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    Posts made by GeneralSvend-Sved

    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Siam
              1 fighter moved from Queensland to 37 Sea Zone
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from New South Wales to Queensland
      
          Combat - ANZAC
              Battle in Siam
      
          Non Combat Move - ANZAC
              1 infantry moved from 37 Sea Zone to Malaya
      
          Place Units - ANZAC
              2 fighters placed in Queensland
              1 submarine placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - British
              British buy 2 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs; 
              UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from West India to Eastern Persia
              1 mech_infantry moved from India to Eastern Persia
              1 bomber moved from India to Eastern Persia
              2 infantry moved from India to Burma
              2 fighters and 1 tactical_bomber moved from India to Eastern Persia
              1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              2 fighters moved from Norway to Russia
              1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Karelia
              3 artilleries and 2 infantry moved from Norway to Finland
              1 destroyer moved from 112 Sea Zone to 110 Sea Zone
              3 transports moved from 112 Sea Zone to 110 Sea Zone
              3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
              3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
      
          Combat - British
              Battle in Eastern Persia
                  British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 3 infantry
                      British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3,17 expected hits
                      Italians roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits
                      3 infantry owned by the Italians lost in Eastern Persia
                  British win, taking Eastern Persia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Italians: 3 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Eastern Persia to India
              1 bomber moved from Eastern Persia to India
              3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - British
              2 armour and 1 tactical_bomber placed in Union of South Africa
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 27 PUs; end with 27 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Some Units in India change ownership: 4 mech_infantrys
      

      Combat Hit Differential Summary :

      British : -0,17
      Italians : -1,00
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
              Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Hunan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
              Chinese creates battle in territory Shensi
              Chinese creates battle in territory Yunnan
              Chinese creates battle in territory Kweichow
              Chinese creates battle in territory Kansu
              Chinese creates battle in territory Hopei
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,1,3,5,4,4,2,1,4,5,1,2,4,6,4,6,1,3,6,6,3,2,4,3,3,2,5
              Chinese collect 9 PUs (1 lost to blockades); end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Vyborg to Novgorod
              1 mech_infantry moved from Finland to Novgorod
              1 armour moved from Finland to Novgorod
              3 fighters moved from Norway to Novgorod
              2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia
              1 armour moved from Norway to Karelia
              1 artillery and 2 infantry moved from Norway to Finland
              2 fighters moved from Norway to Novgorod
              2 fighters moved from 112 Sea Zone to Norway
              1 tactical_bomber moved from 91 Sea Zone to Norway
              1 destroyer moved from 112 Sea Zone to 91 Sea Zone
              5 transports moved from 112 Sea Zone to 91 Sea Zone
              4 carriers moved from 112 Sea Zone to 91 Sea Zone
              2 destroyers moved from 112 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
              1 destroyer moved from 37 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 mech_infantry moved from Malaya to Yunnan
              6 fighters moved from 37 Sea Zone to Yunnan
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 1,4,3,5,2,5
              Battle in 6 Sea Zone
                  Americans attack with 1 fighter and 2 submarines
                  Japanese defend with 3 destroyers
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                      1 submarine owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                      Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                      Americans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 3 destroyers in 6 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
                      2 destroyers owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 18
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 3 destroyers
              Battle in Yunnan
                  Americans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 2 armour
                      Americans roll dice for 7 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4,33 expected hits
                      Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1,00 expected hits
                      2 armour owned by the Japanese, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Yunnan
                  Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter and 1 mech_infantry
                  Casualties for Japanese: 2 armour
              Battle in 43 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 43 Sea Zone
                  Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Novgorod
                  Americans attack with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 1 armour, 5 fighters, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 5/8 hits, 3,33 expected hits
                      Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans lost in Novgorod
                  Americans win, taking Novgorod from Germans with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Americans
              1 fighter could not land in 6 Sea Zone and was removed
              5 fighters moved from Novgorod to Finland
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Hawaiian Islands to Wake Island
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from 37 Sea Zone to Malaya
              1 infantry moved from 37 Sea Zone to Malaya
              1 transport moved from 37 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
              1 artillery moved from 37 Sea Zone to Malaya
              1 infantry moved from 37 Sea Zone to Malaya
              1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
              1 fighter moved from 43 Sea Zone to 37 Sea Zone
              6 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
      
          Place Units - Americans
              1 factory_minor placed in Finland
              2 armour and 1 fighter placed in Norway
              1 transport placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
              2 bombers placed in Western United States
              1 artillery and 1 infantry placed in Western United States
              Americans undo move 2.
              3 armour placed in Norway
              1 artillery, 1 fighter and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,67
      Americans : -0,33
      Japanese : -1,67
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @Maxiheimer Fair nok, vil du bruge kamikaze?

