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    Posts made by Gojira671

    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 2
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - UK_Pacific
              Trigger UK Pacific War Production India: has removed 1 factory_minor owned by UK_Pacific in India
              Trigger UK Pacific War Production India: UK_Pacific has 1 factory_major placed in India
      
          Combat Move - UK_Pacific
              1 infantry moved from West India to 79 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from India to Burma
              1 infantry moved from Shan State to Yunnan
              4 infantry moved from Malaya to Shan State
              3 fighters moved from New South Wales to Western Australia
      
          Non Combat Move - UK_Pacific
              1 infantry moved from 42 Sea Zone to Java
              1 infantry moved from 41 Sea Zone to Sumatra
      
          Place Units - UK_Pacific
              2 armour, 1 infantry and 3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 24 PUs; end with 24 PUs
              Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
              Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 armour moved from Alexandria to Anglo Egyptian Sudan
              2 infantry moved from Alexandria to Egypt
              1 artillery moved from Alexandria to Egypt
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 battleship moved from 111 Sea Zone to 118 Sea Zone
              1 cruiser moved from 111 Sea Zone to 118 Sea Zone
              1 destroyer moved from 111 Sea Zone to 118 Sea Zone
              1 fighter moved from Scotland to United Kingdom
              2 infantry moved from Union of South Africa to Rhodesia
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 5/5 hits, 3.17 expected hits
                      1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 2 fighters owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                      1 fighter owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                      1 transport owned by the Italians lost in 97 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 2
                  Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                  Casualties for Germans: 1 fighter
      
          Non Combat Move - British
              1 bomber moved from 97 Sea Zone to Malta
      
          Place Units - British
              Turning on Edit Mode
              EDIT: Changing ownership of Persia from Neutral_Allies to British
              EDIT: Adding units owned by British to Persia: 3 infantry
              EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
              EDIT: Removing units owned by British from 80 Sea Zone: 1 infantry and 1 transport
              EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              1 factory_minor placed in Egypt
              1 artillery and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Objective British Colonies: British met a national objective for an additional 5 PUs; end with 35 PUs
              Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 2.50
      British regular : 1.17
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - UK_Pacific
              2 infantry moved from Queensland to New South Wales
              1 fighter moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              2 fighters moved from New Zealand to New South Wales
              1 battleship moved from 37 Sea Zone to 79 Sea Zone
              1 transport moved from 39 Sea Zone to 79 Sea Zone
              1 cruiser moved from 39 Sea Zone to 79 Sea Zone
              1 destroyer moved from 39 Sea Zone to 79 Sea Zone
              1 infantry moved from Burma to Shan State
              1 fighter moved from Burma to India
      
          Non Combat Move - UK_Pacific
      
          Place Units - UK_Pacific
              1 cruiser and 1 destroyer placed in 62 Sea Zone
              1 artillery and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 bombers, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    Americans take Holland Belgium from Germans
              1 infantry moved from Normandy Bordeaux to Southern France
                    Americans take Southern France from Germans
              1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
              1 tactical_bomber moved from 110 Sea Zone to France
              1 fighter moved from 110 Sea Zone to France
              1 artillery, 16 infantry and 2 mech_infantrys moved from Gibraltar to Spain
              1 tactical_bomber moved from 91 Sea Zone to Spain
              1 fighter moved from 91 Sea Zone to Spain
              1 bomber moved from United Kingdom to Western Germany
              1 bomber moved from United Kingdom to Western Germany
      
          Combat - Americans
              Air Battle in Western Germany
                  Americans attacks with 2 units heading to Western Germany
                  Germans launches 1 interceptors out of Western Germany
                      Attackers Fire,  : 0/2 hits, 0.33 expected hits
                      Defenders Fire,  : 0/1 hits, 0.17 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
                  Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
                  Bombing raid in Western Germany causes 13 damage total. 
              Battle in France
                  Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor and 4 infantry
                      Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/8 hits, 2.83 expected hits
                      Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                      3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
                      Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/6 hits, 2.50 expected hits
                      Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in France
                  Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
                  Casualties for Germans: 4 infantry
              Battle in Spain
                  Americans attack with 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/21 hits, 4.67 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 3/20 hits, 4.50 expected hits
                      Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_True: 6 infantry
              Cleaning up after air battles
              Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
              Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
      
