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Posts made by GiddyXray
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RE: Lelystad the Netherlands 29 September '18
Correction: we have 2 tables already! Who will fill the 3rd table?
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Lelystad the Netherlands 29 September '18
29 September 2018! Mark this date!
We will have for the 3rd time an Axis & Allies event in Lelystad the Netherlands. The ambition is to have 3 tables! We will play A&A 1940 Global. If there are enough votes for an alternative version, one or more tables can swap to that version.
So far, there are enough attendees to have the first table filled for a global game. Are you filling 2nd or 3rd?
If you want to be sure to have a place, sign up before September! If you are later I will put you on the waiting list. In the current accommodation we can go up to 15 players. If more people sign up before September, we will find a larger accommodation!
The cost for joining are 20 euro p.p… For this money you get drinks and a lunch. Dinner is not included.
You can sign up by sending me a personal message.
I hope to see you there!
TripleA Xray and the local community
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3rd February: Dogfight over Lelystad the Netherlands!
Hi everybody!
Again we will have a 1940 global game coming up!
Location: Lelystad the Netherlands!
Time: 10am February 3rd
Everybody that can make it is welcome!
For more info, message me!
TripleA Xray -
RE: Can the UK prevent Pearl Harbor?
Thanks for the feedback! I got it from somebody using it on me! ;)
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RE: G vs G game Anniversary Edition
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kiangsu
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Fukien
1 armour moved from 61 Sea Zone to Fukien
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Fukien
2 fighters moved from 35 Sea Zone to Fukien
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from 62 Sea Zone to Kiangsu
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 battleship moved from 62 Sea Zone to 36 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in Fukien
Japanese attack with 1 armour, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Fukien from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to Manchuria
1 fighter moved from Kiangsu to 61 Sea Zone
1 fighter moved from Fukien to 36 Sea Zone
1 fighter moved from Fukien to 61 Sea Zone
1 fighter moved from Fukien to 61 Sea Zone
1 fighter moved from 61 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 armour, 1 fighter and 4 infantry placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Japanese : 32 / 42
Russians : 20 / 29
Germans : 38 / 54
British : 32 / 40
Italians : 12 / 12
Chinese : 6 / 0
Americans : 38 / 48 -
RE: G vs G game Anniversary Edition
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - Chinese
Chinese builds 3 units.Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Solomon Islands
1 battleship moved from 56 Sea Zone to 46 Sea Zone
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 56 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in Solomon Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 56 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 bomber moved from Germany to United Kingdom
1 armour moved from Eastern United States to Panama
1 artillery moved from Eastern United States to Panama
2 infantry moved from Eastern United States to Panama
2 transports moved from 10 Sea Zone to 20 Sea Zone
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
2 infantry moved from Central United States to Western United States
1 infantry moved from Alaska to Western Canada
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
1 artillery placed in Western United StatesCombat Move - Chinese
2 infantry moved from Yunnan to Fukien
1 fighter moved from Yunnan to Fukien
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Fukien to Hupeh
1 infantry moved from Sikang to Hupeh
1 infantry moved from Ningxia to Hupeh
1 infantry moved from Chinghai to NingxiaPlace Units - Chinese
3 infantry placed in SuiyuanTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUsProduction/PUs Summary :
Japanese : 28 / 44
Russians : 21 / 29
Germans : 38 / 54
British : 32 / 40
Italians : 12 / 12
Chinese : 9 / 0
Americans : 38 / 48 -
RE: G vs G game Anniversary Edition
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Egypt
Italians take Egypt from British
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from Balkans to East Poland
2 infantry moved from Balkans to ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalProduction/PUs Summary :
Japanese : 31 / 44
Russians : 21 / 29
Germans : 38 / 54
British : 32 / 40
Italians : 12 / 12
Chinese : 6 / 0
Americans : 38 / 38 -
RE: G vs G game Anniversary Edition
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - British
Purchase Units - British
British buy 2 factories; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Egypt to 15 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery moved from United Kingdom to 2 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 infantry moved from India to Burma
