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    Posts made by GeneralSvend-Sved

    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 carrier and 1 cruiser moved from 86 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  1 bomber moved from United Kingdom to 91 Sea Zone
                  1 submarine moved from 33 Sea Zone to 21 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                  1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from Hawaiian Islands to Caroline Islands
                  1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone

      Combat - Americans
                  Battle in 91 Sea Zone
                      Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                      Germans defend with 1 carrier, 2 fighters, 2 submarines and 3 transports
                          Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                      Units damaged: 1 carrier owned by the Germans
                          Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                      Units damaged: 1 carrier owned by the Americans
                          Germans roll dice for 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                          1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
                          Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits
                          1 cruiser owned by the Americans lost in 91 Sea Zone
                          Americans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                          Germans roll dice for 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                          1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 91 Sea Zone
                      Germans win with 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is -32
                      Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                      Casualties for Germans: 1 carrier and 1 fighter
                  Battle in 21 Sea Zone
                      Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                      1 fighter owned by the Germans forced to land in Gibraltar

      Non Combat Move - Americans
                  1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone

      Place Units - Americans
                  1 carrier and 1 destroyer placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  1 carrier and 1 transport placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

      Combat Hit Differential Summary :

      Germans : 2,00
          Americans : 0,50
          Japanese : 0,67

      triplea_42572_Ame3.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Ukraine to Bessarabia
                  2 infantry moved from Belarus to Eastern Poland
                  1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
                  1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
                  1 fighter moved from Belarus to Eastern Poland
                  1 submarine moved from 125 Sea Zone to 110 Sea Zone

      Combat - Russians
                  Battle in Eastern Poland
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2,00 expected hits
                          Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Germans lost in Eastern Poland
                      Russians win, taking Eastern Poland from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Bessarabia
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1,50 expected hits
                          Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1,50 expected hits
                          Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Germans lost in Bessarabia
                      Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 artillery moved from Bryansk to Western Ukraine
                  2 infantry moved from Ukraine to Western Ukraine
                  1 artillery moved from Ukraine to Western Ukraine
                  3 mech_infantrys moved from Russia to Western Ukraine
                  4 infantry moved from Russia to Bryansk
                  2 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry moved from Belarus to Bryansk
                  1 infantry moved from Novgorod to Belarus
                  1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                  1 fighter moved from Eastern Poland to Western Ukraine
                  1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                  2 aaGuns and 18 infantry moved from Buryatia to Amur

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 fighter and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                  Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                  Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs

      Combat Hit Differential Summary :

      Germans : -0,67
          Italians : -0,33
          Russians : -1,00

      triplea_42572_Rus3.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3

      Research Technology - Germans

      Combat Hit Differential Summary :

      triplea_42572_Ger3.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 submarine moved from 62 Sea Zone to 33 Sea Zone
                  2 fighters moved from New Zealand to Queensland
                  2 infantry moved from Egypt to Trans-Jordan

      Combat - ANZAC
                  Battle in Trans-Jordan
                      ANZAC attack with 2 infantry
                      Italians defend with 1 infantry
                          ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
                          Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the ANZAC lost in Trans-Jordan
                          ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits
                          Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                          ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0,17 expected hits
                          Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Italians lost in Trans-Jordan
                      ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 1 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone
                  1 bomber placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

      Combat Hit Differential Summary :

      Italians : 0,00
          ANZAC : 0,33

      triplea_42572_ANZ2.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      Jeg fik lige trykket videre lidt for hurtigt med ANZAC, glemte et angreb, men tænker jeg bare tager turen om eftersom der ikke var noget combat. Håber det er ok.

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  2 fighters moved from New Zealand to Queensland
                  1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 submarine moved from 62 Sea Zone to 33 Sea Zone

      Combat - ANZAC

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone
                  1 bomber placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

      Combat Hit Differential Summary :

      triplea_42572_ANZ2.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      Ja tak, full scramble

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2

      Purchase Units - British
                  British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery moved from Ethiopia to Kenya
                  1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                  1 transport moved from 76 Sea Zone to 72 Sea Zone
                  2 infantry moved from Rhodesia to Tanganyika Territory
                  1 mech_infantry moved from Ethiopia to Egypt
                  1 artillery moved from Ethiopia to 76 Sea Zone
                  1 artillery, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                  1 infantry moved from Burma to Shan State
                  1 mech_infantry moved from India to Shan State
                  3 infantry moved from India to Burma
                  1 artillery moved from India to Burma
                  1 battleship moved from 39 Sea Zone to 76 Sea Zone
                  1 fighter moved from United Kingdom to Gibraltar
                  1 fighter and 1 tactical_bomber moved from India to Shan State
                  1 fighter moved from India to Ethiopia

