Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Gojira671
    3. Posts
    G
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 184
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by Gojira671

    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
      
          Place Units - Italians
              2 artilleries and 1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6
              Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 artillery, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 armour moved from Eastern Poland to Bryansk
                    Germans take Western Ukraine from Russians
              1 mech_infantry moved from Western Germany to Yugoslavia
              3 armour moved from Volgograd to Bryansk
              1 mech_infantry moved from Ukraine to Bryansk
              2 armour moved from Ukraine to Bryansk
              1 mech_infantry moved from Eastern Poland to Yugoslavia
              2 infantry moved from Romania to Yugoslavia
              1 fighter moved from Western Germany to Yugoslavia
              1 tactical_bomber moved from Western Germany to Yugoslavia
              1 armour moved from France to Yugoslavia
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 8 armour and 1 mech_infantry
                  Russians defend with 7 armour
                      Germans roll dice for 8 armour and 1 mech_infantry in Bryansk, round 2 : 2/9 hits, 4.17 expected hits
                      Russians roll dice for 7 armour in Bryansk, round 2 : 5/7 hits, 3.50 expected hits
                      2 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                      Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits
                      Russians roll dice for 5 armour in Bryansk, round 3 : 3/5 hits, 2.50 expected hits
                      2 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                      Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                  Russians win with 2 armour remaining. Battle score for attacker is -22
                  Casualties for Germans: 8 armour and 1 mech_infantry
                  Casualties for Russians: 5 armour
      
          Non Combat Move - Germans
              1 armour moved from Northwest Persia to Iraq
                    Germans take Iraq from Neutral_Axis
      
          Place Units - Germans
              3 armour placed in Volgograd
              3 mech_infantrys placed in Ukraine
              1 factory_minor placed in Caucasus
              1 factory_minor placed in Rostov
              1 artillery and 4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 53 PUs; end with 53 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1.50
      Germans regular : -1.67
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Southern Italy to 99 Sea Zone
      
          Combat - Italians
              Battle in 99 Sea Zone
                  Italians attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 99 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
      
          Non Combat Move - Italians
              1 fighter moved from 99 Sea Zone to Southern Italy
      
          Place Units - Italians
              2 infantry placed in Southern Italy
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              11 armour, 5 artilleries and 19 infantry moved from Bryansk to Russia
              4 armour moved from Ukraine to Russia
              1 armour moved from Volgograd to Russia
                    Germans take Tambov from Russians
              1 armour moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 armour moved from Baltic States to Eastern Poland
                    Germans take Eastern Poland from Russians
              2 armour moved from Poland to Eastern Poland
              1 mech_infantry moved from Poland to Eastern Poland
              1 armour moved from Germany to France
              1 armour moved from Caucasus to Northwest Persia
                    Germans take Northwest Persia from Neutral_Allies
      
          Combat - Germans
              Battle in Russia
                  Germans attack with 16 armour, 5 artilleries and 19 infantry
                  Russians defend with 2 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
                      Germans roll dice for 16 armour, 5 artilleries and 19 infantry in Russia, round 2 : 16/40 hits, 13.67 expected hits
                      Russians roll dice for 2 aaGuns, 8 armour, 5 artilleries, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/37 hits, 14.83 expected hits
                      14 infantry owned by the Russians, 2 artilleries owned by the Germans, 19 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                      Germans roll dice for 16 armour and 3 artilleries in Russia, round 3 : 8/19 hits, 9.00 expected hits
                      Russians roll dice for 8 armour, 5 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/23 hits, 10.17 expected hits
                      3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans and 9 armour owned by the Germans lost in Russia
                  7 armour owned by the Germans retreated to Bryansk
                  Russians win with 8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
                  Casualties for Germans: 9 armour, 5 artilleries and 19 infantry
                  Casualties for Russians: 2 aaGuns, 2 artilleries, 17 infantry and 3 mech_infantrys
      
          Non Combat Move - Germans
      
          Place Units - Germans
              3 armour placed in Volgograd
              2 armour and 1 mech_infantry placed in Ukraine
              1 artillery and 2 infantry placed in France
              1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
              2 infantry placed in Romania
      
