TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Eastern Persia to Trans-Jordan
1 carrier moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from West India to 76 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 armour and 2 infantry moved from Java to 42 Sea Zone
2 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to Shan State
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to India
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
3 armour and 3 infantry moved from 39 Sea Zone to India
1 armour and 3 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,67
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Szechwan to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Alexandria to Egypt
2 carriers, 3 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Norway to 92 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
6 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Rostov
1 fighter moved from Egypt to Rostov
1 tactical_bomber moved from Egypt to Rostov
Combat - British
Battle in Rostov
British attack with 6 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
Germans defend with 4 armour, 1 artillery, 1 factory_minor, 7 mech_infantrys and 4 tactical_bombers
British roll dice for 6 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 6/18 hits, 8,00 expected hits
Germans roll dice for 4 armour, 1 artillery, 7 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 7/16 hits, 6,67 expected hits
5 mech_infantrys owned by the British, 6 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Rostov
British roll dice for 4 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Rostov, round 3 : 5/11 hits, 6,17 expected hits
Germans roll dice for 4 armour, 1 artillery, 1 mech_infantry and 4 tactical_bombers in Rostov, round 3 : 7/10 hits, 4,67 expected hits
2 tactical_bombers owned by the British, 1 artillery owned by the Germans, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Rostov
retreated to Rostov
Germans win with 1 armour and 4 tactical_bombers remaining. Battle score for attacker is -38
Casualties for British: 6 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
Casualties for Germans: 3 armour, 1 artillery and 7 mech_infantrys
Non Combat Move - British
2 fighters moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Egypt
3 mech_infantrys moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Manchuria to Amur
Place Units - British
1 transport placed in 106 Sea Zone
1 fighter and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2,67
British : -3,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Vyborg to Finland
2 mech_infantrys moved from Norway to Finland
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 tactical_bomber moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Korea to Amur
Americans take Amur from Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Szechwan to Sikang
Combat - Americans
Battle in Caucasus
Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Iwo Jima
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iwo Jima, round 2 : 1/6 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 2 bombers, 1 fighter and 3 mech_infantrys
Germans defend with 5 armour and 1 factory_minor
Americans roll dice for 2 bombers, 1 fighter and 3 mech_infantrys in Finland, round 2 : 0/6 hits, 2,33 expected hits
Germans roll dice for 5 armour in Finland, round 2 : 4/5 hits, 2,50 expected hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Americans lost in Finland
retreated to Finland
Germans win with 5 armour remaining. Battle score for attacker is -24
Casualties for Americans: 1 bomber and 3 mech_infantrys
Non Combat Move - Americans
1 fighter moved from Finland to Norway
1 bomber moved from Finland to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Kwangtung to Eastern Persia
2 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Korea to Manchuria
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 fighters and 1 tactical_bomber placed in Eastern United States
3 armour placed in Iraq
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 2,50
Americans : -2,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to West India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to Eastern Persia
2 infantry moved from Italian Somaliland to 76 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 19 Sea Zone to 36 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 armour and 2 infantry moved from 42 Sea Zone to Java
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
@Maxiheimer said in General Svend-Sved vs Maxi:
bedre sent end aldrig… som man siger…:upside_down_face:
Det er jo lige præcis det som man siger…! :) Jeg tillod mig at vælge ikke at scramble fra japan på dine vegne, da det virker som en no brainer.
Og glædelig jul & godt nytår!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 carrier, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
5 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Egypt to Caucasus
2 fighters and 2 tactical_bombers moved from Egypt to Caucasus
2 armour moved from Persia to Caucasus
1 infantry moved from Tobruk to Alexandria
1 carrier and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
4 armour moved from Persia to Northwest Persia
4 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Anhwe to Szechwan
Combat - British
Battle in Caucasus
British attack with 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 2 mech_infantrys; Italians defend with 1 fighter and 5 mech_infantrys
British roll dice for 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 7/12 hits, 4,83 expected hits
Italians roll dice for 1 fighter and 7 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,00 expected hits
5 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 5/9 hits, 4,33 expected hits
Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 4 mech_infantrys
Casualties for Germans: 2 mech_infantrys
Casualties for Italians: 1 fighter and 5 mech_infantrys
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
1 infantry moved from Kiangsi to Anhwe
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : 2,83
Italians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
6 artilleries and 9 infantry moved from Anhwe to Jehol
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Battle in Jehol
Chinese attack with 6 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries and 9 infantry in Jehol, round 2 : 4/15 hits, 4,50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 artilleries, 1 battleship, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
6 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Egypt to Norway
2 infantry moved from Norway to Finland
1 mech_infantry moved from Finland to Karelia
1 mech_infantry moved from Finland to Vyborg
Combat - Americans
Battle in Okinawa
Battle in Korea
Battle in Northwest Persia
Americans attack with 6 artilleries and 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 6 artilleries and 3 infantry in Northwest Persia, round 2 : 4/9 hits, 3,00 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
Americans win, taking Okinawa from Japanese, taking Korea from Japanese, taking Northwest Persia from Italians with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 tactical_bomber moved from Egypt to 91 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 mech_infantrys placed in Norway
3 mech_infantrys placed in Iraq
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 2.
