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    GovZ

    @GovZ

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    Best posts made by GovZ

    • RE: L24 bm4 axis-dom (axis) vs farmboy (allies+17) #3

      @axis-dominion said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #3:

      yeah for the record as upset as i get about any given dicing, i wouldn’t have it any other way… low luck is not for me. live by the dice, die by the dice lol

      I totally get it and probably agree. I’m just still bitter about losing back to back alpha series games after I failed to take Paris on G1 both times. One of these decades I’ll get over it.

      @gamerman01 said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #3:

      3 months of 2019 not even entered. Guess that would have been found soon since we were going to start double checking, but good grief.

      OK, GovZ will dive back in and maybe I will sometime too.
      3 months more data will make things more accurate. No one has noticed their games weren’t all in there.

      The data I’ve checked has been very accurate - I think I’ve found only 5 errors in over 700 games. I am interested to see how adding 3 months of data at once will change things. The players that are still around since 2019 have played so many games, I don’t think it will have much of an impact at all.

      Let’s get 'er done before 12/31, playoff implications.

      I’ll have the 2018 - present games checked long before then. It’s the pre-2018 games I’m wondering about.

      posted in League
      GovZG
      GovZ
    • RE: League General Discussion Thread

      @crockett36 said in League General Discussion Thread:

      I didn’t give this the love it deserves. Adding in game optional rules like tech from the get go is BRILLIANT. And those are great. I would add War Bonds for Russia and even UK. That would bump the income. Obviously tech tokens anniversary style would be a cross variant easy LH approved fix.

      Thanks, but the credit goes to Larry - it’s from a 30 year old rule book and how we played in high school. I feel old typing that.

      @axis-dominion said in League General Discussion Thread:

      I think what’s needed most to breathe fresh new life into global (all variants) is that ever illusive overhaul of the tech development. It’s a whole dimension of the game that’s gone MIA for too long.

      Instead of tech being random, my play group is toying with the idea that certain techs are activated once a power takes a specific action. It would work a lot like a one time NO. Examples would be the UK getting Paratroopers the first time it attacks Holland or Japan gaining Shipyards after building an AB on the Solomons. We haven’t played a game - or even figured out how all the techs would work - so I have no idea how this would impact gameplay.

      posted in League
      GovZG
      GovZ
    • RE: Bonus Movement is Unrealistic Nonsense

      @poptech said in Bonus Movement is Unrealistic Nonsense:

      the most unrealistic thing

      It’s a game. With little plastic pieces. That uses dice to simulate combat.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60)

      And just to clarify the odds, when i give the axis 90% (or better) odds, the goal is to create situations where there was allied pressure somewhere else and, if he went for it, he would always have traded units that he was going to need elsewhere. The point is not only to rely on your opponent’s playing conservatively but to create conditions where in the context of the whole board, victories are pyrrhic. In the pacific the Japanese player often is relying on a tonne of air, but lacks ground troops, an outcome is that they often trade the land units they need to hold and take territory on the mainland, or lose air that give him the edge in those battles and help keep the US fleet on the outside.

      I think this is one of the major keys to beating Japan - it has very limited production capacity and few starting land units. Japan doesn’t have enough units to do everything it wants if the Allies force them to fight for every bit of land. An early example of this is the Allies taking Sumatra and Java on the first turn. It prevents Japan from walking in with just an Inf. It is also why I’m a fan of keeping the 20 Russian units in the east - to pin some Japanese units in the north.

      Looking at this more, I think the Allies can hold Yunnan through J2 with a bid of 13 - if China builds Inf instead of Art and the Russian starting tank & mech move there.

      posted in League
      GovZG
      GovZ
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @SuperbattleshipYamato said in Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023:

      @GovZ

      Apologies for my ignorance, but what do “BM” and “COW” stand for? Thank you!

      No worries, it’s my fault for using abbreviations.

      COW - Author of the standard J1 opening. His Japanese playbook is pinned for details.

      BM - BM3/4 is a popular house rule version that I’m not fond of.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: League General Discussion Thread

      Since this seems to be the place to toss out ideas to balance the game, I’ll add mine - Allied Advantage (based on an optional rule from the original game): Russia starts with Industrial Tech, UK starts with Radar, & US starts with War Bonds.

      posted in League
      GovZG
      GovZ
    • RE: A Nameless but Effective China Strategy

      @arthur-bomber-harris said in A Nameless but Effective China Strategy:

      @thedesertfox still waiting for your response to the standard J1 opener I posted.

      You didn’t ask me, but I’ll give it a try:

      R2.tsvg

      Low luck, 6 IPC Pacific bid, J1 COW opener. All units moved or purchased could be going against Japan. Feel free to change up the J1 NCM.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: GovZ (A+60) vs ABH kjf test Low Luck

      @arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:

      This game is an Axis victory on the European side of the map.

      You are probably correct. I think I made too many early mistakes to come back.

