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    Posts made by GovZ

    • RE: L23 ABH (X) vs GovZ (Allies +42) OOB

      l23-oob-abh-x-vs-govz-a-42-uk1-end.tsvg

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 bomber, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer and 1 submarine moved from 35 Sea Zone to 57 Sea Zone
              1 fighter moved from Philippines to Guam
              2 fighters moved from Hawaiian Islands to Midway
              1 fighter moved from Western United States to 10 Sea Zone
              2 fighters and 1 tactical_bomber moved from 10 Sea Zone to Midway
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to Central United States
              1 bomber moved from Central United States to 26 Sea Zone
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 bomber and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
      
          Place Units - Americans
              1 submarine placed in 10 Sea Zone
              1 bomber placed in Western United States
              2 destroyers placed in 101 Sea Zone
              2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/1 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              3 artilleries placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 2 carriers; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 submarine moved from 110 Sea Zone to 92 Sea Zone
              1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 infantry moved from Scotland to 109 Sea Zone
              1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 110 Sea Zone
                  British attack with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                  Germans defend with 1 submarine
                      British roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 110 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 110 Sea Zone
                  British win with 1 battleship, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Holland Belgium
      
          Non Combat Move - British
              2 fighters moved from Scotland to 110 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 aaGun and 1 infantry moved from Scotland to United Kingdom
              1 fighter moved from Gibraltar to United Kingdom
              1 destroyer moved from 98 Sea Zone to 94 Sea Zone
              1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
              1 artillery moved from Alexandria to 98 Sea Zone
              1 armour and 1 infantry moved from Alexandria to Egypt
              1 artillery, 1 carrier and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 cruiser moved from 98 Sea Zone to 80 Sea Zone
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 fighter moved from Burma to 39 Sea Zone
              1 fighter moved from India to 39 Sea Zone
              2 infantry moved from Burma to India
              1 infantry moved from West India to India
      
          Place Units - British
              2 carriers placed in 110 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5,6,6,4,3
              British collect 30 PUs (3 lost to blockades); end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 carrier placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 22 PUs
              Some Units in 39 Sea Zone change ownership: 1 carrier
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Italians regular : -0.33
      Japanese regular : -0.33
      Germans regular : -0.17
      British regular : -0.83
      
      posted in League
      GovZG
      GovZ
    • RE: L23 ABH (X) vs GovZ (Allies +42) OOB

      Stalin fully understands the need to move troops east to get out of range of Allied aircraft.

      posted in League
      GovZG
      GovZ
    • RE: L23 ABH (X) vs GovZ (Allies +42) OOB

      l23-oob-abh-x-vs-govz-a-42-r1-end.tsvg

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 infantry moved from Archangel to Belarus
              1 infantry moved from Belarus to Bryansk
              1 fighter moved from Novgorod to Sikang
              2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
              2 infantry moved from Karelia to Novgorod
              2 infantry moved from Vyborg to Novgorod
              3 infantry moved from Baltic States to Belarus
              1 infantry moved from Vyborg to Novgorod
              2 infantry moved from Eastern Poland to Belarus
              1 artillery and 1 infantry moved from Western Ukraine to Ukraine
              2 infantry moved from Bessarabia to Ukraine
              2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
              1 armour and 1 mech_infantry moved from Russia to Kazakhstan
              1 armour and 1 mech_infantry moved from Volgograd to Sikang
              2 infantry moved from Caucasus to Rostov
              2 fighters and 1 tactical_bomber moved from Russia to Yunnan
              6 infantry moved from Amur to Buryatia
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
      
          Place Units - Russians
              3 mech_infantrys placed in Volgograd
              1 armour and 5 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      
      posted in League
      GovZG
      GovZ
    • RE: L23 ABH (X) vs GovZ (Allies +42) OOB

      @Arthur-Bomber-Harris

      No problem.

      posted in League
      GovZG
      GovZ
    • RE: L23 ABH (X) vs GovZ (Allies +42) OOB

      @Arthur-Bomber-Harris

      No scramble. Submerge the sub.

      posted in League
      GovZG
      GovZ
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @SuperbattleshipYamato said in Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023:

      @GovZ

      Apologies for my ignorance, but what do “BM” and “COW” stand for? Thank you!

      No worries, it’s my fault for using abbreviations.

      COW - Author of the standard J1 opening. His Japanese playbook is pinned for details.