British take Burma from Japanese
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 cruiser moved from 1 Sea Zone to 12 Sea Zone
1 battleship moved from 2 Sea Zone to 12 Sea Zone
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Western Canada to Eastern CanadaCombat - British
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - British
2 fighters moved from 5 Sea Zone to United Kingdom
1 bomber moved from 5 Sea Zone to United Kingdom
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Trans-Jordan to Persia
1 fighter moved from 15 Sea Zone to Persia
2 infantry moved from India to Persia
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 transport moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from Australia to IndiaPlace Units - British
1 factory placed in Union of South Africa
1 factory placed in IndiaTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for British :
Australia : 1 aaGun and 3 infantry
Burma : 1 infantry
Eastern Canada : 2 infantry
India : 1 aaGun, 1 factory and 1 fighter
Morocco Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
New Zealand : 1 infantry
Persia : 1 artillery, 1 fighter and 4 infantry
Rhodesia : 1 artillery and 1 infantry
Union of South Africa : 1 factory
United Kingdom : 1 aaGun, 1 armour, 1 bomber, 1 factory, 2 fighters and 1 infantry
12 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
17 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 31 / 44
Russians : 21 / 29
Germans : 38 / 54
British : 34 / 40
Italians : 10 / 10
Chinese : 6 / 0
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 40 times
3 was rolled 39 times
4 was rolled 35 times
5 was rolled 36 times
6 was rolled 38 times
Average roll : 3.567
Median : 4.000
Variance : 0.366
Standard Deviation : 0.605
Total rolls : 217Null / Other
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.577
Median : 4.000
Variance : 0.392
Standard Deviation : 0.626
Total rolls : 52Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.577
Median : 4.000
Variance : 0.392
Standard Deviation : 0.626
Total rolls : 52British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.903
Median : 4.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 31Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.344
Median : 3.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
Average roll : 1.857
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.789
Median : 4.000
Variance : 1.243
Standard Deviation : 1.115
Total rolls : 38 -
RE: G vs G game Anniversary Edition
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 artillery moved from Morocco Algeria to 13 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 fighter moved from Bulgaria Romania to 15 Sea Zone
1 bomber moved from Germany to Egypt
2 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
3 infantry moved from Baltic States to Belorussia
1 infantry moved from East Poland to Belorussia
1 fighter moved from Norway to Belorussia
1 fighter moved from Germany to Belorussia
1 fighter moved from East Poland to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 3 fighters and 4 infantry
Russians defend with 4 infantry
Germans roll dice for 3 fighters and 4 infantry in Belorussia, round 2 : 3/7 hits
Russians roll dice for 4 infantry in Belorussia, round 2 : 2/4 hits
2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Belorussia
Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 3 : 3/5 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in 15 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 15 Sea Zone
Germans roll dice for 1 fighter and 1 transport in 15 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for British: 1 destroyer
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 1 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 1 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 1 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 12 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone
retreated to 12 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 fighter and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/5 hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 1/5 hits
1 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 0/4 hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 3 : 0/5 hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 4 : 2/4 hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 4 : 1/5 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 5 : 2/3 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 5 : 2/3 hits
1 armour owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour and 3 infantry
1 bomber owned by the Germans retreatedNon Combat Move - Germans
1 bomber moved from Egypt to Libya
3 fighters moved from Belorussia to East Poland
2 armour moved from Eastern Ukraine to East Poland
1 armour moved from Ukraine to East Poland
2 infantry moved from Poland to East Poland
2 infantry moved from Bulgaria Romania to East Poland
1 infantry moved from Ukraine to Eastern Ukraine
