Gargantua
Posts made by General 6 Stars
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RE: General 6 Stars 1941 WW2 Gameposted in Other Axis & Allies Variants
@barnee said in General 6 Stars 1941 Global War Game:
@general-6-stars you leave it setup ? Play some more at a later date ? Good action. I like a busy N Atlantic
Yes. I’m going to play Europe side since I was Ger and Italy. Want a check couple of different battles
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RE: General 6 Stars 1941 WW2 Gameposted in Other Axis & Allies Variants

This is the pacific at end of turn 2 US attacked the Japan fleet and won with 7 cruisers left in coast off of Vietnam on turn 4. Japan can counter. I wouldn’t say this game over with yet. Depends on turns 5-6 in Europe.
But was great playing on new map. Bigger and brighter. Couple more changes to it and a few tweaks for Japan so now we added Rangoon as a VC and force the units hopefully to come out of Calcutta towards Burma and Middle East while keeping capital city.Keep in mind also my game is the only one that has the India Lovejoy rule when Calcutta falls.
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RE: General 6 Stars 1941 WW2 Gameposted in Other Axis & Allies Variants

End of turn 2. US moved to Morocco sz but was a non combat move with some reinforcements in Liberia. Italy went to the Middle East for oil after Germany influenced Turkey to try to get oil bonus points and income. But Uk and Russia was able to counter most of it. But not pictured is Germany will on turn 5 will go into Rostov in the North. Plus Italy went back home to get supplies and has to decide whether there going to go back in Middle East and fortify Tobruk.
UK can bring out Navy if they want but maybe to risky. Then we had to end game at end of turn 4 based on 4 players and time limits. -
RE: General 6 Stars 1941 WW2 Gameposted in Other Axis & Allies Variants

End of Turn 1 from Saturday’s game. Wolf packs in full mode. They did win a huge battle on turn 1 against the UK fleet west of London. UK did not kill one sub with 2 BB 2 CR 2 DD 2 scrambled figs plus 2 missed rerolls for the admiral in the fleet commanding. UN REAL !
Germany first strike was way above average. That’s the Chance Germany takes.
Italy grabbing Malta and all the islands plus Germany grabbing Gibraltar for the 3 island group money bonuses.
Also US did not come out of port turn 1 which they need to do so they can hit subs on turn 2. It is what it was.
UK desert rats didn’t come out of Sahara desert turn 1 to. But we only had 4 guys so when playing multiple countries some stuff gets missed. Sucks big time but got no choice if you even want to play. 😍 -
RE: General 6 Stars 1941 WW2 Gameposted in Other Axis & Allies Variants
Bumped Tired of stuff gettin buried.
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RE: General 6 Stars 1941 WW2 Gameposted in Other Axis & Allies Variants
Well had a game but ended early. Have a few pics in a bit. In mean time we are adding Rangoon as a victory city to give Japan more chances of an extra point and besides there was a ton of fighting in Burma in real war which we still lack some what in game.
And added another 3 island group in Med ( red dots ) and Pacific ( brown dots ) for Japan.
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RE: Coming Up in 2023posted in House Rules
@superbattleshipyamato said in Coming Up in 2023:
Got a question. Why would you need to create tournament rules? If your current house rules are already very good and balanced, why do you need to create new ones?
I’ve never understood the need for tournament rules in general. Can someone help me out?
Thank you!
Tournament rules are placed in games mostly so it doesn’t exceed 8 hours or less.
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RE: General 6 Stars 1941 WW2 Gameposted in Other Axis & Allies Variants
Alright. Setup on new map. “Operation Smoky” week from Saturday.

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RE: cross pollinationposted in War Room
Here’s a setup chart. It shows costs and piece values.
What happens is planes and ships can get bonus plane kills during all battles. let me know if you get this. Can PM me if you want.