          Non Combat Move - Americans
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              1 aaGun moved from Gibraltar to 91 Sea Zone
              1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
              5 transports moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from Spain to Normandy Bordeaux
              1 tactical_bomber moved from Spain to Normandy Bordeaux
              1 tactical_bomber moved from France to Normandy Bordeaux
              1 fighter moved from France to Normandy Bordeaux
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
              1 bomber moved from Western Germany to United Kingdom
              2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
              1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
      
          Place Units - Americans
              1 armour and 2 bombers placed in Norway
              1 bomber and 9 infantry placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
              Americans undo move 3.
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5
              Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
              Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery and 1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              1 fighter moved from Tsinghai to Yunnan
              1 artillery moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 3 mech_infantrys
                      Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 3 mech_infantrys
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 artillery moved from Shensi to Szechwan
              1 artillery moved from Kansu to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Normandy Bordeaux to France
              1 armour and 1 fighter moved from Normandy Bordeaux to France
              6 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              2 infantry moved from Egypt to 81 Sea Zone
              4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
              1 destroyer moved from 81 Sea Zone to 99 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
              3 infantry moved from 99 Sea Zone to Greece
              1 artillery moved from 99 Sea Zone to Greece
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              3 mech_infantrys moved from Caucasus to Ukraine
              3 mech_infantrys moved from Volgograd to Ukraine
              1 bomber moved from Egypt to Ukraine
              1 infantry moved from Caucasus to Rostov
              1 armour moved from Persia to Caucasus
      
          Combat - British
              Battle in Greece
              Battle in Ukraine
                  British attack with 1 bomber and 6 mech_infantrys
                  Germans defend with 1 factory_minor; Italians defend with 1 armour and 6 infantry
                      British roll dice for 1 bomber and 6 mech_infantrys in Ukraine, round 2 : 2/7 hits, 1.67 expected hits
                      Germans roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 2/7 hits, 2.50 expected hits
                      2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Ukraine
                      British roll dice for 1 bomber and 4 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1.33 expected hits
                      Germans roll dice for 1 armour and 4 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
                      2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Ukraine
                      British roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Ukraine, round 4 : 2/3 hits, 1.17 expected hits
                      2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Ukraine
                  1 bomber owned by the British retreated
                  Germans win, taking Greece from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -9
                  Casualties for British: 6 mech_infantrys
                  Casualties for Italians: 5 infantry
      
          Non Combat Move - British
              1 bomber moved from Ukraine to Volgograd
              6 infantry moved from 110 Sea Zone to Holland Belgium
      
          Place Units - British
              1 transport placed in 98 Sea Zone
              2 infantry placed in Egypt
              2 armour placed in Persia
              1 armour and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 35 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              1 artillery and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,6,5,5,4,1,5
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
              Some Units in India change ownership: 1 artillery and 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1.17
      Americans regular : -1.50
      Japanese regular : -1.00
      Defenders Fire,  : -0.17
      Germans AA : -0.33
      Attackers Fire,  : -0.33
      Germans regular : 0.83
      Neutral_True regular : -1.33
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 15 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from New South Wales to 62 Sea Zone
      
          Non Combat Move - ANZAC
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 25 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      
          Combat Move - French
              1 fighter moved from Gibraltar to Normandy Bordeaux
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 15 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from New South Wales to 62 Sea Zone
      
          Non Combat Move - ANZAC
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 25 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 factory_minor, 3 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
              1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 bomber moved from Gibraltar to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
      
          Combat - Americans
              Battle in Normandy Bordeaux
      
          Non Combat Move - Americans
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Central United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              5 infantry moved from Eastern United States to 101 Sea Zone
              1 aaGun, 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun, 1 artillery and 8 infantry moved from 91 Sea Zone to Gibraltar
              1 aaGun moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 factory_minor placed in Norway
              3 fighters and 3 tactical_bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 artillery moved from Tsinghai to Kansu
                    Chinese take Kansu from Japanese
              4 artilleries, 1 fighter and 2 infantry moved from Tsinghai to Shensi
              1 infantry moved from Sikang to Szechwan
              1 artillery moved from Sikang to Szechwan
              1 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 4 artilleries, 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 3 mech_infantrys
                      Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 2 : 3/8 hits, 2.83 expected hits
                      Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits
                      3 mech_infantrys owned by the Japanese lost in Shensi
                      Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 3 : 3/8 hits, 2.83 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 artillery and 3 mech_infantrys
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
              1 fighter moved from Kansu to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 armour, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Norway to 112 Sea Zone
              1 armour, 1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              3 mech_infantrys moved from Persia to Caucasus
              3 mech_infantrys moved from Caucasus to Volgograd
              2 transports moved from 99 Sea Zone to 98 Sea Zone
              1 destroyer moved from 99 Sea Zone to 98 Sea Zone
              1 cruiser moved from 99 Sea Zone to 98 Sea Zone
              1 artillery moved from Egypt to 98 Sea Zone
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 transport moved from 98 Sea Zone to 81 Sea Zone
              1 infantry moved from Northwest Persia to Caucasus
              1 mech_infantry moved from India to Yunnan
                    Chinese take Yunnan from Japanese
      
