@Narvik:
@ghr2:
I choose LL because it better shows the apparent skills of the player(s) and how effective a strategy can be.� Losing when u have overwhelming odds in your favor and winning when you have crap odds ruin the game for me.
I beg to differ. A skilled player must know his dice. If you play LL the computer did the job, if you roll dice you must know when to gamble, when to stop and when to walk away. Dice takes more skill and knowledge than playing the dull LL. IMHO.
The computer rolls the dice too… it is called: Random Number Generator. Dice and LL can happen face-to-face or on some software version of the game. There is no such thing as knowing when to gamble when the dice can swing in any number of ways. There is no way to predict whether the dice will favor a player or whether they are about even. The idea of ‘knowing your dice’ is just common superstition that places like casinos profit off of. The only ‘skill’ for dice is being able to run a mental cost/benefit analysis and weighing that against the probability to win. This skill also holds true in LL since both involve proper allocation of resources. LL works if you want to minimize risk and focus more on in-game strategy and to truly determine who is the superior player without one side potentially getting overly bad or overly good dice rolls which may affect a fair skill comparison. Dice works when you want simplicity in combat(not adding dice and dividing by 6) and if you like the potential dynamic game that it can bring. Yes dice can breed skill in being able to adapt to bad dice rolls, but winning when getting lucky rolls does not make you look good and losing when having bad rolls does not necessarily make you look bad. It also allows for occasions where a bad attack is made worse by even worse dice. Then the attacking player tries to claim that he/she got diced while the defending player tries to claim that the attack was already doomed in the first place. Dice just has too many variables for a fair assessment.
Anyway, if you want to do dice, you will probably have a game that is very dynamic and has a lot of excitement. But be ready to have a player be pissed or to be in a sour mood because their strategy was destroyed by dice. If you want LL then be ready for a game that has some dynamic action but mostly straight, predictable, and usually very fair to both sides in proper skill measurement.