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    Posts made by GeneralSvend-Sved

    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - British
              British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              3 armour, 3 artilleries, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Belgian Congo to Egypt
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 bomber moved from West India to Persia
              1 artillery and 1 infantry moved from Burma to Yunnan
              1 fighter and 1 tactical_bomber moved from India to Yunnan
              1 bomber moved from India to Yunnan
              1 mech_infantry moved from India to Yunnan
              1 mech_infantry moved from India to Yunnan
              1 infantry moved from West India to India
              1 fighter moved from West India to India
              1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 artillery moved from United Kingdom to 110 Sea Zone
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from United Kingdom to Holland Belgium
              1 fighter moved from United Kingdom to Gibraltar
              3 infantry moved from United Kingdom to 110 Sea Zone
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
              1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
      
          Combat - British
              Strategic bombing raid in Persia
                      AA fire in Persia : 1/1 hits, 0,17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Persia causes 0 damage total. 
              Battle in Morocco
              Battle in Yunnan
                  British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 artillery and 4 infantry
                      British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,83 expected hits
                      Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                      British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2,67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
                  British win, taking Morocco from Germans, taking Yunnan from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 infantry and 2 mech_infantrys
                  Casualties for Japanese: 1 artillery and 4 infantry
              Battle in Holland Belgium
                  British attack with 2 fighters and 2 infantry
                  Germans defend with 2 infantry
                      British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Egypt
                  British attack with 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                  Italians defend with 1 airfield, 1 harbour and 2 infantry
                      British roll dice for 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 8/17 hits, 7,00 expected hits
                      Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                  British win, taking Egypt from Italians with 3 armour, 3 artilleries, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - British
              5 fighters moved from Egypt to Anglo Egyptian Sudan
              1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
              1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 fighter moved from Holland Belgium to United Kingdom
              1 fighter moved from Holland Belgium to Norway
              1 bomber moved from Yunnan to India
              1 fighter and 1 tactical_bomber moved from Yunnan to India
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Union of South Africa
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              1 armour and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,1,1,5,5,6,2,1,3,4,1,6,4,4,5,4,3,1,5,5,2,3,1,2,5,2
              UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in India change ownership: 1 armour and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Germans : -1,00
      AA fire in Persia : : 0,83
      British : 1,83
      Italians : 0,33
      Japanese : 0,33
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              1 infantry moved from Kiangsi to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
              1 infantry moved from Kansu to Shensi
              1 fighter moved from Sikang to Shensi
              5 artilleries and 4 infantry moved from Kiangsi to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
              Chinese creates battle in territory Hopei
              Chinese creates battle in territory Chahar
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Sikang
      
          Place Units - Chinese
              4 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,2,2,4,6,5,6,6,1,3,6,1,6,4,3,5,4,3,3,6,3,6,6,1,1,6,5
              Chinese collect 9 PUs (1 lost to blockades); end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,33
      Japanese : -0,33
      

      Savegame

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 2 carriers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
              2 infantry moved from British Guiana to 88 Sea Zone
              2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              2 fighters moved from Eastern United States to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from Wake Island to 35 Sea Zone
              1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
              1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to Hawaiian Islands
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              1 destroyer moved from 110 Sea Zone to 125 Sea Zone
              1 fighter moved from Norway to 125 Sea Zone
              2 fighters moved from Norway to 125 Sea Zone
              1 armour, 1 artillery, 3 carriers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 tactical_bomber moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in 125 Sea Zone
                  Americans attack with 1 destroyer and 3 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 125 Sea Zone
                  Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Gibraltar
                  Americans attack with 1 armour, 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 airfield, 2 artilleries, 1 harbour and 5 infantry
                      Americans roll dice for 1 armour, 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/15 hits, 5,33 expected hits
                      Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/7 hits, 2,33 expected hits
                      3 infantry owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/12 hits, 4,83 expected hits
                      Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Americans: 3 infantry
                  Casualties for Italians: 2 artilleries and 5 infantry
      
          Non Combat Move - Americans
              4 fighters moved from Gibraltar to 91 Sea Zone
              1 tactical_bomber moved from Gibraltar to 91 Sea Zone
              2 fighters moved from 125 Sea Zone to Norway
              1 fighter moved from 125 Sea Zone to Norway
      
          Place Units - Americans
              1 armour, 1 fighter and 1 infantry placed in Norway
              1 carrier and 1 transport placed in 101 Sea Zone
              1 carrier and 1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              2 fighters placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,17
      Italians : 0,33
      Americans : 0,00
      

