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    Posts made by gnasape

    • RE: Allegedly aa42 released

      Roundels are nice and thick!

      Wow, the setup cards are really small.  4 3/4 by 3!

      The casualty strip is small also 9 1/2 by 3.

      There is no list for # of units that the game comes with.

      The dice are black with red dots and red with black does.

      The IC and aa guns look nice, it’s pre-separated.  Not sure if the aa guns are new sculpts, I will have to compare it to all the other games.

      Love the new sculpts!  Especially the arms!!!  Details are crisp and the plastic feels heavy (hopefully better quality).

      Germany is listed as Gray but looks more like black.

      No change in maps other than CUs and WCa.  Same IPC values.

      The map is tiny!  Similar problem like AA50, hard to see the boundaries especially for Germany.  The starting placement is enough to takes up most if not all the space in Europe.

      Sorry if this is a repeat of other reviews.

      posted in Axis & Allies Spring 1942 Edition
      G
      gnasape
    • RE: Allegedly aa42 released

      First observation, the box is a lot smaller than I expected.

      15 1/2 by 10 1/4 by 3 inches.

      Second observation, the rule book is printed on high quality paper (I think same as AA50 but I don’t want to bust out my AA50 to compare).

      Love the intro by Larry Harris.  He describes playing the game as Germany!

      Two victory conditions 9 VC or 12 VC.

      Clear concise rule book.

      Destroyers: Unit Characteristics: Anti-Sub vessel: A destroyer cancels the treat hostile seazones as friendly unit characteristics of any enemy submarines that move into the sea zone with it.  If a destroyer is along the battle strip, it cancels the submersible, surprise strike, and cannot be hit by air units unit characteristics of all enemy submarines in that battle.

      The rule book uses unit characteristics similar to how Magic the Gathering uses abilities of the cards.  Simple but effective.

      More to come!

      posted in Axis & Allies Spring 1942 Edition
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      gnasape
    • RE: Allegedly aa42 released

      I just picked up 2 from Target!!!

      They only had one box, 4!

      I’m going to open it now and take a look.  Will post anything I find.  No pictures but.

      Thank you, LuckyDay, you really made my day!

      +1 karma

      posted in Axis & Allies Spring 1942 Edition
      G
      gnasape
    • RE: Allegedly aa42 released

      Thanks LuckyDay!!

      Online it shows that the 2 Target stores in Honolulu have it.  I’m driving there after work!!!

      Will update everyone if I find it!

      Happy Happy Day!!!

      posted in Axis & Allies Spring 1942 Edition
      G
      gnasape
    • RE: Noob questions

      Gosh darn it, Krieghund!  How’s a guy supposed to work his way up to being the AA mini-answer guy if you keep answering all the questions!

      Keep up the good work!  Think about washing your robes once in a while, I know it was white but turned grey due to dirt!!!

      posted in Axis & Allies Revised Edition
      G
      gnasape
    • RE: Question about plane movement

      Kireghund,

      As usual, your response is greatly appreciated.

      Have you thought of compiling all the questions and answers and having it stickied somewhere so that we can just find it and read through the various scenarios and questions that people have?

      Also what about a 1-800-AAN-SWRS hotline number?  That way none of our games have to be stopped for a ruling.

      I’m sure you can charge for your service to make it worth your while?

      Not sure if anyone asked but what is your AA background?  I’m imagining a guy in white robes with flowing beard sitting in front of a computer eagerly awaiting a question.  I could be totally wrong, maybe it’s black robes, who knows.

      All kidding aside, thank you for your answers and appreciate your services.  You really should look into the hotline number but…

      posted in Axis & Allies Revised Edition
      G
      gnasape
    • How does AA 42 change Allies/Axis strategy?

      I wanted to throw this out.

      The map isn’t being changed (other than cosmetic and US).

      Defenseless trns would make it easier for Germany to attempt to wipeout the Allies fleet along with the change in sub rules.

      But what else?