          Turn Complete - Germans
              Germans collect 53 PUs; end with 53 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 8.00
      Germans regular : 1.33
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 artillery moved from Libya to 96 Sea Zone
              1 fighter moved from Northern Italy to Southern Italy
              1 artillery moved from Southern France to Northern Italy
              4 infantry moved from Northern Italy to Southern Italy
              1 submarine moved from 96 Sea Zone to 95 Sea Zone
              2 cruisers moved from 96 Sea Zone to 95 Sea Zone
              1 carrier moved from 96 Sea Zone to 95 Sea Zone
              1 battleship moved from 96 Sea Zone to 95 Sea Zone
              1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
      
          Non Combat Move - Italians
              1 artillery moved from 95 Sea Zone to Southern Italy
      
          Place Units - Italians
              5 infantry placed in Northern Italy
              1 artillery placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 armour, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
                    Germans take Bryansk from Russians
              1 armour moved from Ukraine to Caucasus
                    Germans take Rostov from Russians
                    Germans take Caucasus from Russians
              1 armour moved from Ukraine to Volgograd
                    Germans take Volgograd from Russians
              8 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk
              2 bombers moved from Western Germany to Western Ukraine
              1 mech_infantry moved from Western Germany to Poland
              3 armour moved from Romania to Poland
              1 armour moved from Romania to Ukraine
      
          Combat - Germans
      
          Non Combat Move - Germans
      
          Place Units - Germans
              3 infantry placed in France
              1 artillery, 1 fighter and 3 infantry placed in Western Germany
              3 armour placed in Ukraine
              1 armour placed in Germany
      
          Turn Complete - Germans
              Germans collect 53 PUs; end with 53 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Northern Italy to 95 Sea Zone
              1 armour moved from Southern Italy to 95 Sea Zone
              1 artillery moved from Northern Italy to 95 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
              1 infantry moved from 98 Sea Zone to Syria
              1 armour moved from 98 Sea Zone to Syria
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Morocco
      
          Combat - Italians
              Battle in Morocco
              Battle in Syria
      
          Non Combat Move - Italians
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              1 fighter placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              3 destroyers moved from 113 Sea Zone to 110 Sea Zone
              1 cruiser moved from 113 Sea Zone to 110 Sea Zone
              2 submarines moved from 113 Sea Zone to 110 Sea Zone
              1 carrier moved from 113 Sea Zone to 110 Sea Zone
              5 fighters and 4 tactical_bombers moved from Germany to 110 Sea Zone
              2 bombers moved from Western Germany to 110 Sea Zone
              3 infantry moved from Norway to 113 Sea Zone
              3 armour moved from Western Germany to 113 Sea Zone
              3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
              3 armour moved from 111 Sea Zone to Scotland
              3 infantry moved from 111 Sea Zone to Scotland
              10 armour, 2 artilleries and 8 infantry moved from Bessarabia to Ukraine
                    Germans take Ukraine from Russians
              1 armour, 3 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
                    Germans take Western Ukraine from Russians
              3 armour moved from Romania to Eastern Poland
              1 armour moved from Eastern Poland to Belarus
                    Germans take Belarus from Russians
              2 armour moved from Eastern Poland to Western Ukraine
              1 mech_infantry moved from Romania to Baltic States
                    Germans take Baltic States from Russians
              5 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
      
          Combat - Germans
              British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
              Battle in 110 Sea Zone
                  Germans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers
                  British defend with 2 cruisers, 3 destroyers, 2 fighters and 1 transport; French defend with 1 cruiser, 1 destroyer and 1 fighter; Russians defend with 1 submarine
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/15 hits, 8.00 expected hits
                      British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 3 cruisers, 4 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
                      2 destroyers owned by the Germans, 1 destroyer owned by the French, 3 destroyers owned by the British, 1 transport owned by the British, 1 cruiser owned by the French, 1 submarine owned by the Russians, 2 submarines owned by the Germans, 2 cruisers owned by the British, 1 carrier owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone
                  Germans win with 2 bombers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 67
                  Casualties for Germans: 1 carrier, 2 destroyers and 2 submarines
                  Casualties for British: 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                  Casualties for Russians: 1 submarine
                  Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
              Battle in Scotland
                  Germans attack with 3 armour and 3 infantry
                  British defend with 1 aaGun, 1 airfield and 2 infantry
                      Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits
                      British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                      1 aaGun owned by the British and 1 infantry owned by the British lost in Scotland
                      Germans roll dice for 3 armour and 3 infantry in Scotland, round 3 : 2/6 hits, 2.00 expected hits
                      British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Scotland
                  Germans win, taking Scotland from British with 3 armour and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for British: 1 aaGun and 2 infantry
      