          Combat - British
      
          Non Combat Move - British
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 armour moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from Gibraltar to Normandy Bordeaux
      
          Place Units - British
              3 infantry placed in United Kingdom
              1 transport placed in 110 Sea Zone
              1 transport placed in 110 Sea Zone
              3 infantry placed in Egypt
              1 armour placed in Persia
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 11 PUs
              Some Units in India change ownership: 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : -0.00
      Japanese regular : -1.33
      

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 artillery moved from Tsinghai to Kansu
                    Chinese take Kansu from Japanese
              4 artilleries, 1 fighter and 2 infantry moved from Tsinghai to Shensi
              1 infantry moved from Sikang to Szechwan
              1 artillery moved from Sikang to Szechwan
              1 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 4 artilleries, 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 3 mech_infantrys
                      Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 2 : 3/8 hits, 2.83 expected hits
                      Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits
                      3 mech_infantrys owned by the Japanese lost in Shensi
                      Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 3 : 3/8 hits, 2.83 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 artillery and 3 mech_infantrys
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
              1 fighter moved from Kansu to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.00
      Japanese regular : -1.33
      

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to 81 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
              2 cruisers moved from 97 Sea Zone to 98 Sea Zone
              1 destroyer moved from 97 Sea Zone to 98 Sea Zone
              1 infantry moved from Tunisia to Algeria
              1 infantry moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to 81 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 7 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
      
          Combat - Americans
              Battle in 112 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                  Germans defend with 1 submarine and 1 transport
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
                  Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                  Casualties for Germans: 1 submarine and 1 transport
              Battle in Norway
      
          Non Combat Move - Americans
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              8 infantry moved from Eastern United States to 101 Sea Zone
              8 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              8 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
              1 bomber moved from Eastern United States to Gibraltar
              8 infantry moved from 91 Sea Zone to Gibraltar
              1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 bomber moved from Hawaiian Islands to Eastern United States
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
              6 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 1 infantry
              EDIT: Adding units owned by Americans to Central United States: 1 artillery
              EDIT: Removing units owned by Americans from Western United States: 1 artillery
              EDIT: Adding units owned by Americans to Western United States: 1 infantry
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Tsinghai
              5 artilleries moved from Sikang to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Sikang
              2 infantry placed in Tsinghai
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Morocco to 91 Sea Zone
              1 armour moved from Morocco to 91 Sea Zone
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from Egypt to 81 Sea Zone
              1 artillery moved from Egypt to 81 Sea Zone
              1 artillery moved from Egypt to 81 Sea Zone
              1 cruiser moved from 98 Sea Zone to 99 Sea Zone
              1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
              1 infantry moved from Malta to 96 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
              1 destroyer moved from 81 Sea Zone to 99 Sea Zone
              3 mech_infantrys moved from Persia to Caucasus
              1 armour, 1 artillery and 5 infantry moved from Siam to French Indo China
      
          Combat - British
              Battle in French Indo China
                  British attack with 1 armour, 1 artillery and 5 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 armour, 1 artillery and 5 infantry in French Indo China, round 2 : 2/7 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 infantry moved from 99 Sea Zone to Greece
                    British take Greece from Neutral_Allies
              2 artilleries moved from 99 Sea Zone to Greece
              1 infantry moved from 112 Sea Zone to Norway
              1 armour moved from 112 Sea Zone to Norway
      
          Place Units - British
              3 mech_infantrys placed in Persia
              1 destroyer and 1 transport placed in 81 Sea Zone
              1 artillery placed in Egypt
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              1 artillery, 1 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,3,6,4
              UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
              Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : -0.67
      Japanese regular : -0.67
      Germans regular : -0.17
      British regular : 0.17
      