      Also would anyone have access to the new rulebooks?

      posted in Axis & Allies Spring 1942 Edition
      G
      gnasape
    • RE: A&A 1942 review with pics at BGG

      Just use the IPCs from other games, I own enough AA games that I have at least 5 new IPCs (in shrink wrap) that I can use.  Or just print your own or make your own electronic IPC like they have for Monopoly!  I would pay money for that.

      Something that has memory so that it records your purchases!

      posted in Axis & Allies Spring 1942 Edition
      G
      gnasape
    • RE: Facebook A&A

      Another bug is aa firing during NCM.  I had saved two Japanese ftr to reinforce Ukr and it passed over Cauc during NCM, the ftrs were not used for combat at all, and both ftr got shot down during NCM.

      Another annoying thing about it is that there is no concede button you have to meet the # of VC’s set forth when the game is setup.

      I’m in one where US has no ships, UK is reduced to UK and W & E Canada, and US just has E/C/W US but the game is going on since I need 1 more VC.

      posted in Axis & Allies Revised Edition
      G
      gnasape
    • RE: Does the time of day affect dice roll results?

      @bigchris:

      @gnasape:

      Thanks bigchris, what if we assume that the dice rolls of the attacker and defenders are two separate events?

      16 rolls for attacker, 7 rolls for defender.

      sure, that’s fine.  as long as you are separating the rolls based on some arbitrary labeling and not based on their values, you can test any group/sub-group you like.

      Ho: the dice are uniformly distributed
      Ha: the dice are not uniformly distributed

      Attacker: 6,5,6,5,4,6,5,6,6,4,3,5,4,6,3,6
      histogram for entire sequence (16 rolls total)
      6s: 6666666
      5s: 5555
      4s: 444
      3s: 33
      2s:
      1s:

      pearson chi-square test:
      with 16 rolls, we expect 16/6=2.67 rolls in each bin according to Ho.
      (7 - 2.67)^2 / 2.67 +
      (4 - 2.67)^2 / 2.67 +
      (3 - 2.67)^2 / 2.67 +
      (2 - 2.67)^2 / 2.67 +
      (0 - 2.67)^2 / 2.67 +
      (0 - 2.67)^2 / 2.67 = 13.25

      chi-square value = 13.25
      degrees-of-freedom = 5
      Probability (One-Tailed): 0.0211

      that is, for the attacker, if Ho is in fact true, the probability of getting results as or more extreme than these is 0.0211.  These data are sufficient evidence (at the 5% level) to reject Ho and adopt Ha.

      Defender: 2,2,1,3,4,2,1
      histogram for entire sequence (7 rolls total)
      6s:
      5s:
      4s: 4
      3s: 3
      2s: 222
      1s: 11

      pearson chi-square test:
      with 7 rolls, we expect 7/6=1.17 rolls in each bin according to Ho.
      (0 - 1.17)^2 / 1.17 +
      (0 - 1.17)^2 / 1.17 +
      (1 - 1.17)^2 / 1.17 +
      (1 - 1.17)^2 / 1.17 +
      (3 - 1.17)^2 / 1.17 +
      (2 - 1.17)^2 / 1.17 = 5.857

      chi-square value = 5.857
      degrees-of-freedom = 5
      Probability (One-Tailed): 0.3204

      that is, for the defender, if Ho is in fact true, the probability of getting results as or more extreme than these is 0.3204.  this is insufficient evidence to reject Ho.  therefore, we do not reject Ho.

      Thanks, I am basing it as usually the attacker’s dice roll is submitted first than defender.

      posted in Axis & Allies Revised Edition
      G
      gnasape
    • RE: Does the time of day affect dice roll results?

