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    2. Genghis Khan
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    Posts made by Genghis Khan

    • RE: G40 VANN FORMULAS RESULTS

      carrier and bomber spam kind of reduces the fun for me

      posted in Software
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      Genghis Khan
    • RE: Defensive Navy purchases to protect transports

      @ShadowHAwk:

      The analysis isnt complete though, if you look at pure numbers the cruiser and BB are obsolete.
      But the bombard option as well as the soak for the BB makes them usefull. Except you hardly get to attack next to a SZ because the enemy will just deadzone it.

      Maby give a BB the AA ability as well to give it some extra power but even so BB are pretty usefull to have just 2 expensive to buy ( like all ships )

      that’s another flaw in the game. the increase of number of spaces on the board (and therefore reduction in IPC value of coastal territory Normandy worth only 2 for example) and the silly effectiveness of the Air Force that attack but cannot land means that it’s not worth defending coastal territories in this game. Better to prepare for a counter attack where you won’t have to deal with fighters in the battle and coastal bombardments. So no defending the atlantic wall in this version of the game.

      posted in Axis & Allies Global 1940
      G
      Genghis Khan
    • RE: Combined arms suggestion

      Has anyone explored a CV at C14A0D2 1 hit, like it was in anniversary edition?

      I can’t say I’m thrilled with increasing hit points because it decreases the effectiveness of subs and one of our goals is to increase submarine warfare effectiveness (Convoying and sea combat). Right now suprise strike is useless unless you have at least 20 submarines so that they survive until second round.

      My proposal CA = C10A3D3 no AA, BB = C18A4D4 no AA
      OR: CA = C10A3D3 no AA, BB = C20A5D5 no AA

      AND: bombers hit at 3 against sea units.

      posted in House Rules
      G
      Genghis Khan
    • RE: G40 VANN FORMULAS RESULTS

      well now that I have some substantial recent experience playing G40 OOB, I can say building a navy is pretty useless in general (in most cases excluding US and reluctantly Japan). The reason is that air force is so much more powerful than navy for the cost. Planes can attack land AND air, can defend two spaces at once (Scramble), have better range than boats, and are cheaper for the same attack and defense values.

      I think the naval and air units need a complete redesign in G40. In anniversary ed. it wasn’t so bad because there were no air bases. Also UK could build a navy out of range of german planes. In this edition of the game, there is no space except for Canada where UK can safely build ships.

      posted in Software
      G
      Genghis Khan
    • RE: G40 VANN FORMULAS RESULTS

      cruiser and BB have been proven to be obsolete OOB. that’s why I proposed A5D5C20 BB and A3D3C10 cruiser.

      posted in Software
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      Genghis Khan
    • RE: VANN-SPAM

      You are not a Grandmaster, therefore your point is invalid.

      posted in Website/Forum Discussion
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      Genghis Khan
    • RE: VANN FORMULAS TESTING

      I bet Vann is secretly Larry Harris in disguise, simply trolling us lol

      posted in Software
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      Ok if that’s true then I can leave the CV alone and just make the BB C18, cruiser C10 and target selection and DD’s only work with subs 1:1.

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      But I guess failing that, I could always try using the VANN formulas ;)

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      Do I need 10000 simulations to know that the average dice roll result on a single dice is 3.5? I only care about the most likely result, not the outliers.

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      I do it by hand, very tedious process but it works :). I add up the attack and defense punch and divide by 6 to calculate hits in each round and keep going from there.

      My issue was that carrier at C16 is too strong in terms of defense. And don’t worry, I’m planning on changing the Strategic Bombers because they are quite OP.

      suggestion 1: bombers may choose to attack at low or high altitude. low altitude attack at 4 but subject to AA fire by cruiser and BB (work just like regular AA, imagine ships are AA guns for that purpose). high altitude, attack at 3 but not subject to any AA fire.

      suggestion 2: strategic bomber unchanged but attack at 3 against sea zones.

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      Sea Unit Proposal Rev 2:

      Subs: unchanged

      Destroyers: can only cancel ability of subs on a 1:1 basis. If 1 DD and 5 planes attack 10 subs, only one sub can be hit.