          Non Combat Move - Germans
              2 bombers moved from 110 Sea Zone to Western Germany
              4 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              5 fighters moved from 110 Sea Zone to Holland Belgium
              2 artilleries moved from France to Holland Belgium
              1 mech_infantry moved from France to Holland Belgium
      
          Place Units - Germans
              3 infantry placed in France
              2 artilleries, 1 infantry and 1 mech_infantry placed in Western Germany
              4 armour placed in Romania
      
          Turn Complete - Germans
              Germans collect 51 PUs; end with 51 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 5.33
      British regular : 0.00
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 6 infantry; Remaining resources: 1 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
              Italians takes Political Action: Political Action Axis To War With Russians
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Italians
              1 destroyer moved from 97 Sea Zone to 92 Sea Zone
              1 infantry moved from Southern France to Northern Italy
              1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone
      
          Non Combat Move - Italians
              3 infantry moved from 95 Sea Zone to Southern Italy
              1 armour moved from 95 Sea Zone to Southern Italy
              1 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              6 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 14 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Germans
              9 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
              1 armour moved from Slovakia Hungary to Bessarabia
              2 infantry moved from Slovakia Hungary to Eastern Poland
              1 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
              2 bombers moved from Western Germany to Eastern Poland
              4 tactical_bombers moved from Western Germany to Eastern Poland
              5 fighters moved from Western Germany to Eastern Poland
              1 armour moved from Normandy Bordeaux to France
              1 mech_infantry moved from Holland Belgium to France
              2 artilleries moved from Holland Belgium to France
              1 armour moved from France to Western Germany
      
          Combat - Germans
              Battle in Bessarabia
                  Germans attack with 10 armour, 2 artilleries and 9 infantry
                  Russians defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                      Germans roll dice for 10 armour, 2 artilleries and 9 infantry in Bessarabia, round 2 : 10/21 hits, 7.50 expected hits
                      Russians roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/10 hits, 3.50 expected hits
                      1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                  Germans win, taking Bessarabia from Russians with 10 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 32
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
              Battle in Eastern Poland
                  Germans attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 16 infantry and 4 tactical_bombers
                  Russians defend with 4 armour, 1 artillery, 7 infantry and 1 mech_infantry
                      Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 16 infantry and 4 tactical_bombers in Eastern Poland, round 2 : 15/31 hits, 11.17 expected hits
                      Russians roll dice for 4 armour, 1 artillery, 7 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/13 hits, 5.00 expected hits
                      1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                  Germans win, taking Eastern Poland from Russians with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 11 infantry and 4 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 5 infantry
                  Casualties for Russians: 4 armour, 1 artillery, 7 infantry and 1 mech_infantry
      
          Non Combat Move - Germans
              2 bombers moved from Eastern Poland to Western Germany
              4 tactical_bombers moved from Eastern Poland to Germany
              5 fighters moved from Eastern Poland to Germany
      
          Place Units - Germans
              2 destroyers and 2 submarines placed in 113 Sea Zone
              3 armour and 1 mech_infantry placed in Romania
      
          Turn Complete - Germans
              Germans collect 42 PUs; end with 43 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -2.50
      Germans regular : 6.33
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 transports moved from 98 Sea Zone to 97 Sea Zone
              2 infantry moved from Southern Italy to 97 Sea Zone
              1 armour moved from Albania to 97 Sea Zone
              1 infantry moved from Albania to 97 Sea Zone
              2 cruisers moved from 98 Sea Zone to 97 Sea Zone
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 battleship moved from 98 Sea Zone to 97 Sea Zone
              2 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Alexandria to Egypt
              2 fighters moved from Tobruk to Egypt
              1 bomber moved from Tobruk to Egypt
              1 infantry moved from Kenya to Ethiopia
              1 artillery moved from Southern France to Northern Italy
      