1 fighter and 2 mech_infantrys placed in Norway
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 fighters moved from 20 Sea Zone to 18 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
4 submarines moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 carrier, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 fighters moved from 79 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 armour moved from Queensland to Northern Territory
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to Shan State
1 transport moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Italian Somaliland
Battle in 18 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
ANZAC win, taking Italian Somaliland from Italians with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 18 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 24 PUs;
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Vologda to Urals
British take Urals from Japanese
1 mech_infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Italians
4 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Italians
6 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Kwangsi to Kiangsi
2 mech_infantrys moved from Kwangtung to Anhwe
4 mech_infantrys moved from India to Eastern Persia
3 fighters and 2 tactical_bombers moved from Eastern Persia to Egypt
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
1 bomber moved from India to Egypt
Combat - British
Non Combat Move - British
Place Units - British
1 carrier and 1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
5 artilleries and 8 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Battle in Anhwe
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 2 : 6/14 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Anhwe from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 2,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from Kwangsi to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
2 bombers moved from Midway to 19 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Americans take Northwest Persia from Italians
1 infantry moved from Syria to Iraq
6 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 tactical_bombers moved from Trans-Jordan to Egypt
1 bomber moved from India to Egypt
1 artillery and 1 infantry moved from Shan State to Yunnan
3 armour and 3 mech_infantrys moved from Karelia to Finland
3 mech_infantrys moved from Norway to Finland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 91 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 4 bombers, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 4 bombers, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 14/23 hits, 12,17 expected hits
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 tactical_bombers and 2 transports in 19 Sea Zone, round 2 : 13/23 hits, 11,83 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 3 : 10/19 hits, 10,67 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 8 fighters, 4 tactical_bombers and 2 transports in 19 Sea Zone, round 3 : 8/21 hits, 11,17 expected hits
4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 6 carriers owned by the Japanese, 1 carrier owned by the Americans and 5 fighters owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 4 : 10/13 hits, 7,67 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 8 fighters and 2 transports in 19 Sea Zone, round 4 : 6/11 hits, 7,17 expected hits
8 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 5 : 6/7 hits, 4,33 expected hits
Japanese roll dice for 1 battleship and 2 transports in 19 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Americans: 3 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor placed in Iraq
3 artilleries placed in Finland
1 fighter and 2 infantry placed in Norway
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 4,50
Japanese : -3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 carrier moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangsi to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 cruiser, 1 destroyer and 4 submarines moved from 37 Sea Zone to 79 Sea Zone
1 carrier and 2 fighters moved from 80 Sea Zone to 79 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 79 Sea Zone to West India
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Jeg glemte at rykke min ubåd væk fra japan, og så kom jeg til at trykke submerge til den japanske ubåd, så det endte med at min ubåd ramte og du mistede en destroyer, men du kan bare edit, så du mister ubåden i stedet, hvis du foretrækker det
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Archangel to Vologda
British take Vologda from Germans
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Archangel to Belarus
1 infantry moved from Tunisia to Libya
British take Libya from Italians
6 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to Norway
1 infantry moved from French Indo China to Kwangsi
2 mech_infantrys moved from French Indo China to Kwangtung
1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Italians
4 mech_infantrys moved from India to Eastern Persia
1 bomber moved from India to Persia
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
4 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - British
1 bomber moved from Persia to India
Place Units - British
1 factory_minor placed in Egypt
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
AA fire in Persia : : -0,17