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Poland to East Poland
2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 infantry moved from Northwestern Europe to France
4 infantry moved from Germany to France
1 fighter moved from 12 Sea Zone to France
1 armour moved from Northwestern Europe to Poland
2 armour moved from Germany to East Poland
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Norway to FinlandPlace Units - Germans
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Baltic States : 1 flag
Belorussia : 1 flag, 1 infantry
East Poland : 1 flag, 7 armour, 1 artillery, 3 fighters and 5 infantry
Eastern Ukraine : 1 flag, 1 infantry
France : 1 aaGun, 1 armour, 1 fighter and 6 infantry
Finland : 1 infantry
Germany : 1 aaGun, 2 artilleries, 1 factory and 8 infantry
Karelia S.S.R. : 1 flag, 1 factory and 4 infantry
Libya : 1 bomber
Poland : 1 armour
Bulgaria Romania : 2 infantry
Ukraine : 1 flag, 1 infantry
5 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
15 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 33 / 44
Russians : 21 / 29
Germans : 39 / 54
British : 31 / 31
Italians : 10 / 10
Chinese : 6 / 0
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 39 times
4 was rolled 35 times
5 was rolled 32 times
6 was rolled 37 times
Average roll : 3.552
Median : 3.000
Variance : 0.565
Standard Deviation : 0.751
Total rolls : 210Null / Other
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.520
Median : 3.500
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 50Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.520
Median : 3.500
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 50British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.036
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.344
Median : 3.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
Average roll : 1.857
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.789
Median : 4.000
Variance : 1.243
Standard Deviation : 1.115
Total rolls : 38 -
RE: G vs G game Anniversary Edition
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Archangel to Belorussia
3 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Russia to Eastern Ukraine
1 fighter moved from Karelia S.S.R. to Belorussia
1 bomber moved from Russia to Eastern Ukraine
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Caucasus to Eastern UkraineCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 4 infantry in Belorussia, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 fighter and 4 infantry in Belorussia, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Eastern Ukraine
Russians attack with 1 artillery, 1 bomber and 5 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Eastern Ukraine, round 2 : 2/7 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits
2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Ukraine, round 3 : 1/4 hits
Germans roll dice for 2 armour and 1 artillery in Eastern Ukraine, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians roll dice for 1 artillery and 1 bomber in Eastern Ukraine, round 4 : 0/2 hits
Germans roll dice for 2 armour in Eastern Ukraine, round 4 : 1/2 hits
1 artillery owned by the Russians lost in Eastern Ukraine
retreated to Eastern Ukraine
Germans win with 2 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 5 infantryNon Combat Move - Russians
1 bomber moved from Eastern Ukraine to Russia
1 infantry moved from Urals to Russia
2 infantry moved from Novosibirsk to Russia
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
2 infantry moved from Karelia S.S.R. to Archangel
1 aaGun moved from Karelia S.S.R. to Archangel
1 submarine moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Archangel : 1 aaGun, 1 armour and 2 infantry
Belorussia : 4 infantry
Caucasus : 1 aaGun, 1 armour, 3 artilleries, 1 factory, 1 fighter and 5 infantry
Karelia S.S.R. : 1 factory
Russia : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory and 5 infantry
Yakut S.S.R. : 6 infantry
6 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 33 / 44
Russians : 24 / 29
Germans : 36 / 37
British : 31 / 31
Italians : 10 / 10
Chinese : 6 / 0
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 24 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.474
Median : 3.000
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 95Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14British Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.481
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
Average roll : 1.857
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.789
Median : 4.000
Variance : 1.243
Standard Deviation : 1.115
Total rolls : 38 -
RE: G vs G game Anniversary Edition
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
3 infantry moved from Kiangsu to Suiyuan
2 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from 51 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Burma to Yunnan
2 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 cruiser moved from 50 Sea Zone to 62 Sea Zone
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Japan to Buryatia S.S.R.