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Manual Gamesave Post: Americans round 11

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Vyborg to Novgorod
              1 mech_infantry moved from Finland to Novgorod
              1 armour moved from Finland to Novgorod
              3 fighters moved from Norway to Novgorod
              2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia
              1 armour moved from Norway to Karelia
              1 artillery and 2 infantry moved from Norway to Finland
              2 fighters moved from Norway to Novgorod
              2 fighters moved from 112 Sea Zone to Norway
              1 tactical_bomber moved from 91 Sea Zone to Norway
              1 destroyer moved from 112 Sea Zone to 91 Sea Zone
              5 transports moved from 112 Sea Zone to 91 Sea Zone
              4 carriers moved from 112 Sea Zone to 91 Sea Zone
              2 destroyers moved from 112 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
              1 destroyer moved from 37 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 mech_infantry moved from Malaya to Yunnan
              6 fighters moved from 37 Sea Zone to Yunnan
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @GeneralSvend-Sved Du er stadig ikke helt med på konceptet i kina? :P

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Urals to Archangel
              1 fighter and 1 tactical_bomber moved from Russia to Archangel
              1 infantry moved from Samara to Volgograd
              1 armour moved from Russia to Volgograd
                    Russians take Tambov from Germans
              5 fighters and 1 tactical_bomber moved from Russia to Volgograd
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 armour
                      Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,67 expected hits
                      Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in Volgograd
                  Russians attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 3 mech_infantrys
                      Russians roll dice for 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,83 expected hits
                      Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                      3 mech_infantrys owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 3 mech_infantrys
      
          Non Combat Move - Russians
              5 fighters and 1 tactical_bomber moved from Volgograd to Russia
              1 fighter and 1 tactical_bomber moved from Archangel to Russia
      
          Place Units - Russians
              1 infantry and 4 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 15 PUs; end with 15 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans : -1,50
      Russians : -1,50
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery moved from Philippines to 35 Sea Zone
              3 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
              2 submarines moved from 35 Sea Zone to 37 Sea Zone
              1 cruiser moved from 35 Sea Zone to 37 Sea Zone
              1 carrier moved from 35 Sea Zone to 37 Sea Zone
              2 destroyers moved from 35 Sea Zone to 37 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 fighter moved from Queensland to 37 Sea Zone
              1 fighter moved from 35 Sea Zone to Yunnan
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 artillery moved from 37 Sea Zone to Shan State
              1 fighter moved from New South Wales to Queensland
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              Battle in Shan State
      
          Non Combat Move - ANZAC
              1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 infantry placed in New South Wales
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - British
              British buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 1x factory_major; Remaining resources: 11 PUs; 
              UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              5 infantry moved from Norway to Finland
              1 armour moved from Norway to Finland
              1 artillery moved from Norway to Finland
              1 mech_infantry moved from Norway to Finland
              2 fighters moved from Norway to Russia
              2 fighters moved from United Kingdom to Norway
              2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
              5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 infantry moved from Burma to Shan State
              1 mech_infantry moved from India to Shan State
              2 armour moved from India to Eastern Persia
              1 bomber moved from India to Eastern Persia
              1 fighter and 1 tactical_bomber moved from India to Shan State
              1 fighter moved from India to Eastern Persia
              1 artillery and 1 infantry moved from India to West India
      
          Combat - British
              Battle in Eastern Persia
                  British attack with 2 armour, 1 bomber and 1 fighter
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Persia, round 2 : 3/4 hits, 2,17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Persia
                  British win, taking Eastern Persia from Italians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 artillery and 1 infantry
              Battle in Shan State
                  British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for British: 1 infantry and 1 mech_infantry
                  Casualties for Japanese: 2 infantry
              Battle in Egypt
                  British attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Italians defend with 1 airfield, 1 harbour and 1 infantry
                      British roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 1/8 hits, 3,50 expected hits
                      Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              5 fighters moved from Egypt to Anglo Egyptian Sudan
              1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
              3 transports moved from 112 Sea Zone to 110 Sea Zone
              3 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
              3 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
              3 artilleries and 2 infantry moved from 112 Sea Zone to Norway
              1 fighter moved from Norway to Russia
              1 fighter and 1 tactical_bomber moved from Shan State to India
              1 bomber and 1 fighter moved from Eastern Persia to India
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Union of South Africa
              3 artilleries and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,3,4,4,3,6
              British collect 27 PUs (2 lost to blockades); end with 27 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 13 PUs; end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Some Units in India change ownership: 2 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      British : -2,50
      Italians : -1,00
      Japanese : 1,00
      

