Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Gojira671
    3. Posts
    G
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 184
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by Gojira671

    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Axis To War With Russians
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Italians
              1 armour moved from Normandy Bordeaux to Northern Italy
              4 infantry moved from Alexandria to 98 Sea Zone
              4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
              4 destroyers moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 infantry moved from Tunisia to Libya
              1 artillery moved from Tunisia to Libya
              2 fighters moved from Alexandria to Southern Italy
              1 bomber moved from Alexandria to Southern Italy
              1 armour moved from Egypt to Tobruk
              1 mech_infantry moved from Egypt to Tobruk
              2 infantry moved from Normandy Bordeaux to France
              1 artillery moved from Normandy Bordeaux to France
      
          Combat - Italians
      
          Non Combat Move - Italians
              4 infantry moved from 97 Sea Zone to Southern Italy
              1 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              2 infantry and 3 mech_infantrys placed in Northern Italy
              1 artillery placed in Southern Italy
              1 artillery placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 18 PUs; end with 18 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 armour moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              1 armour moved from Tsinghai to Sikang
              1 armour moved from Kweichow to Szechwan
                    Japanese take Szechwan from Chinese
              4 infantry moved from Anhwe to Hunan
              3 mech_infantrys moved from Kiangsu to Hunan
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 infantry moved from Kwangsi to French Indo China
              2 infantry moved from Kiangsi to Kwangtung
              2 artilleries and 5 infantry moved from Kiangsi to Kwangsi
              1 infantry moved from Japan to 6 Sea Zone
              1 mech_infantry moved from Japan to 6 Sea Zone
              2 battleships, 3 carriers, 4 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 mech_infantry moved from 35 Sea Zone to Philippines
              2 bombers moved from Suiyuyan to Kwangtung
              1 mech_infantry moved from Kansu to Sikang
              8 fighters and 5 tactical_bombers moved from Suiyuyan to Yunnan
              1 armour moved from Szechwan to Yunnan
              1 mech_infantry moved from Kweichow to Yunnan
              2 mech_infantrys moved from Kweichow to Hunan
              3 transports moved from 20 Sea Zone to 19 Sea Zone
      
          Combat - Japanese
              Battle in Kwangtung
                  Japanese attack with 2 bombers and 2 infantry
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in Philippines
                  Japanese attack with 1 infantry and 1 mech_infantry
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers
                  Chinese defend with 2 artilleries, 1 fighter and 1 infantry
                      Japanese roll dice for 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 5/15 hits, 8.00 expected hits
                      Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
                      1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 2 artilleries, 1 fighter and 1 infantry
              Battle in Sikang
                  Japanese attack with 1 armour and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              5 tactical_bombers moved from Yunnan to Kwangsi
              8 fighters moved from Yunnan to Kwangsi
              2 bombers moved from Kwangtung to Kwangsi
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              1 mech_infantry placed in Shantung
              1 destroyer and 1 submarine placed in 19 Sea Zone
              2 mech_infantrys placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Americans regular : -0.67
      Japanese regular : -1.33
      UK_Pacific regular : -0.67
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 cruiser, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 mech_infantrys moved from Kiangsu to Kweichow
              1 armour moved from Kiangsu to Kweichow
              1 infantry moved from Kiangsu to Kiangsi
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              3 infantry moved from Manchuria to 19 Sea Zone
              1 artillery moved from Manchuria to 19 Sea Zone
              1 artillery moved from Korea to Manchuria
              1 infantry moved from Korea to Manchuria
              1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
              1 destroyer moved from 19 Sea Zone to 35 Sea Zone
              1 battleship and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
              1 armour moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 armour moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 mech_infantry moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              2 infantry moved from Suiyuyan to Shensi
              1 artillery moved from Suiyuyan to Shensi
              2 bombers, 8 fighters and 5 tactical_bombers moved from Hunan to Kweichow
              4 infantry moved from Jehol to Anhwe
      
          Combat - Japanese
              Battle in Kweichow
                  Japanese attack with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers
                  Chinese defend with 3 artilleries and 1 infantry
                      Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers in Kweichow, round 2 : 12/19 hits, 9.67 expected hits
                      Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits
                      1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 15
                  Casualties for Chinese: 3 artilleries and 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Kweichow to Hopei
              5 tactical_bombers moved from Kweichow to Hopei
              8 fighters moved from Kweichow to Hopei
              2 bombers, 8 fighters and 5 tactical_bombers moved from Hopei to Suiyuyan
              4 infantry moved from 20 Sea Zone to Kiangsi
              2 artilleries moved from 20 Sea Zone to Kiangsi
      
