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    Posts made by Gojira671

    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Samara
                    Russians take Samara from Germans
              1 infantry moved from Russia to Tambov
                    Russians take Tambov from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 artillery and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
      
          Combat Move - Russians
              2 infantry moved from Russia to Vologda
              2 infantry moved from Russia to Samara
              2 infantry moved from Russia to Tambov
              2 infantry moved from Russia to Bryansk
              2 infantry moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Tambov
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                      Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                  Germans win with no units remaining. Battle score for attacker is -3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                      Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Samara
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                      Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Russians: 2 infantry
              Battle in Vologda
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.33
      Russians regular : 2.17
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 125 Sea Zone to 112 Sea Zone
              1 artillery and 8 infantry moved from Samara to Russia
      
          Combat - Russians
              Battle in 112 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports
                      Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
                      1 submarine owned by the Russians lost in 112 Sea Zone
                  Germans win with 1 battleship, 2 cruisers, 5 destroyers and 2 transports remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 submarine
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 artillery and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by British from Iraq: 3 fighters and 2 tactical_bombers
              EDIT: Adding units owned by British to Northwest Persia: 3 fighters and 2 tactical_bombers
              EDIT: Turning off Edit Mode
              Russians buy 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 2 infantry moved from Volgograd to Samara
              6 infantry moved from Novosibirsk to Samara
      
          Non Combat Move - Russians
      
          Place Units - Russians
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Bryansk to Smolensk
              1 mech_infantry moved from Russia to Archangel
              4 armour, 3 artilleries, 9 infantry and 7 mech_infantrys moved from Bryansk to Russia
              1 infantry moved from Volgograd to Rostov
              1 infantry moved from Volgograd to Caucasus
              1 mech_infantry moved from Volgograd to Russia
              6 infantry moved from Timguska to Novosibirsk
              1 submarine moved from 124 Sea Zone to 125 Sea Zone
      
          Non Combat Move - Russians
      
          Place Units - Russians
              10 infantry placed in Russia
              1 artillery and 2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 destroyer moved from 6 Sea Zone to 26 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
              3 fighters moved from Japan to 31 Sea Zone
              1 tactical_bomber moved from Japan to 31 Sea Zone
              1 destroyer moved from 45 Sea Zone to 44 Sea Zone
              1 infantry moved from Borneo to 43 Sea Zone
              1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 artillery moved from Java to 42 Sea Zone
              1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 artillery moved from 41 Sea Zone to Sumatra
              1 cruiser moved from 37 Sea Zone to 41 Sea Zone
              1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
              1 artillery and 2 infantry moved from Hunan to Yunnan
              1 armour and 3 infantry moved from Kwangtung to Kwangsi
              2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
              2 fighters moved from French Indo China to Yunnan
              2 tactical_bombers moved from French Indo China to Kwangsi
              1 artillery and 3 infantry moved from Jehol to Anhwe
              1 artillery moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
              1 bomber moved from Chahar to Kwangtung
              1 transport moved from 20 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
              Battle in Sumatra
              Battle in Celebes
              Battle in 26 Sea Zone
                  Japanese attack with 1 destroyer
                  Americans defend with 1 transport; ANZAC defend with 2 fighters
                      Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                      1 destroyer owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking Sumatra from Dutch, taking Celebes from Dutch with 2 fighters and 1 transport remaining. Battle score for attacker is -8
                  Casualties for Japanese: 1 destroyer
              Battle in 31 Sea Zone
                  Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Americans defend with 1 battleship and 1 cruiser
                      Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                      Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 31 Sea Zone
                  Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                  Casualties for Americans: 1 battleship and 1 cruiser
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 fighters and 2 infantry
                  British defend with 1 infantry; Chinese defend with 1 fighter
                      Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
                      2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 1 fighter
                  Casualties for British: 1 infantry
              Battle in Kwangsi
                  Japanese attack with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/9 hits, 3.50 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
              Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
      
          Non Combat Move - Japanese
              2 fighters moved from Yunnan to French Indo China
              2 tactical_bombers moved from Kwangsi to French Indo China
              3 fighters moved from 31 Sea Zone to Wake Island
              1 tactical_bomber moved from 31 Sea Zone to Wake Island
      
