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    Posts made by GovZ

    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      This game is an Axis victory on the European side of the map.

      You are probably correct. I think I made too many early mistakes to come back.

      Moscow needed some more defense to survive R5, and a bunch more defense to survive R6. I can capture the Capitol with no loss to my German air force, allowing an easy push down to Egypt as you have provided no substantial defense there either. You can’t devote this high fraction of your forces to defeating Japan.

      6 US bombers can make it to Moscow before G5. I think that gives me a roughly 70% chance of holding Moscow. 7 fighters & a tac make it before G6. It’s toast after that.

      Mistakes / adjustments:

      1. Not moving the sub to SZ92 on UK1 cost me the Med. I don’t know what Italy would do on It1, but it definitely doesn’t get both Gib and a navy.
      2. After you posted your J1, I saw you had given me Korea - so I tried testing a green skies, US4 invasion of Japan. I could hit it with 18 planes and 4 ground units. You have just enough to stop it, assuming you saw it coming J4. I think it is a lot like an early dark skies, Sealion attempt - take it if it is there, but don’t build for it.
      3. With the IJN in Sumatra J2, the US should take the Caroline’s US2. You don’t need to protect Queensland against a J3 attack, you threaten SZ36, and you add leverage to SZ6 freeing up 24 IPC of build on US2.
      4. Playing against a G2 DOW, Russia doesn’t have to worry as much about an Italian can opener. I think I can play a little more openly, and not have to basically turtle.
      5. I would change my bid slightly: subs in 106 & 109, and 2 to the US instead of Scottish fighter & 4 to the US. I’m hoping 4 subs attack 110 & 111 on G1 and I only have to deal with 1 sub in the Atlantic.

      I’m willing to continue this game, but I don’t think I will learn much more from it. I do think with the above adjustments this Allied approach is viable against a G2 / G3. If you are willing, I would like to give it another shot. If not, thanks for all your help. I really appreciate it.

      posted in League
      GovZG
      GovZ
    • RE: Allied Global Strategy.

      @the-spaceman said in Allied Global Strategy.:

      India
      The India garrison must keep a careful watch on the Japanese fleet. If it looks like they are grouping for an attack, the Garrison pulls back into India.

      A decent Japanese player is going to take India by sea with overwhelming air support. Then turn around and stalemate the Allies in the money islands.

      ANZAC making 31 a turn isn’t going to happen while the IJN is alive.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      @govz 60 bid should be very balanced and certainly shouldn’t show such an easy Axis win so early in the game for a good strategy.

      Compare your plan vs a more conventional Allied play in a playoff game. I would say that the Allies are in a better position after three turns, although superior gameplay by the Axis player is allowing him to make a strong comeback in turn 18. Still uncertain who will eventually win.

      That game is kinda proving my point: The standard method needs a 60 bid just to stalemate the Axis for 20 turns before being overrun. I’m experimenting with the Allies to see if I can find a better way. I started with seeing if I could keep India alive into the midgame. It worked so well in testing, I brought it here.

      I haven’t really thought much about the European side of the board. You can do a lot with the 54 remaining in the bid. I’ve been looking at using the bid in the Med. Maybe putting bid units in Russia would work. Maybe spend more of the bid to put down Japan even faster. Any suggestions would be appreciated.

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      R3.tsvg

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Russians
              18 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 artillery moved from Bryansk to Rostov
              2 infantry moved from Volgograd to Rostov
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/1 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              4 aaGuns, 2 artilleries and 25 infantry moved from Bryansk to Russia
              1 fighter moved from Szechwan to India
              3 mech_infantrys moved from Sikang to Szechwan
              2 aaGuns moved from Amur to Korea
              5 infantry moved from Archangel to Vologda
              1 tactical_bomber moved from India to Szechwan
      
          Place Units - Russians
              1 fighter and 9 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
              Russians collect 27 PUs (3 lost to blockades); end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.50
      Russians regular : 0.17
      

      Scramble the Russian fighters. Max defense. This battle really should be setup on the battle board.

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      Meanwhile the Indian navy is about to be obliterated on J3 as the planes from FIC can assist. Something like this move:
      J3 possibility.tsvg

      That will end like this:
      J3 end.tsvg

      Not a fantastic start for Japan, but good enough to hold on while the Axis wins in Europe.

      That looks about right. I don’t think India will fall. The IJN gets counter attacked, and the remaining boats then have to fight their way back to a NB.

      And you are probably correct about Europe, but Axis tend to win anyway.

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      Franzac2.tsvg

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Queensland to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 3 fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              3 fighters moved from 42 Sea Zone to 39 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from Northern Territory to South Australia
              2 infantry moved from New South Wales to South Australia
              1 mech_infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from French Central Africa to French Equatorial Africa
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      Here is how I would respond to the KJF opener. I don’t think it was worth sending your ANZAC forces where you sent them. Java was not held strongly enough to be much of a nuisance.

      I still don’t feel it makes sense sending the Med fleet to the Pacific

      I get it, but I’m assuming Japan will cut ANZAC’s bonus by taking Malaya J2. At worst it costs me 1 ipc, and I might get to kill an inf or transport. I find it annoying as Japan to have to fight to take Java, instead of just being able to walk in. Most of these moves are what I find annoying as Japan.

      Nothing in any version of this game annoys me more as Japan than having to deal with an Indian Ocean fleet.

