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    Topics created by golantrev

    • golantrevG

      Golantrev (Axis) vs Paksos (Allies) G40

      Play Boardgames
      • • • golantrev
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      golantrevG

      Yeah.  Good game.

      I wasn’t sure if you were going to have Anzac take Phillipines and extend another turn.  Don’t see any way to hold out beyond that.

    • golantrevG

      Golantrev (Axis) vs Acroyear (Allies+0)

      Play Boardgames
      • • • golantrev
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      A

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 111 Sea Zone
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 bomber moved from Germany to 110 Sea Zone
                  1 bomber moved from Germany to 111 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  1 armour moved from Greater Southern Germany to France
                  1 armour moved from Greater Southern Germany to France
                  1 armour moved from Greater Southern Germany to France
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  2 infantry moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 infantry moved from Romania to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia

      Combat - Germans
                  Battle in 111 Sea Zone
                      Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                      British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
                      Casualties for Germans: 1 fighter and 2 submarines
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                  Battle in Yugoslavia
                      Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                      Neutral_Allies defend with 5 infantry
                      Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 3 infantry
                      Casualties for Neutral_Allies: 5 infantry
                  Battle in 110 Sea Zone
                      Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                      British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Units damaged: 1 battleship owned by the British
                      Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 battleship and 1 cruiser
                      Casualties for French: 1 cruiser
                  Battle in France
                      Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                      British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                      Casualties for Germans: 7 infantry
                      Casualties for British: 1 armour and 1 artillery
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Battle in 106 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 destroyer and 1 transport
                      Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                      Casualties for British: 1 destroyer and 1 transport
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans

    • golantrevG

      Our play balance/realism/fun home rules - looking for feedback.

      Axis & Allies 1914
      • • • golantrev
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      F

      Thanks for sharing.  I’m always interested in new ways to improve this game while keeping it simple enough for a first or second time player to understand.  The CP’s are certainly in need of help.  But that help must not come at the expense of game play balance or time.  Most of my friends and family that I convince to play with me get “worn out” after a few hours.  We have waited so long for a A&A WWI game and now we finally have one, we just need to tweak it a little more to make it work the best.

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