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    Posts made by goldenbearflyer

    • RE: Axis and Allies first turns - Germany

      Thanks!

      If Germany is spending like mad on navy, Russia gets very fat very fast,

      My limited experience is that Russia can grow fat regardless of what Germany does.  Even NOT spending on navy, Germany will be facing a big stack probably in WRus.  Russia is not simply a 24IPC nation; my son was at 31 after R2 and has the ability to continue trading territories for several rounds.

      So, if Germany builds ANY navy, Russia can get even more offensive.  If Germany does not build navy, the Allies’ incursions simply happen earlier and with more ease.

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: German navy

      @Imperious:

      a) what/should Germany buy navy? b) should it attempt a unification

      I think they should buy a carrier for baltic while doing item B is probably not a good idea.

      Also buying a battleship has a some merit if you plan on using it for its support shot more than a few times.

      I think something should be done to protect the baltic fleet rather than to throw it in the trash can and leave a hole in the baltic.

      Wait, that sounds like a consensus; squire basically said the same thing (I mean the part in bold).  That’s the whole point of why I have been trying out these various ideas.  (Problem is, I have done it without a bid, which is a different story.)

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: Axis and Allies first turns - Germany

      newpaintbrush, while ncscswitch thinks about that question, could I just interject and ask again, in what SZ do you typically place your UK trannies, SZ2 or SZ8?

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: Concerning Brazil

      Huh, doesn’t the KJF paper say “CrazyStraw” right at the top of the first page?  Oh well, I am finding the policy papers very helpful.  Back on topic, I doubt I would ever hit Brazil with Germany unless my opponent were playing very poorly, but I don’t see why I shouldn’t use the SZ42 strategy with one of my Japanese task forces, at least threatening all those various targets.  If I did take Brazil, I would not intend to hold it for long; I would probably send my task force to Africa and cause problems there, just for fun!

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: Concerning Brazil

      CrazyStraw, I play in the State of Confusion most of the time.  My compliments on your contributions to C-sub.  I particularly enjoy the KJF paper, as I have always been a fan of KJF.  Many of those C-sub papers seem to be uncredited, but I assume you had in hand in writing some or all?

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: Concerning Brazil

      @newpaintbrush:

      I get 1 more inf, you get 1 less inf.

      Sounds like a pretty sweet deal to me.

      You can threaten a lotta territories from Brazil, but you usually shouldn’t have a lotta forces there.  It’s too far away from the European front. It’s like, do you REALLY wanna pull away 2 inf 2 tank from Europe for Brazil? The moment you run away, US can come in and swipe it right back.

      Ah, but why do you assume Germany takes Brazil?  There’s a C-sub policy paper about SZ42; Japan can hit Brazil (or WUS or other targets for that matter) by T5!  That’s was an eye-opener for me.

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: German navy

      @U-505:

      Are you guys done with your petty bickering?

      Clearly IL and Switch are talking about the long term while Squirecam and Crazystraw are talking about the tournament setting where the games typically last between 5 and 7 rounds.

      My analysis is that in the short term, such as a tourney, it can be a good strategy since it forces the Allies, and the US in particular, to build an attack navy and aircraft to remove the German naval threat as opposed to a mixed build of ground units, TPs, and capital ships to begin immediate landings. However, in the long term, being away from Africa and it’s income for such a long time or worse, for good, can be dangerous to Germany’s ability to hold off the Allied hordes that come down once the German navy has been neutralized.

      For the people who come here for help or insight, it would much more helpful if you were specific about whether you were speaking in terms of the short game or the long game.

      No worries, the forum might get boring without some bickering here and there. :wink:

      But thank you, U-505, for that last bit; as one who is learning Revised/LHTR, the more specific people are, the better.  I don’t understand, why is it tournament games last 5-7 rounds?  Because of a time limit?

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: German strategy for building AC

      btw, just my luck, on UK2 my son did sbr, I rolled “4” and he rolled “6” and of course laughed in my face!  :-P :lol:

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: German strategy for building AC

      newpaintbrush:  Yeah, that Gibraltar attack is pretty sweet.  But it does run into a flexibility problem; namely, it is THEORETICALLY possible to unite the German fleet on G2, but PRACTICALLY, it is pretty difficult depending on the Allied air/navy.

