This topic was on my mind for a few days since I heard about AAP40 & AAE40 and read here and on on Larry’s Page about it.
I just wanted to start the topic and saw it was already here :)
Tanks as a 3-3-2-6 unit
I can see the rationale behind it with the new mech inf unit.
With mech inf a 1-2-2-4 unit the 5 IPC-tank would be the better buy (especially if art would not support mech inf)
For 20 IPC you would get:
mech Inf: 5/10 and 5 hits
tank: 12/12 and 4 hits
With art support it would depend on how many art would be on the board.
With the new 6 IPC-tank it will be different:
For 24 IPC you would get:
mech Inf: 6/12 and 6 hits
tank: 12/12 and 4 hits
BUT:
Now regular Inf will dominate the tank again (the reason tanks got beefed up in revised):
For 6 IPC you get:
inf: 2/4 and 2 hits
tank: 3/3 and 1 hit
Especially when you consider air support for the inf during attack (that has the tactical advantage of not having to stay in the frontline territory) the best choice would be Inf with aircraft and a few arts. Maybe in a few situation where speed matters more would tanks find their use.
If tanks stay at 3-3-5 they would be better than mech inf, if they will cost 6 IPC then inf will dominate the tanks.
My intuitive solution would be to use the OOB 3-3-2-6 tank and give him a better special ability. I would change Blitz so that if tanks after a batlle still had a movement point they could either stay (as they have to now), return to a friendly territory (like aircraft) or even attack a second time (be it empty enemy territory or a second battle).
That would definately give the tanks a new punch and would allow real fast Panzerblitz action.
On the other hand, this change would change traditional gameplay a lot.
Air unit situation
I fully agree with the actual situation not giving each air unit its special unique usefulness.
Right now fighter, F-B and Bomber are too similar, almost interchangeable - especially fighter and F-B.
I really like the introduction of F-B, but I would like to have each aircraft have its distinct usefulness:
Fighter: Strong in Air Combat, weak to medium in Ground Combat
F-B: Strong in Ground Combat, medium in Air Combat and weak to medium in Strategic Bombing
Bomber: Strong in Strategic Bombing, weak in Air Combat, medium in Ground Combat, Long Range
I will write my more detailed thoughts on aircraft in a different thread.