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      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              2 infantry moved from Yunnan to Hunan
              1 fighter moved from Sikang to Hunan
      
          Combat - Chinese
              Chinese creates battle in territory Suiyuyan
              Chinese creates battle in territory Chahar
              Chinese creates battle in territory Anhwe
              Battle in Chahar
                  Chinese attack with 1 infantry
                  Japanese defend with 1 aaGun
                      1 aaGun owned by the Japanese lost in Chahar
                  Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,5,4,5,3,5,5,3,2,2,5,3,5,5,2,3,6,1,1,5,1,6,6,5,6,3,2,6,5,6,6,4,6
              Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1,17
      Japanese : 0,67
      

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      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Karelia to Vyborg
                    Russians take Vyborg from Germans
              5 infantry moved from Norway to Finland
              3 armour moved from Norway to Finland
              3 artilleries and 1 mech_infantry moved from Norway to Finland
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 carrier moved from 91 Sea Zone to 112 Sea Zone
              4 fighters moved from 91 Sea Zone to Norway
              1 fighter and 1 tactical_bomber moved from Norway to Russia
              3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
              2 fighters moved from 112 Sea Zone to Gibraltar
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
              1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
              1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              2 fighters moved from Caroline Islands to 54 Sea Zone
              1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
      
          Combat - Americans
              Battle in Borneo
              Battle in Malaya
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery and 1 infantry moved from 112 Sea Zone to Norway
      
          Place Units - Americans
              1 armour, 1 fighter, 1 harbour and 1 infantry placed in Norway
              1 bomber placed in Western United States
              1 tactical_bomber placed in Western United States
              2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
              2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Bryansk
              2 armour and 2 mech_infantrys moved from Russia to Archangel
              6 fighters and 2 tactical_bombers moved from Russia to Archangel
              1 armour moved from Yenisey to Urals
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 infantry
                  Italians defend with 2 aaGuns
                      2 aaGuns owned by the Italians lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 aaGuns
              Battle in Archangel
                  Russians attack with 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers
                  Germans defend with 2 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys
                      Russians roll dice for 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 7/12 hits, 5,67 expected hits
                      Italians roll dice for 2 armour and 4 mech_infantrys in Archangel, round 2 : 2/6 hits, 2,33 expected hits
                      2 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Italians, 2 mech_infantrys owned by the Germans and 2 armour owned by the Italians lost in Archangel
                  Russians win, taking Archangel from Italians with 2 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                  Casualties for Russians: 2 mech_infantrys
                  Casualties for Italians: 2 armour and 2 mech_infantrys
                  Casualties for Germans: 2 mech_infantrys
      
          Non Combat Move - Russians
              6 fighters and 2 tactical_bombers moved from Archangel to Russia
              1 infantry moved from Russia to Samara
      
          Place Units - Russians
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 15 PUs; end with 15 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : -0,33
      Russians : 1,33
      

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      TripleA Turn Summary: ANZAC round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Kwangsi to Yunnan
              1 fighter moved from 35 Sea Zone to Yunnan
              1 fighter moved from Queensland to 35 Sea Zone
              1 fighter moved from New South Wales to Queensland
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from New South Wales to Queensland
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from New Guinea to 46 Sea Zone
              1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              1 destroyer moved from 54 Sea Zone to 35 Sea Zone
      
          Non Combat Move - ANZAC
              1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 25 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - British
              British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 infantry moved from India to Burma
              1 mech_infantry moved from India to Eastern Persia
              1 fighter and 1 tactical_bomber moved from India to Eastern Persia
              1 fighter moved from India to Burma
              1 bomber moved from India to Persia
      
