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    Posts made by Global-commander

    • RE: Ideas for Russia in Alpha 3?

      @Commando:

      Turn 1, build 9, 2 Art or 8 Inf, 3 Art. IMHO, Russia needs lot’s of Inf and as many Art as possible the first two turns. You can build mostly Inf w/a few fast movers(i.e. Mech & Arm) out of Rus turn 3 or 4 if need be, depending on what the Germans do. Build your Inf in Nov and Sukr rounds 1 and 2. Build your Art in Rus and move forward to the front lines, rounds 1 and 2. Bel and Bry are the two key territories to put your units in as much as possible. Usually on Round 1, Germany will have taken Yugo w/a bunch of 9 Inf, 2 Art & 3 Arm. Usually on Round 2, those units will go into Rom or Hun. Combined w/the 4 Inf from Bul(1 German Inf to activate Bul on Turn 1, plus the 4 Bul Inf), you have 5 additional German Inf to move into Rom. That’s a whole lot of German units to attack Russia down south, moving towards Sukr. Usually Germany will try a two pronged attack. Down south and then up north through either Epl or Bal. By staging in Bry and Bel, you can either divide your forces up into a southern and northern defense. If the Germans just go one direction(i.e. south or north) then having your units in Bry and Bel allows you to also put your forces to stop that one direction attack. It will take the German player two rounds to get into Nukr or Sukr(i.e. southern attack) or Bal or Bel(i.e. northern attack). By that time, it will be Round 3 or most likely Round 4. Most Barbarossa’s don’t start until G3. By that time you should have a considerable counter attack force to pummel the Germans. Make sure to put your BB in SZ114 to counter a G2 or G3 seaborne invasion of Bal, Vyb or Nov. Watch any German navy in SZ112 w/German Trans from moving to SZ127 and invading Kar, Arch or Nen. Most Germany players in Alpha 2 will have a first turn purchase of 1 AC, 2 Trans, leaving Germany w/3 Trans. If you’re playing Alpha 3, it appears most German players will buy 1 AC, 1 SS & 1 DD Round 1. This is b/cuz it appears SeaLion is more difficult in Alpha 3 vs. Alpha 2 w/the 5 AA guns in the UK. I’ve seen this a lot from other Russian players, which I feel is a mistake. Always leave at least 1 Inf behind in territories. This forces the German player to usually bring in at least 2 ground units to take the territory. Better to fight at a 2, then attack back at a 1. Yes, most likely you won’t get a hit(i.e. 33.3% chance) but like I said, it prevents just a move in by 1 German Inf. In the Far East, start moving your Inf back immediately. Leave 1 Inf behind in each of Amu, Sib and Sfe. Move the rest of your Inf from Bury, Sak and Amu towards the backside of China and Russia. This will help against the Japanese from moving into Russia, after they blast the Chinese. It will also help in Russia if Germany makes it that far. Most Russian players, IMHO don’t marshal their forces correctly, which leads to the German player(if he’s good) to take advantage of these mistakes. Hope this helps…

      do I get a BB in alpha 3? I think it’s a cruiser now.

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      @kcdzim:

      @Global-commander:

      Where can I find the correct set-up that shows England with  AA guns?

      http://harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

      @Global-commander:

      also, can you build minors on captured territories?

      Yes, as long as it is not an island and is worth 2 ipcs or more. I thought england had 5 AA guns.

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AAG40 FAQ

      I wondered the same thing….but my evil plan was thwarted :evil:

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      also, can you build minors on captured territories?

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      Where can I find the correct set-up that shows England with  AA guns?

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: Play shortened 1941 rules on 1942 second edition?

      @Hobbes:

      @Imperious:

      He can play poker with 1941. His point is are the two games just different versions 41 and 42 of the same game, same rules?

      The games are not compatible and are stand alone games with no relation.

      I understood that he is expecting that the new ruleset would be the same for 1942 2nd Ed.

      Anyways, he can play poker or he can take the 1941 ruleset and try it on Spring 1942 2nd Edition. I’ve done it myself with Spring 1942 1st Ed. :) did it shorten the game?

      posted in Axis & Allies 1942 2nd Edition
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      @kcdzim:

      @Global-commander:

      @kcdzim:

      It applies only to the territories that begin the game “pro-axis”.� It would not apply to territories that begin true neutral, even if they switch allegiance later.

      are you sure of this? it does not specify “original pro-axis”, but it does specify original German or Italian territories. one could infer from this that territories that become pro-axis would be included.

      yes, I’m sure.  The wording means “original german”, “original italian” and “original pro-axis”.   By your interpretation of the wording it doesn’t specify original Italian, and that is NOT the case.

      “3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union controls. Theme: Propaganda value and spread of Communism.” ok, thanks.

