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    Posts made by Gerbilkit

    • RE: Which side has an advantage?

      A Russia round 1 attack on Ukraine is a dangerous weapon. It kills the fighter but Russia generally loses their tanks in the process, and can’t hold the territory. Trying to go for West Russia on the same round can be really risky. Trust me I’ve been bit by this as Russia.

      There’s a simple solution for the problem in Africa. Use the transport to drop another tank and infantry down there, use the battleship and maybe another fighter to clear the destroyer.  IMO taking Anglo Egypt on round 1, with at least 2 tanks is critical to the German victory. If you fail to close the Suez, and fail to kill that fighter and tank, you will regret it the rest of the game. Next UK turn they can have an aircraft carrier, two destroyers, a transport, and two fighters in the Med. Trust me this is the last thing you want to deal with as Germany. If you want you can even have a fighter and Bomber assist in Anglo.  Then have the sub from SZ8 and a couple of fighters hit the battleship. How many fighters depends on how lucky you’re feeling.  :-D

      On G1 the Germans can only hit Ukraine if it has been taken, or take Karelia pretty much, since Archangel is out of range and West Russia often has 9 infantry + tanks + artillery.  So you’re really not losing much sending your aircraft out of Europe for round one, as long as you get them back quickly for the next round.

      posted in Axis & Allies Revised Edition
      G
      Gerbilkit
    • RE: Which side has an advantage?

      Then there are those of us who think the game is pretty well balanced (apart from OOB NAs  :-P), and regard the bid as completely unnecessary, and ridiculous as well for that matter. By the time you get down to 5-6 IPCs, which some people can’t play with less than that, we are talking about 1-2 infantry or a tank. To be honest the usefulness of that, while nice in the beginning, is hardly enough to tip the balance significantly in any way shape or form in comparison to having some good tactics and long range strategy. In fact luck will have more effect than that. Germany starts out with 10 tanks and ~25 infantry last I checked, another one will hardly be the difference between balance and imbalance IMO.

      posted in Axis & Allies Revised Edition
      G
      Gerbilkit
    • RE: Thoughts on Japanese Strategy

      Well if the B-29 rule was out that would really help Japan.  Could you elaborate on the damage US will do if I don’t hit Pearl, and also point me to the link for whatever this tripleA thingy is?

      posted in Axis & Allies Revised Edition
      G
      Gerbilkit
    • Thoughts on Japanese Strategy

      As a disclaimer, I’m really a noob to the game, as are all the other people I’m playing with, so please take that into account. We haven’t managed to even get one full real game in (real meaning we understood all the rules and followed them).

      As a further point of clarification. We’re playing revised with ALL the special rules in effect, so that changes things a bit I’m sure for those who don’t play that way.

      So this game I’ve been playing the US, and I’ve begun to realize that I’ve done some pretty stupid stuff, and that if Japan hadn’t messed up there’d be some trouble at this point.  Of course Japan hit Pearl early on, knocked out my carrier, and whatever other sea units I had there.  They also tried to take China but due to extremely bad dice rolls they were slaughtered on both attempts, the casualties surpassing 8 infantry and a couple planes on their side, and a loss of 1 infantry each time on my side, replaced of course by chinese divisions. Japan have lost their battleships, and some transports, although they have a IC on the territory right next to China, and north of Indochina. (still not familiar with all this stuff).

      Now I’ve figured out the enormous potential of a US special I previously considered useless. The B-29 Flying Fortresses, which make bombers immune to anti-aircraft fire. It seems that this would make the US able to quickly begin strategic bombing Tokyo on round 2, depriving Japan of 8 IPCs each round. (while I’m loving it as US right now, I’m wondering if it would be going to far to call it game breaking) Basically at this point I’m thinking Screw Hawaii, I’ll pull my fighters back from there and prepare to defend if Japan tries anything funny. Then start building transports and ferrying tanks and Infantry like mad to midway, and bringing over  few bombers as well, probably ought to have the battleship and maybe some other sea units to defend my transport chain. Basically the goal is to establish an effective base to keep strategic bombing Japan constantly from round 2 onwards.  Not only that but Japan will be forced to build up defenses as they’ll see this as a direct threat to Tokyo itself, after all if the capital falls it’s all over.  With a seriously nerfed economy, and the pressing need to defend Tokyo, Japan should be screwed with an only 20-25 IPC economy, and UK pressuring them from India, where they got a free IC thanks to the colonial garrisons.