      Righto, so in this game I took a different approach.  G2 I used my Baltic trannies to move 4inf 4arm over to Karel.  I used the 2subs 4ftr to kill the UK BB and trn in SZ6 (my son was surprisingly unfazed, but this is a young man who’s sorceror died in an 18th level adventure at DunDraCon and he took it in stride; losing a BB is nothing to him) losing 1 sub and then 1 sub to UK2 air attack.  My Baltic fleet is down to 1DD 4trn, but so what.  I used my Med fleet to make a second assault on Egypt, and this time I was successful.  After G3 I control most of Africa; we’ll see how long I hold that.

      So my Karelia stack is up to 12inf 2art 11arm 2ftr, which sounds great, but in WRus he has amassed IIRC 24inf 2art 6arm 2ftr, so I have a lot of catching up to do.  At this point all I can do is trade territories and build up a big stack, but I certainly can’t confront Russia directly, not when he has such a big advantage in infantry.

      For J2, I took China, built an IC in Kwang (I already have 5trn), consolidated forces and put a stack of inf there.  Whereas I meant to attack Hawaii, I delayed that to J3 due to a logistical mistake on my part.  My goal is to take New Zealand or Australia J4 and then go to SZ42 and see what that does to US plans.

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: German strategy for building AC

      newpaintbrush:  If you have no bid, you almost have to run the Med fleet to Anglo-Egypt.  I think I just did a writeup on this, actually.  how convenientz0rz.

      Right.  But I really liked the effects of the G1 attack on SZ13 and Gibraltar.  Yep, a bid in Libya would have been nice.  Yes, I am of course following your other thread; please see my latest question there.

      What is “convenientz0rz”?  I seem to recall seeing that “z0rz” text in other posts of yours.  Is it part of an emoticon gone bad?

      frrodster:  You know, as newbies, I’d say just start playing the game. Make mistakes, and you’ll learn what’s useful, what’s vulnerable, etc. Just have fun with it and get into deeper analysis once you have the “feel” of the game.

      Yep, that’s the approach I’m taking - just having fun.

      I think my son will want to try the Axis next, because he was complaining that I started with so many units on the map; then I would definitely offer him a bid plus NA, because otherwise no way would he have a chance.

      At any rate, tonight I look forward to destroying the puny Royal Navy and crushing Karelia; then Japan will take Hawaii, and I’ll see how he reacts! :evil:

      posted in Axis & Allies Revised Edition
      G
      goldenbearflyer
    • RE: German strategy for building AC

      @newpaintbrush:

      @goldenbearflyer:

      OK, here is one problem I have with the Land Bridge policy paper:  it advocates attacking Egypt with 1inf 1arm 1-2ftr 1bom.  I used 1inf 1arm 2ftr 1bom, but please, it is fairly likely UK will score 2 hits, so not taking Egypt is a very real possibility.  I happened to roll poorly, so not only did I fail to take Egypt, I kiiled only 1inf.  Now his arm, ftr and even DD can escape.  I’m NOT complaining about bad rolls, I’m saying one has to EXPECT some bad results and plan accordingly.  Remind me again how that “attack” is helping Germany?!

      Caspian Sub Paper #11:

      “2. I love the idea of uniting the fleet, but won’t I need the Med fleet in Anglo Egypt on round one?
      It’s all about the bid, Baby! Put at least one unit in Libya (and a tank in Algeria if the bid is at least 8). At a minimum you should have 2inf 1tnk 1ftr 1bmr. That’s a 93% win for taking the land at all costs (to close the Suez). And heck, you may not even care if you close the Suez. If the Indian fleet comes through the canal, you can still unite the fleets in Z07 and kill the fleet when it comes west. Japan will then have an easier game.”

      –

      lol

      Aarrgghh, I do not like those assumptions about the bid, especially for “newbies” like my son and I (although I don’t consider myself a true newbie).  So, Land Bridge should not even be considered if you have no bid?  I know that’s not what was said, but without the extra troops from a bid, the attack on Egypt makes little sense.

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: Axis and Allies first turns - Germany

      Great stuff, new paintbrush, but too much for my brain to digest all at once.  Could I focus on a detail:

      I prefer to start with transports.  You start out with jabs, and you build up for the knockout (i.e. massive numbers of infantry and transports all over the place)

      OK, in which SZ did you place them?  The pros of SZ2 are that it can reach Arch, Alg and of course Norway and WEur. The con is that you can’t combine fleets T1 in SZ2.  The pro of SZ8 is that you can combine UK/US fleets for dual protection, but the con is that you can’t reach Arch.