          Combat - Italians
              Battle in Egypt
                  Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
                  British defend with 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                      Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 5/13 hits, 4.33 expected hits
                      British roll dice for 4 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 5.83 expected hits
                      1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt
                      Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 3.33 expected hits
                      British roll dice for 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 7/8 hits, 4.17 expected hits
                      1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the British, 2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 armour owned by the British and 2 armour owned by the Italians lost in Egypt
                  British win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -43
                  Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
                  Casualties for ANZAC: 2 infantry
                  Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 carrier placed in 97 Sea Zone
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      British regular : 3.00
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 armour, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 armour moved from France to Western Germany
              1 mech_infantry moved from France to Holland Belgium
              3 artilleries moved from France to Holland Belgium
              1 armour moved from France to Normandy Bordeaux
                    Germans take Normandy Bordeaux from French
              4 infantry moved from Yugoslavia to Romania
              5 infantry moved from Bulgaria to Romania
              2 artilleries moved from Yugoslavia to Romania
              1 armour moved from Yugoslavia to Romania
              1 infantry moved from Western Germany to Holland Belgium
              2 bombers moved from Western Germany to Holland Belgium
              4 tactical_bombers moved from Western Germany to Holland Belgium
              4 fighters moved from Western Germany to Holland Belgium
              1 fighter moved from Tobruk to Western Germany
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 3 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                  French defend with 1 artillery and 1 infantry
                      Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 10/15 hits, 7.67 expected hits
                      French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
                  Germans win, taking Holland Belgium from French with 2 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for French: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              2 bombers moved from Holland Belgium to Western Germany
              4 fighters moved from Holland Belgium to Western Germany
              4 tactical_bombers moved from Holland Belgium to Western Germany
      
          Place Units - Germans
              5 armour placed in Romania
              1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 41 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      French regular : 1.33
      Germans regular : 2.33
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 destroyer; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Northern Italy to Southern France
              2 artilleries moved from Northern Italy to Southern France
              1 armour moved from Albania to 97 Sea Zone
              1 infantry moved from Albania to 97 Sea Zone
              2 infantry moved from Southern Italy to 95 Sea Zone
              1 armour moved from Northern Italy to Albania
              1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
              1 armour moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 artillery moved from Tobruk to Alexandria
              3 infantry moved from Tobruk to Alexandria
              1 mech_infantry moved from Tobruk to Alexandria
              3 infantry moved from 98 Sea Zone to Alexandria
              1 armour moved from 98 Sea Zone to Alexandria
              2 fighters moved from Southern Italy to Alexandria
              1 bomber moved from Northern Italy to Alexandria
              2 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
      
          Combat - Italians
              Battle in Anglo Egyptian Sudan
                  Italians attack with 1 artillery and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Anglo Egyptian Sudan
                  Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Southern France
                  Italians attack with 2 artilleries and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                  Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 artillery and 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Alexandria to Tobruk
              2 fighters moved from Alexandria to Tobruk
      
          Place Units - Italians
              1 destroyer placed in 97 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
              Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.33
      Italians regular : 2.83
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 factory_major; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Romania to Yugoslavia
              6 infantry moved from Greater Southern Germany to Yugoslavia
              2 armour moved from Greater Southern Germany to Romania
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Greater Southern Germany to Yugoslavia
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 109 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              3 artilleries and 11 infantry moved from Germany to Poland
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              1 fighter moved from Slovakia Hungary to Tobruk
              1 tactical_bomber moved from Poland to France
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 transport moved from 114 Sea Zone to 113 Sea Zone
      
