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    2. GiddyXray
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    Posts made by GiddyXray

    • RE: Subs vs loaded carrier question

      Just changing the subject a bit: i know the rules are the rules, but IMHO the rule is wrong that planes can not shoot at subs! Historically the biggest treat for subs were planes at that time! Remember that at that time they were submercibles. They would dive when sighting an enemy. It was easy for planes to spot a sub. Plus, they were quicker to attack, then the sub to submerge. A more fitting rule would be that planes would have one shot at a sub. But this would make game rules more complex…

      posted in Axis & Allies Global 1940
      G
      GiddyXray
    • RE: Axis and Allies Iron Blitz

      Hi Derwood,
      I’m familiar with quite a few versions of axis & allies. Older versions generally are in favor of the Allies. In A&A 42 2nd this changed to favoring the Axis to a degree that Axis almost almost win if the experience level is equal. My personal opinion is that the game is actually broken and you need actually quite a high bid for the Allies to even the odds. But perhaps other people have an other opinion.
      Also 1940 global is in favor of the Axis with the current insight in the strategy of the game. A popular strategy for the axis is the attack the US on Japans first turn. Before the comunity discovered its value, the game was in favor of the Allies.
      So, short answer, both 42 2nd and global are in favor of the Axis! And it is actually the Allies that need bids or editing in my opinion ;)

      posted in Software
      G
      GiddyXray
    • RE: What should be the first actions taken by Germany at the beginning of the game?

      That is a nice goal you have ABWorsham. Good luck with it!

      posted in Axis & Allies Revised Edition
      G
      GiddyXray
    • RE: Axis and Allies 1942 SE videos

      I watched your video to! Good job! Looking forward to more!

      posted in Axis & Allies 1942 2nd Edition
      G
      GiddyXray
    • RE: A call for help Friends

      Cool! How did it go?

      posted in Axis & Allies Revised Edition
      G
      GiddyXray
    • RE: A call for help Friends

      I also found a setup chart for you on this website:

      Setup Chart for Axis & Allies Revised

      USSR
      Russia: 3 Infantry, 2 Armor, 1 Artillery, 1 Fighter, 1 Industrial Complex, 1 Anti-Aircraft Gun
      Caucasus: 3 Infantry, 1 Artillery, 1 Armor, 1 Industrial Complex, 1 Anti-Aircraft Gun
      Archangel: 3 Infantry, 1 Armor
      Keraila SSR: 3 Infantry, 1 Fighter
      Novorbisk: 2 Infantry
      Kazakh SSR: 2 Infantry
      Evenki National Okrug: 2 Infantry
      Yakut SSR: 2 Infantry
      Soviet Far East: 2 Infantry
      Buryatia: 2 Infantry

      Germany
      Germany: 3 Infantry, 2 Armor, 1 Fighter, 1 Bomber, 1 Industrial Complex, 1 Anti-Aircraft Gun, 1 Transport, 2 Submarines, 1 Destroyer
      Western Europe: 2 Infantry, 2 Armor, 1 Anti-Aircraft Gun, 1 Fighter
      North Atlantic (Sea Zone 8): 1 Submarine
      Southern Europe: 2 Infantry, 1 Artillery, 1 Armor, 1 Industrial Complex, 1 Anti-Aircraft Gun, 1 Battleship, 1 Transport
      Eastern Europe: 2 Infantry, 1 Armor, 1 Fighter
      Balkans: 2 Infantry, 1 Armor, 1 Fighter
      Norway: 3 Infantry, 1 Fighter
      Belorussia: 3 Infantry
      Ukraine SSR: 3 Infantry, 1 Artillery, 1 Armor, 1 Fighter
      Western Russia: 3 Infantry, 1 Artillery, 1 Armor
      Algeria: 1 Infantry, 1 Artillery
      Lybia: 1 Infantry, 1 Armor

      United Kingdom
      United Kingdom: 2 Infantry, 1 Artillery, 1 Armor, 2 Fighters, 1 Bomber, 1 Anti-Aircraft Gun, 1 Industrial Complex, 1 Battleship (Sea Zone 2), 1 Transport (Sea Zone 2)
      Eastern Canada: 1 Armor, 1 Transport
      Western Canada: 1 Infantry
      New Zealand: 1 Infantry
      Australia: 3 Infantry, 1 Submarine (Sea Zone 40), 1 Transport (Sea Zone 40)
      India: 3 Infantry, 1 Anti-Aircraft Gun, 1 Fighter*, 1 Aircraft Carrier, 1 Destroyer, 1 Transport
      Persia: 1 Infantry
      Trans-Jordan: 1 Infantry, 1 Destroyer
      Anglo-Egypt: 1 Infantry, 1 Armor, 1 Fighter
      Union of South Africa: 1 Infantry
      Gibraltar: 1 Battleship

      Japan
      Japan: 4 Infantry, 1 Artillery, 1 Armor, 1 Fighter, 1 Bomber, 1 Anti-Aircraft Gun, 1 Industrial Complex 1 Battleship (Sea Zone 60), 1 Transport (Sea Zone 60)
      Manchuria: 2 Infantry, 1 Fighter
      Kwangtung: 3 Infantry, 1 Transport
      French Indo-China: 2 Infantry, 1 Fighter
      East Indies: 2 Infantry, 2 Fighters*, 1 Aircraft Carrier, 1 Battleship
      Berneo: 1 Infantry
      Philipine Islands: 2 Infantry
      Okinawa: 1 Infantry
      Wake Island: 1 Infantry
      Caroline Islands: 1 Infantry, 1 Fighter*, 1 Aircraft Carrier, 1 Destroyer
      New Guinea: 1 Infantry
      Solomon Islands: 1 Infantry, 1 Submarine

