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    Posts made by ghr2

    • RE: Minor ICs

      @SS:

      ghr2, go to 7.2 Rules Questions Thread. Then go to page 4.

      Does not answer my question.

      posted in Global War
      ghr2G
      ghr2
    • RE: Minor ICs

      I know that is true for G40, I just want to be sure it is true for this game.

      posted in Global War
      ghr2G
      ghr2
    • Minor ICs

      Is it true that a if you were to capture pr liberate a minor factory, it is destroyed?

      posted in Global War
      ghr2G
      ghr2
    • RE: US Question

      @Young:

      @greenmustang21:

      Hello all, I am new here to the forum. I have about a years worth of Axis and Allies experience but I am playing Global for the first time tomorrow. Since the US begins the game as a neutral country, they can not activate Brazil Turn 1 correct? Are they allowed to move troops there to automatically activate the territory when they enter the war or must they wait until the following phase once attacked or with the proper time?

      Hey Green Mustang,

      Yes, The United States begins the game as a neutral power, and as a neutral power they may not attack other nations, help other nations, or activate any pro allied territories such as Brazil. The United States may not declare war on the Axis powers unless they have had an unprovoked attack on them, the Axis have attacked London or any North American territory, or it is the American’s collect income phase of their 3rd turn. Also, the United States has some pretty strict restrictions while neutral, such as not being allowed to end their non combat movement phase with units adjacent to a Japanese controlled territory on the Pacific board, and not being able to venture away from sea zones adjacent to American territories on the Europe board. It is this last point that answers your question about landing on Brazil while neutral, the Europe side restriction for the Americans won’t allow you to park beside Brazil waiting to be at war. My suggestion is to designate 1 land unit and 2 transports off Washington. and once you declare war you may than take those units and land in Brazil on your next non combat movement. Once you claim the standing army of 3 infantry, you will have enough for 2 loaded transports including the single land unit you used to activate and control Brazil. Good Luck in your first game tomorrow, be sure to come here and tell us what happened.

      Don’t forget an unprovoked attack by Japan on UK/ANZAC.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Win Condition for Axis

      I always played it where if germany takes it turn 8, then you have to hold it through to germany turn 9.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Upgrading industrial complexes

      @wittmann:

      Kiangsu is a Chinese originally owned territory. That is why you can not build there. Japan can only build a Major in Korea.
      If you press edit on AAA, you can give yourself the 20 IPCs back or replace it with units to that value.  If you were playing a serious game, you could not do this, as you would have to place the IC on Korea(if you had a Minor there, of course).

      It also explains why the territory reverts to chinese if another allied power were to take it.

      posted in House Rules
      ghr2G
      ghr2
    • RE: UK Submarine in SZ 98?

      @ShadowHAwk:

      @ghr2:

      I just feel that UK being able to cripple the italians round 1 is very necessary for the Allies to win.

      You can still do that without the sub, it just means you have to make a choice. The sub makes it so you can do it without even thinking about it.

      But you are likely to lose more in ipcs without it.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: UK Submarine in SZ 98?

      @Black_Elk:

      I think a bid to income is better for overall game balance than a bid for preplacement units. In my experience if you award a higher amount of extra cash to the underdog but restrict it to normal purchasing, you take the emphasis off the first round battles which seems to work well for both sides being more satisfied.

      Or just go with some set bid that doesn’t bust the opening round. In most of the older boards you could usually fix things by giving Russia an extra fighter at Moscow. That was my preference in AA50, even if there were “better bids” for Allies, that one usually was enough to keep players happy without being overly distorting.

      Another way is to just give the underdog side a +15 ipc bonus to starting income, and let them choose how to split it up between the individual powers on their team.

      The reason I don’t like preplacement bids for units is because players invariably use them in the breaker battles, to swing the TUV where it can have the most impact. And for whatever reason that always seems to mean a busted Med/Egypt game in every version of A&A ever haha!

      If you keep it to income only then you don’t have to muddle through those, and it also gives a better sense of what is really necessary for ipcs to bid a balanced game. Usually this amount is higher than but most boards can be brought into balance somewhere in the 15-20 ipcs range on income.

      But yeah, otherwise UK sub, since it gives you a much better chance on a heavy TUV swing, and UK is the first allied power that can make an attack.