      Moscow needed some more defense to survive R5, and a bunch more defense to survive R6. I can capture the Capitol with no loss to my German air force, allowing an easy push down to Egypt as you have provided no substantial defense there either. You can’t devote this high fraction of your forces to defeating Japan.

      6 US bombers can make it to Moscow before G5. I think that gives me a roughly 70% chance of holding Moscow. 7 fighters & a tac make it before G6. It’s toast after that.

      Mistakes / adjustments:

      1. Not moving the sub to SZ92 on UK1 cost me the Med. I don’t know what Italy would do on It1, but it definitely doesn’t get both Gib and a navy.
      2. After you posted your J1, I saw you had given me Korea - so I tried testing a green skies, US4 invasion of Japan. I could hit it with 18 planes and 4 ground units. You have just enough to stop it, assuming you saw it coming J4. I think it is a lot like an early dark skies, Sealion attempt - take it if it is there, but don’t build for it.
      3. With the IJN in Sumatra J2, the US should take the Caroline’s US2. You don’t need to protect Queensland against a J3 attack, you threaten SZ36, and you add leverage to SZ6 freeing up 24 IPC of build on US2.
      4. Playing against a G2 DOW, Russia doesn’t have to worry as much about an Italian can opener. I think I can play a little more openly, and not have to basically turtle.
      5. I would change my bid slightly: subs in 106 & 109, and 2 to the US instead of Scottish fighter & 4 to the US. I’m hoping 4 subs attack 110 & 111 on G1 and I only have to deal with 1 sub in the Atlantic.

      I’m willing to continue this game, but I don’t think I will learn much more from it. I do think with the above adjustments this Allied approach is viable against a G2 / G3. If you are willing, I would like to give it another shot. If not, thanks for all your help. I really appreciate it.

      posted in League
      GovZG
      GovZ
    • RE: A Nameless but Effective China Strategy

      @theveteran said in A Nameless but Effective China Strategy:

      @govz aren’t there normally no Japanese transports in range of midway on J2?

      In SZ6. I think you are correct. The US puts 4 fighters and the tac on Midway, and the ships, bomber, & 5th fighter at Hawaii on US1.

      posted in Axis & Allies Global 1940
      GovZG
      GovZ
    • RE: L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60)

      @arthur-bomber-harris said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

      @govz I had given up all hope of a victory in the Pacific for Japan in that game. With so much effort to win on that side of the board, I knew the Axis would inevitably win in Europe.

      That’s why I’m so intrigued by this idea. If it can keep Japan from overrunning SE Asia into the mid-game - and it seems like it can - then that frees up 70+ in resources that can be used on the other side. I was already buying a fighter R1 to use against Japan so that cost is a wash. The sub in 39 is replaced by the Inf in Yunnan. The ships in 98, 71, & 72 stay or move toward the Med instead of India. Being able to Gibastion would totally change the balance of that game.

      posted in League
      GovZG
      GovZ

    Latest posts made by GovZ

    • RE: L24 OOB Myygames (X) vs GovZ (A+42) Game II

      @Myygames said in L24 OOB Myygames (X) vs GovZ (A+42) Game II

      Better now?

      Oh, I’ve got a crazy story to tell. One morning earlier this week, I looked out a window to find a 2 story, 8 inch thick oak tree in my front yard had been cut down overnight by my neighbor’s idiot teenage kid. He then went on to destroy a good bit of the neighborhood including trashing my neighbor’s pool and taking out the utilities to the entire neighborhood. Most of the destruction was caught on security cameras because there was a thunderstorm and lighting was constantly flashing.

      I’ve been dealing with police and lawyers and insurance adjusters and repairmen all week. No one knows if it was because he was on drugs, had a mental break, or is just really stupid. My life is a sitcom.

      posted in League
      GovZG
      GovZ
    • RE: L24 OOB Myygames (X) vs GovZ (A+42) Game II

      @Myygames

      myygames-vs-govz_r8_.tsvg

      Game History

      Round: 8
      
          Combat Move - Russians
              1 armour moved from Samara to Novosibirsk
                    Russians take Novosibirsk from Italians
              1 armour moved from Novosibirsk to Vologda
                    Russians take Vologda from Italians
              1 armour, 6 artilleries, 55 infantry and 3 mech_infantrys moved from Samara to Vologda
              1 armour moved from Yunnan to Shan State
                    UK_Pacific take Shan State from Japanese
              1 armour moved from Shan State to Yunnan
      
          Combat - Russians
      
          Non Combat Move - Russians
              4 aaGuns moved from Samara to Vologda
              2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
              2 aaGuns and 18 infantry moved from Amur to Buryatia
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      posted in League
      GovZG
      GovZ
    • RE: L25 G40 OOB Gamerman01 (x) v GovZ (+42)

      @gamerman01

      No scramble. Also submerge my sub in 114.

      posted in League
      GovZG
      GovZ
    • RE: L24 OOB Myygames (X) vs GovZ (A+42) Game II

      @Myygames

      No intercept.

      posted in League
      GovZG
      GovZ
    • RE: League Community Shared Hot-Seat game #1

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from Queensland to 42 Sea Zone
              1 aaGun moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 aaGun moved from 42 Sea Zone to Java
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
              1 fighter moved from 42 Sea Zone to Malaya
              2 fighters moved from New Zealand to Java
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 18 PUs
      
          Combat Move - French
              1 infantry moved from Tunisia to Libya
                    French take Libya from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Syria to Trans-Jordan
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      GovZG
      GovZ
    • RE: L24 OOB Myygames (X) vs GovZ (A+42) Game II

      @Myygames said in L24 OOB Myygames (X) vs GovZ (A+42) Game II:

      @GovZ whats your status?

