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    Posts made by GeneralSvend-Sved

    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Chinese round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 14
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kwangsi to Kiangsi
                    Chinese take Kiangsi from Japanese
              3 artilleries and 6 infantry moved from Kwangsi to Hunan
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 artilleries and 1 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Americans round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 14
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 78 PUs; 
              Americans buy 3 armour, 2 carriers, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 transport moved from 37 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
              1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
              2 bombers moved from Marianas to 36 Sea Zone
              1 bomber moved from Malaya to India
              3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
              1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 35 Sea Zone
              1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 35 Sea Zone to 20 Sea Zone
              2 submarines moved from 26 Sea Zone to 33 Sea Zone
              1 transport moved from 10 Sea Zone to 30 Sea Zone
              2 bombers moved from Western United States to Midway
              1 artillery and 1 infantry moved from Malaya to Shan State
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 infantry moved from Trans-Jordan to Iraq
                    Americans take Iraq from Italians
              1 infantry moved from Trans-Jordan to Syria
                    Americans take Syria from Italians
              2 tactical_bombers moved from Gibraltar to Trans-Jordan
              1 fighter and 1 tactical_bomber moved from Gibraltar to Norway
              3 fighters moved from Eastern United States to Gibraltar
              1 infantry moved from Archangel to Smolensk
                    Americans take Smolensk from Germans
              1 armour moved from Archangel to Nenetsia
              2 fighters moved from Novgorod to Nenetsia
              2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus
              3 mech_infantrys moved from Karelia to Belarus
              1 armour moved from Archangel to Bryansk
                    Americans take Bryansk from Germans
              5 armour and 3 artilleries moved from Archangel to Belarus
              3 armour moved from Finland to Karelia
              3 mech_infantrys moved from Norway to Karelia
              3 fighters moved from Novgorod to Nenetsia
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Battle in Kwangtung
              Battle in 6 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Japanese win, taking Kwangtung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 36 Sea Zone
                  Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/9 hits, 5,17 expected hits
                      Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 36 Sea Zone
                  Americans win, taking 36 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Nenetsia
                  Americans attack with 1 armour and 5 fighters
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour and 5 fighters in Nenetsia, round 2 : 3/6 hits, 3,00 expected hits
                      Japanese roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Nenetsia
                  Americans win with 5 fighters remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 armour
                  Casualties for Japanese: 1 infantry
              Battle in Belarus
                  Americans attack with 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
                  Germans defend with 2 infantry
                      Americans roll dice for 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Belarus, round 2 : 7/17 hits, 6,50 expected hits
                      Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belarus
                  Americans win, taking Belarus from Germans with 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 infantry
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
      
          Non Combat Move - Americans
              5 fighters moved from Nenetsia to Archangel
              1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
              3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
              2 bombers moved from 36 Sea Zone to Kwangsi
      
          Place Units - Americans
              2 carriers and 1 destroyer placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
              3 armour placed in Finland
              3 mech_infantrys placed in Norway
      
          Turn Complete - Americans
              Americans collect 65 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,33
      Americans : 1,00
      Japanese : 1,83
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @Maxiheimer Og du husker at springe let og elegant over Rusland? :)

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @Maxiheimer Ja tak, 2 britiske og 1 amerikansk fighter

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      Du kan bare springe rusland over :)

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 13
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: ANZAC round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 9 PUs; 
      
          Combat Move - ANZAC
              1 artillery moved from West India to 79 Sea Zone
              3 infantry moved from West India to 79 Sea Zone
              1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
              1 artillery and 3 infantry moved from 80 Sea Zone to Persia
              2 fighters moved from 80 Sea Zone to Persia
              1 transport moved from 37 Sea Zone to 42 Sea Zone
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Shan State
              2 fighters moved from 37 Sea Zone to Shan State
              1 armour and 1 infantry moved from Queensland to 54 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              1 armour and 1 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from New South Wales to Queensland
      
          Combat - ANZAC
              Battle in Shan State
                  ANZAC attack with 2 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  ANZAC win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Persia
                  ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                  Italians defend with 2 bombers, 1 factory_minor and 6 mech_infantrys
                      ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 0/6 hits, 2,00 expected hits
                      Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 2 : 3/8 hits, 2,33 expected hits
                      3 infantry owned by the ANZAC lost in Persia
                  2 fighters owned by the ANZAC retreated
                      ANZAC roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 3 : 1/8 hits, 2,33 expected hits
                      1 artillery owned by the ANZAC lost in Persia
                  Italians win with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -13
                  Casualties for ANZAC: 1 artillery and 3 infantry
              Battle in Philippines
                  ANZAC attack with 1 armour and 1 infantry
                  Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                      ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Philippines
                  ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - ANZAC
              2 fighters moved from Persia to 80 Sea Zone
              2 fighters moved from Shan State to Kwangsi
      