1 infantry moved from Kwangtung to Fukien
1 fighter moved from Formosa to FukienCombat - Japanese
Battle in Suiyuan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuan
retreated to Suiyuan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 29
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 3/3 hits
3 infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Battle in Fukien
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 0/5 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 3 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from 53 Sea Zone to Caroline Islands
1 fighter moved from 53 Sea Zone to 62 Sea Zone
1 carrier moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Fukien to Manchuria
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from Buryatia S.S.R. to ManchuriaPlace Units - Japanese
1 destroyer and 1 transport placed in 62 Sea Zone
1 factory placed in ManchuriaTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
1 unit repaired.Territory Summary for Japanese :
Borneo : 1 flag, 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
Caroline Islands : 1 bomber and 1 infantry
East Indies : 1 flag, 1 infantry
Fukien : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 3 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 factory and 3 fighters
New Guinea : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
35 Sea Zone : 1 battleship, 1 carrier and 2 fighters
62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Japanese : 33 / 44
Russians : 23 / 24
Germans : 37 / 37
British : 31 / 31
Italians : 10 / 10
Chinese : 6 / 0
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 17 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.483
Median : 3.000
Variance : 1.509
Standard Deviation : 1.228
Total rolls : 58British Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
Average roll : 1.857
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.789
Median : 4.000
Variance : 1.243
Standard Deviation : 1.115
Total rolls : 38 -
Holland! Laat de leeuw niet in z'n hemd staan!
Aan alle Axis @ Allies enthousiastelingen in Nederland! Gisteren hebben we een spel Axis & Allies 1940 global gespeeld met mensen uit het hele land! Dit is ons uitstekend bevallen. Wil je de volgende keer mee spelen, gastheer zijn of alleen maar op de hoogte blijven? Je kunt je dan bij mij aanmelden voor de groeps app! Stuur me je contact gegevens met een private message!
I will meet you in battle!
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RE: Re: YG's G40 Invitational - Comments
He guys!
Still i’m sorry for my self that i could not make it to the event! It looks like the event of the century! But we here in Holland at the Sea Bottom had a blast too! I had an open invitation to come and play 1940 global with me! 4 people made it to my house and a fiifth dropped by to check us out! All strangers to me, but not anymore! We had a great time! A very good alternative for being in Toronto!
You guys have a great 2nd day!
Cheers! -
RE: Sea Bottom Axis & Allies 23 September 2017!
This event will be next Saturday! As it stands now we are having one game with 7 players. The next time I hope we will have more people and have more tables! At this moment there is no place for more players anymore because my house can have only one table. If we have enough people next time we will go somewhere else!
Thanks everybody! If you are still interested to play at an other date, let me know! -
RE: Can the UK prevent Pearl Harbor?
Yes, Pearl Harbor is always possible. Japan can muster enough ships to convincingly destroy the fleet at Pearl Harbor. But the question is: what are the consequences after round 1?
You can not attack both the UK fleet and the US fleet with convincing odds if you loose the sub. So, Japan need to choose in that case to do either one. From a tactical point of view the US fleet is the better choice. But if you let go the UK fleet, you can not buy transports! In combination with the bomber, the UK can wipe out all Japanese purchases in UK2 in SZ60 and 61. If Japan can not buy transports it need to buy IC’s or other suboptimal purchases! Either way the Allies have a certain gain. Or the Allies keep the US carrier with planes, or Japan is forced to delay their push into Asia.
The UK bomber is important in this strategy. Without it you’re threat to SZ 60 and 61 is not so big. However it is not essential! You might get the same result without it. It will especially help indeed if you want to switch to an KJF strategy. It can double in threatening FIC, but it can do that too from Caucasus or Moscow.
To give up Egypt temporarily is standard in most of my strategies. Simply because it is easier to take Egypt back later in the game then to keep Japan in check if they crossed the 50IPC mark. If Japan gain to much territory early in the game, he get difficult to control. If you give Egypt to Germany you will get it back anyway. With the transports already in the pacific you can easily overwhelm German forces in Africa. I almost wish Germany invest in Africa! That means he lost focus!
To me it comes down to the following: either deny Japan IPC’s for a couple of rounds! Or deny Germany IPC’s in Africa.
Anyway dooming Africa’s IPC is not the case. I simply don’t see how Germany can hold Africa past round 4 unless it heavily invests in fleet and units for Africa. In which case they are neglecting Russia!