          Combat - Germans
              Battle in 111 Sea Zone
                  Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in Yugoslavia
                  Germans attack with 1 armour, 2 artilleries and 7 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Yugoslavia, round 2 : 5/10 hits, 2.67 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Battle in 110 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 cruiser owned by the French lost in 110 Sea Zone
                      Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits
                      British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for French: 1 cruiser
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
              Battle in France
                  Germans attack with 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      French roll AA dice in France : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/18 hits, 5.50 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 4 infantry owned by the Germans and 2 infantry owned by the French lost in France
                      Germans roll dice for 3 armour, 3 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/14 hits, 4.83 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 3/9 hits, 3.67 expected hits
                      3 infantry owned by the Germans and 4 infantry owned by the French lost in France
                      Germans roll dice for 3 armour, 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/11 hits, 4.33 expected hits
                      French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 2/5 hits, 2.33 expected hits
                      1 armour owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 3 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber in France, round 5 : 5/9 hits, 3.83 expected hits
                      French roll dice for 1 fighter in France, round 5 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 3 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                  Casualties for Germans: 7 infantry and 3 mech_infantrys
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 infantry moved from Denmark to 113 Sea Zone
              1 infantry moved from 113 Sea Zone to Norway
              1 infantry moved from Denmark to Western Germany
              2 fighters moved from 111 Sea Zone to Western Germany
              2 tactical_bombers moved from 111 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              1 bomber moved from 110 Sea Zone to Western Germany
              2 fighters moved from 110 Sea Zone to Western Germany
              1 bomber moved from 111 Sea Zone to Western Germany
              1 tactical_bomber moved from France to Western Germany
      
          Place Units - Germans
              1 factory_major placed in Romania
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.00
      Neutral_Allies regular : 1.33
      Germans regular : -0.50
      British regular : 2.00
      French AA : -0.17
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 mech_infantrys moved from Kiangsu to Kwangsi
              3 armour moved from Kwangtung to Kwangsi
              2 bombers, 6 fighters and 3 tactical_bombers moved from Kiangsu to Kwangsi
              2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Manchuria to Amur
              1 mech_infantry moved from Shantung to Kweichow
              1 infantry moved from Shantung to Kiangsu
              2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
      
          Combat - Japanese
              Battle in Amur
                  Japanese attack with 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers
                  Americans defend with 1 aaGun, 3 armour and 5 infantry; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns and 4 infantry
                      Americans roll AA dice in Amur : 2/4 hits, 0.67 expected hits
                      2 fighters owned by the Japanese lost in Amur
                      Japanese roll dice for 3 infantry, 11 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 5/16 hits, 3.33 expected hits
                      Russians roll dice for 3 aaGuns, 3 armour, 2 fighters and 9 infantry in Amur, round 2 : 7/14 hits, 5.83 expected hits
                      3 infantry owned by the Japanese, 2 infantry owned by the Russians, 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
                      Japanese roll dice for 7 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 1/9 hits, 2.17 expected hits
                      Russians roll dice for 3 armour, 2 fighters and 7 infantry in Amur, round 3 : 7/12 hits, 5.17 expected hits
                      7 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                      Japanese roll dice for 2 tactical_bombers in Amur, round 4 : 0/2 hits, 1.00 expected hits
                      Russians roll dice for 3 armour, 2 fighters and 6 infantry in Amur, round 4 : 4/11 hits, 4.83 expected hits
                      2 tactical_bombers owned by the Japanese lost in Amur
                  Russians win with 3 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is -71
                  Casualties for Japanese: 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers
                  Casualties for Americans: 1 aaGun and 1 infantry
                  Casualties for Russians: 2 aaGuns and 2 infantry
              Battle in Kwangsi
                  Japanese attack with 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers
                  British defend with 2 armour, 1 artillery and 3 infantry
                      Japanese roll dice for 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 10/17 hits, 8.33 expected hits
                      Chinese roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
                      2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 2 armour owned by the British lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 3 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                  Casualties for Japanese: 2 mech_infantrys
                  Casualties for British: 2 armour, 1 artillery and 3 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/15 hits, 7.83 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              2 bombers moved from Kwangsi to Kiangsu
              6 fighters moved from Kwangsi to Kiangsu
              3 tactical_bombers moved from Kwangsi to Kiangsu
      