          Place Units - ANZAC
              1 armour, 1 fighter and 1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 27 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Italians : -0,67
      ANZAC : -0,50
      Japanese : -0,67
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 13
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 1x factory_major; Remaining resources: 17 PUs; 
              UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Novgorod to Archangel
              1 infantry moved from Karelia to Novgorod
              3 artilleries moved from Karelia to Novgorod
              1 infantry moved from Karelia to Novgorod
              4 armour, 5 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
              2 armour moved from Belgian Congo to Egypt
              2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 destroyer moved from 92 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
              1 infantry moved from Algeria to Tunisia
                    British take Tunisia from Italians
              1 artillery moved from Algeria to 92 Sea Zone
              2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
              1 infantry moved from Malta to 96 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
              1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
              1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
              1 transport moved from 92 Sea Zone to 91 Sea Zone
              2 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
              1 fighter moved from Yunnan to French Indo China
              1 bomber moved from India to French Indo China
              4 mech_infantrys moved from India to Eastern Persia
              1 fighter and 1 tactical_bomber moved from India to Eastern Persia
      
          Combat - British
              Battle in Alexandria
              Battle in French Indo China
                  British attack with 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
                  Japanese defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                      British roll dice for 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/6 hits, 1,83 expected hits
                      Japanese roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                      British roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 2/5 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
                  British win, taking Alexandria from Italians, taking French Indo China from Japanese with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 3 infantry and 1 mech_infantry
              Battle in Eastern Persia
                  British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                  Italians defend with 2 armour and 1 mech_infantry
                      British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/6 hits, 1,83 expected hits
                      Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
                      1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia
                      British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 3 : 1/4 hits, 1,50 expected hits
                      Italians roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits
                      1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 1/3 hits, 1,33 expected hits
                      Italians roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Italians lost in Eastern Persia
                  British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 3 mech_infantrys
                  Casualties for Italians: 2 armour and 1 mech_infantry
              Battle in Egypt
                  British attack with 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                  Italians defend with 1 airfield, 2 artilleries, 1 harbour and 9 infantry
                      British roll dice for 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/20 hits, 8,33 expected hits
                      Italians roll dice for 2 artilleries and 9 infantry in Egypt, round 2 : 5/11 hits, 3,67 expected hits
                      4 mech_infantrys owned by the British, 8 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                      British roll dice for 6 armour, 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/15 hits, 7,50 expected hits
                      Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 1/3 hits, 1,00 expected hits
                      2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 6 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for British: 1 artillery, 1 infantry and 4 mech_infantrys
                  Casualties for Italians: 2 artilleries and 9 infantry
      
          Non Combat Move - British
              5 fighters moved from Egypt to Anglo Egyptian Sudan
              2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
              1 fighter and 1 tactical_bomber moved from Eastern Persia to India
              1 fighter moved from French Indo China to India
              1 bomber moved from French Indo China to India
              1 fighter moved from United Kingdom to Gibraltar
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Union of South Africa
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,5,4,1,4,3,4,3,1,2,4,4,2,4,2,6,1,6,6,2,4,5,4,6,3,5,5,5,1,4,6
              UK_Pacific collect 13 PUs (2 lost to blockades); end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Some Units in India change ownership: 4 mech_infantrys
      

      Combat Hit Differential Summary :

      British : -0,00
      Italians : 1,50
      Japanese : -1,00
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Chinese round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 13
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              2 artilleries and 5 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
              Chinese creates battle in territory Chahar
              Battle in Chahar
                  Chinese attack with 1 infantry
                  Japanese defend with 1 fighter
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 artillery and 2 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,3,4,1,5,1,6,5,6,4,2,3,4,1,6,4,3,6,2,2,2,1,4,2,2,5,3,4,6,6,5,2
              Chinese collect 7 PUs (1 lost to blockades); end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0,17
      Japanese : 0,33
      