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
              ANZAC creates battle in territory 62 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      
          Combat Move - French
              2 cruisers moved from 93 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 infantry moved from Tobruk to Alexandria
                    British take Alexandria from Italians
              1 infantry moved from Algeria to Tunisia
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Combat - French
              Battle in 97 Sea Zone
                  French attack with 2 cruisers and 1 destroyer
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 97 Sea Zone
                  French win, taking 97 Sea Zone from Italians with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
              ANZAC creates battle in territory 62 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 bomber, 8 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Brazil to 86 Sea Zone
              1 artillery moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              3 mech_infantrys moved from Central United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              1 battleship, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              1 tactical_bomber moved from Western United States to 91 Sea Zone
      
          Non Combat Move - Americans
              1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
              1 aaGun moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              2 submarines placed in 10 Sea Zone
              1 tactical_bomber placed in Western United States
              1 bomber and 8 infantry placed in Eastern United States
              2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
              1 artillery moved from Szechwan to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery, 1 fighter and 2 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 artillery and 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Sikang
              3 artilleries and 1 infantry moved from Szechwan to Sikang
      
          Place Units - Chinese
              3 artilleries and 1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser moved from 76 Sea Zone to 98 Sea Zone
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
              1 destroyer moved from 76 Sea Zone to 98 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry moved from Egypt to Alexandria
              1 armour, 1 artillery and 5 infantry moved from Shan State to Siam
              1 fighter moved from United Kingdom to Gibraltar
      
          Combat - British
              Battle in Siam
                  British attack with 1 armour, 1 artillery and 5 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 1 armour, 1 artillery and 5 infantry in Siam, round 2 : 1/7 hits, 1.83 expected hits
                      Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Siam
                      British roll dice for 1 armour, 1 artillery and 5 infantry in Siam, round 3 : 3/7 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Siam
                  British win, taking Siam from Japanese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in Alexandria
                  British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry
                  Italians defend with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                      British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Alexandria, round 2 : 3/13 hits, 4.00 expected hits
                      Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 4/10 hits, 3.67 expected hits
                      3 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria
                      British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 4/9 hits, 3.33 expected hits
                      Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 3/7 hits, 2.67 expected hits
                      1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
                      British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Alexandria, round 4 : 2/6 hits, 2.67 expected hits
                      Italians roll dice for 2 armour and 1 artillery in Alexandria, round 4 : 3/3 hits, 1.33 expected hits
                      1 mech_infantry owned by the British, 1 artillery owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the Italians lost in Alexandria
                      British roll dice for 1 armour, 1 bomber and 1 fighter in Alexandria, round 5 : 1/3 hits, 1.67 expected hits
                      Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
                  British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                  Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
      
          Non Combat Move - British
              1 bomber moved from Alexandria to Egypt
              1 fighter moved from Alexandria to Egypt
              1 armour moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - British
              3 mech_infantrys placed in Persia
              2 artilleries and 1 infantry placed in Egypt
              British undo move 2.
              2 artilleries and 1 infantry placed in Egypt
              1 destroyer placed in 106 Sea Zone
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              1 artillery and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 11 PUs
              Some Units in India change ownership: 1 artillery and 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1.83
      Italians regular : 2.83
      Japanese regular : 0.67
      British regular : -1.33
      

      Savegame

      posted in Play Boardgames
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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 bomber moved from Novgorod to Bessarabia
              1 tactical_bomber moved from Novgorod to Bessarabia
              1 fighter moved from Russia to Bessarabia
              6 infantry moved from Karelia to Finland
              4 infantry moved from Vyborg to Finland
              1 infantry moved from Novgorod to Belarus
              1 fighter moved from Novgorod to Karelia
              1 fighter moved from Karelia to Finland
              1 fighter moved from Novgorod to Finland
              1 infantry moved from Ukraine to Western Ukraine
              11 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
              1 submarine moved from 111 Sea Zone to 112 Sea Zone
              1 cruiser moved from 113 Sea Zone to 115 Sea Zone
              1 infantry moved from Baltic States to Novgorod
              1 artillery moved from Baltic States to Novgorod
      