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: Ideas for Russia in Alpha 3?

      @Commando:

      Is this an online game through the forum or an in person game? Either way, if you need help, let me know. Russia is my favorite country to play, so I’m happy to help where I can…  :-D

      face to face. and thanks for your help. :-)

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      @kcdzim:

      It applies only to the territories that begin the game “pro-axis”.� It would not apply to territories that begin true neutral, even if they switch allegiance later.

      are you sure of this? it does not specify “original pro-axis”, but it does specify original German or Italian territories. one could infer from this that territories that become pro-axis would be included.

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      @Stoney229:

      @Commando:

      Pro Axis neutrals means countries that are pro axis that have not been activated by an Axis power yet. Meaning, Iraq starts as pro-axis. If Iraq is activated by Germany, Italy or Japan, then it is no longer pro-axis. It is a territory controlled by the Axis power that activated it.

      Wouldn’t Russia still collect the NO if taking Iraq from Germany or Italy?  I think so.

      @Global-commander:

      @Commando:

      Pro Axis neutrals means countries that are pro axis that have not been activated by an Axis power yet. Meaning, Iraq starts as pro-axis. If Iraq is activated by Germany, Italy or Japan, then it is no longer pro-axis. It is a territory controlled by the Axis power that activated it.

      what I wondered was weather Russia could deliberately turn a country pro-axis just to capture it to collect the bonus.

      This is part of why I think it is unlikely, but I guess RAW suggest otherwise.

      what is RAW?

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      @Commando:

      Pro Axis neutrals means countries that are pro axis that have not been activated by an Axis power yet. Meaning, Iraq starts as pro-axis. If Iraq is activated by Germany, Italy or Japan, then it is no longer pro-axis. It is a territory controlled by the Axis power that activated it.

      what I wondered was weather Russia could deliberately turn a country pro-axis just to capture it to collect the bonus.

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      when not at war with usa can japan end its turn within 2 spaces of the allusian islands? it says not within 2 spaces of Alaska territories, so i was wondering?

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      @Global-commander:

      @Stoney229:

      @Global-commander:

      can fighters do convoy disruption?

      on carriers, according to the latest rules, yes:

      Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
      All surface warships, except an aircraft carrier, rolls 1 die.
      All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s).

      thanks!

      the russian n.o. about pro axis neutrals….do they mean any pro -axis, or only ones that start the game that way?

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AAG40 FAQ

      @Cow:

      It does help. These are some pretty lame rules to play with, but whatever. There is always TWW.

      Only two real strategies I like in global as of right now. the small’s big world strategy (bomb russia with japan and easy take with germany g5 or g6) and the J1 DOW go for pacific victory. Everything else is too slow, it sucks.

      If you are going to play a long game, TWW is hands down better, every aspect is just better. This is the problem with global, there are better games out there, unless I can expect lots of action and fighting tooth and nail back and forth for national objectives or race for berlin / moscow there really isn’t a reason to play global.

      What is TWW?

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      @Stoney229:

      @Global-commander:

      can fighters do convoy disruption?

      on carriers, according to the latest rules, yes:

      Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
      All surface warships, except an aircraft carrier, rolls 1 die.
      All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s).

      thanks!

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • Ideas for Russia in Alpha 3?

      we are about to play our first game with Alpha 3 rules, and I have no idea what to do with Russia. any ideas would be greatly appreciated.

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: Tech question 47

      @Cmdr:

      I could see Germany putting one or two dice into it as well (stille 30-35 IPC a round for 3 or 4 rounds) in the hopes of getting one of the technologies (and theoretically, with 8 dice, they should get one) and making Russia a weaker target.

      Russia, I don’t see how they can afford it if Italy stops them from getting the African NOs and Germany doesnt let them into Eastern Europe.

      with the tokens like anniversary had I would do it, but not everybody uses that house rule. without it I would not buy tech as Russia.

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: AA.Org Official Alpha 3 Thread

      can fighters do convoy disruption?

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: Minor Threat's Alpha+3.9 (Global 1940) COMPLETE! Setup Charts

      @Minor:

      Yes, I no longer will be working on these or updating them. They are, to my knowledge, fixed of any critical errors and are ready to be deployed in the battlefield. :)

      Happy Gaming,

      http://www.youtube.com/watch?v=vg0Tmydj29M

      Thanks for the time and effort you put into this thread, it looks great! :lol:

      posted in Axis & Allies Global 1940
      G
      Global-commander
    • RE: Minor Threat's Alpha+3.9 (Global 1940) COMPLETE! Setup Charts

      @Minor:

      Not at the time, all the files are in .PNG format.

      these are all final?

      posted in Axis & Allies Global 1940
      G
      Global-commander
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