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    Posts made by General 6 Stars

    • RE: General 6 Stars 1941 WW2 Game

      @barnee said in General 6 Stars 1941 Global War Game:

      @general-6-stars yea I’m just going to #6 if I’m US of A. Everybody would get in line real quick lol

      Not as easy to get as you think. Already looking at removing it. Probably replace Bomb with Armored carriers. Just feel the H bombers is better across the whole map.
      Heavy Bombers: C12 A5@6 ground A4@6 naval SBR 1d6+4 DF@2
      1 round only
      Got to watch it so this tech doesn’t get out of hand.

      Also working on a another way to get tech using dice rolls and adding up totals and making the tech secret from other countries. I’ll post a chart to show kind a what I’m talking about.

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      This is what we have for now for tech. May make a tweak. Lol

      F0535543-D2F4-44A9-BEFC-26C85BCC40DD.jpeg

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: German Stratagy: pincher movement

      Yo. You need to look at date of last post. 21 years ago. If new we’ll come to site

      posted in Axis & Allies Europe
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      Redid the Armistice of Italy

      This goes in to effect if either Rome or South Italy is captured by the allies.

      1. Italy is no longer in game now.
      2. If Rome is captured first. the allies receive all of Italy’s money.
      3. If South Italy is captured first the allies receive half of Italy’s money
        and rest goes to the bank.
      4. All Italian and German units in Africa are removed from the game
        map now. They are considered surrendered. The US and UK split
        the territories in Africa for control with US getting first.
      5. Germany gets control of all the Italian territories that they own
        and collects income for them on there next turn.
      6. Germany does not get to receive any Italian tech or NA’s.
      7. Germany must now roll 1 d12 dice for each Italian unit in a Italian
        control territory. Refer to charts.
      8. All Italian infantry and motorized units converted to German units
        must stay in the territory they are in at time of roll.

      SHIPS : 1-2 Goes to Germany. Move to Rome sea zone.
      3-5 Destroyed
      6-12 Goes to UK. Move to Malta sea zone.

      INF : 1-3 Becomes German. Leave there.
      4-12 Remove from game map. Prisoner of war now.

      PLANES : 1-8 becomes German. Move to N. Italy or Rome
      9-12 becomes UK. Move to Malta

      AA/MOTORIZED : 1-6 becomes German. Leave there.
      7-9 destroyed
      10-12 becomes UK. Move to nearest allies territory.

      That’s it.

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: Renegade Con Virtual: Axis and Allies

      Black Elk wins !

      posted in News
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      @barnee said in General 6 Stars 1941 Global War Game:

      @general-6-stars said in General 6 Stars 1941 Global War Game:

      I work with him and he wouldn’t talk about game on Monday.

      lol

      Ya. I was laughing my ass off. Got a taste of play and dice. Lol

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      I played Japan. Ya as far as Carl you’d have to talk to him on what really happened.

      Had a somewhat new guy for US Pacific but don’t know what he was thinking. Attacked Marshall’s and Carolinas without his fleet and all planes. I work with him and he wouldn’t talk about game on Monday. Lol We told him end of game what he should of done.

      With Rangoon in game now hoping the allies need to make a attack move now.

      As you know need more games in to see how that works out.

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      @aagamer said in General 6 Stars 1941 Global War Game:

      Ray,

      Thanks for all the pictures!! Looks like you guys had a great time.

      The chart looks interesting. Is the new technologies something you guys have been playing with lately or is it just new!!

      Looks so fun!!

      Mark

      The tech chart is new. Most of it finalized unless somebody may have another one. We Ave about 6 techs per game. We want tech to be good if you get now for all with Italy basically getting more NA’s since they really didn’t have any tech.

      Ya great time at game. Carl got diced and or played Germany a bit different ( no Idea ) and seems it was a up hill battle from there.
      Japan took Schezwan and Rangoon with 3 other cities there so it was nice for Japan to get that extra point or 2 and force even more action in Pacific but this game US didn’t come right out which it needs to do.

      Good action down by the Dutch Islands. But again the India and Anzac fleet didn’t hookup with US fleet.

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      We are going to go to each country gets there own tech chart now instead of getting a bad one every so often. This way now it will be good. Still have to roll a d6 dice to see what you get.

      Tech-Income chart 4.0.png

      Also going to add the Armistice of Italy to game.
      If Southern Italy falls this is what happens now.

      1. Italy out of game.
      2. Conquer gets Italy’s money.
      3. Roll for Italy ships.
        Roll of 1 Germany receives ship and move to Rome sz.
        Roll 2-6 ship is destroyed.
        Roll 7-12 UK recieves the ship and moves to Malta sz.
      4. Any controlled territory under Italian becomes Germany and they
        can collect the money.
      5. Remove all Italian inf ground units and planes from game except
        in Northern Italy and Rome. All theses units become German.

      Allies joint strike now even in play for med now too.

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      Here’s some pics of the game. Germany up hill after turn 1. Some bad rolls etc etc. japan doing ok. US late start in Pacific. Can be costly.
      Allies pretty much gonna win.

      9C033D97-1BAE-4530-980C-B5A320CE648A.jpeg 2F9D96E1-5F2F-4F6F-88BD-FAC173666EA9.jpeg 2590C071-6750-4E6C-8473-DF5B19C12959.jpeg 3B6F5042-7EF8-43CF-B97F-548583315D61.jpeg 8BA7952D-2E9A-4C7D-AFF9-871198672D04.jpeg

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: Low Luck explained (& advertised)

      @farmboy said in Low Luck explained (& advertised):

      Obviously everyone will have their own preferences, and that is fine.