          Combat - British
              Strategic bombing raid in Persia
                      AA fire in Persia : 0/1 hits, 0,17 expected hits
                  Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Persia causes 6 damage total. 
              Battle in Burma
                  British attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Eastern Persia
                  British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
                      Italians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Eastern Persia
                  British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Eastern Persia to India
              1 bomber moved from Persia to India
              1 fighter moved from Burma to India
              1 armour and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
              1 armour, 1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway
              3 infantry moved from 112 Sea Zone to Norway
              1 fighter moved from Norway to Russia
              1 fighter moved from United Kingdom to Norway
              1 fighter moved from Gibraltar to United Kingdom
              1 fighter moved from United Kingdom to Norway
              1 fighter moved from United Kingdom to Norway
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Union of South Africa
              2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 armour and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 9 PUs; end with 9 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
              Some Units in India change ownership: 1 armour and 1 mech_infantry
      

      Combat Hit Differential Summary :

      AA fire in Persia : : -0,17
      British : 1,00
      Italians : -0,33
      Japanese : -0,33
      

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      TripleA Turn Summary: Chinese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
              1 artillery moved from Kwangsi to Kwangtung
              2 infantry moved from Kwangsi to Kwangtung
              4 artilleries and 6 infantry moved from Kwangsi to Yunnan
              1 fighter moved from Sikang to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Suiyuyan
              Battle in Kwangtung
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 armour and 1 harbour
                      Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Kwangtung
                  Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
              Battle in Suiyuyan
                  Chinese attack with 1 infantry
                  Japanese defend with 2 tactical_bombers
                      Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 2 tactical_bombers in Suiyuyan, round 2 : 2/2 hits, 1,00 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                  Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 4 artilleries, 1 fighter and 6 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 3/11 hits, 3,50 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,2,6,4,5,4,1,6,1,3,4,1,2,3,2,4,6,1,1,4,4,4,1,6,1,4,5,6,6,3,1,6
              Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0,50
      Japanese : -0,17
      

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      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 armour, 5 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Finland to Karelia
                    Russians take Karelia from Germans
              3 transports moved from 91 Sea Zone to 101 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries moved from Gibraltar to 91 Sea Zone
              1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              3 infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
              3 carriers moved from 91 Sea Zone to 112 Sea Zone
              3 fighters moved from Norway to Russia
              3 fighters moved from 91 Sea Zone to 112 Sea Zone
              1 tactical_bomber moved from 91 Sea Zone to Norway
              1 fighter moved from 91 Sea Zone to 112 Sea Zone
              1 destroyer moved from 125 Sea Zone to 112 Sea Zone
              2 destroyers moved from 91 Sea Zone to 112 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
                    Americans take 20 Sea Zone from Japanese
                    Americans take 19 Sea Zone from Japanese
              2 fighters moved from Hawaiian Islands to Caroline Islands
              1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
              2 artilleries moved from 112 Sea Zone to Norway
              3 infantry moved from 112 Sea Zone to Norway
              1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
      
          Place Units - Americans
              3 artilleries and 3 infantry placed in Eastern United States
              1 armour, 1 artillery and 1 infantry placed in Norway
              1 carrier and 1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 fighter and 1 tactical_bomber placed in Eastern United States
              1 fighter placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Russia to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Russia to Smolensk
              1 armour moved from Urals to Timguska
                    Russians take Timguska from Japanese
              1 armour moved from Timguska to Yenisey
              1 mech_infantry moved from Russia to Rostov
                    Russians take Rostov from Italians
              1 mech_infantry moved from Kazakhstan to Caucasus
                    Russians take Caucasus from Italians
              2 mech_infantrys moved from Russia to Volgograd
              1 infantry moved from Russia to Tambov
              2 fighters moved from Russia to Smolensk
              4 fighters and 2 tactical_bombers moved from Russia to Volgograd
      
          Combat - Russians
              Battle in Yenisey
                  Russians attack with 1 armour
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Yenisey
                  Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Volgograd
                  Russians attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                  Germans defend with 1 factory_minor and 2 mech_infantrys
                      Russians roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3,67 expected hits
                      Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 2 mech_infantrys
              Battle in Smolensk
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits, 1,17 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Smolensk to Russia
              2 tactical_bombers moved from Volgograd to Russia
              4 fighters moved from Volgograd to Russia
      
          Place Units - Russians
              3 infantry and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,33
      Russians : 0,50
      Japanese : -0,33
      

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      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
              1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
              1 fighter moved from New South Wales to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Marshall Islands to 32 Sea Zone
              1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 46 Sea Zone to New Guinea
              3 fighters moved from Philippines to Kwangsi
      
          Place Units - ANZAC
              1 artillery and 1 fighter placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

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