      Savegame

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary: Americans round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 bombers moved from Hawaiian Islands to 6 Sea Zone
              1 tactical_bomber moved from Queensland to 37 Sea Zone
              1 bomber moved from Queensland to Malaya
              1 fighter moved from 37 Sea Zone to 35 Sea Zone
              1 fighter moved from 37 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
              4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              6 artilleries and 6 infantry moved from Gibraltar to 92 Sea Zone
              6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone
              5 carriers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
              2 fighters moved from Gibraltar to 98 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              4 transports moved from 92 Sea Zone to 91 Sea Zone
              2 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar
              6 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
              2 infantry moved from Novgorod to Baltic States
              2 infantry moved from Novgorod to Belarus
              2 fighters moved from Novgorod to Belarus
              3 fighters moved from Novgorod to Baltic States
              3 armour moved from Karelia to Archangel
              4 armour moved from Novgorod to Archangel
              3 artilleries moved from Novgorod to Archangel
              1 infantry moved from Novgorod to Archangel
              1 artillery and 2 infantry moved from Karelia to Novgorod
              2 armour and 1 mech_infantry moved from Finland to Novgorod
              3 mech_infantrys moved from Norway to Karelia
      
          Combat - Americans
              Battle in 43 Sea Zone
                  Americans attack with 1 fighter and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 35 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 35 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 98 Sea Zone
                  Americans attack with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports
                  Italians defend with 3 transports
                      3 transports owned by the Italians lost in 98 Sea Zone
                  Americans win, taking 98 Sea Zone from Italians with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 21
                  Casualties for Italians: 3 transports
              Battle in Belarus
                  Americans attack with 2 fighters and 2 infantry
                  Germans defend with 1 mech_infantry
                      Americans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                      Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Belarus
                  Americans win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Trans-Jordan
                  Americans attack with 6 artilleries and 6 infantry
                  Germans defend with 3 artilleries and 3 infantry
                      Americans roll dice for 6 artilleries and 6 infantry in Trans-Jordan, round 2 : 2/12 hits, 4,00 expected hits
                      Italians roll dice for 3 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,00 expected hits
                      2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Trans-Jordan
                      Americans roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 3 : 3/10 hits, 3,33 expected hits
                      Italians roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/4 hits, 1,33 expected hits
                      2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan
                      Americans roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 4 : 3/10 hits, 3,33 expected hits
                      Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Trans-Jordan
                  Americans win, taking Trans-Jordan from Italians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 15
                  Casualties for Americans: 2 infantry
                  Casualties for Germans: 3 artilleries and 3 infantry
              Battle in Baltic States
                  Americans attack with 3 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 1/5 hits, 1,83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Americans win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Borneo
                  Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/8 hits, 4,00 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Borneo
                  Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 6 Sea Zone
                  Americans attack with 2 bombers and 1 submarine
                  Japanese defend with 2 destroyers
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                      Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      2 destroyers owned by the Japanese lost in 6 Sea Zone
                  Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16
                  Casualties for Japanese: 2 destroyers
      
          Non Combat Move - Americans
              2 bombers moved from 6 Sea Zone to Marianas
              1 fighter moved from 43 Sea Zone to 37 Sea Zone
              4 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone
              1 fighter moved from 35 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              2 fighters moved from Belarus to Novgorod
              3 fighters moved from Baltic States to Novgorod
      
          Place Units - Americans
              3 armour placed in Finland
              3 mech_infantrys placed in Norway
              2 bombers placed in Western United States
              3 fighters placed in Eastern United States
              1 artillery and 1 infantry placed in Eastern United States
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,67
      Italians : -1,67
      Americans : -5,50
      Japanese : -1,00
      

      Savegame

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      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 13
      
          Combat Move - Russians
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

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      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 12
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      TripleA Turn Summary: ANZAC round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
              1 transport moved from 37 Sea Zone to 44 Sea Zone
              2 infantry moved from Celebes to 44 Sea Zone
              2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
              1 artillery and 3 infantry moved from 79 Sea Zone to West India
              1 carrier moved from 37 Sea Zone to 79 Sea Zone
              2 fighters moved from 37 Sea Zone to 79 Sea Zone
              1 carrier and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
              2 fighters moved from Queensland to 37 Sea Zone
      
          Combat - ANZAC
              Battle in West India
                  ANZAC attack with 1 artillery and 3 infantry
                  Italians defend with 1 mech_infantry
                      ANZAC roll dice for 1 artillery and 3 infantry in West India, round 2 : 2/4 hits, 1,00 expected hits
                      Italians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Italians lost in West India
                  ANZAC win, taking West India from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - ANZAC
              2 infantry moved from 42 Sea Zone to Java
      
          Place Units - ANZAC
              1 transport placed in 54 Sea Zone
              1 armour and 1 infantry placed in Queensland
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Italians : -0,33
      ANZAC : 1,00
      

      Savegame

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      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 12
      