      Well that took a while, but it’s important because thinking out the US and UK pressure on Japan helped me formulate my emerging Japanese strategy.  It hurts that a friend has the game, not me, so I can’t take a look at everything Japan starts out with.  I’m thinking right now though that if you even have only two transports, a banzai attack on midway should succeed if it is in transport range (can’t remember how far :p) on the first round. Hopefully installing 2-4 infantry with defense 3 thanks to dug in defenders, drawing out that strategic bombing to at least round 3.

      Then of course I think it’s of high priority to take India, higher priority even than Pearl.  That India IC every game so far has proved to be Japan’s undoing, forcing endless wars over Indochina that Japan can’t afford, and stopping them from sweeping across the mideast to threaten the caucus. So that would probably be the main thrust of my second attack, trying to take that out in the first or second round.  Now the problem is that UK has that stupid radar, which means their AA gun hits on 2 as well as 1. I’m not in a mood to slaughter a third of my airforce on a stupid AA gun, so the only potential for airforce I see in India would be to fly around the AA gun and take out the UK navy.

      If possible I would still try to hit Pearl a little. But I don’t see it as being too crucial. Of course I also doesn’t remember all what is there. If someone would mind explaining the significance of aircraft carriers, I would really appreciate it. Right now they seem pointless to the point of insanity.  Before we thought they were necessary because we thought planes couldn’t land on islands, well turns out that ain’t true. So right now I view them as utterly worthless, but there must be something we’re all missing.

      As first buys for Japan I’m thinking a transport or two, and then maybe some planes or tanks. The ultimate goal is to take India before they can stock up, giving Japan a crucial IC and removing all British presence from the Pacific.  Then thought can be given to finishing off China. Taking out Russia is bad for Japan initially thanks to the NAP special.  Japan really  has to wait until they can use Sinkaing or the mideast to threaten the caucus and russian interior.

      I’m also thinking after India falls taking out Australia real quick would be useful, don’t know if New Zealand would be worth the trouble. The map is fuzzy in my mind, don’t know all the units Japan starts out with.

      Well that’s my thoughts so far, obviously I need another glance at the map and what stuff Japan starts off with. Thoughts and criticisms are welcome.

      posted in Axis & Allies Revised Edition
      G
      Gerbilkit
    • RE: Japan and Industrial Centers

      In the games we have been playing so far (just started playing) we’ve played with all special rules enabled, which means UK gets a colonial garrison which pretty much always gets placed on India.  It’s been a bad deal for Japan so far because they always get drawn off so much fighting a prolonged war over indochina with the British.  So if that’s the case #1 priority, maybe even more important than pearl harbour, is taking India. Then you have an IC in an excellent position to start drawing Russian support away from the caucus.

      Course with all special rules UK has that stupid radar which makes it kind of tough…

      posted in Axis & Allies Revised Edition
      G
      Gerbilkit
    • RE: Can US even defend Chi + Sin when JP has Banzai?

      How to defend China and Sianking? Skill my friend, pure skill.

      Japan tried to take China from me in the first move, he failed, miserably.  He lost practically everything in the attack, including one or two fighters so that his land units could survive cause planes can’t take territory. I lost one infantry.

      Next turn my two infantry from sianking moved in and I got a freebie from chinese divisions. So 4 inf and the fighter still. He attacked with 5 banzai infantry and they were all slaughtered.  I got another freebie later to replace him of course.  With the UK pounding indochina drawing of japanese forces, US tanks and infantry staging from Alaska, and his battleships and transports mostly dead, japan is probably done attacking China.  :-P

      Generally I’m always the one with the sucky luck. Like last game where I was Germany and we were losing entirely due to my consistently bad luck all game. But when the good luck comes, you gotta love it.  :-D

      Oh and yeah in reality to seriously hold a US IC there, you would need lots of russian support, and still have to be real careful. If Russia takes it they have  free IC right next to Moscow.

      Ugh sorry, got a little carried away reading through old threads. Horrible example of thread necromancy there.  :-P

      posted in Axis & Allies Revised Edition
      G
      Gerbilkit
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