          Place Units - Japanese
              2 armour and 1 mech_infantry placed in Kiangsu
              1 factory_minor placed in Kwangtung
              1 destroyer and 2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 55 PUs; end with 55 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Americans regular : -1.50
      Japanese regular : -2.33
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Karelia to Novgorod
              1 submarine moved from 117 Sea Zone to 124 Sea Zone
              1 artillery moved from Belarus to Novgorod
              9 infantry moved from Ukraine to Bryansk
              2 artilleries moved from Ukraine to Bryansk
              1 artillery moved from Western Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Rostov to Bryansk
              2 mech_infantrys moved from Volgograd to Bryansk
              1 armour moved from Volgograd to Bryansk
              1 mech_infantry moved from Russia to Bryansk
              1 infantry moved from Smolensk to Belarus
              1 infantry moved from Vyborg to Karelia
              6 infantry moved from Yenisey to Timguska
      
          Non Combat Move - Russians
      
          Place Units - Russians
              2 armour and 1 infantry placed in Novgorod
              2 infantry and 1 mech_infantry placed in Volgograd
              3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Germans
              1 armour and 7 infantry moved from Romania to Bessarabia
              3 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
              1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
              1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 110 Sea Zone
              4 mech_infantrys moved from Germany to Eastern Poland
              6 armour moved from Germany to Baltic States
              6 armour moved from Germany to Eastern Poland
              4 mech_infantrys moved from Western Germany to Slovakia Hungary
              1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to United Kingdom
      
          Combat - Germans
              Battle in United Kingdom
                  Germans attack with 1 infantry
                  British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 2 infantry
                      Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits
                      British roll dice for 5 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/11 hits, 4.33 expected hits
                      1 aaGun owned by the British and 1 infantry owned by the Germans lost in United Kingdom
                  British win with 4 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 aaGun
              Battle in Bessarabia
                  Germans attack with 1 armour and 7 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour and 7 infantry in Bessarabia, round 2 : 2/8 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                  Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Baltic States
                  Germans attack with 7 armour, 3 artilleries and 14 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 7 armour, 3 artilleries and 14 infantry in Baltic States, round 2 : 9/24 hits, 7.33 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Eastern Poland
                  Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/20 hits, 7.00 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Poland
                  Germans win, taking Eastern Poland from Russians with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
      
          Place Units - Germans
              1 cruiser, 1 destroyer and 1 transport placed in 110 Sea Zone
              3 armour and 1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 40 PUs; end with 42 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1.00
      Germans regular : 0.17
      British regular : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Yakut S.S.R. to Yenisey
              1 armour moved from Volgograd to Bryansk
              2 infantry moved from Rostov to Ukraine
              1 infantry moved from Russia to Smolensk
              1 artillery moved from Smolensk to Belarus
              1 tactical_bomber moved from Russia to Novgorod
              1 fighter moved from Russia to Novgorod
              2 artilleries moved from Novgorod to Karelia
              2 fighters moved from Novgorod to Karelia
              1 tactical_bomber moved from Novgorod to 127 Sea Zone
              4 infantry moved from Belarus to Novgorod
              10 infantry moved from Novgorod to Karelia
              1 tactical_bomber moved from 127 Sea Zone to Karelia
              1 mech_infantry moved from Russia to Bryansk
              1 infantry moved from Volgograd to Rostov
              1 mech_infantry moved from Volgograd to Bryansk
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 submarine moved from 124 Sea Zone to 117 Sea Zone
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              1 armour and 2 mech_infantrys placed in Volgograd
              3 infantry placed in Novgorod
              1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Caucasus to Rostov
              1 armour moved from Russia to Bryansk
              1 armour moved from Volgograd to Bryansk
              1 mech_infantry moved from Volgograd to Bryansk
              1 mech_infantry moved from Russia to Bryansk
              1 infantry moved from Karelia to Novgorod
              2 infantry moved from Vyborg to Novgorod
              2 infantry moved from Baltic States to Belarus
              1 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Bessarabia to Ukraine
              1 infantry moved from Archangel to Belarus
              1 artillery moved from Russia to Smolensk
              6 infantry moved from Buryatia to Yakut S.S.R.
              6 infantry moved from Sakha to Amur
              1 submarine moved from 127 Sea Zone to 124 Sea Zone
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 aaGuns moved from Sakha to Amur
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
              1 mech_infantry placed in Russia
              1 artillery and 2 infantry placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Russians
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Japanese
              2 battleships and 3 cruisers moved from 17 Sea Zone to 6 Sea Zone
              3 mech_infantrys moved from Kweichow to Burma
              1 infantry moved from Shan State to Malaya
                    Japanese take Malaya from UK_Pacific
              1 mech_infantry moved from Tsinghai to Kazakhstan
                    Japanese take Kazakhstan from Russians
              1 infantry moved from Tsinghai to Kazakhstan
              3 artilleries moved from Kansu to Novosibirsk
              1 infantry moved from Kansu to Novosibirsk
              4 infantry moved from Japan to 6 Sea Zone
              4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
              4 infantry moved from 5 Sea Zone to Amur
              9 infantry moved from Manchuria to Amur
              5 artilleries moved from Manchuria to Amur
      