          Place Units - Japanese
              3 mech_infantrys placed in Kwangtung
              3 mech_infantrys placed in Kiangsu
              2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : -0.33
      Japanese regular : -0.00
      Americans AA : 1.33
      Russians regular : 2.17
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese repair damage of 7x factory_major; Remaining resources: 37 PUs; 0 SuicideAttackTokens; 
              Japanese buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                    Japanese take 17 Sea Zone from Americans
              3 mech_infantrys moved from Shantung to Manchuria
              1 armour, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Kweichow to Yunnan
              3 mech_infantrys moved from Kiangsu to Kwangsi
              3 armour moved from Kwangtung to Kwangsi
              2 bombers moved from Shantung to Yunnan
              2 fighters moved from Shantung to Manchuria
              2 tactical_bombers moved from Shantung to Manchuria
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
                  British defend with 1 armour, 3 artilleries and 4 infantry; ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/17 hits, 7.67 expected hits
                      Chinese roll dice for 1 armour, 3 artilleries and 7 infantry in Yunnan, round 2 : 2/11 hits, 3.83 expected hits
                      2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Yunnan
                      Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/15 hits, 7.33 expected hits
                      Chinese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
                      2 mech_infantrys owned by the Japanese, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
                  Casualties for Japanese: 2 infantry and 2 mech_infantrys
                  Casualties for ANZAC: 2 infantry
                  Casualties for British: 1 armour, 3 artilleries and 4 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Kwangsi
                  Japanese attack with 3 armour and 3 mech_infantrys
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 3 armour and 3 mech_infantrys in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Japanese
              6 fighters moved from Yunnan to Kiangsu
              2 bombers moved from Yunnan to Kiangsu
              3 tactical_bombers moved from Yunnan to Kiangsu
      
          Place Units - Japanese
              3 armour placed in Kwangtung
              3 mech_infantrys placed in Kiangsu
              1 infantry and 1 mech_infantry placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : -4.00
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese repair damage of 8x factory_major; Remaining resources: 42 PUs; 0 SuicideAttackTokens; 
              Japanese buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Szechwan to Kweichow
              2 bombers, 6 fighters and 5 tactical_bombers moved from Szechwan to Kweichow
              1 armour moved from Kiangsu to Kweichow
              3 infantry and 8 mech_infantrys moved from Jehol to Manchuria
              3 mech_infantrys moved from Shantung to Kweichow
              2 fighters moved from Shensi to Kweichow
              1 armour moved from Tsinghai to Volgograd
                    Japanese take Kazakhstan from Russians
              2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
              1 submarine moved from 19 Sea Zone to 35 Sea Zone
              3 transports moved from 19 Sea Zone to 6 Sea Zone
              1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                    Japanese take 6 Sea Zone from Americans
              1 cruiser moved from 19 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 3 infantry and 8 mech_infantrys
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 infantry and 8 mech_infantrys in Manchuria, round 2 : 2/11 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Volgograd
                  Japanese attack with 1 armour
                  Russians defend with 1 factory_minor and 1 infantry
                      Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                  Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Kweichow to Shantung
              2 tactical_bombers moved from Kweichow to Shantung
              2 fighters moved from Kweichow to Shantung
      
          Place Units - Japanese
              3 armour placed in Kwangtung
              3 mech_infantrys placed in Kiangsu
              3 mech_infantrys placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 44 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 0.17
      Russians regular : -0.67
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese repair damage of 3x factory_major; Remaining resources: 42 PUs; 0 SuicideAttackTokens; 
              Japanese buy 1 armour, 2 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 mech_infantrys moved from Shantung to Jehol
              3 mech_infantrys moved from Kiangsu to Jehol
              1 armour moved from Malaya to Yunnan
              1 armour moved from Shensi to Tsinghai
              2 mech_infantrys moved from Shensi to Tsinghai
              2 destroyers moved from 20 Sea Zone to 19 Sea Zone
              2 fighters moved from Yunnan to Tsinghai
              2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 20 Sea Zone to 45 Sea Zone
              3 infantry, 2 mech_infantrys and 3 transports moved from 20 Sea Zone to 19 Sea Zone
              3 infantry moved from 19 Sea Zone to Jehol
              2 mech_infantrys moved from 19 Sea Zone to Jehol
      
