It’s simple yet very effective. The French player has the choice of turtling in Paris to force Germany into use a lot more planes to take the territory.
Gives them a head start in Africa as well.
It’s simple yet very effective. The French player has the choice of turtling in Paris to force Germany into use a lot more planes to take the territory.
Gives them a head start in Africa as well.
I like the increased articulation of the map.
Regarding Shanghai, that territory can incorporate Nanjing since they’re so close. Toronto and Ottawa are relatively close enough that the placement on the map is fine.
I like the division of the US, though having DC as its own territory creates the unique circumstance of having a capital with minimal manufacturing capability. Though on second thought it includes Philly and Baltimore so it should have a respectable IPC value (New York/New England and Midwest will be the heavy hitters I imagine).
I love the addition of the Chinese commies.
And if Spain, Finland, Greece and Romania/Bulgaria/Hungary will be minor powers, why not Canada?
Yep, Southern France is a good way to go. I don’t think it’s worth it for Germany to build an IC in Yugoslavia, they should strafe it and give it to Italy anyway.
Yeah, it’s an uphill battle. At least with J4 UK Pacific and Anzac can sweep up DEI so some units from India could also head west.
If Germany is going all in on Barbarosa UK should be able to take control of North Africa and the Mediterranean. They could afford to plop an IC in Egypt to funnel units to the Caucasus and even get on in Iraq or Persia.
Well, if you hop on the LIRR you can walk over to the Compleat Strategist a few blocks east of Penn Station. I haven’t been there myself, but I did see their online store had it, so I reckon they might be available in store.
I love your commentary of Woodrow’s posturing during the American build-up. What’s next, will he fabricate a Native American uprising in Wyoming?
The map looks great, would love to play with more accurate territories.
For TripleA purposes rotating the board would make sense but it would be a little disorienting. The shoehorning of Africa in the game design is just too clumsy.
Perhaps the Caribbean could be added, gives another opportunity for Germany to pester the USA.
How about an incentive to wake up Spain and hand them back their lost island jewels?
Perhaps the Russians could get a bonus the first time they control Mesopotamia to represent Armenian forces.
Would be neat to see the Chinese communists represented, they should have special guerrilla abilities (may be placed in an occupied territory, attacks on a 3 for the first round). They should also get an IPC bonus (maybe 3-4) if nearby Russia maintains nearby territories. Goes without saying they can’t occupy the same territories as Nationalist units.
Canada is definitely a no-brainer, I would let them start with what’s on the board and just add a destroyer at SZ1, and they get a 5 IPC bonus if they control all their original territories plus Newfoundland/Labrador.
Haha, well put. As has been suggested in other threads, all that was needed was tweaking the old Europe board (stretch into Arabia and squeeze a sliver of India) instead of trying to reinvent the wheel. The NWO map in AAA would have been a good template as well.
Very nice, I like the additional territories. Europe and the Middle East should be the focus of the map, a secondary map could be made to show skirmishes in Africa and East Asia (perhaps more elegantly than the sidebars in the AAA WWI game.).
First few rounds are defensive and reactionary for UK & USSR, need to adjust to the Axis openers and the dice rolls to pick targets of opportunity.
US should build subs and bombers, very useful in either theatre.
A neutral crush seems more worthwhile to the Axis: since the Allies begin the game in such a defensive position they’d have to wait to execute it and by that point they may as well be engaging the Axis directly. The Axis have the time to coordinate a sweep that can provide valuable shortcuts to both Gibraltar and Egypt (or even India) in the forms of Spain & Turkey.
What about a set of older games? 7 Years War, Napoleonic War, US Civil War? Each board game would have a different market, with the 7 years war being the most ‘global’ of the 3. I cant imagine the US would want to see a Napoleanic War any more than Europe would be interested in a US Civil War. Maybe an game for the Asian market also but my knowledge of vast Asian conflicts is sadly lacking. Moving further into the past (which to a certain extent includes WWI) will only make the games more and more regional, so a set to cater for all markets.
All 3 conflicts listed here however, were fought over vast areas and could have good strategic possibilities, and all 3 could use ‘similar’ styles considering the the methods of warfare probably changed less between mid-1700’s and mid-1800s than they did between 1914 and 1945.
Seven Years War would be a lot of fun, and could be split 1940 Global style with detailed European & North American/Caribbean boards. Unfortunately, India is too remote to fit, though maybe it could fit on the edge of the Europe board for a few skirmishes. Could have an interesting dynamic of enlisting support of native tribes in North America.
Back when we just had Classic, my friend and I played it so often that we got a little bored, especially him since he always played Allies and I kept beating him. So we came up with alternate alliances. After tweaking the setup a bit depending on the alliances, we had a lot of fun. The most devastating alliance was Germany/Russia. While they at first had a little trouble getting any decent navy started, they pretty much swept through Europe, Asia and Africa so they were making most of the money.
That was one of the scenarios in the Iron Blitz expansion, poor Japan was mostly a bystander since it could only gain territories in Siberia or simply reinforce China.
The US-neutral scenario was a good challenge for Russia/UK.
The Valkyrie scenario lines up pretty well with the 1945 set ups of UK/US vs Russia/Japan. Imagine if after hours of gameplay the German player switches over to the Allies and Russia forms a pact with Japan?
If the Burma Road is open and Manchuria, Kiangsu & Kwangtung are under Allied control, Chinese units may enter non-Russian Pacific territories (can help clean Japan out of SE Asia and Korea). They are permitted to deploy one transport on the board at a time limited at SZ 20 and it can only move to SZ 36 (let 'em liberate Formosa & Hainan on their own).