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    Posts made by GeneralSvend-Sved

    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour and 1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                    British take 109 Sea Zone from Germans
              1 fighter moved from British Guiana to Nigeria
              1 bomber moved from British Guiana to French Equatorial Africa
              1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
              2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
              1 infantry moved from Yunnan to Shan State
              1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
              2 infantry moved from Burma to Yunnan
              1 artillery and 1 infantry moved from West India to India
              1 armour and 2 mech_infantrys moved from India to Burma
              1 fighter moved from United Kingdom to Gibraltar
      
          Combat - British
              Battle in Shan State
                  British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Shan State to India
              1 transport moved from 83 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
      
          Place Units - British
              1 armour, 1 bomber and 1 fighter placed in Union of South Africa
      
          Turn Complete - British
              British collect 26 PUs; end with 27 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              1 artillery and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in India change ownership: 1 artillery and 2 infantry
      

      Combat Hit Differential Summary :

      British : -0,67
      Japanese : -0,67
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
              1 artillery moved from Kweichow to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 fighter moved from Yunnan to Anhwe
              1 infantry moved from Kwangsi to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
              1 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Chinese creates battle in territory Kansu
              Chinese creates battle in territory Chahar
              Battle in Anhwe
                  Chinese attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,17 expected hits
                      Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 0/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 5 : 0/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 6 : 1/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Yunnan
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,2,6,5,3,1,3,3,3,2,1,6,5,4,5,2
              Chinese collect 13 PUs (3 lost to blockades); end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1,50
      Japanese : -1,33
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 submarine moved from 43 Sea Zone to 45 Sea Zone
              1 destroyer moved from 33 Sea Zone to 35 Sea Zone
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
              1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              2 fighters moved from 33 Sea Zone to 45 Sea Zone
              2 fighters moved from 33 Sea Zone to Paulau Island
              1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in Marianas
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  Italians defend with 1 armour and 1 harbour
                      Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits
                      Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 1,67 expected hits
                      Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Italians lost in Gibraltar
                  Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
              Battle in 45 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 45 Sea Zone
                  Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 35 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Paulau Island
                  Americans attack with 1 artillery, 2 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 3/4 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Paulau Island
                  Americans win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 fighters moved from Paulau Island to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
              2 fighters moved from 45 Sea Zone to 33 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 transport placed in 101 Sea Zone
              1 infantry placed in Eastern United States
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 carrier placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Italians : -1,00
      Americans : 0,67
      Japanese : -1,00
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @Maxiheimer Vil du bruge nogle af dine kamikaze ved filipinerne?

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Manual Gamesave Post: Americans round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 submarine moved from 43 Sea Zone to 45 Sea Zone
              1 destroyer moved from 33 Sea Zone to 35 Sea Zone
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
              1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              2 fighters moved from 33 Sea Zone to 45 Sea Zone
              2 fighters moved from 33 Sea Zone to Paulau Island
              1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @Maxiheimer
      Så ruller vi igen :)

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
              2 infantry moved from Smolensk to Archangel
              1 fighter moved from Russia to Archangel
              2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
              1 tactical_bomber moved from Ukraine to Archangel
              2 infantry moved from Bryansk to Belarus
              2 fighters moved from Ukraine to Belarus
              5 infantry moved from Russia to Smolensk
              2 armour, 5 artilleries, 30 infantry and 6 mech_infantrys moved from Bryansk to Smolensk
              2 mech_infantrys moved from Russia to Archangel
              1 mech_infantry moved from Russia to Smolensk
              1 mech_infantry moved from Smolensk to Archangel
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 3/4 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                  Germans defend with 5 infantry and 1 mech_infantry
                      Russians roll dice for 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/10 hits, 3,67 expected hits
                      Germans roll dice for 5 infantry and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 2,00 expected hits
                      1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                      Russians roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 3 : 4/7 hits, 3,17 expected hits
                      Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits
                      2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                  Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                  Casualties for Russians: 2 infantry and 3 mech_infantrys
                  Casualties for Germans: 5 infantry and 1 mech_infantry
      
          Non Combat Move - Russians
              2 fighters moved from Archangel to Russia
              1 fighter moved from Belarus to Russia
              4 aaGuns moved from Bryansk to Smolensk
              3 infantry moved from Ukraine to Bryansk
              2 tactical_bombers moved from Archangel to Smolensk
              1 fighter moved from Archangel to Smolensk
              1 fighter moved from Belarus to Smolensk
      
          Place Units - Russians
              1 fighter and 9 infantry placed in Russia
              1 armour and 1 mech_infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : 2,67
      Russians : 1,83
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      Man kan åbenbart ikke sende private beskeder herinde længere, men den hedder mjensen87 @ gmail.com

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @Maxiheimer said in General Svend-Sved vs Maxi:

      0_1542309819999_svendsved germany round 5.tsvg

      Dit upload virker heller ikke :) Du kunne måske sende på mail?