          Combat - Japanese
              Battle in Amur
                  Japanese attack with 5 artilleries and 13 infantry
                  Russians defend with 2 aaGuns and 14 infantry
                      Japanese roll dice for 5 artilleries and 13 infantry in Amur, round 2 : 5/18 hits, 4.67 expected hits
                      Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 5/14 hits, 4.67 expected hits
                      5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                      Japanese roll dice for 5 artilleries and 8 infantry in Amur, round 3 : 4/13 hits, 3.83 expected hits
                      Russians roll dice for 11 infantry in Amur, round 3 : 5/11 hits, 3.67 expected hits
                      5 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                      Japanese roll dice for 5 artilleries and 3 infantry in Amur, round 4 : 2/8 hits, 2.67 expected hits
                      Russians roll dice for 7 infantry in Amur, round 4 : 2/7 hits, 2.33 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                      Japanese roll dice for 5 artilleries and 1 infantry in Amur, round 5 : 4/6 hits, 2.00 expected hits
                      Russians roll dice for 5 infantry in Amur, round 5 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                      Japanese roll dice for 5 artilleries in Amur, round 6 : 1/5 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                  Japanese win, taking Amur from Russians with 4 artilleries remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 artillery and 13 infantry
                  Casualties for Russians: 2 aaGuns and 14 infantry
              Battle in Novosibirsk
                  Japanese attack with 3 artilleries and 1 infantry
                  Russians defend with 2 infantry
                      Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Novosibirsk
                      Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 3 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Novosibirsk
                  Japanese win, taking Novosibirsk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              3 mech_infantrys placed in Kiangsu
              2 artilleries and 1 infantry placed in Manchuria
              3 mech_infantrys placed in French Indo China
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3
              Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.50
      Russians regular : 0.33
      

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      Gojira671
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 artilleries, 1 bomber, 8 fighters, 5 infantry, 6 mech_infantrys and 5 tactical_bombers moved from Yunnan to Burma
              3 mech_infantrys moved from Hunan to Burma
              1 armour moved from Szechwan to Burma
              3 mech_infantrys moved from Kiangsu to Kweichow
              2 fighters moved from Hunan to Burma
              2 transports moved from 19 Sea Zone to 6 Sea Zone
              2 battleships and 3 cruisers moved from 31 Sea Zone to 17 Sea Zone
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,3,1,1,6
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,5,4,3,5
              Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Gojira671
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 cruiser, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Shan State to Malaya
                    Japanese take Malaya from UK_Pacific
              1 infantry moved from French Indo China to Shan State
              1 artillery moved from Kwangsi to Yunnan
              3 mech_infantrys moved from Hunan to Yunnan
              1 infantry moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              3 mech_infantrys moved from Kiangsu to Hunan
              2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
              6 fighters and 4 tactical_bombers moved from Hopei to Yunnan
              1 bomber moved from Anhwe to India
              1 bomber moved from Kiangsu to Yunnan
              1 armour moved from Tsinghai to Szechwan
              1 mech_infantry moved from Suiyuyan to Tsinghai
              2 artilleries moved from Suiyuyan to Kansu
              2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
              2 fighters moved from Japan to Hunan
              2 artilleries moved from Japan to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
      