          Combat - Japanese
              Battle in Tsinghai
                  Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
                  Chinese defend with 3 infantry; Russians defend with 1 mech_infantry
                      Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.83 expected hits
                      Chinese roll dice for 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
                      1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                      Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 3/4 hits, 1.67 expected hits
                      Chinese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 5
                  Casualties for Japanese: 2 mech_infantrys
                  Casualties for Chinese: 3 infantry
                  Casualties for Russians: 1 mech_infantry
              Battle in 19 Sea Zone
                  Japanese attack with 2 destroyers and 3 transports
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                      1 transport owned by the Americans lost in 19 Sea Zone
                  Japanese win with 1 destroyer and 3 transports remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Jehol
                  Japanese attack with 3 infantry and 8 mech_infantrys
                  Americans defend with 1 infantry
                      Japanese roll dice for 3 infantry and 8 mech_infantrys in Jehol, round 2 : 2/11 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Jehol
                  Japanese win, taking Jehol from Chinese with 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in 45 Sea Zone
                  Japanese attack with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                  ANZAC defend with 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports
                      Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits
                      ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      ANZAC roll dice for 2 cruisers, 2 destroyers and 2 transports in 45 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                      2 infantry owned by the ANZAC, 2 transports owned by the ANZAC, 2 cruisers owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 66
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports
      
          Non Combat Move - Japanese
              2 fighters moved from Tsinghai to Shensi
              2 infantry moved from Yunnan to Szechwan
              2 bombers moved from Yunnan to Szechwan
              5 tactical_bombers moved from Yunnan to Szechwan
              6 fighters moved from Yunnan to Szechwan
      
          Place Units - Japanese
              1 factory_minor placed in Kwangtung
              1 factory_minor placed in French Indo China
              3 mech_infantrys placed in Shantung
              1 armour placed in Kiangsu
              1 cruiser and 1 submarine placed in 19 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
              Japanese collect 50 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 0.67
      Japanese regular : 2.50
      ANZAC regular : -1.00
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 infantry moved from India to Burma
              1 destroyer and 1 transport moved from 39 Sea Zone to 45 Sea Zone
              2 cruisers, 1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              3 fighters moved from Hawaiian Islands to Korea
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 cruiser and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
              1 fighter moved from United Kingdom to Normandy Bordeaux
              1 destroyer moved from 72 Sea Zone to 78 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 cruiser, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Sikang to Yunnan
              1 mech_infantry moved from Sikang to Yunnan
              4 infantry and 5 mech_infantrys moved from Hunan to Yunnan
              3 infantry moved from French Indo China to Yunnan
              2 artilleries, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
              2 infantry moved from Kwangtung to Kwangsi
              3 armour moved from Kiangsu to Hunan
              1 mech_infantry moved from Shantung to Manchuria
              1 infantry moved from Philippines to 35 Sea Zone
              1 mech_infantry moved from Philippines to 35 Sea Zone
              1 destroyer moved from 19 Sea Zone to 6 Sea Zone
              1 submarine moved from 19 Sea Zone to 6 Sea Zone
              3 transports moved from 19 Sea Zone to 6 Sea Zone
              3 infantry moved from Japan to 6 Sea Zone
              2 mech_infantrys moved from Japan to 6 Sea Zone
              3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone
              2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 43 Sea Zone
              1 mech_infantry moved from 43 Sea Zone to Borneo
              1 infantry moved from 43 Sea Zone to Borneo
      
          Combat - Japanese
              Battle in 6 Sea Zone
                  Japanese attack with 1 destroyer and 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 6 Sea Zone
                  Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Borneo
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              1 cruiser placed in 6 Sea Zone
              3 armour placed in Kiangsu
              1 infantry and 2 mech_infantrys placed in Japan
              1 mech_infantry placed in Shantung
              Japanese undo move 4.
              1 mech_infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
              Japanese collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • 1 / 1