          Place Units - Japanese
              1 factory_minor placed in Shantung
              1 cruiser and 1 transport placed in 6 Sea Zone
              3 mech_infantrys placed in Kiangsu
              2 infantry and 1 mech_infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 34 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Japanese regular : 2.33
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 cruiser, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 armour moved from Manchuria to Chahar
              2 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 mech_infantry moved from Chahar to Suiyuyan
              1 artillery moved from Chahar to Suiyuyan
              2 artilleries and 6 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              2 artilleries and 5 infantry moved from Hunan to Kweichow
              1 infantry moved from Hunan to Kwangsi
              3 tactical_bombers moved from Kiangsi to Anhwe
              4 fighters moved from Kiangsi to Hunan
              1 fighter moved from Shantung to Anhwe
              1 fighter moved from Manchuria to Kiangsu
              2 bombers moved from Manchuria to Kiangsi
              2 tactical_bombers moved from Manchuria to Kiangsi
              2 fighters moved from Japan to Kiangsu
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              4 infantry moved from Manchuria to Jehol
              2 bombers moved from Kiangsi to Hunan
              2 tactical_bombers moved from Kiangsi to Hunan
              3 fighters moved from Kiangsu to Hunan
              3 tactical_bombers moved from Anhwe to Hunan
              1 fighter moved from Anhwe to Hunan
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              1 infantry moved from 19 Sea Zone to Kiangsu
              1 armour moved from 19 Sea Zone to Kiangsu
              1 infantry moved from 20 Sea Zone to Kiangsi
              1 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
      
          Place Units - Japanese
              1 cruiser placed in 6 Sea Zone
              3 mech_infantrys placed in Kiangsu
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 31 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery moved from Jehol to Chahar
              1 mech_infantry moved from Manchuria to Chahar
              3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery moved from Shantung to Anhwe
              3 infantry moved from Kiangsi to Hunan
              3 infantry moved from Kwangsi to Hunan
              1 artillery moved from Kwangsi to Hunan
              1 artillery moved from Kiangsi to Hunan
              1 tactical_bomber moved from Kiangsu to Hunan
              1 fighter moved from Kiangsu to Hunan
              3 infantry moved from Kiangsu to Anhwe
              1 artillery moved from Kiangsu to Anhwe
              2 tactical_bombers moved from Manchuria to Hunan
              2 fighters moved from Manchuria to Hunan
              1 fighter moved from Korea to Shantung
              1 fighter moved from Formosa to Hunan
              1 infantry moved from Japan to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 transport moved from 20 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              4 infantry moved from Korea to Manchuria
              2 tactical_bombers moved from Japan to Manchuria
              2 bombers moved from Japan to Manchuria
              1 cruiser moved from 20 Sea Zone to 6 Sea Zone
              1 fighter moved from Okinawa to Manchuria
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers in Hunan, round 2 : 5/15 hits, 6.00 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              4 fighters moved from Hunan to Kiangsi
              3 tactical_bombers moved from Hunan to Kiangsi
              1 armour moved from 19 Sea Zone to Manchuria
              1 infantry moved from 19 Sea Zone to Manchuria
              1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              1 infantry moved from 20 Sea Zone to Kiangsi
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              1 destroyer placed in 6 Sea Zone
              1 armour placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 29 PUs; end with 29 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 109 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
              1 fighter moved from Slovakia Hungary to Tobruk
              1 infantry moved from Romania to Yugoslavia
              6 infantry moved from Greater Southern Germany to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              2 armour moved from Greater Southern Germany to France
              2 artilleries moved from Germany to Poland
              1 artillery moved from Germany to Slovakia Hungary
              1 armour moved from Greater Southern Germany to Poland
              11 infantry moved from Germany to Poland
              2 infantry moved from Denmark to Western Germany
      
          Combat - Germans
              Battle in 111 Sea Zone
                  Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in Yugoslavia
                  Germans attack with 2 artilleries and 7 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 2 : 2/9 hits, 2.17 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                  2 artilleries owned by the Germans and 5 infantry owned by the Germans retreated to Romania
                  Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Neutral_Allies: 2 infantry
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Battle in 110 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in France
                  Germans attack with 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/19 hits, 5.83 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 2 infantry owned by the Germans and 3 infantry owned by the French lost in France
                      Germans roll dice for 5 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 7/17 hits, 5.50 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
                      3 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 4 : 7/14 hits, 5.00 expected hits
                      French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                  Casualties for Germans: 5 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 infantry moved from Poland to 114 Sea Zone
              1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              1 infantry moved from 113 Sea Zone to Norway
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              1 bomber moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              2 fighters moved from 110 Sea Zone to Western Germany
              2 fighters moved from 111 Sea Zone to Western Germany
              1 bomber moved from 111 Sea Zone to Western Germany
              2 tactical_bombers moved from 111 Sea Zone to Western Germany
      
