My sister was an extra in his apparitions music video.
I loved that music video.It was my first time hearing any song by MG.
My sister was an extra in his apparitions music video.
I loved that music video.It was my first time hearing any song by MG.
So conceivably I could be -24 points if I lose six games again in the 2013 league? :| Yeah, that’s real incentive to keep playing if a guy can’t catch a break and win a few. Losing 4 ppg may put a fire under my/someone’s butt to play better, but just because I play well doesn’t mean I necessarily win.
Anyway, -4 ppg = morale killer IMO.
@Cmdr:
You can, at least in the 1940 League, complain about slow moving and get a judgement. Had a player do that against me already, which is fine, IRL sucks sometimes. wink
The complainer was probably your friendly former Mod whom you liked so much. :-D :lol: :-P
Couple things Darth:
When can we start games that count for the next/upcoming season?
Maybe I have been under a rock, but has it been discussed to have a time cap on when a person has to post a move? I was browsing in the tournament forum and some of those games haven’t seen moves posted in what seems forever.
Has anything been discussed (or is it already the case) of maybe forcing a person to move at least within a 72-hour period? (Although I sometimes personally liked Switch’s idea of once every 24 hours, b/c that kept the game moving and impatient people like me from pestering the opponent. :lol: :-D )
How about these 3 categories:
Global (the whole world)
Child Boards: Classic, Revised, AA50, Spring 1942, 1942 SE, 1941, Global 1940Theater (Pacific, and/or Europe)
Child Boards: Classic Europe, Classic Pacific, Pacific 1940, Europe 1940Local (Guadalcanal, D-Day, etc)
Child Boards: D-Day, Battle of the Bulge, GuadalcanalOr alternatives:
Have sections for all the main & popular new games:
1941
1942 SE
Global 1940 SE
Europe 1940 SE
Pacific 1940 SE
AA 50thThen have a section for all the old games, with each as a child:
Classic, Revised, Guadalcanal, etc
I like Veqryn’s first idea of how to group boards together. That would make the most sense in terms of category and subject. And you go from the larger objective of “Take over the world!” to the smaller objective of “Capture Antwerp/Caen/Henderson Airfield in under 10 rounds”. Hope that makes sense.
So who’s winning? :-P :-D
I think Bunnies sometimes had way funnier remarks than you at times, Garg. Before you and all your YouTube posts, Bunnies could pun his way into anything. :lol:
only in a Garg + Cow thread, can we get to 4 pages without even finishing R1
(post in a sec)
This made me laugh. :lol: But hey, that’s Garg for ya. He talks the talk many a time, but he also backs it up with his play.
Are those agreement/disagreement arrows really necessary? This probably isn’t the right thread to discuss them, but if someone’s comment gets slammed hard enough and sent to the very bottom of the list, then all the responses to that comment will not make any sense.
And I agree with Garg’s suggestion.
So I guess Garg’s team is now dissolved? I haven’t seen anything about continue playing.
So who do we play now?
Maybe me, Garg and Satinpurple? ROC just quit because he has no partner.
Bumping so I can find the thread.
Who’s next? I don’t know the order.
Ah dammit! Now who’s going to lead us in victory Garg? Is it just me and Satin Purple to go it alone? Not good. :|
Garg, your icon and slogan have been co-opted and corrupted by a Maud! It’s a trap, get out now! :lol:
I accidentally input the wrong password so it wasn’t letting me. :oops: :lol: :-D
Never mind.
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 3/11 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 3/5 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/8 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 3 infantry
Germans win with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 3 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers and 3 fighters in 110 Sea Zone, round 1 : 3/6 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits
1 fighter owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 battleship in 110 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in France
Germans attack with 6 armour, 3 artilleries, 6 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 6 armour, 3 artilleries, 6 infantry and 4 mech_infantrys in France, round 1 : 7/19 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 5/11 hits
6 infantry owned by the French , 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 2 : 6/14 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 2 : 3/5 hits
1 armour owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Germans win with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Recording Battle Statistics
Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.
Non Combat Move - Germans
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 armour and 1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
2 bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
OK, so I am having trouble posting the results, so here’s the file. I will attempt to get the full results and paste them here. Unless someone can tell me where I can find the full results to copy and paste?