      I just feel that UK being able to cripple the italians round 1 is very necessary for the Allies to win.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: UK Submarine in SZ 98?

      @ShadowHAwk:

      Well a bid in the med just makes the game predictable.

      Egypt will be hard to invade by italy because they dont have a fleet.
      No egypt = no win in europe so it is almost asured that japan must win the game for the axis.

      It is the best bid for the allies as italy cannot defend against it and you basicaly destroy it as a power before it even gets a turn and has the biggest impact on the game. It also is the most destabalizing bid in the game and if you put it in as the standard setup nobody will ever want to play italy even france has more to do then italy.

      Egypt is still viable for the axis, even after a turn 1 italian fleet squash.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Money Islands if Japan DOW3

      @ChocolatePancake:

      I like buying some fighters with the Anzac too, but if all you’re buying is fighters then how do you contest the islands? India rarely has any surviving transports, and the USA is too easily ship blocked. What do you actually do with all those fighters?

      Most of my anzac buys consist of some combination of transports, subs, and destroyers.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Money Islands if Japan DOW3

      @Nippon-koku:

      It works well!

      I like to buy fighters with Anzac.  With this method Anzac can have nine of them on the board by the end of its 4th turn.

      I only buy enough to replace the ones being sent to india.  Having 3 scrambles where ever the US goes is neat.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Convoy question… Urgent

      I just have a hard time accepting that a 1 die roll can be a 3 and it get be used to disrupt a seazone that has, for instance, a 1 ipc territory and a 2 ipc territory that are both controlled by the same power.  My understanding is that it can only disrupt 2 cause you need to apply at least 1 successful die roll to each territory that is being rolled for.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: First few builds for USA

      T1:  2 CV, 1 DD, 2 SS

      T2: 1 CV, 1 Fig, and either 3 SS 1 DD, or 2 DD 1 TT save 3

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Money Islands if Japan DOW3

      @Nippon-koku:

      If Japan waits until turn 3 to declare I usually go this route with India and Anzac:

      R1 India takes Sumatra, Anzac takes Java

      R2 Anzac takes Celebes (I like to hang onto that India transport when I can)

      Yay, someone does what I do!

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Bid Question

      @ShadowHAwk:

      @ghr2:

      @ShadowHAwk:

      Well neutering is the first step and only takes a few resources,
      Germany needs to spend a lot of resources to counter you attack remember you can attack 7 zones with a fleet off gibraltar. And all units spend on defending or being a counter against this will help russia because they are not there.

      If germany has to spend 2 much vs the US in the west russia breaks out again and then germany is screwed.

      The alternative to KGF is KJF, which means you will have a germany making well over 120 italy in the 50s and only US and anzac to counter them. Even with 100 ipcs from the US they will lose that battle.

      The thing is, Germany can be in bryansk by turn 5 and have moscow in full turtle mode. If the Axis play for it, the US can’t get to gibralter until turn 4.  Germany can just stack west G and maybe berlin too if they threaten taking denmark with the us, which can be stopped by a blocker in 110.  Germany can get enough to counter any move into paris without sacrificing very much against russia.  The US alone will need like 10 transports worth of units to make it a problem.  By round 5, Germany should be making in the 70s-80s with volg & cauc, unless he feels like moscow is guaranteed in the next round.  The real deciding factor is how much stuff from india is coming over to europe.  This can affect whether egypt holds and the status in the middle east.  After India dies turn 4-5, you will need to worry about Japan knocking on the back door and potentially landing in africa to help out.

      US1 you get 2 carriers and 2 destoyers just to prevent stupid subs. and you can move the pac fleet to panama, US2 combine the fleet and buy transporst+stuff. US3-> gibraltar.
      Only way you are not allowed there is if japan does not DOW early but if they dont then india will be making 25 for a few rounds india with 30+ inf on it is not nice to take down.

      What is there to prevent me from taking south italy? or norway and from there move up to help russia on the north. I take away 17 ipc from germany just by taking norway-finland and karelia.
      Nothing is really foolproof but imo going for japan first isnt the way to do it, japan is limited in money and tactical area a lot more then germany and italy are.