          Combat - Japanese
              Americans scrambles 2 units out of Wake Island to defend against the attack in 31 Sea Zone
              Air Battle in India
                  Japanese attacks with 1 units heading to India
                  UK_Pacific launches 6 interceptors out of India
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 2/6 hits, 1.00 expected hits
                      1 bomber owned by the Japanese lost in India
                  Air Battle is over, the attackers have all died
              Battle in 31 Sea Zone
                  Japanese attack with 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
                  Americans defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                      Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Japanese roll dice for 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter and 3 tactical_bombers in 31 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
                  Units damaged: 2 battleships owned by the Americans
                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 31 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                  Units damaged: 2 battleships owned by the Japanese
                      1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 31 Sea Zone
                      Japanese roll dice for 2 battleships, 2 carriers, 4 cruisers, 2 destroyers, 1 fighter and 3 tactical_bombers in 31 Sea Zone, round 3 : 4/12 hits, 6.17 expected hits
                      Americans roll dice for 2 battleships, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 31 Sea Zone, round 3 : 5/8 hits, 4.83 expected hits
                      1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
                      Japanese roll dice for 2 battleships, 1 carrier, 4 cruisers, 1 fighter and 2 tactical_bombers in 31 Sea Zone, round 4 : 5/9 hits, 5.00 expected hits
                      Americans roll dice for 2 battleships, 2 fighters and 2 transports in 31 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                      1 tactical_bomber owned by the Japanese, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 2 battleships owned by the Americans lost in 31 Sea Zone
                      2 infantry owned by the Americans and 1 transport owned by the Americans lost in 31 Sea Zone
                  Japanese win with 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 77
                  Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 2 tactical_bombers
                  Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              2 infantry moved from 19 Sea Zone to Manchuria
              2 artilleries moved from 19 Sea Zone to Manchuria
      
          Place Units - Japanese
              1 factory_minor placed in French Indo China
              3 mech_infantrys placed in Kiangsu
              1 artillery and 2 infantry placed in Manchuria
              1 cruiser placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 50 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Japanese regular : -2.67
      Defenders Fire,  : 1.00
      Attackers Fire,  : -0.17
      

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      Gojira671
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Philippines to 35 Sea Zone
              2 artilleries moved from Philippines to 35 Sea Zone
              2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
              1 tactical_bomber moved from Kiangsu to 6 Sea Zone
              1 fighter moved from Kiangsu to Japan
              2 artilleries moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Tsinghai
              1 armour moved from Sikang to Tsinghai
              1 artillery moved from Shensi to Kansu
              1 infantry moved from Shensi to Kansu
              2 infantry moved from Shensi to Suiyuyan
              1 mech_infantry moved from Shensi to Suiyuyan
              4 fighters moved from Hunan to Suiyuyan
              4 tactical_bombers moved from Hunan to Suiyuyan
              2 fighters moved from Hunan to Suiyuyan
              1 fighter moved from Hunan to Kansu
              1 tactical_bomber moved from Hunan to Kansu
              1 fighter moved from Hunan to Tsinghai
              1 bomber moved from Hunan to Tsinghai
              1 bomber moved from Hunan to Suiyuyan
              1 artillery and 5 infantry moved from Hunan to Yunnan
              1 infantry moved from Kweichow to Yunnan
              3 mech_infantrys moved from Kiangsu to Hunan
              3 mech_infantrys moved from Kwangsi to Yunnan
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 infantry moved from Siam to Shan State
                    Japanese take Shan State from UK_Pacific
              1 artillery moved from Kwangtung to Kwangsi
      
          Combat - Japanese
              Battle in Suiyuyan
                  Japanese attack with 2 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                  Chinese defend with 5 infantry
                      Japanese roll dice for 2 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Suiyuyan, round 2 : 7/17 hits, 8.00 expected hits
                      Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Suiyuyan
                  Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 1 bomber, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 3 infantry
                  Casualties for Chinese: 5 infantry
              Battle in Kansu
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                  Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Tsinghai
                  Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Tsinghai, round 2 : 4/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              6 fighters moved from Suiyuyan to Hopei
              1 bomber moved from Suiyuyan to Kiangsu
              1 tactical_bomber moved from Kansu to Shensi
              1 bomber moved from Tsinghai to Anhwe
              1 fighter moved from Tsinghai to Shensi
              1 fighter moved from Kansu to Shensi
              4 tactical_bombers moved from Suiyuyan to Hopei
              1 infantry moved from 6 Sea Zone to Japan
              2 artilleries moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              2 artilleries and 1 infantry placed in Manchuria
              3 mech_infantrys placed in Kiangsu
              6 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Japanese regular : 0.33
      

