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    Posts made by GeneralHandGrenade

    • RE: Europe/Pacific War 1936...

      @jon-b One thing you can do to simplify the game greatly is play without the terrain rules. That will give him the chance to get to know the units and the political aspects of the game without having to learn the entire rule book at once. There are enough differences in the game vs A&A without the terrain complicating it too much. Once he learns blitzing, screening forces, convoy raiding, and other concepts then you can play again with the terrain.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Help! American declaration of war privilege

      @shadowhawk
      I don’t think you understand, Bud. When Krieghund issues a ruling that is an official ruling and it is final. Regardless of what your opinion is or how you try and spin the rule book, the official ruling has been made. Now it’s time to move on. Argue for the next 10 pages if you have nothing better to do but it will not change the official ruling.

      posted in Axis & Allies Global 1940
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Western Australia

      The FAQ has been updated.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: FEC convoy line

      The FAQ has been updated.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Western Australia

      That was probably just a mistake is placement of the roundel. We had to change some of them on the 1914 map in Northern Russia because the roundel was in tundra and would have made landing there impossible. I’ll let them know and get back to you after we figure it out.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Fighting railroads cost?

      @captainnapalm Yes, go with the newer rules. Some of those early ones are very outdated.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: FEC convoy line

      @captainnapalm I believe the break in the Med line is only to accommodate the other line intersecting it. It might be confusing if there was no break there to know which direction to take at the intersection. It’s one continuous line through the Med.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Militia Purchases?

      @sjelso Yes and no. Colonial Infantry can only be built on an originally controlled territory. Militia can be built on any territory you own. Also note that Militia upgrade requires you to be in an unbroken supply path to a factory in your Home Country. Both are limited (Colonial and upgrade) so it’s good to use both if you need to.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Advanced Anti-Submarine Warfare

      @manincellv D12.
      That’s a regular combat roll. Always a D12 for combat rolls. D6’s are used for money (Raiding, Strategic Bombing, Wartime Income tech roll).

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Vichy rolls

      @caesar-seriona said in Vichy rolls:

      @hbg-gw-enthusiast But that’s the problem with the rules. The entire community is frustrated with the response we’re getting about the rules to the point that the solution has been house rules which is fine but the problem with that is if a game is reduce to house rules, then it isn’t the game that is intended. I want this game to be successful to the point that a tournament can happen but that means that the rules need to be purged and clarified. The rule book in the nicest way I can say is a complete and udder Charlie Foxtrot.

      We put the rules out to the community long before the rule book was written so that everyone could ask for clarifications and to point out any discrepancies. We understood as well that previous versions of the rules were hard to follow so we gave the entire community a say in what went into the rule book. For you to start whining after the fact that the whole rule set is wrong is beyond disingenuous. You had your opportunity to speak up then but you chose instead to wait until after the rule book was published so you could make yourself look like a crusading hero out to right all of the wrongs visited upon your community.

      We’re still listening to all of the feedback and making changes as we can. You can provide that feedback while at the same time being respectful of the people who volunteer to take this responsibility on (no, we don’t get paid we do it for the love of the game) or you can continue to act as though you alone have all of the answers and the entire community should bow to your brilliance. We take everyone’s comments into consideration and don’t put any more or less relevance on yours no matter how you conduct yourself.

      To everyone else who ask questions and seek clarifications, we thank you for your patience and your input. Your love of the game and passion is the same as ours and drives us to further the entire community’s efforts to create the best WW 2 game in the world. It takes years and a number of versions of any complex game to get it perfected. I’ve had a sneak peak at the next version coming out in a few years and I can attest to the fact that this game will get even better than it is now.

      I know I’ve been promising you all that I would create a video rule book to help clarify the game but I’m having some serious health issues and I’ve just found out that they won’t be resolved. It took me a whole week to make my last video when I used to do it in a few hours. I will start this week on that video series though and I hope that will help clear some things up in regards to the rules.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Vichy rolls

      Players who are new to the game in Version 3 and didn’t learn to play in Version 2 might not understand the significance of this rule. In Version 2 what the French player would do is sail their ships off to the ends of the earth so that the German player would, if they managed to acquire some of them, have to sail them all of the way home and be sunk along the way. The change in rules in V-3 was to do away with the means by which a player would mess around and do something that is unrealistic like sailing his navy to the middle of nowhere just so they could game the opposition. Realistically, the French had no idea that they were about to get steamrolled by Germany and would never have considered sailing their navy away to keep them out of the hands of the Germans if they “rolled” the wrong way. This problem was fixed by allowing the Germans and Vichy to simply move their newly acquired ships to their home countries. It no longer made any sense to sail the French ships somewhere they don’t belong.