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: National Advantages

      @Jennifer:

      Well, if your Lend-Lease is LHTR, you can only convert 1 ground unit from each nation to Russian. A strong effect on the NA.

      Honestly, shouldn’t ENGLAND be the recipient of Lend-Lease??? And then, only from America’s equipment (not personnel, aka no infnatry donations, but fighters, bombers, boats and tanks are okay.)

      Good point.  If the NA weren’t already heavily favoring the Allies, I would trade something like Radar for the option of getting Lend-Lease for UK.

      If US has the option of Mechanized Infantry, should Germany have that option as well?

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: German strategy for building AC

      @newpaintbrush:

      @goldenbearflyer:

      OK, I started a new game with the idea that I would try the Land Bridge strategy and buy 3trn G1.

      I think I immediately made a mistake, as I bought 3trn but no ground units G1.  Since Land Bridge would happen G3 if at all, I guess my oversight doesn’t really matter too much.

      1. 3 trn no ground is not Caspian Sub Land Bridge. Ground is pretty essential.
      2. You killed the US fighter in China. That’s the really important part. Not taking China is not that important.
      3. You can potentially follow up with G2 5 x transports.
      4. Why didn’t he see the transports on the Baltic? You did place them?

      1.  Uh, heh heh, yeah, I screwed up.
      2.  I hope you’re right; every IPC counts for the Axis.
      3.  I’m not going that route now; UK totally fortified its island.
      4.  I used a marshalling card and I made a point of explaining what I was doing.  I think his mind was elsewhere. :roll:  I made sure he knew they were there before his UK1 purchase.

      Our mistakes may cancel each other out, and we have a decent game going.

      OK, here is one problem I have with the Land Bridge policy paper:  it advocates attacking Egypt with 1inf 1arm 1-2ftr 1bom.  I used 1inf 1arm 2ftr 1bom, but please, it is fairly likely UK will score 2 hits, so not taking Egypt is a very real possibility.  I happened to roll poorly, so not only did I fail to take Egypt, I kiiled only 1inf.  Now his arm, ftr and even DD can escape.  I’m NOT complaining about bad rolls, I’m saying one has to EXPECT some bad results and plan accordingly.  Remind me again how that “attack” is helping Germany?!

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: German navy

      I am basically a “newbie” to Axis & Allies Revised and LHTR, and the Caspian Sub policy papers provide a wealth of information about this and other topics.

      http://games.groups.yahoo.com/group/Caspian_Sub/

      It’s really easy to register.

      Anyway, one way to build German navy and make it effective is to start by building 3 transports in SZ5.  I am currently experimenting with this.  Your navy is then big enough to either (a) threaten London, (b) possibly even threaten Eastern US, or more likely at least © help funnel more ground units into Karelia to put added pressure on Russia.

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: Axis and Allies first turns - United Kingdom

      Is it threadjacking to RETURN a thread to its home?!  That’s like sending a teenager to his room.

      So, UK first turns.  My “newbie” son bot 8inf 1arm, placing 6inf 1arm on UK and 2inf on the IC in India he placed with Colonial Garrison I so foolishly allowed him.  Then he moved 1BB 1trn to SZ6 (???) thinking he would bottle up my fleet in SZ5, forgetting I have that fleet plus 5ftr in WEur.  So that was a big mistake on his part.  No, I won’t be going Land Bridge, but now I can move 8 ground units to either Karel or EEur on G2 in addition to the 8inf 7arm I already have in EEur, plus he is left with 1trn in SZ2 (brought over from SZ1 or wherever it started the game) with which to move any UK units.  It will be some time before UK is any threat on the Western front.  India will certainly cause Japan problems, plus I couldn’t even take Egypt G1, so it’s not all good for the Axis.

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: Axis and Allies first turns - Germany

      @newpaintbrush:

      @ncscswitch:

      OK, you asked…

      Here is ONE way to crack the Med early and permanently…

      UK1:  Buy an AC
      US1:  Buy an AC
      US2:  Buy a BB

      I’ll let you work out the details from there…

      BTW, with all the IPC you spend on there, supplementing Russia through Norway/Karelia/Archangel or Eastern Europe, and sending in ground units to invade Africa, will take some time.