      But I quite like the dice. This is because I find that having to account for probabilities makes the game more interesting and more challenging. I think it contributes to the strategy of the game (with the proviso that now and then you do just get diced and that sucks) Secondly, that sometimes one loses battles that they would normally likely win means that one has to adjust their play to unexpected circumstances…

      I don’t think I’d find the game that interesting if I knew in advance that every battle I had committed slightly more than my opponent to was going to be a victory, or avoided all defensive combats where I knew I would lose.

      It would also seem to me that low luck games would massively favour the axis without a massive bid since the axis is the side that has the capacity to expand in the early game and would have more freedom to do so knowing that it could choose 100% battles at less cost.

      Also, although I don’t want to get stuck on this as the game is only very loosely a historical one (and so its rules and components should be judged more by what they add to gameplay than to historical accuracy), but there are plenty of battles where the side that should have been able to easily win lost because of factors that were not able to be calculated in advance. Bad weather, idiot general, etc. Dice allow for that sort of situation.

      Yes bad dice = morale issues, supplies, leadership etcetc but I am looking at where if the dice go real bad it’s restricted but not the place to discuss since this is probably off topic

      posted in Axis & Allies Discussion & Older Games
      General 6 StarsG
      General 6 Stars
    • RE: Low Luck explained (& advertised)

      I brought up something to this affect but not low luck. Yes most wont play low luck. That’s cool. Everybody has there choice.

      I’m gonna go off topic just a bit here we’re I was looking at still rolling dice but if percentage is to low or to high I had a cut off chart so being diced was under some control.

      Another guy I know uses low luck but the dice you roll for that not auto hit piece gives you some increase in a kill. But I’d have to relook at that if you interested in that. I may have this wrong

      posted in Axis & Allies Discussion & Older Games
      General 6 StarsG
      General 6 Stars
    • RE: Which Aircraft Carrier is this

      @cernel said in Which Aircraft Carrier is this:

      @general-6-stars said in Which Aircraft Carrier is this:

      I read it’s probably the Intrepid. Was launched in April 43 in New York Harbor.

      According to Wikipedia, the USS Intrepid was launched at Newport News in Virginia (not at New York), and it sounds like it was either in the Carribbean for shakedown or in Norfolk during October 1943.

      Still according to Wikipedia, no Esssex class carriers were launched in New York before 1944.

      If the time of the foto is indeed October 1943, I’d say that either this carrier is not an Essex (which is however still my guess) or it was not taken at New York as I tend to exclude that an Essex class carrier would be at New York unless it was built there.

      Ok. Thanks for correcting me

      posted in World War II History
      General 6 StarsG
      General 6 Stars
    • RE: Which Aircraft Carrier is this

      I read it’s probably the Intrepid. Was launched in April 43 in New York Harbor.

      posted in World War II History
      General 6 StarsG
      General 6 Stars
    • RE: Which Aircraft Carrier is this

      Sorry for your loss. So is that the Ranger ?

      posted in World War II History
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      OK. Next game Saturday. After many games and trying to find that 1 more point for Japan to get and help more with the win is going to be Rangoon is a VC now. It’s Gotta bring more action to Burma. If FEC slips up than japan may get to hit Calcutta too. This may open the door a bit more for axis to get Cairo to. Depends on which ground units are gonna jump around for the triangle affect. Also open Middle East up a bit. Gives axis more options for wins.

      79C28EEC-415F-426D-A43A-37AA2A8138E8.jpeg

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      Barnee

      Here’s a pic on Germany’s next turn. Germans have Rostov and will get Stalingrad since Moscow can’t send most troops that way based on eastern front pressure with Raspituta season - move only 1 and there’s 34 tanks in Rostov. Italy can drop off 8-10 ground in Rostov to defend plus turkey units moving out in middle east since Turkey was influenced by Germany on turn 2.
      But on Japan side it be tougher and if axis wins it will be on turn 6 but depends on pacific.

      68B216E3-93DC-482A-B944-7BF7A68DED2A.jpeg

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: Adding Tac Bombers to Guadalcanal

      You should add sea planes to the game without using figs and tacs. But then as the war went on the normal planes can find the ships. For tac bombers if sea planes and or ( fig, tacs ) find ships and or subs, they get a first strike shot for first round only. Attacker picks the target.
      So tacs FS hit surface subs @3 and ships @3. If the tac misses the sub, then it can dive now. If tac misses and sub dives then any destroyer in same sea zone gets a depth charge drop @2. On 2nd round or later all tacs attack and defend @2 since they dropped there payload.

      I’ve been using this tac, sub and DD thing for years.

      posted in Axis & Allies Guadalcanal
      General 6 StarsG
      General 6 Stars
    • RE: Adding Tac Bombers to Guadalcanal

      Ok. Guess my idea is to generic. Lol

      posted in Axis & Allies Guadalcanal
      General 6 StarsG
      General 6 Stars
    • RE: Adding Tac Bombers to Guadalcanal

      I have used 2 types of sea planes. Ship sea plane moves 4. Land sea plane moves 6. Now may have to decrease the move distance based on the area. Ship sea plane roll a 2 or less finds ships. Land sea plane roll a 3 or less finds planes. But as always testing the norm. Just some ideas

      posted in Axis & Allies Guadalcanal
      General 6 StarsG
      General 6 Stars
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