          Place Units - Germans
              1 factory_minor placed in Romania
              1 armour and 4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 56 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      French regular : -3.33
      Neutral_Allies regular : 0.33
      Germans regular : 0.50
      British regular : -0.17
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 10 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              3 armour moved from Russia to Volgograd
              5 mech_infantrys moved from Russia to Volgograd
              6 infantry moved from Kazakhstan to Volgograd
              1 infantry moved from Vologda to Smolensk
              1 artillery moved from Russia to Smolensk
              1 infantry moved from Russia to Vologda
              6 infantry moved from Russia to Bryansk
              6 infantry moved from Russia to Tambov
              5 infantry moved from Korea to Manchuria
                    Chinese take Manchuria from Japanese
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 6 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 6 infantry in Bryansk, round 2 : 5/6 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Tambov
                  Russians attack with 6 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 6 infantry in Tambov, round 2 : 3/6 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Volgograd
                  Russians attack with 3 armour, 6 infantry and 5 mech_infantrys
                  Germans defend with 4 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
                      Russians roll dice for 3 armour, 6 infantry and 5 mech_infantrys in Volgograd, round 2 : 2/14 hits, 3.33 expected hits
                      Germans roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 4/8 hits, 3.33 expected hits
                      4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                      Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Volgograd, round 3 : 4/10 hits, 2.67 expected hits
                      Germans roll dice for 4 armour and 2 artilleries in Volgograd, round 3 : 3/6 hits, 2.67 expected hits
                      1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 armour owned by the Germans lost in Volgograd
                      Russians roll dice for 3 armour and 4 mech_infantrys in Volgograd, round 4 : 2/7 hits, 2.17 expected hits
                      Germans roll dice for 2 armour in Volgograd, round 4 : 1/2 hits, 1.00 expected hits
                      1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
                  Casualties for Russians: 6 infantry and 2 mech_infantrys
                  Casualties for Germans: 4 armour, 2 artilleries and 2 mech_infantrys
              Battle in Smolensk
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              2 aaGuns moved from Korea to Manchuria
      
          Place Units - Russians
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
              Russians collect 23 PUs (2 lost to blockades); end with 24 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : 5.50
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 artillery moved from Paulau Island to 34 Sea Zone
              1 artillery moved from Philippines to 35 Sea Zone
              1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              ANZAC creates battle in territory 6 Sea Zone
              Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
              Battle in 6 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
                      ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                      1 submarine owned by the ANZAC lost in 6 Sea Zone
                  Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                  Casualties for ANZAC: 1 submarine
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 cruiser and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
              1 infantry moved from Alexandria to Egypt
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.67
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 artillery moved from Paulau Island to 34 Sea Zone
              1 artillery moved from Philippines to 35 Sea Zone
              1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              ANZAC creates battle in territory 6 Sea Zone
              Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
              Battle in 6 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
                      ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                      1 submarine owned by the ANZAC lost in 6 Sea Zone
                  Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                  Casualties for ANZAC: 1 submarine
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 cruiser and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.67
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 105 Sea Zone to 91 Sea Zone
              2 armour moved from Eastern United States to 101 Sea Zone
              2 artilleries moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 110 Sea Zone to 102 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 cruiser and 4 transports placed in 101 Sea Zone
              2 armour, 2 artilleries and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Suiyuyan
              3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
      
          Purchase Units - British
              British buy 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Egypt to 98 Sea Zone
              1 armour moved from Anglo Egyptian Sudan to Egypt
              1 armour moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
              2 infantry moved from Tobruk to Alexandria
              2 artilleries moved from Tobruk to Alexandria
              1 armour moved from Tunisia to Morocco
              1 bomber moved from Algeria to Morocco
              9 infantry moved from West India to Eastern Persia
              1 artillery moved from West India to Eastern Persia
              1 destroyer and 3 transports moved from 105 Sea Zone to 110 Sea Zone
              3 infantry moved from United Kingdom to 110 Sea Zone
              1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
              3 infantry moved from 112 Sea Zone to Norway
              1 mech_infantry moved from 112 Sea Zone to Norway
              1 armour and 1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
      
          Combat - British
              Battle in Norway
      
          Non Combat Move - British
      
          Place Units - British
              1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
              1 tactical_bomber placed in United Kingdom
      
