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    Gragor

    @Gragor

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    Latest posts made by Gragor

    • RE: Length of Average Game

      12 hours for 3 turns is about what my group clocks in at. maybe a little faster somtimes but thats about it really. My group flexes in size from 4 to 6 players so that may be an affecting factor. :mrgreen:

      posted in Axis & Allies Global 1940
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      Gragor
    • RE: Free for all?

      Some friends of mine and me played a mod that was slightly based off of risk that was free for all. It was awesome :-D, its still in the development stages though.

      posted in Axis & Allies Global 1940
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      Gragor
    • RE: What is your most insane game of Global 1940?

      I just finished a game of global in which both Japan and Germany pursued a kill America first strategy. Basically it almost worked, Japan failed to take western America, but they did invade it twice the second time taking it and holding it for a round, meanwhile the rest of Japan went to pot. Also Germany took a “sealion” fleet to Iceland and built a naval base there. Then they invaded Central America and took it then ensued several rounds of trading central for a couple rounds. Needless to say America did next to nothing the entire game. The Axis were winning in Europe until they Germany made a critical error in attacking a Russian stack of 50 some infantry and other assorted units. They failed to clear the stack of infantry. At that time the game was called a draw due to time constraints, but all the same it was awesome. :-D

      posted in Axis & Allies Global 1940
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      Gragor
    • RE: Balancing OOB Global

      Isn’t A3.9 supposed to be the final balanced product?

      Well from my ponit of veiw in the games that I have played is that in alpha 3 the axis have the advantege.
      3.9 gives them more advantage sure with some incredible planning (like a 15 page breakdown) the allies can almost pull it off.
      in my opinion 3.9 just made a bad situation worse.

      posted in Axis & Allies Global 1940
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      Gragor
    • Aircraft Carrier Question

      Hey, Just wondering if you have a fighter on an AC and say you move that fighter to the adjacent sea zone. do you need to count one movement point to take off from the AC?

      posted in Axis & Allies Pacific 1940
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      Gragor
    • RE: Is it possible to win as the allies after sealion?

      Wow, really? alright note to self, keep Russians in German territory for 3 turns.

      posted in Axis & Allies Global 1940
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      Gragor
    • RE: Which Country

      I love playing Italy :-D Just because you don’t need a huge amount of strategy just to play round 1, plus they are so much fun!

      posted in Axis & Allies Global 1940
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      Gragor
    • RE: How much time to be at war?

      Well for my group it takes anywhere from 2-3 hours roughly. never clocked it. So your guess is pretty much spot on from this view.

      posted in Axis & Allies Global 1940
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      Gragor
    • RE: Is it possible to win as the allies after sealion?

      Thanks for all the discusion. I lost a game in 5 rounds to a sealion strat. I seriously have a hard time seeing the allies winning at all. I fully expected russia to hold out for a minimum of 3 rounds before getting in trouble, however they crumpled in 2. . . . So I am really starting to doubt Globals feasibility in a game between an experienced player and a not so experienced player.

      posted in Axis & Allies Global 1940
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      Gragor
    • Is it possible to win as the allies after sealion?

      I just played a game a while back in which the allies were utterly crushed on both sides of the map and Germany made huge plays decimating London and Russia. Granted I made VERY BAD mistakes :oops: but from all that I have read on the forums and done in games myself (again I am not very experienced) after sea lion if the axis players are competent at all they easily win. So is it possible to win as the allies after sea lion?

      posted in Axis & Allies Global 1940
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      Gragor