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RE: VANN FORMULAS TESTING
I don’t really understand why there is so much noise about the Vann formula!
I hate to play against people using battle calculators, because it takes fun out of the game and slows it down too! But If I would play against somebody using the Vann formula I will seriously have fun! By every turn going by, I would see the expression of unbelief growing on their faces while they are loosing while sticking correctly to their formula!The thing with this formula is that it works perfect in a 2 dimensional world. And that is where it has its origins: A&A classic! It had so less territories that things like positioning were no issue. You stack a territory next to the enemy. If you are faster, then the enemy you win the game. Then all what matters is the cost/attack ratio! Buy as cost efficient as possible and you win. Mister Vann has missed the last 30 years of discussion about this topic. But is generally called the infantry push mechanism.
However the world has changed! And so did the A&A boards and rules. Mister Vann even admits that he doesn’t know the rules of the 1940 games, but his formula applies anyway! It says something about this person I guess!
So, what is wrong with the formula? It is missing essential input. Input that is not possible to put into a static number. And one of them is speed and distance! Welcome in the new world with more dimensions mister Vann! This is like the French sitting in their Marginot line laughing at the Germans because their tanks are obsolete! They are prepared for a 2 dimensional war, but had missed the developments of the last 2 decades! Of course you don’t use tanks for a dumb push against a fortified position! You go around it! That is possible in A&A 1940! since the board is so much bigger you need mobility and speed. If you have both, you have an advantage over a nation that is buying inf and need more time to bring them into the action! Plus A&A is an economic game. If you conquer territories faster than your opponent, your economy is growing, while that of your opponent is shrinking! That means he’ll buy less inf next time, while you buy more mechanized units! All this is not taken into consideration in the static 2 dimensional formula! If you could, what I doubt, then you really had gold, but now mister Vann is nothing more then a fraud. Claiming to be something he is not!
Therefor I would love to play against anybody using his formula! That would be one of the masters he is revering to. Because there is only one possible outcome! They loose every game against anybody knowing the game a little bit!
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Can the UK prevent Pearl Harbor?
Somebody brought up the question: Can the UK prevent a Pearl Harbor attack J1?
In my opinion the UK that plays before Japan can discourage Japan from doing a Pearl Harbor. They do that by using all their Pacific fleet in a position to threaten the IJN. You think that Japan can easily repel this thread! That is true, but if it doesn’t the IJN can get into trouble. So Japan will respond by taking out the threat of the UK Pacific fleet. Doing so he does not have the units to do a Pearl Harbor attack. That is the basic philosophy. Now players can make different decisions. So lets explore what are the different possibilities for the Allies and Japan.
The opening from the UK will be as follows:
The ANZAC sub will attack the sub in SZ45 together with the fighter from SZ35. There is a big chance they will kill it with no losses.
The ANZAC transport will take 2 inf and attack New Guinea. Also this battle has a good chance of success with at least 1 inf left.
The destroyer and carrier of SZ 35 will attack the lone transport in SZ59.
In the non-combat move the transport in SZ35 will go to SZ36 as a blocker.
The fighter attacking the IJN sub will land on the Pearl Harbor carrier.
The bomber will fly to Novosibirsk.
The fighters from London could fly to Moscow.
Walk 1 inf to India.Now it depends on the dice how successful the UK will be. It is possible all battles are lucky, but more likely one or two will fail in various degrees.
In the Russia turn you could have walked all 6 possible inf to Buryatia. Though I would only do this if you are convinced that Japan will not attack it. Because I do believe that the only correct response by Japan should be to crush Buryatia. If you are willing to take the risk and Japan goes for a Pearl Harbor instead, you’ll be very lucky! If Japan ignores all the bait and takes Buryatia, Russia will have a very hard time! But if you do, then land at least 1 fighter in Kazahk! This will give you the option to attack Manchuria R2.
