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    Topics created by Gharen

    • G

      Do new rules change Japan IC deployment?

      Axis & Allies Global 1940
      • • • Gharen
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      kcdzimK

      @Frontovik:

      @Krieghund:

      Territories with Chinese symbols printed on them are original Chinese territories, so Japan may not build major ICs on them.

      so it just leaves Korea for an IC?

      Yup.  It leaves Korea for a MAJOR IC.  As stated above, Minors can still be placed in foreign soil.

    • G

      Most viable turn to declare war as the Axis

      Axis & Allies Global 1940
      • • • Gharen
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      B

      @Sgt.:

      In AAP40 my one game as Japan resulted in a pretty easy win due to going all out on J1. But in Global you have to consider the USA getting that massive IPC boost if you attack UK/ANZAC. I find the best strategy is to focus on taking China and killing any Russian INF that get too close. Dare the UK to attack you early, if they do you get a free shot at the DEI.

      That wont work as easily with alpha set up… J1 attack in Alpha is usually a bad idea if the allies know what they are doing.

    • G

      Supreme Commander 2

      Other Games
      • • • Gharen
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      G

      If you have ever played Total Annihilation or Total Annihilation Kingdoms, or Supreme Commander 1, check this game out.  Its quite different from the first Supreme Commander but actually runs and I think looks better than the first.  Its an RTS game centered around starting off with practically just one unit, your commander and building a base from there.  Mass and Energy are the only 2 resources but research points are technically a resource now.  You can upgrade your structures, units, and commander to help your efforts of winning.

      The franchise is known for having gigantic experimental robots and just dominate everything around them with insane weapons and ramped up abilities.  For example, a artillery cannon that is a factory that launches units instead of shells anywhere on the map.  You can build a gigantic magnet to repel or attract enemy units, depending how your mood is  :mrgreen: .  There are 3 factions in the game, all have for the most part unique units that set them apart.

      The unit detail is stunning, parts and pieces on all the objects rotate, fold, collapse, transform, move in and out.  Check it out, it got kinda weak reviews, 78 score overall because everyone wanted the same thing remade from the first game which is kinda arrogant I think.

    • G

      Hearts of Iron 3

      Other Games
      • • • Gharen
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      D

      Don’t forget to try out the epic WW1 Mod for HoI3! It’s soberly well done, I would know, we’ve been testing it in multiplayer games for a little over a year now  :-D

      http://forum.paradoxplaza.com/forum/forumdisplay.php?471-WW1-Mod

    • G

      Is Carrier change to capital ship justifiable?

      Axis & Allies Pacific 1940
      • • • Gharen
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      S

      I still prefer the 1/3 carrier. But its not a major thing to me. I can live with 0/2 2hit carriers.

    • G

      Scramble combat question

      Axis & Allies Pacific 1940
      • • • Gharen
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      G

      Thanks for the clarification, my friend was trying to argue that we couldn’t bring bombers into the sea zone just in case he wanted to scramble.

    • G

      Mongolia and China

      Axis & Allies Pacific 1940
      • • • Gharen
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      G

      Thanks for the clarification on that, I have only played one game and I was Allies and was wondering about that cause the Japan player could easily plane snipe the Flying Tigers in China if he had the range and effectively kill China’s offensive capabilities.

    • G

      Triple A Map Problems

      TripleA Support
      • • • Gharen
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      LuciferL

      "This is a link to download the stable version.

      http://www.mediafire.com/download.php?wn3mjmen3yk

      The unstable version:

      http://www.mediafire.com/download.php?wzvnmlw1uej "

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