          Combat - Russians
              Battle in 112 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 cruiser, 2 submarines and 1 transport
                      Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      1 submarine owned by the Russians lost in 112 Sea Zone
                  Germans win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 submarine
              Battle in Bessarabia
                  Russians attack with 1 bomber, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 7 armour and 1 infantry
                      Russians roll dice for 1 bomber, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 5/16 hits, 4.00 expected hits
                      Germans roll dice for 7 armour and 1 infantry in Bessarabia, round 2 : 2/8 hits, 3.83 expected hits
                      2 infantry owned by the Russians, 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Bessarabia
                      Russians roll dice for 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 4/14 hits, 3.67 expected hits
                      Germans roll dice for 3 armour in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Russians and 3 armour owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 36
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 7 armour and 1 infantry
              Battle in Finland
                  Russians attack with 2 fighters and 10 infantry
                  Germans defend with 7 infantry
                      Russians roll dice for 2 fighters and 10 infantry in Finland, round 2 : 0/12 hits, 2.67 expected hits
                      Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2.33 expected hits
                      3 infantry owned by the Russians lost in Finland
                      Russians roll dice for 2 fighters and 7 infantry in Finland, round 3 : 6/9 hits, 2.17 expected hits
                      Germans roll dice for 7 infantry in Finland, round 3 : 1/7 hits, 2.33 expected hits
                      1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Finland
                      Russians roll dice for 2 fighters and 6 infantry in Finland, round 4 : 4/8 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 2 fighters and 6 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 7 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Bessarabia to Novgorod
              1 tactical_bomber moved from Bessarabia to Ukraine
              1 fighter moved from Bessarabia to Ukraine
              2 fighters moved from Finland to Novgorod
      
          Place Units - Russians
              3 infantry placed in Ukraine
              1 artillery and 2 infantry placed in Russia
              1 armour, 1 artillery and 1 infantry placed in Novgorod
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 40 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -2.67
      Russians regular : 4.17
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to Hawaiian Islands
              2 infantry moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
      
          Combat - ANZAC
              ANZAC creates battle in territory 62 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 cruiser placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
              1 destroyer moved from 76 Sea Zone to 98 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Libya to Tobruk
                    French take Tobruk from Italians
              1 infantry moved from French Central Africa to French Equatorial Africa
              2 cruisers moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 91 Sea Zone to 93 Sea Zone
              1 fighter moved from Gibraltar to 93 Sea Zone
              1 infantry moved from Tunisia to Algeria
      
          Combat - French
              Battle in 93 Sea Zone
                  French attack with 2 cruisers, 1 destroyer and 1 fighter
                  Germans defend with 1 cruiser and 2 destroyers
                      French roll dice for 2 cruisers, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                      Germans roll dice for 1 cruiser and 2 destroyers in 93 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                      2 destroyers owned by the Germans, 1 destroyer owned by the French and 1 cruiser owned by the Germans lost in 93 Sea Zone
                  French win, taking 93 Sea Zone from Neutral with 2 cruisers and 1 fighter remaining. Battle score for attacker is 20
                  Casualties for French: 1 destroyer
                  Casualties for Germans: 1 cruiser and 2 destroyers
      
          Non Combat Move - French
              1 fighter moved from 93 Sea Zone to Gibraltar
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      French regular : 1.17
      Germans regular : -0.17
      

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to Hawaiian Islands
              2 infantry moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
      
          Combat - ANZAC
              ANZAC creates battle in territory 62 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 cruiser placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 unit repaired.
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 infantry moved from Central United States to Western United States
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 tactical_bomber moved from 101 Sea Zone to Western United States
              1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              3 infantry placed in Eastern United States
              1 battleship and 3 transports placed in 101 Sea Zone
              3 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
              EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Hunan
              1 fighter moved from Szechwan to Hunan
              1 infantry moved from Szechwan to Kweichow
              1 artillery moved from Szechwan to Kweichow
              1 artillery moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Chinese win with 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
              Battle in Suiyuyan
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Szechwan
              1 infantry moved from Shensi to Szechwan
      
          Place Units - Chinese
              1 artillery placed in Suiyuyan
              2 artilleries placed in Szechwan
              1 artillery placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 unit repaired.
              1 destroyer moved from 76 Sea Zone to 98 Sea Zone
              1 bomber moved from Malta to 98 Sea Zone
              1 fighter moved from Gibraltar to 98 Sea Zone
              1 mech_infantry moved from Ethiopia to Egypt
              1 artillery moved from Ethiopia to 76 Sea Zone
              1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              2 infantry moved from Rhodesia to Belgian Congo
              1 artillery and 5 infantry moved from Burma to Shan State
              1 armour moved from India to Shan State
              2 infantry moved from Persia to 80 Sea Zone
              2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 battleship moved from 91 Sea Zone to 106 Sea Zone
                    British take 106 Sea Zone from Germans
              1 cruiser moved from 91 Sea Zone to 106 Sea Zone
      