      @bigchris:

      @gnasape:

      Exact dice rolls:

      Round 1:
      Attack: 6,5,6,5,4,6,5,6,6 (no hits)
      Defense: 2,2,1 (3 hits)

      Round 2:
      Attack: 4,3,5,4 (1 hit)
      Defense: 3,4,2 (1 hit)

      Round 3:
      Attack: 6,3,6 (no hits)
      Defense: 1 (1 hit)

      histogram for entire sequence (23 rolls total)
      6s: 6666666
      5s: 5555
      4s: 4444
      3s: 333
      2s: 222
      1s: 11

      Ho: the dice are uniformly distributed
      Ha: the dice are not uniformly distributed

      pearson chi-square test:
      with 23 rolls, we expect 23/6=3.83 rolls in each bin according to Ho. 
      (7 - 3.83)^2 / 3.83 +
      (4 - 3.83)^2 / 3.83 +
      (4 - 3.83)^2 / 3.83 +
      (3 - 3.83)^2 / 3.83 +
      (3 - 3.83)^2 / 3.83 +
      (2 - 3.83)^2 / 3.83 = 3.870

      chi-square value = 3.870
      degrees-of-freedom = 5
      Probability (One-Tailed): 0.5684

      you would need a chi-square value of 11 before you would adopt Ha (at the 5% level), and you are only at 3.870.

      that is, if the dice are in fact uniformly distributed (Ho), the probability of getting results as or more extreme than these is 0.5684.  this is insufficient evidence to reject Ho.  therefore, we do not reject Ho.

      now, the a priori probability of your friend winning that battle was likely greater than 99.5%, but that’s another issue.

      Thanks bigchris, what if we assume that the dice rolls of the attacker and defenders are two separate events?

      How does that change your test?

      16 rolls for attacker, 7 rolls for defender.

      Round 1 was rolled on 06/25/09 06:24:32PM
      Round 2 was rolled on 06/29/09 06:05:27PM
      Round 3 was rolled on 06/29/09 06:06:35PM

      Same time but different day, similar results.

      posted in Axis & Allies Revised Edition
      G
      gnasape
    • RE: Does the time of day affect dice roll results?

      Exact dice rolls:

      2 bb shot, 2 inf, 1 art, 1 arm, 2 ftr, 1 bmb vs. 3 inf

      Round 1:
      Attack: 6,5,6,5,4,6,5,6,6 (no hits)
      Defense: 2,2,1 (3 hits)

      Round 2:
      Attack: 4,3,5,4 (1 hit)
      Defense: 3,4,2 (1 hit)

      Round 3:
      Attack: 6,3,6 (no hits)
      Defense: 1 (1 hit)

      You can calculate the odds.  There are other battles for my friend that went bad.  I’m ok with it as dice is part of the game.  Due to that we’ve tried LL.  I’m not advocating anything.  I was curious if others who post at certain times noticed a pattern in the dice.

      posted in Axis & Allies Revised Edition
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      gnasape
    • RE: Does the time of day affect dice roll results?

      @bigchris:

      @gnasape:

      whenever I make a move late at night usually around or close to midnight, I have noticed that the dice rolls turn out poorly.

      Example:
      2 inf, 1 art, 1 arm, 2 ftr, 1 bmb, 2 bb shot vs. 3 inf
      Result: held, 1 ftr, 1 bmb retreats.

      gnasape, be careful here that you are not falling victim to a statistical/psychological phenomenon known as selection bias.  here, the emotional pain you (and us all) feel when you get hosed by the dice makes the event so memorable that it appears to occur more often than it actually does.

      in your example, you’ve cited all of the units from a battle and the exact outcome.  i bet you couldn’t do that with a battle that was very favorable for YOU during that same game.  could you?  the painful battles are just more memorable.

      also in your example, you aren’t giving the actual dice results which could be analyzed for statistical significance, just that you got hosed.  and big time.  yeah, sure, your rolls in the example were all misses, but the opponents were all hits.  so the pseudo-random number generator was probably producing samples in it’s normal distribution, but just not sorted in an order that you liked.  it happens.

      i imagine what happened is that once you got hosed, you looked at the clock for some reason and noticed it was around midnight.  probably the next night it happened again at midnight, and your brain decided these samples were statistically significant (selection bias) and created an completely illusory artifact that “i get hosed at midnight”.

      if you like, record a bunch of samples (~100) and post them here.  i’d be happy to statistical significance test for you.