      BM - BM3/4 is a popular house rule version that I’m not fond of.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @Cornwallis said in Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023:

      @GovZ one tpt doesn´t do that much . Dark skies is a defensive strategy and you use it in an offensive way. I´m just trying to understand how it can work

      Japan needs transports to win the game, and dark skies is an anti-boat strategy. The target is Japan’s fleet, not Japan itself. Think K-IJN-F, not KJF.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @Arthur-Bomber-Harris said in Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023:

      It is hard for me to threaten the Money Islands

      Sounds like the Allies could use an Indian Ocean fleet. Let’s say a 13 bid or a BM stops a COW from happening. At the end of R3, the Allies could have sitting in SZ39:

      BS x1 (37)
      Cr x3 (39, 63, 98)
      AC x2 (98, buy IN1)
      Fighter x4 (3 from ANZAC, Burma)
      Dest x 8 (71, 72, 98, 39, 35, 62, buy x2 IN2)
      Sub x2 (35, buy IN2)
      Trans x2 (39, 98)
      Plus the Russian & 2 more UK planes on land to scramble.

      Japan can’t take India by sea anymore. It also has a huge new threat to its income to deal with in the south while Russia & China threaten its land holdings and the US threatens SZ6.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @Cornwallis said in Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023:

      @Arthur-Bomber-Harris defend from what, you have a very limited landing fleet?

      A transport and 3 bombers, or have you not been following the OOB Finals? A green skies invasion of Japan works the exact same way as a dark skies invasion of London; all you need is a transport in range. And an actual landing isn’t really your goal - forcing Japan to spend resources to defend the capital is.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: Find League Opponents Thread

      I’m looking for a game or 2. Preferably OOB & low luck.

      posted in League
      GovZG
      GovZ
    • RE: Need help defending as UK until USSR joins

      @YUMYAM I’m not seeing the extra Allied units you get in the global setup. There should be 2 ANZAC guys that start in Egypt and 20 Soviet units that start in the far east.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60)

      You can also, often, offer better odds on the US fleet as well if Japan is reliant on the carriers to land air. Since in those situations, the odds actually depend on Japan sinking the carriers and hence crashing the planes that could otherwise have a landing zone.

      I want Japan to attack my fleet. If the IJN wants to leave the safety of a port and get closer to the my US bombers, please bring it. I also probably have some subs in range for the counter attack. Plus ANZAC is around to clean up any leftovers.

      posted in League
      GovZG
      GovZ
    • RE: L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60)

      @arthur-bomber-harris said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

      @govz I had given up all hope of a victory in the Pacific for Japan in that game. With so much effort to win on that side of the board, I knew the Axis would inevitably win in Europe.

      That’s why I’m so intrigued by this idea. If it can keep Japan from overrunning SE Asia into the mid-game - and it seems like it can - then that frees up 70+ in resources that can be used on the other side. I was already buying a fighter R1 to use against Japan so that cost is a wash. The sub in 39 is replaced by the Inf in Yunnan. The ships in 98, 71, & 72 stay or move toward the Med instead of India. Being able to Gibastion would totally change the balance of that game.

      posted in League
      GovZG
      GovZ
    • RE: L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60)

      @farmboy said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

      @oysteilo In this game, in round 5 I keep Yunnan stacked despite Andrew having about 90% odds. The reason is because in winning, on average, he loses half his air and all his ground units in South East Asia. Even if the roll is above average for him, its a heavy loss that he can’t afford if he wants to take India or keep the US fleet out.

      In my experience, the allied player (including myself) has often retreated, because we get too nervous about odds like that and miss what the implications are for the game.

      As the game goes on, I give him more options either in Yunnan, Burma, India, or Manchuria and Jehol. Sometimes the odds are closer to a 100% and the TUV exchange is closer to 0, but there is nothing he can go for which, even with a positive tuv exchange doesn’t actually put him a weaker position. He is either losing scarce land units, or trading air for inf and both benefit the allied position in the game.

