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    Best posts made by geoffrebman

    • Coastal Guns

      Re: Coastal Guns

      So I have a thought on these coastal guns. I did some research on them and how powerful they were compared to other artillery and fortifications and I came up with this: same rules as AA guns where each gun would roll up to 3 dice for every 3 ships consisting of battleships, cruisers and transports and score a hit on a 3 or less. This being the fact that battleships take 2 hits to destroy and in the house rules I use, cruisers also take 2 hits to destroy. Any ship in said sea zone can be a casualty, not just the ones performing the shore and amphibious assault. Unlike AA gun rules, coastal guns can choose the casualties giving each side involved more emphasis on strategizing out the assault.
      What’s everyone’s thoughts?

      posted in House Rules
      G
      geoffrebman
    • RE: Coastal Guns

      @SeaYa I made a typing error in the original post. It rolls 3 dice at 2 against naval units and 3 dice at 1 against the transported ground troops.

      posted in House Rules
      G
      geoffrebman
    • RE: Coastal Guns

      @SeaYa another edit I forgot to put in the original post, for added strategizing, if the attacker has other sea units in addition to transports battleships and cruisers, those other surface ships can be used as casualties. To help the defender, there’s no limit to the number of coastal guns that can be placed in territories.

      posted in House Rules
      G
      geoffrebman
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