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    Posts made by General_D.Fox

    • RE: Matthew Good

      @Gargantua:

      My sister was an extra in his apparitions music video.

      I loved that music video.It was my first time hearing any song by MG.

      posted in General Discussion
      General_D.FoxG
      General_D.Fox
    • RE: 2013 League Rule Changes

      So conceivably I could be -24 points if I lose six games again in the 2013 league?  :| Yeah, that’s real incentive to keep playing if a guy can’t catch a break and win a few. Losing 4 ppg may put a fire under my/someone’s butt to play better, but just because I play well doesn’t mean I necessarily win.

      Anyway, -4 ppg = morale killer IMO.

      posted in League
      General_D.FoxG
      General_D.Fox
    • RE: Company of Heroes 2

      I’m going to play it regardless, and I’m from Canada!

      posted in Other Games
      General_D.FoxG
      General_D.Fox
    • RE: 2012 League Discussion

      @Cmdr:

      You can, at least in the 1940 League, complain about slow moving and get a judgement.  Had a player do that against me already, which is fine, IRL sucks sometimes. wink

      The complainer was probably your friendly former Mod whom you liked so much.  :-D :lol: :-P

      posted in League
      General_D.FoxG
      General_D.Fox
    • RE: 2012 League Discussion

      Couple things Darth:

      1. When can we start games that count for the next/upcoming season?

      2. Maybe I have been under a rock, but has it been discussed to have a time cap on when a person has to post a move? I was browsing in the tournament forum and some of those games haven’t seen moves posted in what seems forever.

      Has anything been discussed (or is it already the case) of maybe forcing a person to move at least within a 72-hour period? (Although I sometimes personally liked Switch’s idea of once every 24 hours, b/c that kept the game moving and impatient people like me from pestering the opponent.  :lol: :-D )

      posted in League
      General_D.FoxG
      General_D.Fox
    • RE: Too Many Forums Sections?

      @Veqryn:

      How about these 3 categories:

      Global (the whole world)
      Child Boards: Classic, Revised, AA50, Spring 1942, 1942 SE, 1941, Global 1940

      Theater (Pacific, and/or Europe)
      Child Boards: Classic Europe, Classic Pacific, Pacific 1940, Europe 1940

      Local (Guadalcanal, D-Day, etc)
      Child Boards: D-Day, Battle of the Bulge, Guadalcanal

      Or alternatives:

      Have sections for all the main & popular new games:
      1941
      1942 SE
      Global 1940 SE
      Europe 1940 SE
      Pacific 1940 SE
      AA 50th

      Then have a section for all the old games, with each as a child:
      Classic, Revised, Guadalcanal, etc

      I like Veqryn’s first idea of how to group boards together. That would make the most sense in terms of category and subject. And you go from the larger objective of “Take over the world!” to the smaller objective of “Capture Antwerp/Caen/Henderson Airfield in under 10 rounds”. Hope that makes sense.

      posted in Website/Forum Discussion
      General_D.FoxG
      General_D.Fox
    • RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

      So who’s winning?  :-P :-D

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: Where the hell is Bunnies P?

      I think Bunnies sometimes had way funnier remarks than you at times, Garg. Before you and all your YouTube posts, Bunnies could pun his way into anything. :lol:

      posted in General Discussion
      General_D.FoxG
      General_D.Fox
    • RE: XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

      @Veqryn:

      only in a Garg + Cow thread, can we get to 4 pages without even finishing R1

      (post in a sec)

      This made me laugh.  :lol: But hey, that’s Garg for ya. He talks the talk many a time, but he also backs it up with his play.

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: Discussion for new forum policies (Users)

      Are those agreement/disagreement arrows really necessary? This probably isn’t the right thread to discuss them, but if someone’s comment gets slammed hard enough and sent to the very bottom of the list, then all the responses to that comment will not make any sense.

      And I agree with Garg’s suggestion.

      posted in Website/Forum Discussion
      General_D.FoxG
      General_D.Fox
    • RE: Leaving the forum

      @Imperious:

      stay on topic.

      http://www.youtube.com/watch?v=mMDV3eISLPs

      Hehehe :lol: :lol: :lol:

      posted in World War II History
      General_D.FoxG
      General_D.Fox
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      So I guess Garg’s team is now dissolved? I haven’t seen anything about continue playing.

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      @jim010:

      So who do we play now?

      Maybe me, Garg and Satinpurple? ROC just quit because he has no partner.

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: XDAP-01 The Final Draft (Axis) vs Legends

      Bumping so I can find the thread.

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: XDAP-01 The Final Draft (Axis) vs Legends

      Who’s next? I don’t know the order.

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      Ah dammit! Now who’s going to lead us in victory Garg? Is it just me and Satin Purple to go it alone? Not good. :|

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: XDAP-01 The Final Draft (Axis) vs Legends

      Garg, your icon and slogan have been co-opted and corrupted by a Maud! It’s a trap, get out now! :lol:

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: XDAP-01 The Final Draft (Axis) vs Legends

      I accidentally input the wrong password so it wasn’t letting me.  :oops: :lol: :-D

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: XDAP-01 The Final Draft (Axis) vs Legends

      Never mind.