      Cruisers: Now cost 10. In addition, they have the Target Selection (Air) rule which means when a hit is scored by a cruiser, an air unit must be taken as a casualty if any is present.

      Battleships: Now attack, defend and bombard on 5s

      Aircraft Carriers: Now cost 18.

      Please discuss

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      sorry i had made a mistake in my initial simulation. the BBs actually won with 10bbs surviving lol.

      I just finished 38 BBs at 5/5 vs 20ACs D2 (with 40 fighters of course) and the battle ended with one BB vs 1 fighter.

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      most of the time the bombardment is a joke. only once per battle. I have never seen anyone buy a cruiser or BB except for new players. If Larry tries to justify they are balanced, he clearly has not playtested the game.

      Also I tested 20 AC costed at 20 IPCs with current stats against 40 BB with 5/5 and the AC won with 5 planes remaining. It’s because they can tip all their carriers and take the carriers off as casualties before the planes. this is what makes them OP. They should probably cost around 24 IPCs to be balanced.

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      @Baron:

      @Genghis:

      Ok so according to my calculations, the battleship needs to be M2A6D6C20 to be better in combat than current DDs. BB needs to be better in combat than DDs because DD’s abilities are better than BB’s ability.

      Now if you make the point that M2A6D6C20 is better than two cruisers M2A3D3C10, than we have to give the cruiser a unique role in the game so that every ship is worth taking.
      Do you meant Battleship A5 D5 M2 C20?

      Axis and Allies basic assumption is that cheaper fodder unit, Infantry, are always more cost and combat value efficient than costlier unit.

      Making Destroyer less combat efficient than Cruiser and Battleship is radical perspective change.

      IMO, it is easier to assume that Infantry is better cost efficient in land battle than Tank.
      But for warships, it seems sounder that paying for a costlier unit, you get a more powerful and efficient one, or at least of similar efficiency. Otherwise, it is not optimized to buy such bulkier ones if smaller ones get the job done for better price.
      This last point should be open up for debate about balancing warships within themselves.

      Yes but tank has extra ability compared to infantry, that’s why you buy it. (move 2, blitz). In a fleet, a destroyer defending a fleet has the same role as a BB or cruiser and even has extra abilities. It’s already been proven that the DD fights better than the cruiser and BB and also has extra abilities compared to them

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      Ok I did 8 BBs vs 20 DDs with DDs unchanged and BBs at A5D5C20 and the BBs won with one BB left over, so we can make BBs at 5/5 and that would make them better in combat than DDs (but only slightly).

      I tested the same battle with BBs @ 6/6 and the BBs had 4 BBs left at the end of the battle.

      I tested also BBs @ 4/4 against standard DDs and the DDs won easily. So the BB definitely needs a buff compared to DD.

      I propose that the BB be AT LEAST 5/5 to make it worth buying over DD.

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      Ok so according to my calculations, the battleship needs to be M2A6D6C20 to be better in combat than current DDs. BB needs to be better in combat than DDs because DD’s abilities are better than BB’s ability.

      Now if you make the point that M2A6D6C20 is better than two cruisers M2A3D3C10, than we have to give the cruiser a unique role in the game so that every ship is worth taking.

      Suggestion: Cruisers have M2A3D3C10 Target Priority: Air units This means a hit taken by a cruiser MUST be assigned to an air unit, BB and AC tips cannot be used against it.

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      Yes exactly, there will always going to be a few subs that get through the blockade of destroyers. that was the intent of my rule change, doesn’t seem to be anything wrong with that? It meanse it might be worth buying subs instead of never buying any because they all get blocked by a single destroyer. It means if you buy lots of subs, the opponent must start buying DDs to keep up instead of simply buying a single DD to cancel out ALL your subs.

      posted in House Rules
      G
      Genghis Khan
    • RE: Sea Unit Suggestions by Genghis Khan

      I have made a change to the destroyers in my proposal on the Sea Unit Rebalancing thread (inspired by DK house rules).

      posted in House Rules
      G
      Genghis Khan
    • RE: Balancing Cruiser (CL) and Battleship (BB) units with other A&A units

      I have made a change to the destroyers in my proposal above, check it out!

      posted in House Rules
      G
      Genghis Khan
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