      It’s not me, that’s what my friend got against me.  I’m ok with the dice but did see that it has the certain quirks.  In the scenario above, I’m the defender!!  Yay!!

      posted in Axis & Allies Revised Edition
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      gnasape
    • RE: Facebook A&A

      Yup, figured out blitz but you still can’t blitz through your own territory so you have a place to retreat.  Also aa gun fires during NCM.  I lost 2 ftrs that I didn’t use for attack but moved during NCM.  Overall it’s pretty good, just need to fine tune it.

      posted in Axis & Allies Revised Edition
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      gnasape
    • RE: More WOTC Gaffs!

      @Imperious:

      Dear Wizards Forums Account Holder-

      We are contacting you because you have not logged into your forums account in over a year. Due to a change in our accounts system, your account may be deactivated.

      You must reactivate your account by 11:59 p.m. PDT, on Tuesday, July 21st in order to protect it.

      Please disregard the below email that you received today regarding your forums account. This email mistakenly went out to active members instead of inactive members.

      Your account is still active in our system, and you do not need to take any further action.

      We apologize for any inconvenience this has caused.

      In light of the recent actions regarding the removal of Triple A, this chimp action can only make sence in a continuing series of stupid chimp antics and chimp behavior. I post at these forums at least once a week. Its like a chicken with a head cut off.

      IL you are insulting all the other chimps out there with this reference.  Some chimps are pretty smart and talented.

      posted in General Discussion
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      gnasape
    • RE: Axis and Allies 1942 Edition Fact Sheet ( AA42)

      @djensen:

      Also, it looks like I’ll be getting a review copy of the game a couple of weeks before the release.

      Will you be able to share any details when you get it?

      posted in Axis & Allies Spring 1942 Edition
      G
      gnasape
    • RE: Does the time of day affect dice roll results?

      Cmdr Jennifer!

      I can believe that!  Ah brings back memories, I had a friend who made his own loaded dice, you could tell it was loaded because it was cut and glued back on (didn’t do a great job; it would have been one thing if it looked professional).  Also had loaded dice that rolled 6’s but it was very easy to tell it was loaded (it was heavy!!).

      The things we used to do!

      posted in Axis & Allies Revised Edition
      G
      gnasape
    • RE: DMCA takedown notice on TripleA

      Veqryn:

      GTO is also available in Facebook, it’s pretty cool, you can make your moves and it accommodates 2-5 players.

      You make your moves at your convenience, kind of like PBF or PBEM only thing is there is no move list, you can’t tell what happened except by looking at the board but you need to remember what the setup was like.

      There are some bugs (blitz, etc) but overall pretty good but I would suggest not joining 5 player games as the level of players vary, I’m in one game where Germany fell to UK on round 2?  How do you figure.

      You should check it out.

      http://www.axisandallies.org/forums/index.php?topic=14746.0

      Even IL likes it so it must be good!

      It’s fun to play!  Also you can do a 5 player game but only with your facebook friends.

      posted in TripleA Support
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      gnasape
    • RE: Does the time of day affect dice roll results?

      +1 karma,

      Thanks for the analysis.  As for dices, we have a whole container of it.  My friends like to cull the dice to have a set for rolling low, and another one for rolling high (tech rolls).

      Maybe our group needs to pick up Craig Yope’s Dice boot!

      Thank you again, now I’m interesting in seeing whether I get similar results on the same hour of different days.

      posted in Axis & Allies Revised Edition
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      gnasape
    • RE: Aa42 for $19.99.

      @mojo:

      is this a differnt game than the aa50 anniverisary edition.  the aa50 game i bought came with 41 & 42 versions.

      It’s a revision to the revised or re-revised!  New sculpts, new units, new map!

      posted in Axis & Allies Spring 1942 Edition
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      gnasape
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