      Savegame

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      Gojira671
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 cruiser, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Allies
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 armour moved from Yunnan to Sikang
                    Japanese take Szechwan from Chinese
                    Japanese take Sikang from Chinese
              2 bombers, 8 fighters and 5 tactical_bombers moved from Hunan to Shensi
              2 artilleries and 6 infantry moved from Hopei to Shensi
              1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 artillery and 5 infantry moved from Anhwe to Hunan
              1 artillery and 2 infantry moved from Kiangsi to Kwangtung
              3 mech_infantrys moved from Kiangsu to Kwangsi
              2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
              2 artilleries moved from 44 Sea Zone to Celebes
              2 infantry moved from 44 Sea Zone to Celebes
              2 artilleries moved from Japan to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
              2 artilleries moved from 35 Sea Zone to Philippines
              2 infantry moved from 35 Sea Zone to Philippines
      
          Combat - Japanese
              Battle in Kwangtung
                  Japanese attack with 1 artillery and 2 infantry
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry
                  EDIT: Turning off Edit Mode
              Battle in 35 Sea Zone
                  Japanese attack with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  Japanese win with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Philippines
                  Japanese attack with 2 artilleries and 2 infantry
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 1/3 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in 44 Sea Zone
                  Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                  ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                      Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                      Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 19
                  Casualties for Japanese: 1 destroyer
                  Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
              Battle in Celebes
                  Japanese attack with 2 artilleries and 2 infantry
                  ANZAC defend with 2 infantry
                      Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                      ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Celebes
                      Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                      ANZAC roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                      ANZAC roll dice for 2 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                      Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 infantry in Celebes, round 7 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                  ANZAC win with no units remaining. Battle score for attacker is -8
                  Casualties for Japanese: 2 artilleries and 2 infantry
                  Casualties for ANZAC: 2 infantry
              Battle in Shensi
                  Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers
                  Chinese defend with 1 fighter and 4 infantry
                      Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 14/26 hits, 11.50 expected hits
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 2.00 expected hits
                      2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 3 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 16
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 1 fighter and 4 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
              EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber
              EDIT: Turning off Edit Mode
              2 bombers moved from Shensi to Kweichow
              8 fighters moved from Shensi to Kweichow
              5 tactical_bombers moved from Shensi to Kweichow
              1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
              1 fighter moved from 44 Sea Zone to 35 Sea Zone
              2 bombers, 8 fighters and 5 tactical_bombers moved from Kweichow to Hunan
      
          Place Units - Japanese
              3 mech_infantrys placed in Kiangsu
              1 factory_minor placed in Manchuria
              1 cruiser and 1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 41 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : -0.83
      Japanese regular : -0.83
      ANZAC regular : 1.67
      UK_Pacific regular : -0.67
      

      Savegame

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      Gojira671
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 cruiser, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Hunan to Yunnan
              1 artillery moved from Hunan to Yunnan
              4 fighters moved from Kiangsi to Yunnan
              2 tactical_bombers moved from Kiangsi to Yunnan
              2 bombers moved from Kwangsi to Yunnan
              4 fighters moved from Kwangsi to Yunnan
              3 tactical_bombers moved from Kwangsi to Yunnan
              1 armour moved from Kiangsi to Yunnan
              2 artilleries moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              6 infantry moved from Anhwe to Hopei
              1 infantry moved from Kiangsu to Kiangsi
              1 artillery moved from Kiangsu to Kiangsi
              2 infantry moved from Chahar to Suiyuyan
              1 mech_infantry moved from Chahar to Suiyuyan
              1 artillery moved from Chahar to Suiyuyan
              6 infantry moved from Jehol to Anhwe
              1 artillery moved from Jehol to Anhwe
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 33 Sea Zone
              1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
      
          Combat - Japanese
              Battle in Suiyuyan
                  Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers
                  Chinese defend with 8 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/19 hits, 10.00 expected hits
                      Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for Chinese: 8 infantry
      
          Non Combat Move - Japanese
              8 fighters moved from Yunnan to Hunan
              2 bombers moved from Yunnan to Hunan
              5 tactical_bombers moved from Yunnan to Hunan
      
          Place Units - Japanese
              3 mech_infantrys placed in Kiangsu
              1 cruiser and 1 destroyer placed in 6 Sea Zone
              2 artilleries placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 32 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Japanese regular : 1.00
      