      I don’t know if that helps concretize it. And sorry this may not be anything new. Its been something I’ve come to what I think is a much better understanding of in the last few months and so I’ve been a bit excited about it

      j3(1).tsvg

      Here’s another example from a game I played with ABH. We traded Yunnan the first turn. I stacked it on turn 2 knowing he would kill it, but it had to be done. If the Japanese stack makes it to Burma, India is finished. The Chinese and Russian land units took one for the team. Japan “won” the battle by 33 TUV, but the threat to India was eliminated.

      posted in League
      GovZG
      GovZ
    • RE: L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60)

      And just to clarify the odds, when i give the axis 90% (or better) odds, the goal is to create situations where there was allied pressure somewhere else and, if he went for it, he would always have traded units that he was going to need elsewhere. The point is not only to rely on your opponent’s playing conservatively but to create conditions where in the context of the whole board, victories are pyrrhic. In the pacific the Japanese player often is relying on a tonne of air, but lacks ground troops, an outcome is that they often trade the land units they need to hold and take territory on the mainland, or lose air that give him the edge in those battles and help keep the US fleet on the outside.

      I think this is one of the major keys to beating Japan - it has very limited production capacity and few starting land units. Japan doesn’t have enough units to do everything it wants if the Allies force them to fight for every bit of land. An early example of this is the Allies taking Sumatra and Java on the first turn. It prevents Japan from walking in with just an Inf. It is also why I’m a fan of keeping the 20 Russian units in the east - to pin some Japanese units in the north.

      Looking at this more, I think the Allies can hold Yunnan through J2 with a bid of 13 - if China builds Inf instead of Art and the Russian starting tank & mech move there.

      posted in League
      GovZG
      GovZ
    • RE: L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60)

      @farmboy said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

      @arthur-bomber-harris If Japan really needs to go for it, than that is the way to do it. And you should be able to save most if not all the air. But I’m still probably not going to do it, unless I’m convinced that this is a game deciding battle (and I don’t think it is). One reason is that the battle is evenly matched in the first round, and the odds of coming out of it knowing that you will win will be less than the odds of actually winning. So you will often have to commit to the second round likely without having significantly improved odds. And of course you forgo the safer attack on the battleship for a riskier one that might either fail or cause significant attrition. Its also a set back to trade Japanese land units in a loss given how relatively scarce they are.

      All of this is correct, and I would not attack as Japan because of it. The risk is way too high. Add in the opportunity cost of not being able to kill the BS in 37, and it isn’t worth it. The Axis are still the favorites. Japan has other options to win (or just help Germany win) than to risk a coin flip on the first turn.

      And if this battle was really game deciding, the Axis could just lower the bid - though my 1st 13 in bid will be going to this. So my question is how does this change the bid?

      posted in League
      GovZG
      GovZ
    • RE: L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60)

      @andrewaagamer said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

      I do have one thought. Early on, J1, you gave me an even battle in Yunnan.

      51% Axis win
      6% draw
      43% Allied win

      I contemplated making the attack but decided against it thinking it may be a game winning or losing battle and I didn’t want get diced. However, since I lost badly, I wonder if that is a battle the Axis should take assuming the two players are of equal skill.

      Do you think it is a game winning or losing battle?

      I’m not sure if it is a game deciding battle, but it feels pretty significant. I attempted this in a face to face game this weekend, and for 13 in bid, it seems to help hold India as well as bringing the Med fleet around.

      Assuming a draw or an Axis win that means 57% of the time the Axis win and 43% they lose. I certainly would be happy to win 57% of the time against a person of your caliber.

      Assuming a draw Russia loses 3 planes. 2 of which were starting units and one from the Bid. Japan loses 4 planes. Which hurts more? Japan being down 4 planes or Russia being down to just one fighter? My gut is it hurts Russia a tiny bit more than it hurts Japan as it makes it easier for Germany to take Moscow.

      If it is a game winning or losing battle then a lesser player would certainly make that attack.

      I think a draw may be an Allied win - China can still buy artillery and land the fighter there. Also, those odds assume both bombers are attacking Yunnan, so the BS in 37 survives.

      Making Japan risk a 50 / 50 battle on J1 is a win for the Allies.

