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    Posts made by Ghost One

    • RE: If I were Larry, I would…

      i really like that last idea, he really should look at other wars he could make into awesome games

      posted in Axis & Allies Global 1940
      Ghost OneG
      Ghost One
    • RE: Global 1940 Cold War goes Hot Scenario

      i need to still get FA

      posted in House Rules
      Ghost OneG
      Ghost One
    • RE: Ideas for Russia in Alpha 3?

      @RedHunter:

      @Ghost One the German player you describe sounds pretty weak and pretty worthless if he allows Russian units into German areas, considering that Russia can’t attack first even if Germany does do Sea Lion(which they won’t in Alpha 3). If Germany allows Russia enough turns to where they can attack first then you can call the game already because Russia won’t fall in time to stop the USA from blitzing Europe.  The axis doesn’t have time to sit around and build up.

      Firstly the person who almost always plays Germany at our games always attacks Russia first turn and no matter who plays Russia Germany always takes Moscow. the German player at our games has Never allowed a Russian unit any where near Germany. (Russia getting that far into Germany is just a long term goal of the strategy that in all honesty is only possible with the allies in the west taking German reinforcements away from the east). The German player I described is only a stand in of what Germany might do first turn and what Russia should do to react.

      Second I never said Russia should attack first because I now they can’t attack until Turn 4 and no German player will let it go that long. I said Russia should prepare a counter attack to the initial German attack on turn two if the Germans don’t attack turn one, Because the strategic retreat strategy for Russia never buys enough time for the allies to land because Russia will fall around turn 6 or 7 and the real Normandy invasion didn’t happen until turn 8 which is when it usually happens in the game.

      If you start retreating the first turn that Germany attacks then you have already lost Russia because if you allow the Germans to choose where the fighting will be then you make it easy for them to push farther and farther into Russia because they feel safe a Russian attack will never threaten their lines which allows Germany to consolidate huge amounts of troops in one area to crush even the largest Russian defense.

      posted in Axis & Allies Global 1940
      Ghost OneG
      Ghost One
    • RE: Ideas for Russia in Alpha 3?

      This is a Russian Strategy page I wrote the other day (haven’t revised it any yet)

      Hallo привет こんにちは Hello 你好 Ciao this is an article for Russian Strategy on the 1940 global board.
      Just to say one thing real quick before we begin is that this is my first time trying to write something like this so please forgive errors in format.

      OK now to take Russia’s first turn you must react to how Germany took theirs. As I see it you have two options depending what Germany did, if they attacked you first turn then you must act quickly to bolster your defenses and buy 3 inf in Novgorod and Ukraine and Russia, but you must also slowly building offensive units so build a tank and an arty in Volgograd.
      If Germany did not attack you then you must build offensive units to prepare a counter attack when Germany does attack. Build a bomber in Russia, 3 inf in Novgorod, 1 arty in Ukraine, and 2 tanks in Volgograd.

      The movement, If Germany attacks first turn you must take back Baltic states with your air force and as many ground units while still protecting Leningrad. This is to get the only buffer between Germany and Leningrad back in the begging when its easier. Should the German player put most of his attacking units in Baltic states and Eastern Poland is easier to take back then attack eastern Poland. This will do sort of the same thing it will split the German line and your units will get crushed next turn but it will force the German player to halt the push into Russia and go back to take Eastern Poland and make his lines safe again giving you another turn to get ready and build up. On the noncombat move do not move the units out of Vyborg, Karelia, Archangel, or Ukraine they are for defense. Do move the units from Volgograd and Caucasus to Rostov, move the units in Russia to Novgorod (except the air units move them to Rostov), move as many of the inf from the east as you see fit because japan won’t always attack but you will need to make that call, and try to keep two inf on ever front line territory against Germany.
      If Germany didn’t attack then have two inf in Vyborg, Karelia, Baltic states, Eastern Poland, and Bessarabia anything else will be a waste because it will all get crushed in the German Blitzkrieg, move the inf from Russia to Novgorod and the other stuff(except AA) to Ukraine, keep at least 1 inf in every territory west of Russia, move everything in the Caucasus and Volgograd to Ukraine. Do the same thing for the east as if Germany did attack.

      If all goes well continue to build Offensive units like tanks and arty in Volgograd and Ukraine, and inf in Novgorod and Russia also  build a tank at your choice to give a punch to your defenses. Every turn try to attack a German territory (if any are not crazy) to keep the Germans on their tows. Don’t let them get comfortable and don’t let them put you in a bad position. If you don’t have bad luck and japan doesn’t attack you sit back with this plan until D-Day. Also if Germany take any territory with a Industial Complex your bomber will be good for a turn and burn tactic so the Germans can’t use it against you.
      (one other thing you can do if you can see that its not going well enough for you to attempt the above go defense and lead Germany on an easy trail to Russia, when the times right and they have moved towards Russia without taking Leningrad or Stalingrad you spring the BEAR Trap and crush the units in the pocket.)

