TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 40 Sea Zone
1 armour moved from Japan to 45 Sea Zone
1 infantry moved from Japan to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 battleship and 2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Philippine Islands
1 armour moved from 38 Sea Zone to Philippine Islands
1 destroyer moved from 46 Sea Zone to 31 Sea Zone
1 fighter moved from 46 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to Szechwan
Combat - Japanese
Battle in 40 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 battleship
Japanese roll dice for 1 bomber in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese lost in 40 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Philippine Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter
Americans defend with 2 infantry
Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Szechwan
Americans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 31 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 31 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese lost in 42 Sea Zone
retreated to 42 Sea Zone
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 fighter could not land in 31 Sea Zone and was removed
1 fighter moved from 42 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 10 PUs; end with 10 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 0.17
Americans : -0.33
Japanese : 0.50
Savegame