          Combat - British
              Battle in 98 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 1 fighter
                  Italians defend with 1 destroyer and 2 transports
                      British roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 98 Sea Zone
                      2 transports owned by the Italians lost in 98 Sea Zone
                  British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
                  Casualties for Italians: 1 destroyer and 2 transports
      
          Non Combat Move - British
              1 fighter moved from 98 Sea Zone to Egypt
              1 bomber moved from 98 Sea Zone to Egypt
              1 cruiser moved from 80 Sea Zone to 76 Sea Zone
              1 destroyer moved from 80 Sea Zone to 76 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              1 artillery moved from 81 Sea Zone to Egypt
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 fighter moved from United Kingdom to Gibraltar
      
          Place Units - British
              1 transport placed in 106 Sea Zone
              1 factory_minor placed in Persia
              3 infantry placed in Egypt
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 artillery and 3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Italians regular : -0.67
      Japanese regular : 0.00
      British regular : -2.00
      

      Savegame

      posted in Play Boardgames
      G
      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 bomber moved from Central United States to 26 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
      
          Combat - Americans
              Battle in 26 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber
                  Japanese defend with 2 destroyers and 1 submarine
                  1 submarine owned by the Japanese submerged
                      Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
                      Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      2 destroyers owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Japanese: 2 destroyers
      
          Non Combat Move - Americans
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 bomber moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
              1 tactical_bomber placed in 101 Sea Zone
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1
              Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
              EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Hunan
              1 fighter moved from Szechwan to Hunan
              1 infantry moved from Yunnan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 4 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Szechwan
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Szechwan to Shensi
              1 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              1 artillery placed in Shensi
              2 artilleries placed in Szechwan
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
              EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 infantry moved from Egypt to 98 Sea Zone
              1 artillery moved from Egypt to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 artillery moved from 76 Sea Zone to Ethiopia
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Scotland to 111 Sea Zone
              1 fighter moved from United Kingdom to 111 Sea Zone
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
              5 infantry moved from India to Burma
              2 infantry moved from Burma to India
              1 fighter moved from Burma to India
              1 artillery moved from India to Burma
              1 infantry moved from West India to India
              1 battleship moved from 110 Sea Zone to 91 Sea Zone
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from United Kingdom to 91 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
              2 infantry moved from Union of South Africa to Rhodesia
      
          Combat - British
              Battle in 111 Sea Zone
                  British attack with 2 fighters
                  Germans defend with 1 battleship and 1 submarine
                  1 submarine owned by the Germans submerged
                      British roll dice for 2 fighters in 111 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 2 fighters in 111 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans lost in 111 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
              Battle in 96 Sea Zone
                  British attack with 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the British lost in 96 Sea Zone
                  Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                  Casualties for British: 1 fighter
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                      Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Italians lost in 97 Sea Zone
                      1 transport owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in 91 Sea Zone
                  British attack with 1 battleship, 1 cruiser and 1 fighter
                  Germans defend with 1 submarine
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      1 submarine owned by the Germans lost in 91 Sea Zone
                  British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Ethiopia
                  British attack with 1 artillery, 2 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Ethiopia
                      British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                      British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 4 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
      
          Non Combat Move - British
              1 bomber moved from 97 Sea Zone to Malta
              1 fighter moved from 91 Sea Zone to Gibraltar
              2 fighters moved from 111 Sea Zone to United Kingdom
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 airfield placed in Gibraltar
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
              British collect 28 PUs (3 lost to blockades); end with 29 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              1 destroyer placed in 39 Sea Zone
              1 armour and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
              UK_Pacific collect 17 PUs; end with 17 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
              Units Change Ownership
                  Some Units in India change ownership: 1 armour and 1 infantry
                  Some Units in 39 Sea Zone change ownership: 1 destroyer
      

      Combat Hit Differential Summary :

      Chinese regular : -1.67
      Americans regular : 1.50
      Italians regular : -0.50
      Japanese regular : 0.33
      Germans regular : -0.50
      British regular : -3.17
      

      Savegame

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      Gojira671
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Vologda
                    Russians take Vologda from Germans
              2 infantry moved from Russia to Samara
              1 infantry moved from Russia to Bryansk
                    Russians take Bryansk from Germans
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                      Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.00
      Russians regular : 0.17
      

      Savegame

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      Gojira671
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