      The point of these purchases and moves is to build a defense in Leningrad and build an attack force in Stalingrad/Ukraine. In most if not all games I have played, watched, and read, Germany tends to go north first swoop down on Moscow with the south bringing up the rear. They do this by devoting as many units as possible to crush Leningrad quickly then move to Moscow and Stalingrad, but if you can move quick enough with the necessary units you can disrupt that and bring their attention to the whole front making  it hard for Germany to attack Leningrad in a mass strike because you have forced them to go south with more units. A second plus to moving south is that if you can move into Romania you could get Yugoslavia if Germany or Italy didn’t but even if they did you are forcing Germany to build mostly tanks and send them south away from Leningrad and not building as planes or ships or whatever to attack the UK with. It is a huge distraction for Germany and it puts them on your terms. Russia’s survival depends on slowing the German Blitzkrieg.

      posted in Axis & Allies Global 1940
      Ghost OneG
      Ghost One
    • RE: Global 1940 Cold War goes Hot Scenario

      sounds good.
      i am going to try setting it up again with the old Euro and pacific and revised chips they don’t go with the new 1942 and newer chips and i have a lot more of the older ones.

      posted in House Rules
      Ghost OneG
      Ghost One
    • RE: Preview copy of 1942 2nd Edition might be arriving soon

      Great! Awesome! Fantastic!  :lol:

      posted in Axis & Allies 1942 2nd Edition
      Ghost OneG
      Ghost One
    • RE: Global 1940 Cold War goes Hot Scenario

      Any kind of monopoly game should do

      posted in House Rules
      Ghost OneG
      Ghost One
    • Russian Strategy in 1940 Global

      Hallo привет こんにちは Hello 你好 Ciao this is an article for Russian Strategy on the 1940 global board.
      Just to say one thing real quick before we begin is that this is my first time trying to write something like this so please forgive errors in format.

      OK now to take Russia’s first turn you must react to how Germany took theirs. As I see it you have two options depending what Germany did, if they attacked you first turn then you must act quickly to bolster your defenses and buy 3 inf in Novgorod and Ukraine and Russia, but you must also slowly building offensive units so build a tank and an arty in Volgograd.
      If Germany did not attack you then you must build offensive units to prepare a counter attack when Germany does attack. Build a bomber in Russia (only build one ever unless you loose this one), 3 inf in Novgorod, 1 arty in Ukraine, and 2 tanks in Volgograd.

      The movement, If Germany attacks first turn you must take back Baltic states with your air force and as many ground units while still protecting Leningrad. This is to get the only buffer between Germany and Leningrad back in the begging when its easier. Should the German player put most of his attacking units in Baltic states and Eastern Poland is easier to take back then attack eastern Poland. This will do sort of the same thing it will split the German line and your units will get crushed next turn but it will force the German player to halt the push into Russia and go back to take Eastern Poland and make his lines safe again giving you another turn to get ready and build up. On the noncombat move do not move the units out of Vyborg, Karelia, Archangel, or Ukraine they are for defense. Do move the units from Volgograd and Caucasus to Rostov, move the units in Russia to Novgorod (except the air units move them to Rostov), move as many of the inf from the east as you see fit because japan won’t always attack but you will need to make that call, and try to keep two inf on ever front line territory against Germany.
      If Germany didn’t attack then have two inf in Vyborg, Karelia, Baltic states, Eastern Poland, and Bessarabia anything else will be a waste because it will all get crushed in the German Blitzkrieg, move the inf from Russia to Novgorod and the other stuff(except AA) to Ukraine, keep at least 1 inf in every territory west of Russia, move everything in the Caucasus and Volgograd to Ukraine. Do the same thing for the east as if Germany did attack.

      If all goes well continue to build Offensive units like tanks and arty in Volgograd and Ukraine, and inf in Novgorod and Russia also  build a tank at your choice to give a punch to your defenses. Every turn try to attack a German territory (if any are not crazy) to keep the Germans on their tows. Don’t let them get comfortable and don’t let them put you in a bad position. If you don’t have bad luck and japan doesn’t attack you sit back with this plan until D-Day. also if Germany take any territory with a Industial Complex your bomber will be good for a turn and burn tactic so the Germans can’t use it against you.
      (one other thing you can do if you can see that its not going well enough for you to attempt the above go defense and lead Germany on an easy trail to Russia, when the times right and they have moved towards Russia without taking Leningrad or Stalingrad you spring the BEAR Trap and crush the units in the pocket.)

      The point of these purchases and moves is to build a defense in Leningrad and build an attack force in Stalingrad/Ukraine. In most if not all games I have played, watched, and read, Germany tends to go north first swoop down on Moscow with the south bringing up the rear. They do this by devoting as many units as possible to crush Leningrad quickly then move to Moscow and Stalingrad, but if you can move quick enough with the necessary units you can disrupt that and bring their attention to the whole front making  it hard for Germany to attack Leningrad in a mass strike because you have forced them to go south with more units. A second plus to moving south is that if you can move into Romania you could get Yugoslavia if Germany or Italy didn’t but even if they did you are forcing Germany to build mostly tanks and send them south away from Leningrad and not building as planes or ships or whatever to attack the UK with. It is a huge distraction for Germany and it puts them on your terms. Russia’s survival depends on slowing the German Blitzkrieg.