      United States
      Eastern United States: 2 Infantry, 1 Artillery, 1 Armor, 1 Fighter, 1 Bomber, 1 Industrial Complex, 1 Anti-Aircraft Gun, 1 Destroyer, 2 Transports
      Western United States: 2 Infantry, 1 Fighter, 1 Battleship, 1 Transport, 1 Industrial Complex, 1 Anti-Aircraft Gun
      Hawaii: 2 Infantry, 1 Fighter, 1 Fighter*, 1 Aircraft Carrier, 1 Submarine
      Panama: 1 Destroyer (Sea Zone 20)
      China: 2 Infantry, 1 Fighter
      Sinkiang: 2 Infantry
      Alaska: 1 Infantry
      Midway: 1 Infantry

      • Denotes Fighters on Carriers
      • See more at: http://www.axisandallies.org/resources-downloads/setup-chart-for-axis-allies-revised/#sthash.lJX7whIK.dpuf
      posted in Axis & Allies Revised Edition
      G
      GiddyXray
    • RE: A call for help Friends

      And 2:

      photo 2.JPG

      posted in Axis & Allies Revised Edition
      G
      GiddyXray
    • RE: A call for help Friends

      Hi,

      I made a picture for you. I hope this will help you:

      photo 1.JPG

      posted in Axis & Allies Revised Edition
      G
      GiddyXray
    • RE: Lets support A&A YouTubers

      Nice! I subscribed to Fusion to encourge and see what this channel will bring! So, keep the vids coming Fusion!  :wink: Thank you for sharing Young Grasshoper!

      posted in Axis & Allies 1942 2nd Edition
      G
      GiddyXray
    • RE: How to Counter Kill Japan First?

      Good strategy post!

      posted in Axis & Allies Revised Edition
      G
      GiddyXray
    • RE: New units

      Check this site: http://www.historicalboardgaming.com

      There are no rules for those extra units. You have to make them yourself. But then you can better go to the forum for house rules.

      posted in Axis & Allies Revised Edition
      G
      GiddyXray
    • RE: B17's up close and personal

      Nice job!

      posted in Customizations
      G
      GiddyXray
    • RE: My new hand painted A&A revised map

      Thanks!
      I selected the colors especially to make the board light an fresh looking. I noticed that a lot of the A&A boards are dark, which make some units hard to see.
      I’m very happy with the result! I hope to make some strategy videos using this map.

      posted in Customizations
      G
      GiddyXray
    • RE: My new hand painted A&A revised map

      Additional two photo’s

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      posted in Customizations
      G
      GiddyXray
    • My new hand painted A&A revised map

      Hi,
      I want to share my self painted map for A&A revised. It is painted on a wooden board of 122cm by 70cm. I hand painted the map using an airbrush. The roundels are made of stickers that I found on the internet. Also the letters are stickers and stamps.
      I hope you like it!
      I made a video of it on my little channel that I have going on Axis and Allies.

      My youtube channel: https://youtu.be/23tuz1c9QN8

      Thank you very much!

      ![](http://Custom Made AAA map photo 1 copy.JPG)

      ![](http://Custom Made AAA map photo 2 copy.JPG)
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      posted in Customizations
      G
      GiddyXray
    • RE: Is the Earliest Realistic D-Day on Turn 4?

      It is a fun alternative to buy planes only as US, but I don’t think it is a sustainable strategy.

      I think the argumentation is not correct. If you buy ships and inf for 234IPC, or planes for the same amount, then you might have less offensive power initially with the inf purchase, but the difference is this:

      1. ships are not lost in the battle and can serve in the next battle. Thus they are a sustainable purchase if you need to fight across an ocean.
      2. Planes are lost in the battle if not supported by ground troops. Thus you are trading 10 IPC units against 3 IPC units. This might give you a nice initial blow, but you cannot maintain this for several rounds. Germany can buy around 10 inf at least to replace their losses, while the us can buy 3 to 4 fig’s.

      My conclusion is that this kind of attack is only feasible if it is the final blow to the enemy, but should not be the first blow.

      posted in Axis & Allies 1942 2nd Edition
      G
      GiddyXray
    • RE: Strafing Sea Zone 37 (Indian Ocean) on Turn 1?

      I checked the gameboard on this issue. I do like the idea. You need a little lucky dice, but then you screw the Japanese. If your attack is too weak you could also choose to not build new fighters on the carrier, but just build units on land. But if your straffe goes well, your fleet end up in a very good position to be annoying to the Japs. I might just do it in my next game  8-)

      posted in Axis & Allies 1942 2nd Edition
      G
      GiddyXray
    • RE: Strafing Sea Zone 37 (Indian Ocean) on Turn 1?

      It is not a bad idea, though i don’t like the idea to exchange two fighters for one. In the counter strike i might loose the rest of my fleet. I rather trade my complete for the japanese fleet, and buy three inf in india in stead of fighters. You might be able to position your transport so that it can offload the Aussie inf in E2.

      posted in Axis & Allies 1942 2nd Edition
      G
      GiddyXray
    • RE: Kill Britain First (KBF) - Japanese Bombers?

      What if the Americans go full ou on buying navy in the Atlantic. Would you have enough time to take london before the US is strong enough to take out your navy or at least is in a position to chuck infantry into london?

      posted in Axis & Allies 1942 2nd Edition
      G
      GiddyXray
    • RE: How do I defend against heavy bombers?

      In my group we generally skip the tech development. To my opinion too it is unbalancing the game for one player. It feels more like a fair fight to play without the tech development.

      posted in Axis & Allies Revised Edition
      G
      GiddyXray
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