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4

      Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_42572_Fre4.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 submarine and 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 fighter moved from New South Wales to Queensland
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 submarine moved from 18 Sea Zone to 19 Sea Zone
                        ANZAC take 19 Sea Zone from Japanese

      Combat - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch

      Place Units - ANZAC
                  1 submarine and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 18 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

      Combat Hit Differential Summary :

      triplea_42572_ANZ4.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  2 infantry moved from Kenya to Anglo Egyptian Sudan
                  1 armour moved from Union of South Africa to Belgian Congo
                  1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                  1 transport moved from 70 Sea Zone to 83 Sea Zone
                  2 infantry moved from Burma to Shan State
                  1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                  2 artilleries and 1 infantry moved from Burma to Yunnan

      Combat - British
                  Battle in Shan State
                      British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 artillery
                          British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                          Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                  1 infantry moved from India to West India
                  1 artillery moved from India to West India
                  2 infantry moved from India to Burma
                  1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo

      Place Units - British
                  1 fighter and 2 mech_infantrys placed in Union of South Africa
                  1 destroyer and 1 transport placed in 106 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,2,4
                  British collect 23 PUs (3 lost to blockades); end with 26 PUs
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs

      Place Units - UK_Pacific
                  1 armour and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5
                  UK_Pacific collect 7 PUs; end with 7 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                  Some Units in India change ownership: 1 armour and 2 mech_infantrys

      Combat Hit Differential Summary :

      British : -0,50
          Japanese : -0,33

      triplea_42572_UK_4.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                  Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                  Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                  1 infantry moved from Hunan to Kiangsi
                        Chinese take Kiangsi from Japanese
                  1 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese
                  1 artillery and 1 infantry moved from Yunnan to Kweichow
                  1 fighter moved from Burma to Kweichow

      Combat - Chinese
                  Chinese creates battle in territory Shensi
                  Chinese creates battle in territory Hopei
                  Chinese creates battle in territory Chahar
                  Battle in Chahar
                      Chinese attack with 1 infantry
                      Japanese defend with 1 fighter
                          Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                          Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0,67 expected hits
                          1 infantry owned by the Chinese lost in Chahar
                      Japanese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 1 artillery, 1 fighter and 1 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
                          Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                          1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Yunnan

      Place Units - Chinese
                  2 artilleries and 1 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 11 PUs; end with 11 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

      Combat Hit Differential Summary :

      Chinese : -0,33
          Japanese : 1,00

      triplea_42572_Chi4.tsvg

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
                  1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from 33 Sea Zone to 18 Sea Zone
                  1 fighter moved from 33 Sea Zone to 18 Sea Zone
                  1 fighter moved from Caroline Islands to 17 Sea Zone
                  1 submarine moved from 33 Sea Zone to 43 Sea Zone
                        Americans take 35 Sea Zone from Japanese
                  1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                  1 fighter moved from 33 Sea Zone to 17 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                  1 infantry moved from 35 Sea Zone to Philippines
                  1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                        Americans take 106 Sea Zone from Germans
                  2 fighters moved from 101 Sea Zone to 106 Sea Zone

      Combat - Americans
                  Battle in 43 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                          Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Philippines
                  Battle in 18 Sea Zone
                      ANZAC loiter and taunt; Americans attack with 2 fighters and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                          Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          1 destroyer owned by the Japanese lost in 18 Sea Zone
                      Americans win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 17 Sea Zone
                      Americans attack with 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                          Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  2 fighters moved from 17 Sea Zone to 33 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
                  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  1 armour moved from Eastern United States to Quebec
                  1 transport moved from 101 Sea Zone to 106 Sea Zone
                  1 mech_infantry moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 artillery and 1 infantry moved from 86 Sea Zone to Brazil

      Place Units - Americans
                  1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  1 destroyer and 3 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 54 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs

      Combat Hit Differential Summary :

      Americans : 0,67
          Japanese : 0,33

      triplea_42572_Ame4.tsvg

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Bessarabia to Romania
                  1 mech_infantry moved from Western Ukraine to Romania
                  2 fighters moved from Western Ukraine to Romania
                  1 tactical_bomber moved from Western Ukraine to Romania
                  1 mech_infantry moved from Western Ukraine to Romania
                  2 infantry moved from Bryansk to Belarus
                  2 infantry moved from Russia to Smolensk
                  1 fighter moved from Russia to Smolensk
                  1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                  1 infantry moved from Amur to Korea
                        Russians take Korea from Japanese

