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    Glendel

    @Glendel

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    Latest posts made by Glendel

    • Transport questions

      Okay we are trying to clear up a thing or two here on our weekly games.

      1- Bridging with a transport; I move my infantry onto the transport on my turn. It now has to wait until my next turn to move off the transport into another territory?

      2- You have two infantry on one transport, you move transport one spot and offload one infantry onto an island capturing it, then move to another territory and drop another infantry off onto that island to capture it. Legal or no?

      Unrelated:

      An island is contained in one sea zone. Do airplanes pay one to move into the sea zone, then another to land on the island?

      OR

      An island is contained in one sea zone. Do airplanes pay one to move into the sea zone, one to attack the island, another to move onto the sea zone and its 4th to move out of the sea zone?

      Unrelated:

      Aircraft carriers and aircraft. Start of combat move phase, aircraft take off from the STARTING zone of the carrier, they move separately < 2 or 3 spaces for the carrier) and 4 for the aircraft and the aircraft expend up to 4 of their move and have to end in a legal landing spot.

      OR

      Aircraft carrier moves 2 or 3 spaces, aircraft take off and have up to 4 move from where the carrier stops?

      Thanks gang!

      posted in Axis & Allies Global 1940
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      Glendel
    • RE: IC Question and Help on Allies T2 moves

      @SunTzu7:

      Firstly, I wanted to check the rules on this but I dropped a minor IC in Egypt and my friend has since informed me that it’s an illegal move as I can only put one down where the territory has a value of 3 or more. Is this correct?

      My rulebook is in our game room so don’t have it at hand but, a minor IC can be built on a territory with a value of 2, a major IC can be built on a territory with a value of 3. There are other rules that go along with that as well. Can’t be built on islands and a couple others. But, Egypt is for sure allowed a Minor IC.

      posted in Axis & Allies Global 1940
      G
      Glendel
    • RE: So confused on Bids.

      Okay cool deal. Totally got it now, really appreciate it. Our group is not crazy elite yet, only a couple of us have had played the game in the past, so there is no unbalance to the game yet. Maybe when people are set and the tide always goes to one side we can start putting in the bid system.

      Thanks much!

      posted in Axis & Allies Global 1940
      G
      Glendel
    • RE: So confused on Bids.

      Okay that clears up a good bit. Close to what I assumed.

      Now, if you have more than 2 people playing does this still apply? I mean if you are playing with a steady group of 4-6 people, does the bid really apply anymore?

      posted in Axis & Allies Global 1940
      G
      Glendel
    • So confused on Bids.

      Okay I asked this question before but didn’t clear things up for me and searches just result in people talking about bids.

      What I need help with is like the 5Ws on what bids are?
      I gather that bids seem to be set up to allow the allies a few extra pieces on the board before the game even starts?
      There seems to be no set ruling on how much a bid should be?
      Does this only apply to two player games? Or does this apply to 4-5-6 player games, does not matter, just matters that the Allies get “X” amount of IPC in additional starting units?

      Thanks in advance, if I’m even close to having and idea how this works then the above questions should get me right.

      posted in Axis & Allies Global 1940
      G
      Glendel
    • RE: How to decide what player plays which country? And "bid"?

      i guess what has me in a bind is, we have no idea what bid is and how it works. like you say 1d6+4 bid and let the dice determine the rest. NO idea how that works or what that means. Mind give a “for example” by chance? 6 player game?

      Right now we roll 10 d6, the person with the most “1” showing gets to pick county first. then in order of next highest till the 6th player gets whatever he/she gets. thought maybe adding in an option to spend like 2ipc to reroll x# of dice to improve your “1” count? If someone really wants a certain country they could spend say 10 IPC and reroll 5D6 to try and get more ones…. then their initial cash IPC would be reduced by that much. dunno…

      posted in Axis & Allies Global 1940
      G
      Glendel
    • RE: How to decide what player plays which country? And "bid"?

      How does this apply with 6 people though? Unless you have 3 and 3 that want to be on the same team together you still have 6 people and 6 key nations.

      posted in Axis & Allies Global 1940
      G
      Glendel
    • How to decide what player plays which country? And "bid"?

      We are trying to figure if there is a good, creative and interesting way to decide country to player start up? Roll dice and determine who gets to pick their country first? Or some sort of IPC bid thing or what? Is there a standard “way”?

      Next, I keep seeing talk of bids. I tried finding what that was about but there are so many “bid” results it was just too much to filter through and find out what it is about. Anyone able to link me a good thread or describe this to us so my group can try it out if they choose?

      Thanks much

      posted in Axis & Allies Global 1940
      G
      Glendel
    • RE: US1-US3 question.

      I believe about turn 7. Do keep in mind that of the 5 playing, I think only 2 of us have played A&A before and was years ago. So you cant follow too many textbook “should haves” as far as this goes.  :-D

      posted in Axis & Allies Global 1940
      G
      Glendel
    • RE: US1-US3 question.

      I did as you said and prematurely took Caroline Islands. Our fleets were about equal so he did not take his J fleet and retake them. But at the same time mine was sort of useless as he would have the advantage on defense. I pulled my entire fleet back to Pearl to join reinforcements that were on the way. For some reason he left his very large fleet at Philippines and did not pursue.

      Next round I took my entire fleet and moved off Japan coast and used 6 carriers and land based bombers on the sea zone. Of course he scrambled and put in the 7 or 8 ships. One combat round, he lost 12 i lost 8. IPC loss in US favor. Landed all new airplanes on carriers.

      At this point he can leave Philippines with his fleet to come rescue Japan, or continue to try and amphibious assault India with it. Think it was an upper hand move as I am much closer to US reinforcements now and his fleet is 2 turns out of position.

      US and Brits landed in 3 spots in southern and western Germany though so Pacific might just become distraction while Germany takes a nose dive if that player does not gain them back. Think the writing is on the wall….

      posted in Axis & Allies Global 1940
      G
      Glendel