong to be gained randomly.

      Besides, HB should roll x2 dices versus SRB only. Why should heavy bombers roll 2 dices versus LAND, SEA and Industrial bombing???

      posted in Axis & Allies Anniversary Edition
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      Greand Stone
    • RE: Ultimate gamebreaker tech

      Actually, mech inf and heavy artellery works GREAT together.

      What useually happens is that you start of with a few artellery and many infanteri.
      As time goes by, you sacrifice your infanteri, and at the front you get less and less infanteri and more and more artellery. With heavy artellery you should be able to bring fresh troops to the front faster, thus easer using the heavy artellery benefit.

      When that is said, mech inf or heavy artellery are far from gamebreaking.

      Do anybody think that heavy-armor (tank gets +1 defence) be overpowered?

      Another question, does improved production have a second hidden benefit? Obviusly the +2 units helps a lot if placed in a 3-income or 2 income province, but is it also a good benefit to be able to build 12 instead of 10 units for germany?

      posted in Axis & Allies Anniversary Edition
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      Greand Stone
    • RE: Ultimate gamebreaker tech

      Strategy:
      –-
      As germany, you build 1 BOMBER every turn, try not to loose any!
      After you have gained a handfull of bombers, hope to get paratroopers.

      If lucky, take UK! With 4 bombers and 4 infanteri and an Uk taken off guard,
      its not that unthinkable.

      Game finished!

      Heavy Bombers:
      What makes heavy bombers so powerfull is the x2 dices versus ships!
      Should be repalced by either: x2 dice in all LAND combats or x2 dice when doing industrial bombardment.

      Improved production is nice, and yes building an extra IC become a very popular choice then. But I think its not
      broken compared to heavy bombers and paratroopers.

      Heavy artellery:

      I havent played the game but feel like this is a weak thing.
      1 artelleri and 3 infanteri, would function the same way as 2 artelleri and 2 infanteri.
      You save 1IPC for every 10 IPC spend this way. Nah. Would be much better to simply add +1 to the attacking strength of the artellery.

      Heavy armor?
      Why is this not a tech? +1 attack or +1 in defence would by no way make the tank overpowered so I realy dont see why they did not include this technology.

      posted in Axis & Allies Anniversary Edition
      G
      Greand Stone
    • RE: Air can't attack subs rule?

      I havent bought the game my self jet, but if this rule is unclear it is extremly stupid.

      Lets say Japan has 2 carriers with 4 fighters on board and US attacks that fleet with 3 submarines!

      1. Neither of the 4 fighters onboard the carriers can strike the submarines since there is no destroyers presents, only the 2 carriers may defend them selfs. And only the carriers may be taken as cassulties. The subs get opening fire.

      2. The fighters cannot ATTACK, but they can defend???

      3. The submarines can submerge before the battle begins, and nothing happens.

      4. Fighters submerge after their first opening shots…


      I think its number 1 which definitivly is most fun. It makes having a destroyer deadly important
      when it comes to defending a fleet.

      posted in Axis & Allies Anniversary Edition
      G
      Greand Stone
    • RE: Paratroopers

      If you are playing UK and suddenly out of the blue german gets partroopers by a lucky dice and then german manage to capture LONDON, THAT is NOT fun at all.

      posted in Axis & Allies Anniversary Edition
      G
      Greand Stone
    • RE: Paratroopers

      Forget about the problem with heavy bombers. I say partroopers are potentialy more gamebreaking, and is
      my number one concern regarding the technologies.

      Germany might take London with it. If you go for a strat using bombers and hope for
      paratroopers, its not that unlikely to take London as if you get paratroopers at a lukcy point London might be very poorly defended.

      But just think about what USA/UK/JAPAN might do with it:
      They may take the majority of the pacific islands without building a single transport.

      And I’m sure its 1000 creative ways of using the paratrooper in totaly stupid ways.
      Take Brazil, then from there threaten USA?

      Long-range aircraft+paratroopers: Invasion of Japan by placing troops in alaska?

      Sure paratroopers had a role in the war, but not as implemented in Axis and allies

      posted in Axis & Allies Anniversary Edition
      G
      Greand Stone
    • RE: AA50-Is there something we're missing about SUBs??

      I’m feeling a shift in my opinions about subs.  Maybe they will be useful - for the loss i defense, the fact that they can’t be hit by planes without a destroyer is actually pretty big.

