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    Topics created by Gigeneral

    • G

      Victory Conditions

      Axis & Allies Global 1940
      • • • Gigeneral
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      EqqmanE

      Quoting from the FAQ thread (http://www.axisandallies.org/forums/index.php?topic=28562.msg1062028#msg1062028):

      This exact question has been addressed on the FAQ (earlier thread), so I know the correct answer with certainty.

      The Axis have to control 8 cities or more (or 6 for Pacific) CONTINUOUSLY for an entire round of play.

      Say Italy takes over London for the Axis 8th city on I10.  The Axis will win on I11 if the Allies never take (or re-take) a European victory city at any time between I10 and I11.  If at any time between I10 and I11 the Axis lose a city and dip below 8, the clock has to start all over again at such time as the Axis re-claim an 8th city.  If the Axis get 9 or more cities, they can lose a city and still win on I11, as long as they never dip below 8 at any time.

    • G

      Technology

      Axis & Allies Global 1940
      • • • Gigeneral
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      K

      I prefer one of two types of technology,

      1a: to gain a technology you need 20 research points, every time you roll, you add the number you roll to your current research points,
      1b: to gain a tech you need 10 research points, if you roll 4-6 you get two points, if you roll 1-3 you get one point
      1c:  to gain a tech you need 10 research points, if you roll a 6 you get 3 points if you roll 4-5 you get two points, if you roll 2-3 you get one point if you roll a 0 you get 0 points

      2: every time you fail a roll you get a research counter, every time you roll for a tech you get +1 for each counter

      ofcourse all bonuses and extra point are removed once you get a tech.

      one thing that can be added is;

      if a nation has a tech, then this tech is available for all allied powers to purchase after that powers next turn, and all opponents after two turns, the cost for this is 15 ipc. (so if us gets a tech on US4, then UK can buy it on UK5 and germany can buy it on G7, while Italy can buy it on I6)

    • G

      Scramblers

      Axis & Allies Global 1940
      • • • Gigeneral
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      T

      Unless that base is captured…

    • G

      Transports

      Axis & Allies Global 1940
      • • • Gigeneral
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      G

      Thank You, Basically airpower or/both sea power can protect transports from scramblers. But one must commit before they know if there will be a battle. I get it an like it.

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