      Savegame

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Russia to Urals
                    Russians take Vologda from Germans
              1 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Tambov
              2 mech_infantrys moved from Russia to Volgograd
              1 mech_infantry moved from Russia to Kazakhstan
              1 fighter moved from Russia to Kazakhstan
              1 fighter moved from Russia to Smolensk
              1 fighter moved from Russia to Urals
              1 fighter moved from Russia to Tambov
              2 fighters and 2 tactical_bombers moved from Russia to Volgograd
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                  Germans defend with 1 factory_minor and 3 mech_infantrys
                      Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,67 expected hits
                      Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                      1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 3 mech_infantrys
              Battle in Kazakhstan
                  Russians attack with 1 fighter and 1 mech_infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
                      Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Kazakhstan
                  Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Smolensk
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Urals
                  Russians attack with 1 armour and 1 fighter
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 1 fighter in Urals, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Urals
                  Russians win, taking Urals from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tambov
                  Russians attack with 1 fighter and 1 infantry
                  Italians defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                      Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Tambov
                  Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Russians
              2 fighters and 2 tactical_bombers moved from Volgograd to Russia
              1 fighter moved from Tambov to Russia
              1 fighter moved from Kazakhstan to Russia
              1 fighter moved from Smolensk to Russia
              1 fighter moved from Urals to Russia
      
          Place Units - Russians
              4 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Germans : -1,00
      Italians : -0,33
      Russians : 1,67
      Japanese : -0,33
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Combat Move - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 45 Sea Zone to 37 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
              1 infantry moved from 32 Sea Zone to Marshall Islands
              1 fighter moved from Queensland to 54 Sea Zone
      
          Combat - ANZAC
              Battle in Marshall Islands
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 20 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @Maxiheimer Nej tak

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; 
              UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 artillery moved from West India to Eastern Persia
                    British take Eastern Persia from Italians
              1 bomber moved from India to French Indo China
              2 infantry moved from Burma to Shan State
              1 fighter and 1 tactical_bomber moved from India to Shan State
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              5 fighters moved from Anglo Egyptian Sudan to Egypt
              1 bomber moved from Anglo Egyptian Sudan to Persia
              1 infantry moved from India to West India
              1 artillery and 1 infantry moved from Burma to India
              1 fighter moved from India to West India
              1 armour and 1 mech_infantry moved from Norway to 112 Sea Zone
              1 armour, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
              2 infantry moved from United Kingdom to 110 Sea Zone
              1 destroyer moved from 112 Sea Zone to 110 Sea Zone
      
          Combat - British
              Strategic bombing raid in Persia
                      AA fire in Persia : 0/1 hits, 0,17 expected hits
                  Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Persia causes 6 damage total. 
              Strategic bombing raid in French Indo China
                      AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                  Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in French Indo China causes 6 damage total. 
              Battle in Shan State
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                  British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Egypt
                  British attack with 5 fighters and 2 infantry
                  Italians defend with 1 airfield, 1 harbour and 1 infantry
                      British roll dice for 5 fighters and 2 infantry in Egypt, round 2 : 3/7 hits, 2,83 expected hits
                      Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Persia to West India
              5 fighters moved from Egypt to Anglo Egyptian Sudan
              1 armour moved from Belgian Congo to Anglo Egyptian Sudan
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
              1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber moved from French Indo China to India
              1 fighter and 1 tactical_bomber moved from Shan State to India
      
          Place Units - British
              1 transport placed in 110 Sea Zone
              1 artillery and 1 fighter placed in United Kingdom
              1 armour and 2 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 8 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
              Some Units in India change ownership: 2 mech_infantrys
      

      Combat Hit Differential Summary :

      AA fire in Persia : : -0,17
      British : 0,67
      Italians : -0,33
      Japanese : 0,67
      AA fire in French Indo China : : -0,17
      

      Savegame

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              1 infantry moved from Suiyuyan to Kansu
              2 infantry moved from Hunan to Yunnan
              1 fighter moved from Hunan to Yunnan
              5 artilleries and 8 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              3 infantry placed in Kiangsi
              2 infantry placed in Kiangsi
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0,50
      Japanese : 0,00
      

      Savegame

      posted in Play Boardgames
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    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Norway to Finland
                    Americans take Finland from Germans
              1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone
              2 infantry moved from Norway to 112 Sea Zone
              1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
              1 mech_infantry moved from 110 Sea Zone to Holland Belgium
              1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 carriers moved from 112 Sea Zone to 110 Sea Zone
              2 destroyers moved from 112 Sea Zone to 110 Sea Zone
              3 fighters moved from 112 Sea Zone to Norway
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
              1 fighter moved from 112 Sea Zone to 110 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              7 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo
              1 submarine moved from 33 Sea Zone to 35 Sea Zone
              1 transport moved from 101 Sea Zone to 88 Sea Zone
              2 infantry moved from Brazil to British Guiana
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
              1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
              1 tactical_bomber moved from Western United States to Wake Island
              2 destroyers moved from 33 Sea Zone to 35 Sea Zone
      
          Combat - Americans
              Battle in Normandy Bordeaux
              Battle in Holland Belgium
              Battle in Borneo
                  Americans attack with 7 fighters and 1 tactical_bomber
                  Japanese defend with 1 artillery and 1 bomber
                      Americans roll dice for 7 fighters and 1 tactical_bomber in Borneo, round 2 : 2/8 hits, 4,17 expected hits
                      Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0,50 expected hits
                      1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Borneo
                  Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 artillery and 1 bomber
      