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      ABH - Z Franzac4.tsvg

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 37 Sea Zone
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      posted in League
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      ABH - Z Allied4.tsvg

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 bomber, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone
              3 infantry moved from Suriname to 88 Sea Zone
              1 armour, 1 carrier, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
              1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
              3 bombers moved from India to 20 Sea Zone
              4 bombers moved from Amur to 20 Sea Zone
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                  Italians defend with 1 harbour and 2 infantry
                      Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/1 hits, 1.67 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Gibraltar
                      1 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 2/1 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Gibraltar
                      1 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Americans: 2 infantry
                  Casualties for Italians: 2 infantry
              Battle in 20 Sea Zone
                  Americans attack with 7 bombers
                  Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
                      Americans roll dice for 7 bombers in 20 Sea Zone, round 2 : 4/1 hits, 4.67 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                      2 bombers owned by the Americans lost in 20 Sea Zone
                      1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 20 Sea Zone
                      Americans roll dice for 5 bombers in 20 Sea Zone, round 3 : 3/1 hits, 3.33 expected hits
                      Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 20 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                      1 bomber owned by the Americans lost in 20 Sea Zone
                      1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
                  Americans win with 4 bombers remaining. Battle score for attacker is 27
                  Casualties for Americans: 3 bombers
                  Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 1 transport
      
          Non Combat Move - Americans
              4 bombers moved from 20 Sea Zone to Hopei
              1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              4 submarines moved from 26 Sea Zone to 54 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              2 aaGuns and 1 infantry moved from Central United States to Eastern United States
              4 fighters and 1 tactical_bomber moved from Yenisey to Russia
      
          Place Units - Americans
              2 artilleries and 4 infantry placed in Eastern United States
              4 transports placed in 101 Sea Zone
              2 submarines placed in 10 Sea Zone
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hopei to Kweichow
                    Chinese take Kweichow from Japanese
              1 infantry moved from Hopei to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 fighter and 2 infantry moved from Suiyuyan to Hopei
      
          Place Units - Chinese
              3 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 armour and 3 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 submarine moved from 95 Sea Zone to 99 Sea Zone
              2 bombers moved from Malta to 99 Sea Zone
              2 infantry moved from Kenya to Ethiopia
                    British take Ethiopia from Italians
              2 infantry moved from Trans-Jordan to Iraq
              1 armour, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
              1 infantry moved from Persia to Iraq
              1 infantry moved from Burma to Yunnan
                    Chinese take Yunnan from Japanese
              1 infantry moved from Burma to Shan State
                    UK_Pacific take Shan State from Japanese
              1 submarine moved from 56 Sea Zone to 43 Sea Zone
      
          Combat - British
              British creates battle in territory 93 Sea Zone
              Battle in 43 Sea Zone
                  British attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  British win, taking 93 Sea Zone from Italians, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Iraq
                  British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/1 hits, 2.67 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Iraq
                      2 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/1 hits, 2.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in 99 Sea Zone
                  British attack with 2 bombers and 1 submarine
                  Italians defend with 1 destroyer
                      British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 99 Sea Zone
                  British win, taking 99 Sea Zone from Italians with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - British
              1 submarine moved from 98 Sea Zone to 81 Sea Zone
              1 submarine moved from 96 Sea Zone to 81 Sea Zone
              3 infantry moved from Egypt to Trans-Jordan
              2 bombers moved from 99 Sea Zone to Persia
              2 fighters and 1 tactical_bomber moved from Iraq to Persia
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
              1 submarine moved from 94 Sea Zone to 91 Sea Zone
              1 submarine moved from 93 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
              3 fighters moved from United Kingdom to Gibraltar
              1 fighter and 1 tactical_bomber moved from India to Persia
              1 artillery and 2 infantry moved from India to Burma
              1 infantry moved from India to Burma
              1 aaGun moved from India to Burma
              1 fighter moved from 56 Sea Zone to India
              2 carriers, 2 cruisers, 4 destroyers and 3 fighters moved from 56 Sea Zone to 54 Sea Zone
      
          Place Units - British
              1 airfield placed in Gibraltar
              3 infantry placed in Egypt
              1 armour placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              1 fighter and 5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 13 PUs
              Some Units in India change ownership: 1 fighter and 5 infantry
      

      Combat Hit Differential Summary :

      Americans regular : -1.17
      Japanese regular : -0.67
      Italians regular : 0.67
      Neutral_Axis regular : -0.33
      British regular : 0.50
      
      posted in League
      GovZG
      GovZ
    • RE: Allied Global Strategy.

      @crockett36 said in Allied Global Strategy.:

      @govz thank you sir. I’ve been looking for this game.

      You have a great heart for AnA Super! Keep swinging!

      Full game thread here: https://www.axisandallies.org/forums/topic/39585/2022-oob-playoffs-r1-andrewaagamer-x-vs-oysteilo-a-60/190

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
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