          Turn Complete - British
              British collect 35 PUs; end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Suiyuyan
              3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 105 Sea Zone to 91 Sea Zone
              2 armour moved from Eastern United States to 101 Sea Zone
              2 artilleries moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 110 Sea Zone to 102 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 cruiser and 4 transports placed in 101 Sea Zone
              2 armour, 2 artilleries and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              6 infantry moved from Novosibirsk to Kazakhstan
              5 mech_infantrys moved from Vologda to Volgograd
              1 armour moved from Vologda to Volgograd
              1 infantry moved from Archangel to Vologda
              1 infantry moved from Vologda to Archangel
              5 infantry moved from Vologda to Russia
              6 infantry moved from Amur to Korea
      
          Combat - Russians
              Battle in Korea
                  Russians attack with 6 infantry
                  Japanese defend with 2 infantry
                      Russians roll dice for 6 infantry in Korea, round 2 : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 6 infantry in Korea, round 3 : 1/6 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                      Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Korea
                  Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 2 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 aaGuns moved from Amur to Korea
      
          Place Units - Russians
              2 armour, 4 infantry and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Russians : -0.83
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
              1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                    ANZAC take 22 Sea Zone from Japanese
                    ANZAC take 17 Sea Zone from Japanese
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              1 artillery moved from 35 Sea Zone to Philippines
              1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Paulau Island
              1 artillery moved from 34 Sea Zone to Paulau Island
      
          Combat - ANZAC
              Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
              Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5
              Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
              Battle in Philippines
              Battle in 6 Sea Zone
                  ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                  Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                      ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                      Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                  Units damaged: 1 carrier owned by the ANZAC
                      Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                      ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                      ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the Japanese lost in 6 Sea Zone
                  1 submarine owned by the ANZAC Submerged
                  Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
                  Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                  Casualties for Japanese: 1 carrier, 3 submarines and 1 transport
              Battle in Paulau Island
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Paulau Island
                  ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
      
          Non Combat Move - ANZAC
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
      
          Combat Move - French
              1 infantry moved from Algeria to Morocco
              1 infantry moved from Tobruk to Alexandria
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -1.67
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Move Summary: French round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Combat Move - French
              1 infantry moved from Algeria to Morocco
              1 infantry moved from Tobruk to Alexandria
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
              1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                    ANZAC take 22 Sea Zone from Japanese
                    ANZAC take 17 Sea Zone from Japanese
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              1 artillery moved from 35 Sea Zone to Philippines
              1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Paulau Island
              1 artillery moved from 34 Sea Zone to Paulau Island
      
          Combat - ANZAC
              Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
              Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5
              Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
              Battle in Philippines
              Battle in 6 Sea Zone
                  ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                  Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                      ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                      Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                  Units damaged: 1 carrier owned by the ANZAC
                      Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                      ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                      ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the Japanese lost in 6 Sea Zone
                  1 submarine owned by the ANZAC Submerged
                  Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
                  Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                  Casualties for Japanese: 1 carrier, 3 submarines and 1 transport
              Battle in Paulau Island
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Paulau Island
                  ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
      
          Non Combat Move - ANZAC
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -1.67
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 2 artilleries, 1 cruiser, 7 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 105 Sea Zone
              8 infantry moved from 105 Sea Zone to Normandy Bordeaux
              1 armour moved from 105 Sea Zone to Normandy Bordeaux
              2 artilleries moved from 105 Sea Zone to Normandy Bordeaux
              5 transports moved from 105 Sea Zone to 91 Sea Zone
              1 transport moved from 105 Sea Zone to 91 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              3 artilleries moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 bomber moved from Gibraltar to 110 Sea Zone
              1 fighter moved from 105 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
              1 submarine moved from 105 Sea Zone to 110 Sea Zone
              2 mech_infantrys moved from Western United States to Alaska
      
          Combat - Americans
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 2 artilleries and 8 infantry
                  Germans defend with 1 armour, 1 factory_minor and 1 harbour
                      Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in 110 Sea Zone
                  Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                  Germans defend with 1 cruiser
                      Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                      Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Germans lost in 110 Sea Zone
                  Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 cruiser
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
              1 fighter moved from 110 Sea Zone to 105 Sea Zone
              1 bomber moved from 110 Sea Zone to United Kingdom
      