          Non Combat Move - Americans
              7 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
              1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 airfield and 1 factory_minor placed in Norway
              1 transport placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              1 artillery, 2 fighters and 1 infantry placed in Eastern United States
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 64 PUs; end with 64 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
      

      Combat Hit Differential Summary :

      Americans : -2,17
      Japanese : -0,50
      

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      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Vologda
              1 mech_infantry moved from Russia to Volgograd
              3 fighters and 1 tactical_bomber moved from Russia to Volgograd
              3 fighters and 1 tactical_bomber moved from Russia to Vologda
      
          Combat - Russians
              Russians creates battle in territory 113 Sea Zone
              Battle in Vologda
                  Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 armour
                      Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,33 expected hits
                      Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                  Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in Volgograd
                  Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2,33 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Russians lost in Volgograd
                   retreated to Volgograd
                  Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Russians
              3 fighters and 1 tactical_bomber moved from Volgograd to Russia
              3 fighters and 1 tactical_bomber moved from Vologda to Russia
      
          Place Units - Russians
              9 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 12 PUs; end with 13 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Germans : 1,17
      Russians : -3,67
      

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      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
              1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
              3 fighters moved from Caroline Islands to Philippines
              1 fighter moved from New South Wales to Queensland
              1 submarine moved from 62 Sea Zone to 45 Sea Zone
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to Queensland
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 1 airfield, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs; 
              UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
              1 infantry moved from Anglo Egyptian Sudan to Egypt
                    British take Egypt from Italians
              2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
              1 armour moved from Union of South Africa to Belgian Congo
              1 bomber and 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
              1 fighter moved from Nigeria to Anglo Egyptian Sudan
              1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
              1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
              1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
              2 artilleries and 2 infantry moved from India to West India
              1 fighter and 1 tactical_bomber moved from India to West India
              1 artillery and 1 infantry moved from Yunnan to Shan State
              2 artilleries and 4 infantry moved from Yunnan to Burma
      
          Combat - British
              Battle in 80 Sea Zone
                  British attack with 1 bomber
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 80 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Shan State
                  British attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in West India
                  British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Italians defend with 2 artilleries and 2 infantry
                      British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits, 2,50 expected hits
                      Italians roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1,33 expected hits
                      1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in West India
                      British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1,83 expected hits
                      Italians roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in West India
                  British win, taking West India from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for British: 2 infantry
                  Casualties for Italians: 2 artilleries and 2 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from West India to India
              1 bomber moved from 80 Sea Zone to India
              1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
              2 infantry moved from 112 Sea Zone to Norway
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5,4
              British collect 26 PUs (2 lost to blockades); end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 fighter placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in India change ownership: 1 fighter
      

      Combat Hit Differential Summary :

      British : -0,67
      Italians : 0,33
      Japanese : -0,67
      

      Savegame

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      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Anhwe
              1 fighter moved from Yunnan to Anhwe
              4 artilleries and 6 infantry moved from Yunnan to Hunan
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                   retreated to Anhwe
                  Japanese win with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Hunan
              1 infantry moved from Kansu to Suiyuyan
      
          Place Units - Chinese
              1 artillery and 4 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,33
      Japanese : 0,33
      

      Savegame

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      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              3 infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
              1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 submarine moved from 45 Sea Zone to 35 Sea Zone
              2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
              1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in Norway
              Battle in 6 Sea Zone
                  Americans attack with 2 submarines
                  Japanese defend with 1 cruiser
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                      1 cruiser owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              1 infantry and 1 tactical_bomber placed in Western United States
              2 fighters placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      

      Combat Hit Differential Summary :

      Americans : 0,33
      

      Savegame

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      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Manchuria to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Smolensk to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Smolensk to Belarus
              2 fighters and 2 tactical_bombers moved from Smolensk to Belarus
              1 mech_infantry moved from Volgograd to Ukraine
              3 fighters moved from Russia to Ukraine
              1 armour moved from Volgograd to Novosibirsk
      
          Combat - Russians
              Russians creates battle in territory 113 Sea Zone
              Battle in Ukraine
                  Russians attack with 3 fighters and 1 mech_infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 3 fighters and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,50 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Germans lost in Belarus
                      Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/5 hits, 2,50 expected hits
                      Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              4 aaGuns, 2 armour, 5 artilleries, 33 infantry and 6 mech_infantrys moved from Smolensk to Russia
              2 fighters and 2 tactical_bombers moved from Belarus to Russia
              3 fighters moved from Ukraine to Russia
      
          Place Units - Russians
              2 armour and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : -1,33
      Russians : -1,67
      

      Savegame

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      @Maxiheimer Nej tak til intercept og ja til submerge :relaxed:

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      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to Caroline Islands
              1 submarine moved from 62 Sea Zone to 33 Sea Zone
              1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 bomber moved from Caroline Islands to Kiangsu
      
          Combat - ANZAC
              Strategic bombing raid in Kiangsu
                      AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
                  Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Kiangsu causes 6 damage total. 
      
          Non Combat Move - ANZAC
              1 bomber moved from Kiangsu to Chahar
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      AA fire in Kiangsu : : -0,17
      

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