      Combat - Russians
                  Battle in Romania
                      Russians attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 4 infantry
                          Russians roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/7 hits, 2,33 expected hits
                          Germans roll dice for 4 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits
                          2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
                          Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/5 hits, 2,00 expected hits
                          Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
                          1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                      Russians win, taking Romania from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Russians: 2 infantry and 1 mech_infantry
                      Casualties for Germans: 4 infantry
                  Battle in Smolensk
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                          Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                          1 mech_infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Belarus
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Italians defend with 1 armour
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits
                          Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits
                          1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                      Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                      Casualties for Italians: 1 armour
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  2 fighters moved from Romania to Ukraine
                  1 tactical_bomber moved from Romania to Ukraine
                  1 infantry moved from Ukraine to Bessarabia
                  2 infantry moved from Ukraine to Bryansk
                  2 aaGuns, 2 armour, 4 artilleries, 10 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
                  1 fighter moved from Smolensk to Bryansk
                  1 fighter moved from Belarus to Bryansk
                  1 tactical_bomber moved from Belarus to Bryansk
                  4 infantry moved from Russia to Bryansk
                  1 submarine moved from 110 Sea Zone to 105 Sea Zone

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 fighter, 5 infantry and 3 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                  Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs

      Combat Hit Differential Summary :

      Germans : 1,00
          Italians : 0,50
          Russians : 0,33

      triplea_42572_Rus4.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      Lad os sende den franske fighter afsted  :mrgreen:

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3

      Combat Move - French
                  1 fighter moved from United Kingdom to 109 Sea Zone

      Combat - French
                  Battle in 109 Sea Zone
                      British loiter and taunt; French attack with 1 fighter
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged

      Non Combat Move - French
                  1 fighter moved from 109 Sea Zone to United Kingdom

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_42572_Fre3.tsvg

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 62 Sea Zone to 33 Sea Zone
                  2 fighters moved from Queensland to Caroline Islands
                  1 artillery and 2 infantry moved from Queensland to New South Wales
                  1 bomber moved from New South Wales to Caroline Islands
                  1 submarine moved from 33 Sea Zone to 18 Sea Zone

      Combat - ANZAC
                  Battle in 18 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          1 destroyer owned by the Japanese lost in 18 Sea Zone
                      ANZAC win with 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 fighter and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

      Combat Hit Differential Summary :

      ANZAC : 0,67
          Japanese : -0,33

      triplea_42572_ANZ3.tsvg

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to 92 Sea Zone
                  1 fighter moved from United Kingdom to 91 Sea Zone
                  3 infantry moved from Burma to Yunnan
                  1 artillery moved from Burma to Yunnan
                  1 fighter moved from India to 37 Sea Zone
                  1 tactical_bomber moved from India to Yunnan
                  3 infantry moved from India to Burma
                  2 artilleries moved from India to Burma
                  1 transport moved from 72 Sea Zone to 70 Sea Zone
                  1 artillery moved from Kenya to Anglo Egyptian Sudan
                  1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                  2 infantry moved from Tanganyika Territory to Kenya
                  1 fighter moved from Union of South Africa to Anglo Egyptian Sudan

      Combat - British
                  Battle in 37 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 37 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 92 Sea Zone
                      British attack with 1 bomber
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 92 Sea Zone
                      British win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in 91 Sea Zone
                      British attack with 1 fighter
                      Germans defend with 2 submarines and 3 transports
                      2 submarines owned by the Germans Submerged
                          British roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                          1 transport owned by the Germans lost in 91 Sea Zone
                          2 transports owned by the Germans lost in 91 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 21
                      Casualties for Germans: 3 transports

      Non Combat Move - British
                  1 fighter moved from 91 Sea Zone to British Guiana
                  1 bomber moved from 92 Sea Zone to British Guiana
                  1 fighter moved from 37 Sea Zone to Yunnan
                  1 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies

      Place Units - British
                  1 destroyer placed in 109 Sea Zone
                  1 armour and 1 fighter placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                  British collect 25 PUs (6 lost to blockades); end with 26 PUs
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs

      Place Units - UK_Pacific
                  1 artillery and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 11 PUs; end with 11 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                  Some Units in India change ownership: 1 artillery and 3 infantry

      Combat Hit Differential Summary :

      British : 0,50

      triplea_42572_UK_3.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                  Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                  Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                  1 artillery and 10 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Tsinghai to Shensi
                  1 fighter moved from Szechwan to Shensi

      Combat - Chinese
                  Chinese creates battle in territory Suiyuyan
                  Chinese creates battle in territory Hunan
                  Chinese creates battle in territory Anhwe
                  Battle in Yunnan
                      Chinese attack with 1 artillery and 10 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 artillery and 10 infantry in Yunnan, round 2 : 2/11 hits, 2,17 expected hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Yunnan
                      Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                      retreated to Shensi
                      Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Burma

      Place Units - Chinese
                  3 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

      Combat Hit Differential Summary :

      Chinese : -0,83
          Japanese : 0,33

      triplea_42572_Chi3.tsvg

      posted in Play Boardgames
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