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RE: General 6 Stars 1941 WW2 Gameposted in Other Axis & Allies Variants
Wow. got map printed up. What a big difference. Its like the map only looks like a 3x6. Pics are deceiving. Well it gonna take a bit of getting used to by me and group. But now all the pieces stand out real good.
posted this setup just to show somebody here on site the piece values.
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RE: cross pollinationposted in War Room
Ya that’s Tigerman’s map or HBG 39 map. If you use sea planes to find fleets the game will take longer since I have tested finding fleets in another game. but then after a certain turn any plane can find a fleet for my rule. Had 2 types of sea planes. Land and ship only. Ship plane move 4, land plane move 6.
I’ll have to read your charts and see what there like.
What’s this aircraft each can roll a 1 before combat ? Dog fighting ?
If it is you maybe interested my dog fighting rules. -
RE: General 6 Stars 1941 WW2 Gameposted in Other Axis & Allies Variants
Been awhile. last game Allies won again. Have another game Jan 28th.
Hopefully get this lighter map done in time.
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RE: [Global 1940] Afghanistanposted in House Rules
We play Afghanistan as a Strict Neutral. Only Russia in game can influence.
But we do have an event card if drawn the Afghanistan’s become hostile Guerillas ( Japan Influencers ) like they did in WW 2 and attacked UK/FEC/Indian ground troops.Have 4 inf there.
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RE: Anyone in Las Vegas?posted in Player Locator
@blast2222 said in Anyone in Las Vegas?:
@general-6-stars
Let’s try and get a game going…1942 2nd Edition (after Christmas).Text me at 702.217.0805
Oh. I was just saying Bud lives in Vegas. I’ll forward your number if u wish
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RE: Anyone in Las Vegas?posted in Player Locator
@blast2222 said in Anyone in Las Vegas?:
Anyone in Las Vegas?? Let’s play soon!
Leatherneck is in Vegas
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RE: Bombers and artilleryposted in Axis & Allies: D-Day
@andrewaagamer said in Bombers and artillery:
Yep. They fire at the ground units first before the AA guns fire back. Thus, attacking a territory with a lone AA gun defending it and attacking that AA Gun gives a decent chance of not getting shot at.
Ha. Bad enough Germany loses artillery.
Funny. We been playing art fires first on bomber forever. Be nice if it was reworded fs bomber before and art shots.
Ok. Thank you
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Bombers and artilleryposted in Axis & Allies: D-Day
Krieg. Turn order 5 says bombers attack
Do they get to kill any unit they pick before artillery fire at them ? Turn 6 card is artillery fire at bombers. If true funny how bombers are amune when entering a territory but not figs. Never seen a game where anti don’t fire first. Bombers ain’t that high other wise miss targets more. -
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@taamvan said in Global 2nd edition Q+A ( AAG40.2):
We are discussing this in our community groups.
How do you reach the conclusion that the “transport moves within the SZ”. This is also not relevant to the analysis of the other limitations in the rules.
Unit 1 UK infantry is loaded on US transport on Turn 8.
On Turn 9,
US transport then moves, or does not move
Unit 2 UK infantry (a different unit) is loaded on US transport from UK or Canada.
Unit 1 UK infantry is dropped in non combat into normandy from the US transport
Unit 2 UK infantry remains on the transport.Units did not move before they loaded (transport could, or not)
Loading and Unloading occurred in the proper order
Transport did not participate in both combat and noncombat actions.
Unit 1 has spent the required turn on board the transport before unloading.Two units can be loaded from different territories in the same turn. Here, they could be loaded from the same, or different territories as long as the tt move / load —unload (ends turn) protocol is followed.
The two units did not unload into different territories. They loaded from any territories (different or same) on different turns.
Only the unit that has spent the interturn on the transport unloads during noncom, ending the turn of all 3 units.
Unit 2 UK infantry remains on board.Each rule has been followed.
Thanks Kreig!
Dam. I’m gonna need a lawyer soon ! Lol