      Combat - British
                  Battle in Shan State
                      British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
                          Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kenya
                      British attack with 1 artillery, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 infantry
                          British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1,50 expected hits
                          Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Italians lost in Kenya
                      British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                  1 artillery moved from 98 Sea Zone to Egypt
                  1 fighter and 1 tactical_bomber moved from Shan State to India

      Place Units - British
                  1 airfield placed in Egypt
                  1 fighter placed in United Kingdom
                  1 fighter placed in Union of South Africa

      Turn Complete - British
                  British collect 29 PUs; end with 29 PUs
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,2,1,4,5,1
                  UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                  Some Units in India change ownership: 2 artilleries and 3 infantry

      Combat Hit Differential Summary :

      British : 0,00
          Italians : -0,33
          Japanese : -0,33

      triplea_42572_UK_2.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Shensi to Kweichow
                  1 infantry moved from Shensi to Tsinghai
                  1 fighter moved from Szechwan to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Szechwan

      Place Units - Chinese
                  1 artillery and 3 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

      Combat Hit Differential Summary :

      Chinese : 0,17
          Japanese : 0,67

      triplea_42572_Chi2.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                  1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  1 bomber moved from Eastern United States to 106 Sea Zone
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  1 fighter moved from Guam to 36 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                  1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  2 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 carrier moved from 26 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in 36 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 36 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 106 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Germans defend with 1 submarine
                          Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                          Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                          1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
                      Americans win with 1 bomber remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 destroyer
                      Casualties for Germans: 1 submarine
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer and 1 submarine
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 submarine owned by the Japanese lost in 42 Sea Zone
                      Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                          Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                          2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry

      Non Combat Move - Americans
                  1 bomber moved from 106 Sea Zone to United Kingdom
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 artillery moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 armour moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 fighter moved from 36 Sea Zone to Philippines

      Place Units - Americans
                  1 destroyer and 1 transport placed in 101 Sea Zone
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  1 fighter placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 57 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs

      Combat Hit Differential Summary :

      Germans : 0,50
          Americans : -1,00
          Japanese : 0,33

      triplea_42572_Ame2.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians

      Non Combat Move - Russians
                  1 fighter moved from Western Ukraine to Belarus
                  1 tactical_bomber moved from Western Ukraine to Belarus
                  1 tactical_bomber moved from Novgorod to Belarus
                  2 fighters moved from Novgorod to Belarus
                  2 infantry moved from Rostov to Ukraine
                  1 infantry moved from Bryansk to Western Ukraine
                  2 aaGuns, 2 armour, 1 artillery and 2 mech_infantrys moved from Bryansk to Western Ukraine
                  1 artillery moved from Russia to Bryansk
                  2 mech_infantrys moved from Russia to Western Ukraine
                  5 infantry moved from Novgorod to Belarus
                  1 aaGun moved from Novgorod to Belarus
                  1 mech_infantry moved from Novgorod to Belarus

      Place Units - Russians
                  1 artillery and 2 infantry placed in Ukraine
                  1 infantry placed in Novgorod
                  4 infantry and 3 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      triplea_42572_Rus2.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      Ellers tak!

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1

      Politics - French
                  Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                  Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                  Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                  Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                  Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                  Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                  Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                  Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                  Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                  Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                  Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                  Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                  Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                  Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                  Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                  Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                  Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                  Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                  Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                  Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                  Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                  Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                  Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                  Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                  Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                  Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                  Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                  Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                  Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                  Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                  Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                  Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                  Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                  Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                  Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                  Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                  Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                  Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                  Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                  Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                  Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                  Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                  Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

      Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 76 Sea Zone

      Non Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_42572_Fre1.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 submarine; Remaining resources: 4 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from Malaya to Shan State
                  1 fighter moved from Queensland to Shan State
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 18 PUs

      Combat Hit Differential Summary :

      triplea_42572_ANZ1.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @Maxi:

      har du helt mistet modet :?

      Beklager det tog lidt tid, har haft travlt og været væk i weekenden.