      Savegame

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      Gojira671
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 mech_infantry moved from Manchuria to Chahar
              2 tactical_bombers moved from Manchuria to Hunan
              2 fighters moved from Manchuria to Hunan
              3 infantry moved from Kwangsi to Yunnan
              1 artillery moved from Kwangsi to Yunnan
              1 fighter moved from Kiangsu to Yunnan
              1 tactical_bomber moved from Kiangsu to Yunnan
              1 fighter moved from Formosa to Hunan
              3 infantry moved from Kiangsi to Hunan
              1 artillery moved from Kiangsi to Hunan
              3 infantry moved from Kiangsu to Anhwe
              1 artillery moved from Kiangsu to Anhwe
              1 fighter moved from Okinawa to Kiangsi
              1 fighter moved from Korea to Kiangsi
              6 infantry moved from Manchuria to Jehol
              1 artillery moved from Manchuria to Jehol
              4 infantry moved from Korea to Manchuria
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 tactical_bombers moved from Japan to Kiangsi
              2 fighters moved from Japan to Kiangsi
              1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              2 bombers moved from Japan to Yunnan
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 3.17 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Yunnan to Kwangsi
              1 tactical_bomber moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              3 fighters moved from Hunan to Kwangsi
              2 tactical_bombers moved from Hunan to Kwangsi
              1 infantry moved from 19 Sea Zone to Kiangsu
              1 artillery moved from 19 Sea Zone to Kiangsu
              1 infantry moved from 20 Sea Zone to Kiangsi
              1 armour moved from 20 Sea Zone to Kiangsi
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              1 transport placed in 6 Sea Zone
              1 artillery and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Japanese regular : 0.50
      

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese repair damage of 20x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens; 
              Japanese buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                  Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
      
          Combat Move - Japanese
              1 infantry moved from Amur to Sakha
                    Japanese take Sakha from Russians
              1 infantry moved from Amur to Buryatia
                    Japanese take Buryatia from Russians
              1 infantry moved from Kansu to Timguska
                    Japanese take Timguska from Russians
              1 infantry moved from Kansu to Novosibirsk
                    Japanese take Novosibirsk from Russians
              1 mech_infantry moved from Tsinghai to Kazakhstan
                    Japanese take Kazakhstan from Russians
              1 infantry moved from Tsinghai to Kazakhstan
              1 infantry moved from Kansu to Novosibirsk
              2 infantry moved from Kansu to Novosibirsk
              2 infantry moved from Amur to Manchuria
              1 fighter moved from Siam to Yunnan
              1 fighter moved from Siam to Yunnan
              1 fighter moved from Siam to Yunnan
              1 tactical_bomber moved from Siam to Yunnan
              1 bomber moved from Szechwan to Yunnan
              1 tactical_bomber moved from Szechwan to Kazakhstan
              1 fighter moved from Szechwan to Kazakhstan
              1 tactical_bomber moved from Szechwan to Kazakhstan
              1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 33 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 infantry moved from Malaya to Shan State
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              1 fighter moved from Kazakhstan to Sikang
              1 tactical_bomber moved from Kazakhstan to Sikang
              1 tactical_bomber moved from Kazakhstan to Sikang
      
          Place Units - Japanese
              3 infantry placed in French Indo China
              2 fighters and 4 infantry placed in Korea
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,4
              Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 artillery and 5 infantry moved from Baltic States to Poland
                    Russians take Poland from Germans
              1 armour moved from Volgograd to Rostov
              1 infantry moved from Tambov to Rostov
              3 armour moved from Russia to Rostov
              1 fighter and 1 tactical_bomber moved from Russia to Rostov
              1 armour moved from Ukraine to Western Ukraine
                    Russians take Western Ukraine from Germans
              1 armour moved from Western Ukraine to Eastern Poland
                    Russians take Eastern Poland from Germans
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 3 armour and 1 factory_minor
                      Russians roll dice for 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.33 expected hits
                      Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Russians and 3 armour owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 3 armour
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Rostov to Russia
              18 infantry moved from Soviet Far East to Siberia
              2 infantry moved from Buyant-Uhaa to Ulaanbaatar
              1 infantry moved from Dzavhan to Ulaanbaatar
              2 infantry moved from Olgiy to Dzavhan
              1 infantry moved from Finland to Karelia
      
          Place Units - Russians
              3 armour placed in Volgograd
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 38 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.50
      Russians regular : 0.67
      

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 7 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Yugoslavia to Romania
              1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yugoslavia to Romania
              1 infantry moved from Western Germany to Germany
      
          Non Combat Move - Germans
      
          Place Units - Germans
              3 armour placed in Caucasus
              3 armour placed in Rostov
              1 armour, 1 fighter and 1 infantry placed in Romania
              2 infantry placed in Western Germany
              2 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5
              Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 42 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Savegame

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