      I do not debate that the UK and US CAN dominate the Atlantic and Mediterranean early. However, I do not believe that it is possible for the Allies to dominate the Mediterranean AND send heavy ground reinforcements to Africa and/or Europe early.

      I concur, but if Germany has 4-5ftr in WEur and a sizable naval presence (which I do in my current game) ncscswitch is correct; the build order has to start with big ships for protection, doesn’t it?  Because if you try to build trannies first and start moving ground troops, the Germans will simply sink the trannies.  And slowing down the trannie shuttles plays into the German strategy, even if the Kriegsmarine ultimately gets blown out of the water.

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: German strategy for building AC

      @OutsideLime:

      I guess I’ll buy 8 infantry and 1 tank.

      Unless he started with the Colonial Garrison NA, your son will not be able to place 9 units on UK1. The United Kingdom complex can only produce up to 8 units per round.

      ~Josh

      PS - Let him win, he’s only 12. Plus, then he’ll want to play again! :-D

      Let him win so he’ll want to play again, my thinking exactly! But I wonder what he’ll do after I destroy the Royal Navy on G2; he may get discouraged.

      Yes, he was smart enough to take Colonial Garrison and place the IC in India and reinforce it.  For Russia he took Non-Aggression Pact, which I think is a bit weak, but with 5inf in Bury (potentially 9 if J attacks it), J has only one path west, through China, which I somehow managed NOT to take J1.  Curses!  If not for those meddling kids…

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: Axis and Allies first turns - United Kingdom

      @ncscswitch:

      Sorry, I guess it was a bit targetted at those of us who use an actual game board since i don;t think you have to use chips to designate “stacks” with the mapping programs.

      No, I get that, because I do use the actual board game.  What I meant was, I think your joke plays on that US strategy of building lots of battleships, which I read about at Caspian Sub.  There’s tons of interesting stuff there.

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
    • RE: German strategy for building AC

      OK, I started a new game with the idea that I would try the Land Bridge strategy and buy 3trn G1.  This game is bit different because I am playing the Axis against my son who is playing the Allies.  Even though I suck at Axis, he is not very experienced, so I am coaching him a bit plus I let him have 1 NA for each Allied nation, whereas I got nothing (no NA, no bid).

      I think I immediately made a mistake, as I bought 3trn but no ground units G1.  Since Land Bridge would happen G3 if at all, I guess my oversight doesn’t really matter too much.

      I thought given his newbie status (he had played the Hasbro PC v1.3 a few times) it would be unfair to humiliate him, so I shot myself in the foot a bit by giving him clues.

      Son (UK1):  “I don’t know what to buy.”
      Dad:  “What’s your overall strategy?”  (I had given him a general overview of KGF/KJF/)
      Son:  “KGF.”
      Dad:  (Cursing to myself)  “OK, well do you see any threats on the board?”
      Son:  “Not really.  You don’t have any transports.  Oh, except for that one down here.” [Med]
      Dad:  “I don’t?  What did I buy?”
      Son:  “I don’t remember.  Um, oh yeah, destroyers.”
      Dad:  (Sigh) “No, remember I told you they were…”
      Son:  “Oh.  Transports? … (thinking, thinking) I guess I’ll buy 8 infantry and 1 tank.”
      Dad:  (Dang!) “OK.” (Big sigh)

      So, with a bit of prompting, even a 12-year old can see it coming.  What the heck, he didn’t buy naval units, so my fleet is much stronger than his!  I will sink the Royal Navy and wreak havoc.

      Then on US1 he bought 1AC, 1ftr, 1sub, 2inf and moved DD SZ20 to SZ10 and BB,trn SZ55 to SZ20.  This will not be easy.

      Here’s the funny part:  J1 I sent 4inf 2ftr 1bom against China and failed to take it.  I kid you not.  I completely whiffed on my first attacks, and he rolled 3 hits.  Unwilling to lose aircraft, I eventually lost 4 inf despite killing all his units.  My Japan got off to the worst start ever.

      He’s only 12, I can still win this, right?! :lol: :roll: :-o :x

      posted in Axis & Allies Revised Edition
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      goldenbearflyer
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