      The point of these purchases and moves is to build a defense in Leningrad and build an attack force in Stalingrad/Ukraine. In most if not all games I have played, watched, and read, Germany tends to go north first swoop down on Moscow with the south bringing up the rear. They do this by devoting as many units as possible to crush Leningrad quickly then move to Moscow and Stalingrad, but if you can move quick enough with the necessary units you can disrupt that and bring their attention to the whole front making  it hard for Germany to attack Leningrad in a mass strike because you have forced them to go south with more units. A second plus to moving south is that if you can move into Romania you could get Yugoslavia if Germany or Italy didn’t but even if they did you are forcing Germany to build mostly tanks and send them south away from Leningrad and not building as planes or ships or whatever to attack the UK with. It is a huge distraction for Germany and it puts them on your terms. Russia’s survival depends on slowing the German Blitzkrieg.

      posted in Blogs
      Ghost OneG
      Ghost One
    • RE: If I were Larry, I would…

      If I were Larry I would
      -take tigerman77’s 1939 board and turn it into a real axis and allies game
      -give Russia a fighting chance against Germany if D-day never comes
      -force WOTC to make a specific sculpt for each unit for each country
      -do more with pro-neutrals and strict neutrals
      -put optional advantages back in the game
      -make R and D not a luck of the roll (because really, who has the money other than America to gamble away each turn at the chance of always getting nothing)
      -make a book of balanced and polished house rules and variants
      -get WOTC a hearing aid so they can listen to the fans

      posted in Axis & Allies Global 1940
      Ghost OneG
      Ghost One
    • RE: Pre-Order available for both 1941 and 1942

      @Variable:

      I happen to be a fully vested lemming that must buy everything with Larry’s name on it. Did my pre-order for 1 each. Bummer about getting them together is having to wait until July to get them when the second game comes out. On the plus side, added a pre-order for the new Fortress America and got free shipping on the lot. July is gonna rock and I will be buried in plastic!

      That is awesome

      posted in Axis & Allies 1942 2nd Edition
      Ghost OneG
      Ghost One
    • RE: Speculating the differences between 1st and 2nd Edition

      AGREED

      posted in Axis & Allies 1942 2nd Edition
      Ghost OneG
      Ghost One
    • RE: Preview copy of 1942 2nd Edition might be arriving soon

      Can’t wait!

      posted in Axis & Allies 1942 2nd Edition
      Ghost OneG
      Ghost One
    • RE: Global 1940 Cold War goes Hot Scenario

      I tried setting the game up the other night and i got less than half way through the USSR setup before i ran out of chips. I know the cold war was an arms race and there would have been these many units but I think the setup needs to be reduced on a ratio so there is enough room on the board and enough chips to set it up. but i really like the way its looking.

      posted in House Rules
      Ghost OneG
      Ghost One
    • RE: House rules for using the new 1941 sculpts in other global games…

      Great idea Imperious Leader! this makes 1941 actually worth buying, and i agree WOTC have gone even cheaper

      posted in House Rules
      Ghost OneG
      Ghost One
    • RE: Global 1940 Cold War goes Hot Scenario

      thanks i didn’t think France would have enough pieces.  :-)

      posted in House Rules
      Ghost OneG
      Ghost One
    • RE: Anyone have any interest in a "Soviets in the Axis" varient?

      I really like this idea for a variant because it could have happened and it would be fun to see how it turned out.
      also with your first post was there any real chance of Portugal joining the axis especially if Spain was a part?
      and if all of the south American countries go pro-allies then Argentina shouldn’t and should go pro-axis.
      for Sweden i think they should be pro Germany because though they stayed neutral in real life and traded with Germany to stay out of the war i think they would have joined the axis if Russia was in it because it would keep the war from coming to them by joining it on the side of the people surrounding them who would most likely invade them.
      and would turkey stay neutral?

      posted in House Rules
      Ghost OneG
      Ghost One
    • RE: Global 1940 Cold War goes Hot Scenario

      Thank you Msyjsmor and kdfsjljklgjfg  :-)
      i just got my basement back from a big project and will hopefully be playing the 1946 scenario soon.

      how does the set up work for netral china it doesn’t say where to put the arty and MI and tanks

      posted in House Rules
      Ghost OneG
      Ghost One
    • RE: Cards for Axis and Allies 1940

      but that takes away from Americas lend lease card.

      posted in House Rules
      Ghost OneG
      Ghost One
    • RE: Global 1940 Cold War goes Hot Scenario

      where do you find the 1946 scenario i can only find the 1960’s one?

      posted in House Rules
      Ghost OneG
      Ghost One
    • RE: Cards for Axis and Allies 1940

      We considered the same option for the Yamamoto card and thought both were good. the reason we put it the way we did is we think the Japanese cards are lacking a little for advantages for its navy
      For the USSR 5 year plan card you could add that they start the game with the Increased Factory Production Tech instead of the discount.
      I think the price is fine at 5 IPC’s but you could leave the option to the players.

      posted in House Rules
      Ghost OneG
      Ghost One
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