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    Posts made by Global-commander

    • RE: AA50 Rules Errata and Q+A

      @Krieghund:

      Subs can only be ignored during movement.  If you attack a sea zone, all units in the sea zone belonging to the attacker and defender will be involved.  As with any amphibious assault, the sea battle must be fought first.  If the sub hits first, the transport must retreat or be destroyed.

      If you don’t want to take a chance on the invasion being repelled, don’t attack the sub.

      he can conduct the amphibious assault without killing the sub first, thereby not risking loosing transport?

      posted in Axis & Allies Anniversary Edition
      G
      Global-commander
    • RE: 50th anniversary editionwhich

      is the aa50 version very popular, or do most forum people prefer the global?

      posted in Axis & Allies Anniversary Edition
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      Global-commander
    • Forum games

      how do these forum games work? do both people need the game, or is it all done online. if so, where do I download requisite content?

      posted in Find Online Players
      G
      Global-commander
    • RE: Looking for people to play Axis and Allies Global in Fort Worth, Texas

      @Lost:

      I live in Fort Worth, Texas and am looking for anyone who wants to play AA Global in the area.  There is a neat comic shop that lets groups bring their own board and stuff to play there.  I have both pacific and europe and now just need some people to play!  I am also open to meeting other places or really anywhere else that is relatively convenient.

      I belong to a group that plays in Arlington, which is pretty close for ya. 8-)

      posted in Player Locator
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      Global-commander
    • RE: AAG40 FAQ

      @gamerman01:

      @Young:

      @gamerman01:

      Yeah, it wasn’t rules questions, but it wasn’t “mindless chatter”.

      Gamerman, where do you think would be a good place to post the topic in question?

      Um, I’d go with General Discussion, since it’s not about a specific version of A&A.

      Hey Jimmy most of us appreciate your sentiments - that you don’t want other stuff cluttering up the FAQ thread.  Just ask a moderator to go through the thread and delete posts that have nothing to do with answering FAQ questions.  It can be cleaned up by a moderator, and then all of us don’t have to be super careful to never post anything non-FAQ related.

      he asked the question about global 1940, which is a specific game.

      posted in Axis & Allies Global 1940
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      Global-commander
    • RE: AAG40 FAQ

      @JamesAleman:

      @JimmyHat:

      I have a further clarification I would like for the CV example.  Say the CV was attacked by only subs.  They get 1 hit on the CV.  do the ftrs still perish or are they aboard the damaged CV because they couldn’t fight the subs anyways.  Remember this is in open waters.

      This is a quick reply if you are looking for one. Not Official.

      During a combat, defending air units on board carriers in that sea zone are considered airborne regardless of if their combat dice get applied to units, people normally don’t roll dice for them if only subs remain and they have no destroyer per the sub special abilities.

      The damaged carrier can not land planes. The planes get 1 movement point to reach a landing site. Failure results in removal.

      Also, to address allied planes on your carrier if it comes up:

      During your combat move, air units on board a carrier are considered airborne if they are yours, they are considered cargo if not. This prevents your air units from “riding” on the carrier, and then “launching”. Hence your planes have 4 movement from where they begin the turn, not where the carrier ends up.

      Since this was a defensive battle, any allied planes were airborne to help defend as allied units defend together, allied planes are only cargo if your carrier enters combat through its combat move. If that were the case, they would be stuck on the carrier until repaired should damage be applied and lost if the carrier is lost.

      Since that is not the case in your question, they have 1 space to move. Your planes are never cargo on your ships.

      I have seen 1 carrier and 2 planes destroyed many times by 1 or 2 attacking subs. Always build a destroyer with the carrier (cost is 24 combined) when enemy subs are near to prevent this.

      Very clear answer. I love it when I can use my subs against a carrier that has no destroyer cover!

      posted in Axis & Allies Global 1940
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      Global-commander
    • RE: AAG40 FAQ

      @gamerman01:

      Wow, an official mention of Alpha 3?  That piques MY interest!  (But not enough to go scouring over Larry’s site finding tidbits yet  :-P)

      has the release of alpha 3 been moved closer than “THE DAY AFTER NEVER”

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: 50th anniversary editionwhich

      they are making a new rules set? will that be the alpha 3?

      posted in Axis & Allies Anniversary Edition
      G
      Global-commander
    • RE: AAG40 FAQ

      @shadowguidex:

      Few quick questions:

      1. Sub against sub.  If the defender decides to submerge, does the attacker still get one first strike attack?

      2. Amphibious assault from a sea zone that also contains an enemy transport.  Can I use a sub/destroyer to kill the transport but have my battleship bombard from the same zone, even though there is technically combat in that zone?

      3. Defending carrier in an open sea zone (no land nearby) takes one hit but survives.  It’s planes auto-die even though they won the fight?

      I think attacking sub gets pot shot, and I believe you loose shore bombardment if you engage the transport, also think planes die.

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AAG40 FAQ

      @Krieghund:

      The only restriction is that a transport may not offload for an amphibious assault if there is an enemy sub in the sea zone unless there is also a warship (of any type) belonging to the same power in the sea zone at the end of combat movement.

      why would they need another warship to make it legal?

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • 50th anniversary editionwhich

      which game seems more ballanced, aa50 or global? I have played global a few times, but never aa50.

      posted in Axis & Allies Anniversary Edition
      G
      Global-commander
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