      There is no need to list the sea zones they can move to because it is already clearly stated where they can move. You can change the rules if you want to and make them sail their way back to their home countries like they had to in Version 2, but just know that at this point you are playing by house rules and not the official rules. There’s nothing wrong with that as you and your friends are free to make up any rules you like. If you’re the French player don’t forget to sail all of your ships to Tasmania or the Bering Sea beginning on turn 1 though. You know, like France did historically.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: MAP - Can all types of aircraft fly MAP?

      @noneshallpass You are correct. A Strategic Bomber has no ability to attack a ship in any way, shape, or form in the game so it is obviously impossible to use them on MAP. MAP is a combat move and you can’t make a combat move if you have no ability to conduct combat.

      Thanks for asking the question. We have added it to the FAQ.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: War time income

      @manincellv Yep, I confirmed that’s what the case is. It’s always good to check though and make sure I wasn’t playing it wrong the whole time.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: War time income

      @manincellv They share their political status which is determined by the UK. When UK goes to war they are all at war with the same major power and I believe they receive their wartime bonuses and full income. No more Peacetime bonuses or increases. I’ll check but that’s the way we’ve played it.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Commonwealth militia upgrade limits

      @sjelso If I was unclear I was saying that yes you can. It lists the things that have shared limits and those units are not included on that list.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: British Malaya Fortification

      @hbg-gw-enthusiast The fortifications are more that just a solid wall. Any unit no matter how it attacks is subject to the fort rules if it crosses that border. In the case of Malaya, that includes all borders as you rightly pointed out.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Subs, Destroyers, MAP and other ships

      @sjelso Think of MAP this way;

      1. You would need your aircraft that have a MAP range of 1 to be within 1 space of the intended sub target when you begin your turn in order to attack him. Whether you move your plane 1 space or your carrier 1 space to attack him is irrelevant.
      2. Seaplanes and Medium Bombers with long range aircraft tech can move up to 2 spaces to attack the sub because they have a MAP of 2.
      3. The only thing you can pair 1:1 to attack the sub with is a destroyer.
      4. If you miss the sub he can submerge. If you hit him he might as well fire back since he’s already going to die anyway. He can hit the destroyer but he can’t hit the plane. If there’s no destroyer don’t bother rolling the sub.

      It’s always a good idea to have a destroyer present with an aircraft carrier when in open waters. If the sub attacks the carrier and gets a lucky hit then the planes will die if they have no legal landing space.

      In regular naval combat any naval unit with an attack value can hit a sub if he fires at your ships. He has chosen top be in the fight and is open to being hit. He can either roll or submerge in any round of combat, but once he submerges he can’t pop up later in the same battle to fight again. He’s done after he submerges.

      Advanced subs can only be hit by the planes on MAP. Destroyers have no ability to pair with the planes against them. If the Germans develop Advanced subs then you will be well advised to develop ASW.

      I don’t blame you for not doing any convoying in your first few games. I did the same thing. Once you start though you will realize the value of it and discover that it really is a game within a game. It takes awhile to learn how to incorporate all of the aspects of GW into your game effectively. I’m just now learning how to be more effective with Strategic Bombing.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: Commonwealth militia upgrade limits

      @ol-degenerate The way I read it they have listed the things that have shared per turn limits. Absent from that list is the Militia upgrade. Remember though that you have to be in a supply path to a factory in their home country. For the FEC that means the UK, which is by no means a given due to the German and Italian subs in the water. For ANZAC that’s a little easier since they have their own home country.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: USA upgrading factories

      @manincellv Yes.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
    • RE: KMT as a Major Power

      @fdr Yes. It still has all of the same rules and abilities, it just has the added abilities listed with becoming a major power.

      posted in Global War 1936
      GeneralHandGrenadeG
      GeneralHandGrenade
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