      India would be making that much only if it was not going hard against italy.  The advantage of keeping america stuck on the east coast in a KGF scenario is pretty big.  Japan can take his sweet time since the US pulled out of the pac.  It really comes down to the personal preference of the Japan player whether to rush india or to buy G/I another round.

      Depends, is italy intentionally leaving it empty?  Or was italy smart enough to see the KGF and build a constant stream of inf?  This of course would not count any german fast or air support.  If the allies really want norway, Germany will be hard pressed to contest it, but Germany could lock the US down in norway if it goes there heavy by dropping a destroyer on it’s turns in 112.  Since Norway is within air range, and since Germany usually has a lot of units in theater, the allies would need to either over commit to it, or russia needs to move a decent amount of units north, which would make the fall of moscow very likely.

      Japan’s big advantage is that the US can’t get close to anything of importance to Japan without Japan being able to cockblock it or wipe it out.  This is especially true in a KGF scenario.  This does not mean that a KJF scenario would be easy as cake for Japan, just a skilled Japan player can deadzone a lot of key seazones and delay the US fleet a while.

      This all depends on how hard of a KGF or KJF do the allies want to perform.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Bid Question

      @ShadowHAwk:

      Well neutering is the first step and only takes a few resources,
      Germany needs to spend a lot of resources to counter you attack remember you can attack 7 zones with a fleet off gibraltar. And all units spend on defending or being a counter against this will help russia because they are not there.

      If germany has to spend 2 much vs the US in the west russia breaks out again and then germany is screwed.

      The alternative to KGF is KJF, which means you will have a germany making well over 120 italy in the 50s and only US and anzac to counter them. Even with 100 ipcs from the US they will lose that battle.

      The thing is, Germany can be in bryansk by turn 5 and have moscow in full turtle mode. If the Axis play for it, the US can’t get to gibralter until turn 4.  Germany can just stack west G and maybe berlin too if they threaten taking denmark with the us, which can be stopped by a blocker in 110.  Germany can get enough to counter any move into paris without sacrificing very much against russia.  The US alone will need like 10 transports worth of units to make it a problem.  By round 5, Germany should be making in the 70s-80s with volg & cauc, unless he feels like moscow is guaranteed in the next round.  The real deciding factor is how much stuff from india is coming over to europe.  This can affect whether egypt holds and the status in the middle east.  After India dies turn 4-5, you will need to worry about Japan knocking on the back door and potentially landing in africa to help out.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Convoy question… Urgent

      @knp7765:

      Yes, you can convoy raid several territories that border the same sea zone with a convoy symbol. In the example above, an axis warship could convoy raid the UK for Egypt and Trans-Jordan then later convoy raid France for Syria (that is of course if Paris was back under French control).
      Think about sea zone 97. That sea zone borders Southern Italy, Northern Italy, Yugoslavia, Albania and Greece. So there is a possibility of 12 IPCs to be convoyed there if you have enough Allied ships and/or subs to do the job. Also, if Germany took Yugoslavia and/or Greece, you get to convoy raid on Germany’s turn as well as Italy’s.

      You may of missed the point of my post.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Bid Question

      @ShadowHAwk:

      They cant protect everything and afrika and attack russia at the same time. Something got to give in.

      Italy can be neutered to nothingness with a few subs and a few troops in afrika.

      The alternative is trying to neuter japan first, if germany gets full reign with italy breaking it will be hard if they make over 100 and the UK will be left with 15 income.

      Africa sure, but neutering italy does not do anything when germany is crushing russia and has a large garrison ready to deal with an allied push out of the coastal beachheads.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Convoy question… Urgent

      People keep saying, u can divide a single convoy dice between 2 countries.  Basically, a lone destroyer can convoy 2 from egypt, and 1 from TJ if it rolls a 3.  I was under the impression that this is not possible.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
    • RE: Bid Question

      @ShadowHAwk:

      Not sure about the neutering thing.
      US can build 6 units in the atlantic and only 3 in the pacific. And the pacific fleet can be in the atlantic turn 2. So with a G3/J3 round 3 you will have gibraltar and a threat to nearly all of germany.

      Yea, but Germany and italy can easily turtle their west coasts.  It takes a lot of material for US to do anything of worth in Europe.

      posted in Axis & Allies Global 1940
      ghr2G
      ghr2
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