          Purchase Units - British
              British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                    British take Egypt from Italians
              1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
              2 armour moved from Union of South Africa to Belgian Congo
              1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
              2 mech_infantrys moved from India to Eastern Persia
              1 fighter and 1 tactical_bomber moved from India to Eastern Persia
              1 bomber moved from India to Eastern Persia
              2 infantry moved from Burma to Yunnan
              1 fighter moved from India to Yunnan
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Karelia to Novgorod
              3 artilleries and 2 infantry moved from Finland to Karelia
              1 fighter moved from United Kingdom to Gibraltar
              3 transports moved from 91 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
              1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
              2 mech_infantrys moved from India to Yunnan
      
          Combat - British
              Battle in Algeria
              Battle in Eastern Persia
                  British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Italians defend with 2 armour
                      British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits
                      Italians roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1,00 expected hits
                      2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Eastern Persia
                  British win, taking Algeria from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 2 mech_infantrys
                  Casualties for Italians: 2 armour
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Eastern Persia to India
              1 bomber moved from Eastern Persia to India
      
          Place Units - British
              1 transport placed in 106 Sea Zone
              1 fighter placed in United Kingdom
              2 armour and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 15 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
              Some Units in India change ownership: 4 mech_infantrys
      

      Combat Hit Differential Summary :

      British : -0,17
      Italians : 1,00
      

      Savegame

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      TripleA Turn Summary: Chinese round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 12
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
              3 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Hopei to Kweichow
      
          Combat - Chinese
              Chinese creates battle in territory Sikang
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 fighters, 4 mech_infantrys, 2 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Novgorod to Baltic States
                    Americans take Baltic States from Italians
              1 mech_infantry moved from Novgorod to Belarus
                    Americans take Belarus from Italians
              3 armour, 3 artilleries and 5 infantry moved from Karelia to Novgorod
              1 artillery moved from Finland to Karelia
              2 infantry moved from Finland to Karelia
              5 fighters moved from Finland to Novgorod
              3 armour moved from Norway to Karelia
              2 fighters moved from Gibraltar to 92 Sea Zone
              5 carriers, 3 destroyers and 10 transports moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from Eastern United States to Gibraltar
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 destroyer moved from 43 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to Shan State
              6 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
              1 bomber moved from Wake Island to Queensland
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to Queensland
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 bombers moved from Western United States to Hawaiian Islands
              2 fighters and 1 tactical_bomber moved from Norway to 92 Sea Zone
              1 fighter moved from Gibraltar to 92 Sea Zone
      
          Combat - Americans
              Battle in Shan State
                  Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 3,83 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  Americans win, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
              6 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              2 armour and 1 mech_infantry placed in Finland
              3 mech_infantrys placed in Norway
              2 submarines placed in 10 Sea Zone
              1 tactical_bomber placed in Western United States
              Americans undo move 4.
              2 fighters and 3 tactical_bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
      

      Combat Hit Differential Summary :

      Americans : -0,83
      Japanese : -0,33
      

      Savegame

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    • RE: General Svend-Sved vs Maxi

      @Maxiheimer

      Reglerne siger:
      At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur: 1. Axis has control of both France and Normandy Bordeaux; 2. Axis has never controlled Southern France; and 3. There are no non-French, Allied land units in Southern France.

      Så hvis han har haft 1 unit i southern france ved starten af den franske tur træder vichy france ikke i kraft.

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    • RE: General Svend-Sved vs Maxi

      @Maxiheimer Ja det åbnede da tingene lidt op!

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      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 12
      
          Combat Move - Russians
              1 infantry moved from Volgograd to Rostov
                    Russians take Rostov from Germans
              1 armour moved from Volgograd to Russia
              1 armour moved from Archangel to Russia
      
          Combat - Russians
              Battle in Russia
                  Russians attack with 2 armour
                  Germans defend with 3 aaGuns, 1 airfield, 1 armour and 1 factory_minor
                      Russians roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1,00 expected hits
                      Germans roll dice for 3 aaGuns and 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Russians lost in Russia
                      Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
                      Germans roll dice for 3 aaGuns and 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
                      Russians roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
                      Germans roll dice for 3 aaGuns and 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
                      1 aaGun owned by the Germans and 1 armour owned by the Russians lost in Russia
                  Germans win with 2 aaGuns and 1 armour remaining. Battle score for attacker is -7
                  Casualties for Russians: 2 armour
                  Casualties for Germans: 1 aaGun
      
          Non Combat Move - Russians
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans : 0,50
      Russians : -1,00
      

      Savegame

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      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 11
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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