But lets analyze the situation for Japan. First of all he need to make a choice what to buy. As Japan I always suggest to buy trannies! They double as sea defense in an Allied KJF strategy and can ferry units onto the mainland. Alternative choice would be factories on the mainland. If Japan buys transports you need to consider where to place them. SZ60 is the best place because it is the shortest route into Russia. The other option is SZ61. But there are UK ships lurking in the Pacific within reach of those two building locations. SZ60 can be reached with 1 sub, 1 destroyer, 1 carrier, 1 transport, 1 bomber and 3 fighters. If Japan does nothing, SZ60 is not a safe place! SZ61 is more protected by distance. Only the destroyer, carrier, transport and bomber can reach. For unprotected transports that is enough to be destroyed completely! So, if Japan has build transports he need to take out the threat of the UK Pacific fleet. Also if Japan builds factories he need to be careful. There is at least the threat of India. With 4 Inf and 1 bomber the UK can take FIC if Japan does not defend it well. It could be that even Russia is posing a threat to Manchuria. Remember that if Japan builds factories it only has extra units in Asia at the end of turn 2. Which is 1 turn lost opposed to transports. So if Japan does that you already have an advantage regardless other events. So lets consider Japan does want to build transports.
So the least Japan should do is take out the UK carrier and destroyer. With those taken out the UK can not do so much anymore against the Japanese transports in either SZ60 or 61. But all units that can reach are the battleship from SZ60, the destroyer from the Caroline Islands and all planes, but that are also the units that are needed to for a Pearl Harbor! You wish you could use the battleship of SZ37, but that one is blocked by the transport in SZ36! So you would at least need the SZ60 battleship, take the transport as fodder and 1 fighter for good odds. Though the transport is not really necessary according to the battle calculator.
If the attack on New Guinea was successful then the ANZAC transport should be taken out immediately. Otherwise it is advised to take it out. If left alone, it can pick up more inf and attack again or somewhere else. So, either 1 fighter or the battleship should take care of it.
The transport in SZ36 can reach SZ60 and serve as fodder in an attack on transports. So, it is better to take it out, or build your new transports in SZ61.
China need to be taken care off. I suggest to use at least 2 land based fighters for that.
Now it depend on whether the IJN sub survived UK1, whether Japan has the odds to do Pearl Harbor! If they don’t, then they should forget Pearl Harbor, or be prepared to loose serious amounts of units in the process and in the counter attack from the US! Japan has at most 3 fighters available of which 2 have 1 movement left. That means that if they don’t loose them, they need to lend them on a carrier within reach of a counter attack. The chance that you leave a blocker is very small, or you need to sacrifice fighters. But then they don’t need to land them! The best would be if they only use the fighter with 2 movement left, but that will give them less then 50% chance even with the sub left! If Japan has the sub left, it need two fighters to get the right odds. On average Japan has 1.5 units left after the battle. So that takes care of the landing problem ;) With all 3 fighters Japan has good odds, but with high chance of loosing 1 fighter. So, that still leaves the problem of the counter attack. The chance is high that in the counter attack Japan looses the carrier and 1 or all fighters. That leaves 3 fighters for Japan. If it is smart it will land them all in FIC together with 2 inf. Then still the UK has a 7% chance to wipe them all out, and a bigger chance to loose some! That will leave Japan crippled!
So, can the UK prevent a Pearl Harbor? not for 100%, but if played well, then Japan will have to take great risk in doing so! If he is very lucky he can, but a reasonable player would rather find an other objective and be more successful.
Let me know what you think!
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RE: G40 VANN FORMULAS RESULTS
Hi Vann,
Thank you for sharing your idea’s with us. I understand that you contribution to the community so far is not really appreciated. I can also understand that. Your communication so far was not really positive!
But about the formula. Interesting! I did something similar. Indeed showing that in a straight forward fight a tank is obsolete. But there are other factors which are geographical factors like distance etc. which I do not see translated in your formula. What is your opinion about that?
Looking forward to hear from you!