      Great :) Cuz subs are far better this time around than any other verson of A&A.
      The navy part of A&A is not perfect, but atleast the new submarine are more interesting than they used to be.  In my view the biggest problem is that BIGGER navies will autokill SMALLER navies.

      posted in House Rules
      G
      Greand Stone
    • RE: AA50-Is there something we're missing about SUBs??

      To keep a fleet alive nobody is buying subs anymore 4 ones is nothing to 3 TWOS.

      This is simply incorrect!
      I did not do the math to prove it (I dont bother), but I did a small dice test.
      attacker: 3 destroyers:
      Defender: 4 submarines
      –-
      The subs won 7 out of 10 times!

      This does not prove this statement

      This is actually not true. For 24 IPCs you could get 4 Subs or 3 Destroyers. The 4 subs would actually beat the 3 destroyers both on offense and defense given average rolls. However, since subs cannot be hit by planes they are still a pretty mediocre fodder unit.

      but it atleast proves that saying that 4 ones is NO match for 3 twos is completly incorrect.

      posted in House Rules
      G
      Greand Stone
    • RE: AA50-Is there something we're missing about SUBs??

      All I have to say is that the new sub IS extremly much better than it used to be.

      -No auto-death due to a single fighter/bomber  -> A LOT safer subs

      -They cost 6 IPC. (25% reduction in price)

      -Without destroiers, fleets may be extremly wounderable. Examples of battles:
      2 subs versus 2 Carriers 4 fighters. Fighters cannot defend and the subs fights only the 2 carriers which fights with 2 twos.->
      The subs got opening fire-> sub advantage. And they can destroy the entire fleet with 2 simple subs.

      -Another issue would be ‘kill submarines’ or protect your ‘transports’. Can you do both? Not neccesarily, as
      3 transports protected by 1 destroyer would be a tasty meal for fighters/bombers

      -One sub versus 1 destroyer and 1 transport. 50/50 fight. However:
      if you loose, you lost 1 sub. If you win you kill a destroyer AND a transport!
      Conclusions: Subs can strike down BOTH unprotected transports AND poorly defended transport!

      Another senario
      -3 subs at defence versus 1 destroyer, 2 fighters and 1 carrieer.
      Autowin for the attacker? Not neccessarily.
      Lets say that the subs kill 1 unit and the ofensive player kills 2 subs. The attacker won the battle?
      Not so fast? What do you do? Take out the destoryer and leave 1 carrieer to fight versus 1 sub? Not a god option is it.
      Do you kill your carrieer and keep on fighting with 2 fighters and 1 destroyer? This attack is in no way a risk free auto win battle. You risk loosing everything with only moderate unluck. In this senario it is somewhat under 50% to loose your carrieer,
      and the fleet remain is one single destroyer, which is a poor defence for your transports.

      –-
      Ok, Uk will probably seldom buy subs, but:

      As Italy i would love to buy a sub now and then. Whenever a british or US navy comes close, I can strike first!
      Often as italy you know that your subs cannot be striken down in defence there. And ofensivly subs is the best buy. You can kill whatever tries to come close.

      If japan dont build destroyers, US should build a few subs just to potentialy wreck havoc.

      Germany might build a few subs in the beginning cuz I doubt UK will be able to strike down their navy in the first round.

      posted in House Rules
      G
      Greand Stone
    • RE: Will Rockets be a gamebreaker?

      In revised the only two technologies worth getting was rockets and heavy bombers.  All other was not worth the cost.

      I’ve played with a house rule in revised: roll 2 dices. If they are alike you get that technology. Ie 1/6 probability each turn to get a random technology. And from my experience this rule (which is very similar to the AA50 ones) adds a lot of fun and the probability for it having an devestating effect is actually very very small.

      The reason is, yes germany can get rockets for a cheap price, but

      1. they are in no way garanteed to get rockets
      2. it will probably take some time to get it.
      3. Technology is equaly good for all nations.
      4. Rockets is a vell tested technology and HB is concidered more gamebreaking.

      I’m actually more conserned about ‘paratroopers’. It may prove very fun, but in some spesific situations it might be realy harsh. (like being able to take large portion of the pacific without a single transporter or escort for that transporter).
      Germany in a lucky turn gets paratroopers & UK have placed very few land units in UK cuz Germany has no transporter. Woops walla, UK falls.

      posted in Axis & Allies Anniversary Edition
      G
      Greand Stone