          Place Units - Americans
              1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
              2 armour, 2 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              3 infantry moved from Suiyuyan to Shensi
              1 artillery moved from Suiyuyan to Shensi
              10 infantry moved from Sikang to Szechwan
              2 infantry moved from Sikang to Szechwan
              3 artilleries moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Chahar
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
              2 fighters moved from Algeria to Normandy Bordeaux
              1 tactical_bomber moved from Algeria to Normandy Bordeaux
              1 transport moved from 94 Sea Zone to 96 Sea Zone
              2 infantry moved from Alexandria to Tobruk
              2 artilleries moved from Alexandria to Tobruk
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 armour moved from Kenya to Anglo Egyptian Sudan
              1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
              1 infantry moved from 94 Sea Zone to Tunisia
              1 artillery moved from 94 Sea Zone to Tunisia
              1 armour moved from Tobruk to 96 Sea Zone
              1 infantry moved from Malta to 96 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
              1 infantry moved from 94 Sea Zone to Tunisia
              1 armour moved from 94 Sea Zone to Tunisia
              1 bomber moved from Gibraltar to Tunisia
              1 destroyer moved from 94 Sea Zone to 98 Sea Zone
              1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to West India
              1 fighter moved from West India to Persia
              1 tactical_bomber moved from West India to Persia
              1 tactical_bomber moved from Eastern Persia to Persia
              1 fighter moved from Eastern Persia to Persia
              1 mech_infantry moved from West India to Eastern Persia
              1 infantry moved from Quebec to 106 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
      
          Combat - British
              Battle in Tunisia
                  British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                  Italians defend with 1 armour, 1 artillery and 3 infantry
                      British roll dice for 2 cruisers in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Tunisia, round 2 : 2/5 hits, 2.00 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits
                      3 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
                      British roll dice for 1 armour, 1 artillery and 1 bomber in Tunisia, round 3 : 2/3 hits, 1.50 expected hits
                      Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits, 0.83 expected hits
                      1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tunisia
                  British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 9
                  Casualties for British: 1 artillery and 2 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 3 infantry
      
          Non Combat Move - British
              1 bomber moved from Tunisia to Algeria
      
          Place Units - British
              1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
              1 armour and 1 infantry placed in Quebec
      
          Turn Complete - British
              British collect 32 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              1 artillery placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 6 PUs
              Some Units in India change ownership: 1 artillery
      

      Combat Hit Differential Summary :

      Germans : -1.00
      British : 0.50
      Italians : 0.33
      Americans : -0.67
      Chinese : 0.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              3 infantry moved from Suiyuyan to Shensi
              1 artillery moved from Suiyuyan to Shensi
              10 infantry moved from Sikang to Szechwan
              2 infantry moved from Sikang to Szechwan
              3 artilleries moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Chahar
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 2 artilleries, 1 cruiser, 7 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 105 Sea Zone
              8 infantry moved from 105 Sea Zone to Normandy Bordeaux
              1 armour moved from 105 Sea Zone to Normandy Bordeaux
              2 artilleries moved from 105 Sea Zone to Normandy Bordeaux
              5 transports moved from 105 Sea Zone to 91 Sea Zone
              1 transport moved from 105 Sea Zone to 91 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              3 artilleries moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 bomber moved from Gibraltar to 110 Sea Zone
              1 fighter moved from 105 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
              1 submarine moved from 105 Sea Zone to 110 Sea Zone
              2 mech_infantrys moved from Western United States to Alaska
      
          Combat - Americans
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 2 artilleries and 8 infantry
                  Germans defend with 1 armour, 1 factory_minor and 1 harbour
                      Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in 110 Sea Zone
                  Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                  Germans defend with 1 cruiser
                      Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                      Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Germans lost in 110 Sea Zone
                  Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 cruiser
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
              1 fighter moved from 110 Sea Zone to 105 Sea Zone
              1 bomber moved from 110 Sea Zone to United Kingdom
      
          Place Units - Americans
              1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
              2 armour, 2 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Americans : -0.67
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo & Son

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Novosibirsk to Vologda
              6 infantry moved from Timguska to Novosibirsk
              1 artillery moved from Tambov to Bryansk
              3 mech_infantrys moved from Volgograd to Bryansk
              1 infantry moved from Vologda to Archangel
                    Russians take Archangel from Germans
              5 mech_infantrys moved from Russia to Vologda
              1 armour moved from Russia to Vologda
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 artillery and 3 mech_infantrys
                  Germans defend with 2 armour
                      Russians roll dice for 1 artillery and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
                      1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                      Russians roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 3/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
                      1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 2 mech_infantrys
                  Casualties for Germans: 2 armour
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 armour and 1 mech_infantry placed in Volgograd
              1 armour and 3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : 2.17
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • 1
    • 2
    • 6
    • 7
    • 8
    • 9
    • 10
    • 8 / 10