      Assuming I can survive this week, I should be back to normal playing next weekend.

      posted in League
      GovZG
      GovZ
    • RE: L24 OOB Myygames (X) vs GovZ (A+42) Game II

      @Myygames

      myygames-vs-govz_f7.tsvg

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
              1 fighter moved from Caroline Islands to Queensland
              3 fighters moved from Russia to Yunnan
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Algeria to Tunisia
              1 destroyer moved from 80 Sea Zone to 78 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      posted in League
      GovZG
      GovZ
    • RE: L25 G40 OOB Gamerman01 (x) v GovZ (+42)

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Sumatra to 41 Sea Zone
              2 fighters moved from Sumatra to 37 Sea Zone
      
          Combat - ANZAC
              Battle in 37 Sea Zone
                  ANZAC attack with 2 fighters
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 41 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 submarine
                  1 submarine owned by the Japanese submerged
      
          Non Combat Move - ANZAC
              2 fighters moved from 37 Sea Zone to Yunnan
              1 fighter moved from 41 Sea Zone to Yunnan
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
      
          Combat Move - French
              1 fighter moved from United Kingdom to 109 Sea Zone
      
          Combat - French
              Battle in 109 Sea Zone
                  French attack with 1 fighter
                  Germans defend with 2 submarines
                  2 submarines owned by the Germans submerged
      
          Non Combat Move - French
              1 fighter moved from 109 Sea Zone to United Kingdom
              1 cruiser moved from 102 Sea Zone to 106 Sea Zone
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      GovZG
      GovZ
    • RE: L25 G40 OOB Gamerman01 (x) v GovZ (+42)

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Sumatra to 41 Sea Zone
              2 fighters moved from Sumatra to 37 Sea Zone
      
          Combat - ANZAC
              Battle in 37 Sea Zone
                  ANZAC attack with 2 fighters
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 41 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 submarine
                  1 submarine owned by the Japanese submerged
      
          Non Combat Move - ANZAC
              2 fighters moved from 37 Sea Zone to Yunnan
              1 fighter moved from 41 Sea Zone to Yunnan
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      GovZG
      GovZ
    • RE: OOB: GovZ (X) vs Caesar1 (L+21)

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              3 infantry moved from Southern France to Normandy Bordeaux
              2 artilleries and 10 infantry moved from France to Normandy Bordeaux
              1 bomber moved from Trans-Jordan to Belgian Congo
              3 armour and 1 mech_infantry moved from Egypt to Belgian Congo
      
          Combat - Italians
              Battle in Belgian Congo
                  Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 3/5 hits, 2.33 expected hits
                      British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Belgian Congo
                  Italians win, taking Belgian Congo from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Normandy Bordeaux
                  Italians attack with 2 artilleries and 13 infantry
                  British defend with 1 aaGun and 3 infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 2 artilleries and 13 infantry in Normandy Bordeaux, round 2 : 2/15 hits, 3.17 expected hits
                      Americans roll dice for 1 aaGun and 6 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.00 expected hits
                      4 infantry owned by the Italians lost in Normandy Bordeaux
                      1 aaGun owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                      Italians roll dice for 2 artilleries and 9 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 2.50 expected hits
                      Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1.67 expected hits
                      1 infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
                      Italians roll dice for 2 artilleries and 9 infantry in Normandy Bordeaux, round 4 : 2/11 hits, 2.50 expected hits
                      Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Normandy Bordeaux
                  Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 11
                  Casualties for Italians: 4 infantry
                  Casualties for British: 1 aaGun and 3 infantry
                  Casualties for Americans: 1 infantry
                  Casualties for French: 2 infantry
      
          Non Combat Move - Italians
              2 aaGuns and 2 artilleries moved from Western Ukraine to Eastern Poland
              5 mech_infantrys moved from Western Ukraine to Slovakia Hungary
              1 bomber moved from Belgian Congo to Egypt
      
          Place Units - Italians
              1 infantry placed in Southern Italy
              Italians undo move 1.
              3 infantry placed in Northern Italy
              Italians undo move 1.
              1 infantry placed in Southern Italy
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,3,4,3,1,5,4,2,2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
              Italians collect 10 PUs (11 lost to blockades); end with 12 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.00
      Italians regular : 0.50
      British regular : -0.33
      

      Savegame

      posted in League
      GovZG
      GovZ