      I would never actually do this, but I did find a way to blow up your transports: Test - ABH.tsvg

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      Allied2.tsvg

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 6 bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              4 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
              1 bomber moved from Midway to Queensland
              1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Midway
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
              3 bombers moved from Western United States to Queensland
              2 fighters moved from Western United States to Midway
              3 infantry moved from Brazil to Suriname
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
              1 infantry moved from Central United States to Western United States
      
          Place Units - Americans
              6 bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter and 3 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              2 infantry moved from Shensi to Szechwan
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 submarine moved from 110 Sea Zone to 92 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from 39 Sea Zone to 37 Sea Zone
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 1 submarine
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  British win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in 37 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 destroyer
                      British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 37 Sea Zone
                  British win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Changing ownership of Ethiopia from Italians to British
              EDIT: Turning off Edit Mode
              1 fighter moved from 37 Sea Zone to 39 Sea Zone
              1 fighter moved from 39 Sea Zone to India
              1 artillery and 1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
              1 artillery and 1 infantry moved from 39 Sea Zone to India
              3 submarines moved from 71 Sea Zone to 80 Sea Zone
              2 infantry moved from Rhodesia to Belgian Congo
              2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 armour moved from Egypt to Ethiopia
              1 bomber moved from Egypt to India
              1 infantry moved from Persia to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              2 fighters moved from Iceland to United Kingdom
              1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 106 Sea Zone
              1 submarine moved from 95 Sea Zone to 93 Sea Zone
              1 submarine moved from 95 Sea Zone to 99 Sea Zone
              1 bomber moved from Malta to Persia
      
          Place Units - British
              2 submarines placed in 110 Sea Zone
              1 destroyer placed in 106 Sea Zone
              1 factory_minor placed in Egypt
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              1 destroyer and 1 submarine placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 11 PUs
              Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : 0.00
      Japanese regular : -1.00
      British regular : 0.17
      
      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      oops, so rusty. I could send a sub and still defend SZ97 with a 50/50 odds. I would be thrilled if I could annhilate most of the British air force, even at the cost of the Italian navy and air force.

      I’m still not used to tanks defending on a 3.

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      R2.tsvg

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              1 submarine moved from 113 Sea Zone to 114 Sea Zone
      
          Non Combat Move - Russians
              2 aaGuns and 18 infantry moved from Sakha to Amur
              5 infantry moved from Novgorod to Archangel
              2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
              1 artillery and 5 infantry moved from Western Ukraine to Bryansk
              6 infantry moved from Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              3 mech_infantrys moved from Volgograd to Sikang
              1 armour and 1 mech_infantry moved from Sikang to Szechwan
              2 fighters and 1 tactical_bomber moved from Sikang to India
              1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
              1 fighter moved from Russia to Szechwan
      
          Place Units - Russians
              10 infantry placed in Russia
              2 infantry placed in Volgograd
              Russians undo move 2.
              Russians undo move 1.
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              10 infantry placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 35 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
      
      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      @govz I still would have built a DD and taken Gibraltar on Italy 1 even with a UK sub in SZ92. I would need a plane to support the transport, but that still gave me good enough odds to take Greece.

      A plane can’t clear the SZ. You would need to bring a boat.

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      R2.tsvg

      How do I post the turn summary?

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      I have never seen a successful Amur stack in a League game. Perhaps there is some way to make it work with a large Allied bid.

      It seems any Allied strategy needs a large bid to work.

      Would you happen to know of any league games with an Amur stack I can look at? I’m not sure I’ve seen it in a while.

      It probably is a deadend, but I wouldn’t mind testing it out.

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      Franzac1.tsvg

      I screwed up and didn’t move the sub from the Channel to SZ92. How would that have changed It1? Take Cyprus? Still build a DD?

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      uk1.tsvg

      The more I think about it, the more I like the Amur stack with any G1 opening. It takes a transport, so it does stop a J1 Cow. The BS and extra income really help the southern fleet. And with those territories all being worth 1, the income difference isn’t that much. But that’s for different test run.

      posted in League
      GovZG
      GovZ
    • RE: Bonus Movement is Unrealistic Nonsense

      @poptech said in Bonus Movement is Unrealistic Nonsense:

      In that case can we add UFOs?

      Would they get a bonus movement from an airbase?

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      J1 end.tsvg

      standard Cow J1 opener. Please adjust western Russia as appropriate.

      UK1 - combat.tsvg

      I registered with marti, but couldn’t figure out how to properly set up the game file. UK1 combat move attached. Scramble? Submerge? OOL for SZ95?

      And I guess this would be a good time to ask - the sub in SZ98 should be able to attack SZ95, but TripleA doesn’t allow it. I’m not sure why. Is that a legal move?

      posted in League
      GovZG
      GovZ
    • RE: Bonus Movement is Unrealistic Nonsense

      @poptech said in Bonus Movement is Unrealistic Nonsense:

      the most unrealistic thing

      It’s a game. With little plastic pieces. That uses dice to simulate combat.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      G1 proposal B.tsvg

      No scramble. Submerge.

      I’ll be out for the holiday tomorrow. Feel free to get R1 out of the way, so you can do J1. No attacks. Build 5 inf, 3 mechs, & a fighter. DOW on Japan. Stack Sakha. Planes & fast movers toward Sikang. I can edit the other NCMs on the main Allied turn.

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      G1 proposal.tsvg

      Scrambles?

      5 fighters to 109.

      Submerge 110.

      posted in League
      GovZG
      GovZ
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