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Giving bonus movement to units
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 108 Sea Zone to 91 Sea Zone
                  1 submarine moved from 103 Sea Zone to 91 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 infantry moved from Slovakia Hungary to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia

      Combat - Germans
                  British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                  Battle in Yugoslavia
                      Germans attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                      Neutral_Allies defend with 5 infantry
                          Germans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  3/11 hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  3/5 hits
                          3 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
                          Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  2/8 hits
                          Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 :  0/2 hits
                          2 infantry owned by the Neutral_Allies lost in Yugoslavia
                      Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Germans: 3 infantry
                      Germans win with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Germans: 3 infantry
                  Battle in 91 Sea Zone
                      Germans attack with 2 submarines
                      British defend with 1 cruiser
                          Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  2/2 hits
                          1 cruiser owned by the British lost in 91 Sea Zone
                      Germans win with 2 submarines remaining. Battle score for attacker is 12
                      Casualties for British: 1 cruiser
                      Germans win with 2 submarines remaining. Battle score for attacker is 12
                      Casualties for British: 1 cruiser
                  Battle in 111 Sea Zone
                      Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                      British defend with 1 battleship, 1 cruiser and 1 destroyer
                          Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 :  2/4 hits
                          British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  1/3 hits
                          1 cruiser owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                          Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 :  2/4 hits
                          British roll dice for 1 battleship in 111 Sea Zone, round 2 :  1/1 hits
                          1 battleship owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                      Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                      Casualties for Germans: 2 submarines
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                      Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                      Casualties for Germans: 2 submarines
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                  Battle in 106 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the British lost in 106 Sea Zone
                          1 transport owned by the British lost in 106 Sea Zone
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                      Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                      Casualties for British: 1 destroyer and 1 transport
                      Germans win with 1 submarine remaining. Battle score for attacker is 15
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in 110 Sea Zone
                      Germans attack with 3 fighters and 3 tactical_bombers
                      French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                          Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  3/6 hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 1 battleship, 2 cruisers and 3 fighters in 110 Sea Zone, round 1 :  3/6 hits
                          1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone
                          Germans roll dice for 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 :  2/3 hits
                          British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 :  1/4 hits
                          1 fighter owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
                          Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 3 :  1/2 hits
                          British roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 3 :  1/2 hits
                          1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                          Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 4 :  0/1 hits
                          British roll dice for 1 battleship in 110 Sea Zone, round 4 :  0/1 hits
                          Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 5 :  1/1 hits
                          British roll dice for 1 battleship in 110 Sea Zone, round 5 :  0/1 hits
                          1 battleship owned by the British lost in 110 Sea Zone
                      Germans win with 1 tactical_bomber remaining. Battle score for attacker is 22
                      Casualties for Germans: 3 fighters and 2 tactical_bombers
                      Casualties for French: 1 cruiser and 1 fighter
                      Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                      Germans win with 1 tactical_bomber remaining. Battle score for attacker is 22
                      Casualties for Germans: 3 fighters and 2 tactical_bombers
                      Casualties for French: 1 cruiser and 1 fighter
                      Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                  Battle in France
                      Germans attack with 6 armour, 3 artilleries, 6 infantry and 4 mech_infantrys
                      French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                          Germans roll dice for 6 armour, 3 artilleries, 6 infantry and 4 mech_infantrys in France, round 1 :  7/19 hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  5/11 hits
                          6 infantry owned by the French , 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                          Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 2 :  6/14 hits
                          French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 2 :  3/5 hits
                          1 armour owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 27
                      Casualties for Germans: 6 infantry and 2 mech_infantrys
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                      Germans win with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 27
                      Casualties for Germans: 6 infantry and 2 mech_infantrys
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                  Recording Battle Statistics
                  Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                  Setting uses for triggers used this phase.

      Non Combat Move - Germans
                  1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                  1 battleship moved from 113 Sea Zone to 112 Sea Zone
                  1 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  1 infantry moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis
                  1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
                  1 armour and 1 infantry moved from Slovakia Hungary to Romania
                  2 infantry moved from Poland to Slovakia Hungary
                  1 aaGun moved from Germany to Poland
                  1 aaGun moved from Germany to Slovakia Hungary
                  2 bombers moved from 111 Sea Zone to Western Germany
                  1 fighter moved from 111 Sea Zone to Western Germany
                  1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                  1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                  3 artilleries and 3 infantry moved from Germany to Western Germany
                  3 infantry moved from Germany to Slovakia Hungary
                  5 infantry moved from Germany to Poland

      Place Units - Germans
                  1 carrier and 2 transports placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 39 PUs; end with 58 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
    • RE: XDAP-01 The Final Draft (Axis) vs Legends

      OK, so I am having trouble posting the results, so here’s the file. I will attempt to get the full results and paste them here. Unless someone can tell me where I can find the full results to copy and paste?

      XDAP-01 TFD_vs_Legs_aG01.tsvg

      posted in Tournaments
      General_D.FoxG
      General_D.Fox
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