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    Topics created by General Spengler

    • G

      [Global 1940] Units Expansion Set

      House Rules
      • global 1940 • • General Spengler
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      @general-spengler said in [Global 1940] Units Expansion Set:

      Also if anyone has thoughts on the values (particularly cost) and if they seem balanced that would be good info as well.

      Good action here. Global 40 House Rules has Escort CVs at C 9. I figured at 10, you’d just buy a 2 hit Fleet CV at 16 instead, although Italy or ANZAC might still buy one. There’s also an option that gives them ASW ability as well to encourage buys.

      board 3659 has them moving only 1 +1 w/NB. In my tests Italy buys them and sometimes ANZAC, but not really anybody else. I just test against myself though. I still like them and think they’re a cool unit.

      The Conscripts are A0 D1 C2 max build of 8. Can conquer empty TTYs though. They get spammed otherwise. I think with your limit of 2 per turn and using the Recruitment Centers are good ideas to limit that though as well as not being able to attack.

      I always stick em in the front line and use them as bullet stoppers lol. Russia really likes em.

      These could be added to the House Rules Mod for triplea if you want. Idk if you use triplea or not, but it’s real good for testing stuff from a time standpoint even if you prefer the physical board.

      Once again, Good Action : )

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      [Global 1940] Low-Quality Infantry Expansion Rules/Set

      House Rules
      • • • General Spengler
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      @general-spengler Very interesting. I think having conscripts cost only $1 and be totally unable to attack is both a little sleepy and tends to give too much of an advantage to the defenders.

      What about conscripts that cost $2, move 1, defend at 1 each, and attack at 1 as a stack? In other words, no matter how many conscripts you have in an attack, they all collectively only roll one die per round of battle, which only hits if the die is a 1.

      This should naturally discourage players from building too many conscripts, since a stack of 5 conscripts is less cost-efficient than a single conscript.

      You could also limit production of conscripts to 1 per factory and/or recruiting center per round. So if you have both a factory and a recruiting center in the same territory, you could buy up to 2 conscripts there per turn. If you have only a factory or only a recruitment center, then you could only buy 1 conscript per turn in that territory.

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