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  1 battleship moved from 110 Sea Zone to 111 Sea Zone
                  1 artillery and 1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  2 fighters moved from United Kingdom to 111 Sea Zone
                  1 fighter moved from Scotland to 111 Sea Zone
                  1 bomber moved from United Kingdom to 111 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                  2 infantry moved from Alexandria to Egypt
                  1 armour moved from Alexandria to Egypt
                  1 infantry moved from Egypt to Alexandria
                  1 artillery moved from Alexandria to 98 Sea Zone
                  1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery moved from 76 Sea Zone to Ethiopia
                  1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
                  1 transport moved from 109 Sea Zone to 110 Sea Zone
                  2 infantry moved from Burma to Shan State
                  3 infantry moved from Malaya to Shan State
                  5 infantry moved from India to Burma
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 76 Sea Zone

      Combat - British
                  Battle in 111 Sea Zone
                      British attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters
                      Germans defend with 1 battleship and 1 submarine
                          British roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 6/6 hits, 3,17 expected hits
                          Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      Units damaged: 1 battleship owned by the British
                          1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone
                      British win with 1 battleship, 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 26
                      Casualties for Germans: 1 battleship and 1 submarine
                  Battle in 96 Sea Zone
                      British attack with 2 fighters and 1 tactical_bomber
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                      British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in Ethiopia
                      British attack with 2 artilleries, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                          British roll dice for 2 cruisers in Ethiopia, round 2 : 0/2 hits, 1,00 expected hits
                          British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/5 hits, 1,50 expected hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits
                          2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
                          British roll dice for 2 artilleries and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 1,00 expected hits
                          Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the Italians lost in Ethiopia
                      British win, taking Ethiopia from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 artillery and 2 infantry

      Non Combat Move - British
                  1 fighter moved from 96 Sea Zone to Egypt
                  1 tactical_bomber moved from 96 Sea Zone to Egypt
                  1 bomber moved from 111 Sea Zone to United Kingdom
                  3 fighters moved from 111 Sea Zone to United Kingdom
                  1 aaGun moved from Scotland to United Kingdom
                  2 infantry moved from Scotland to United Kingdom
                  3 aaGuns moved from India to Burma
                  1 fighter moved from Burma to India
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies

      Place Units - British
                  1 destroyer placed in 110 Sea Zone
                  1 artillery, 1 fighter and 2 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
                  British collect 29 PUs; end with 29 PUs
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
                  Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs

      Place Units - UK_Pacific
                  1 artillery, 3 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs
                  Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Union of South Africa: 2 infantry
                  EDIT: Adding units owned by British to Rhodesia: 2 infantry
                  EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Germans : 0,17
          British : 3,67
          Italians : 1,33

      triplea_42572_UK_1.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Shensi
                  2 infantry moved from Kweichow to Hunan
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Hunan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 3 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 0,50 expected hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Hunan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                          Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Hunan to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

      Combat Hit Differential Summary :

      Chinese : 1,67
          Japanese : -0,67

      triplea_42572_Chi1.tsvg

      posted in Play Boardgames
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      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 fighter moved from Philippines to Guam
                  1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 bomber moved from Central United States to Eastern United States

      Place Units - Americans
                  1 carrier and 2 submarines placed in 10 Sea Zone
                  1 carrier and 1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs

      Combat Hit Differential Summary :

      triplea_42572_Ame1.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  2 infantry moved from Caucasus to Rostov
                  3 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Bessarabia to Western Ukraine
                  2 infantry moved from Eastern Poland to Western Ukraine
                  3 infantry moved from Baltic States to Belarus
                  1 infantry moved from Archangel to Belarus
                  1 artillery moved from Novgorod to Belarus
                  6 infantry moved from Novgorod to Belarus
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 armour and 1 mech_infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  2 aaGuns moved from Russia to Bryansk
                  1 aaGun moved from Novgorod to Belarus
                  1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine

      Place Units - Russians
                  1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
                  1 artillery and 2 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      triplea_42572_Rus1.tsvg

      posted in Play Boardgames
      GeneralSvend-SvedG
      GeneralSvend-Sved
    • RE: General Svend-Sved vs Maxi

      @Maxi:

      S�dan l�ser jeg ikke reglerne. P� pacific siden skal en af dine VC’s bare v�re japan.

      Godt spillet! Super fedt med et s� langt og sp�ndende spil :mrgreen:

      Jeg vil meget gerne have et rematch - t�nker vi kan bytte side.

      Jeg starter det op p� samme tr�d.

      De har ændret lidt i betingelserne i denne version;
      “Revised Victory Conditions: If Germany is Allied controlled, an Axis victory in the Pacific requires 7 (rather than 6) Pacific VCs. If Japan is Allied controlled, an Axis victory in Europe requires 9 (rather than 8) Europe VCs.”

      Og nej tak til scramble.

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